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Corellian Crusader

Corellian Crusader A Corellian Crusader is determined to keeping the Corellian Sector an independent government. Corellian Crusaders will resort to any means necessary to achieve their goals including killing innocent people. Corellian Crusaders are jacks-of-all-trades and are some of the best fighters to be found.

Requirements
Base Attack Bonus: +6
Skills: Move Silently +6, Demolitions +5, Pilot +5, Survival +5
Feats: Martial Artist, Point Blank Shot, Starship Operation
Special: Must have been born or raised in the Corellian Sector.
Vitality: 1D10

Class Skills

4+int modifier per level

Astrogate (Int) / Climb (Str)
Computer Use (Int) / Demolitions (Int)
Disable Device (Int) / Escape Artist (Dex)
Hide (Dex) / Jump (Str)
Listen (Wis) / Move Silently (Dex)
Pilot (Dex) / Repair (Int)
Search (Int) / Survival (Wis)
Swim (Str) / Treat Injury (Wis)

Class Features

Stealth: At second level character gains a +4 bonus to all Move Silently, and Hide checks.
Backup: Beginning at fifth level the Corellian Crusader may call for backup once a game. Make a Charisma check DC 17. If the check succeeds two Corellian Crusaders show up to help.
Master Marksman: At sixth level the Corellian Crusader can choose any weapon that he is proficient with. From now on the Corellian Crusader gains a +2 bonus to attack rolls and a +4 bonus to damage rolls when using that weapon.
Zero-G: At seventh level the Corellian Crusader gains Zero-G Combat as a bonus feat.

Level Attack Fortitude Reflex Will Special Defense Reputation
1+1+1+1+1+3+1
2+2+2+2+2Stealth+4+0
3+3+2+2+2+4+0
4+4+3+3+3+5+1
5+5+4+4+4Backup+6+0
6+6+5+5+5Master Marksman+7+0
7+7>+5+5+5Zero-G Combat+7+1
8+8+6+6+6+8+0
9+9+6+6+6+8+0
10+10+6+6+6+8+1
Average Corellian Crusader
When using backup these are the type of Crusaders who show up.

Male Human Soldier
VP/WP 50/12
Atk +8, Def. 18, Init +2
Fort. +8, Ref +6, Will +4
Str 14, Dex 15, Con 12, Int 14, Wis 12, Cha 11
Skills: Demolitions +8, Computer Use +5, Disable Device +4, Pilot +5, Survival +10, Move Silently +14, Hide +12, Treat Injury +4, Escape Artist +6
Feats: Martial Artist, Starship Operation, Point Blank Shot, Precise Shot

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