Requirements
Base Attack Bonus: +6
Skills: Move Silently +6, Demolitions +5, Pilot +5, Survival +5
Feats: Martial Artist, Point Blank Shot, Starship Operation
Special: Must have been born or raised in the Corellian Sector.
Vitality: 1D10
Class Skills
4+int modifier per level
Astrogate (Int) / Climb (Str)
Computer Use (Int) / Demolitions (Int)
Disable Device (Int) / Escape Artist (Dex)
Hide (Dex) / Jump (Str)
Listen (Wis) / Move Silently (Dex)
Pilot (Dex) / Repair (Int)
Search (Int) / Survival (Wis)
Swim (Str) / Treat Injury (Wis)
Class Features
Stealth: At second level character gains a +4 bonus to all Move Silently, and Hide checks.
Backup: Beginning at fifth level the Corellian Crusader may call for backup once a game. Make a Charisma check DC 17. If the check succeeds two Corellian Crusaders show up to help.
Master Marksman: At sixth level the Corellian Crusader can choose any weapon that he is proficient with. From now on the Corellian Crusader gains a +2 bonus to attack rolls and a +4 bonus to damage rolls when using that weapon.
Zero-G: At seventh level the Corellian Crusader gains Zero-G Combat as a bonus feat.
Level | Attack | Fortitude | Reflex | Will | Special | Defense | Reputation |
1 | +1 | +1 | +1 | +1 | +3 | +1 | |
2 | +2 | +2 | +2 | +2 | Stealth | +4 | +0 |
3 | +3 | +2 | +2 | +2 | +4 | +0 | |
4 | +4 | +3 | +3 | +3 | +5 | +1 | |
5 | +5 | +4 | +4 | +4 | Backup | +6 | +0 |
6 | +6 | +5 | +5 | +5 | Master Marksman | +7 | +0 |
7 | +7 | >+5 | +5 | +5 | Zero-G Combat | +7 | +1 |
8 | +8 | +6 | +6 | +6 | +8 | +0 | |
9 | +9 | +6 | +6 | +6 | +8 | +0 | |
10 | +10 | +6 | +6 | +6 | +8 | +1 |
Male Human Soldier
VP/WP 50/12
Atk +8, Def. 18, Init +2
Fort. +8, Ref +6, Will +4
Str 14, Dex 15, Con 12, Int 14, Wis 12, Cha 11
Skills: Demolitions +8, Computer Use +5, Disable Device +4, Pilot +5, Survival +10, Move Silently +14, Hide +12, Treat Injury +4, Escape Artist +6
Feats: Martial Artist, Starship Operation, Point Blank Shot, Precise Shot
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