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Death Ninja

Death Ninja The Death Ninja gains its name from its members lethal skill with their chosen sword. The Death Ninja is capable of making special attacks with his chosen weapon because of the special training he has undergone. The Death Ninja is an extremely deadly combatant.
Vitality: 1D8

Requirements
BAB: +7
Move Silently: 10 ranks
Jump: 12 ranks
Climb: 8 ranks
Feats: Improved Unarmed Attack, Endurance, Two Weapon Fighting, Run, Weapon Focus (Chosen Sword)
Special: Must have a masterwork version of chosen sword

Class Skills
Balance (Dex) / Climb (Str)
Disguise (Cha) / Escape Artist (Dex)
Hide (Dex) / Intimidate (Cha)
Jump (Dex) / Listen (Wis)
Move Silently (Dex) / Ride (Dex)
Search (Wis) / Spot (Wis)
Swim (Str) / Tumble (Dex)
Use Rope (Dex) / Wilderness Lore (Wis)
Skill points at each level: 4 + Int mod.

Class Features

Weapon and Armor Proficiencies: The Death Ninja is proficient with all simple, and martial weapons. The ninja is also proficient with all monk weapons. A Death Ninja can wear no armor or he loses all special abilities.

Sneak Attack: Starting at first level the Death Ninja gains the ability to make sneak attacks as a rogue does. Sneak Attack damage goes up D6 every other level

Blade Defense: Once per day the Death Ninja may sacrifice one attack with his chosen weapon. The Death Ninja may roll damage with his weapon and add it to his defense for three rounds

Blade Mastery: If the Death Ninja is wielding two of his chosen weapon, his two weapon fighting penalty is decreased by two

Stunning Blade: The Death Ninja may take an extra attack with his chosen weapon at his highest bonus but all attacks suffer a -2 penalty

Tenchu Stealth: The Death Ninja gains a +3 bonus to move silently and hide checks

Combat Mastery: Once per day the Death Ninja may use one of the following abilities but he may not use the same one twice in a row
Offensive Defense: Whenever an opponent hits your character in melee combat he may immediately attack back with a -2 penalty to attack. This effect lasts for five rounds
Clear Focus: The Death Ninja may add two to all attacks for three rounds
Second Wind: The Death Ninja may sacrifice one attack to gain 3D6 + 1/for every level of Death Ninja
Rebound: The Death Ninja may reroll an attack if the roll is below 10
Flipping Attack: The Death Ninja may attempt a jump or tumble check with DC of 30. If the check is successful the Death Ninja may make a sneak attack with a +2 bonus to attack

Level Attack Fortitude Reflex Will Special
1+1+2+2+0Sneak Attack +1D6
2+2+3+3+0Blade Mastery, Blade Defense
3+3+3+3+1Sneak Attack +2D6
4+4+4+4+1Stunning Blade
5+5+4+4+1Sneak Attack +3D6
6+6+5+5+2Tenchu Stealth
7+7+5+5+2Sneak Attack +4D6
8+8+6+6+2
9+9+6+6+3Sneak Attack +5D6
10+10+7+7+3Combat Mastery

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