Game Rule Information
Abilities: Intelligence and Dexterity are the two most important skills for Engineers. Intelligence allows them to make use of their repair skills, while Dexterity allows them to use their creations more efficiently.
Vitality: 1D8 plus Constitution modifier per level
Class Skills
Skill Points at first level: (6+ Int Modifier) x4
Skill Points at each additional level: 6 + Int Modifier
Appraise (Int) / Disable Device (Int)
Computer Use (Int) / Knowledge (Int)
Craft (Int) / Profession (Wis)
Demolitions (Int) / Repair (Int)
Pilot (Dex) / Ride (Dex)
Class Features
Starting Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols)
Gearhead: At second level the Engineer gains Gearhead as a bonus feat.
Jury Rig: At second level the Engineer gains a +2 competence bonus on repair checks to attempt jury-rigged repairs. (The bonus increases +2 every two levels)
Starship Operation: At fourth level the Engineer gains Starship Operation as a bonus feat.
Armor Proficiency: At fourth level the Engineer gains Armor (Light) as a bonus feat.
Blaster Rifle: At sixth level the Engineer gains Weapon Group Proficiency (blaster rifle) as a bonus feat.
Vibro Weapon: At sixth level the Engineer gains Weapon Group Proficiency (vibro weapons) as a bonus feat.
Armor Proficiency: At seventh level the Engineer gains Armor (Medium) as a bonus feat.
Heavy Weapons: At eighth level the Engineer gains Weapon Group Proficiency (Heavy Weapons) as a bonus feat.
Armor Proficiency: At ninth level the Engineer gains Armor (Heavy) as a bonus feat.
Armor Proficiency: At eleventh level the Engineer gains Armor (Powered) as a bonus feat.
Credits: A 1-st level Engineer starts play with (2D6+3)x100 credits.
Level | Attack | Fortitude | Reflex | Will | Special | Defense | Reputation |
1 | +0 | +0 | +1 | +1 | Sneak Attack +1D6 | 3 | 0 |
2 | +1 | +1 | +2 | +1 | Gearhead, Jury Rig +2 | 4 | 0 |
3 | +2 | +1 | +3 | +1 | 4 | 1 | |
4 | +3 | +1 | +4 | +2 | Starship Operation, Armor (Light), Jury Rig +4 | 4 | 1 |
5 | +3 | +2 | +5 | +2 | 5 | 1 | |
6 | +4 | +2 | +6 | +3 | Weapon Proficiency (Blaster Rifle), Weapon Group Proficiency (Vibro Weapons), Jury Rig +6 | 5 | 2 |
7 | +5 | +2 | +7 | +3 | Armor (Medium) | 6 | 2 |
8 | +6/+1 | +3 | +8 | +4 | Weapon Group Proficiency (Heavy Weapons), Jury Rig +8 | 6 | 2 |
9 | +6/+1 | +3 | +8 | +4 | Armor (Heavy) | 6 | 3 |
10 | +7/+2 | +3 | +9 | +5 | Jury Rig +10 | 7 | 3 |
11 | +8/+3 | +4 | +9 | +5 | Armor (Powered) | 8 | 4 |
12 | +9/+4 | +4 | +10 | +5 | Jury Rig +12 | 8 | 4 |
13 | +9/+4 | +4 | +10 | +5 | 8 | 4 | |
14 | +10/+5 | +5 | +11 | +5 | Jury Rig +14 | 8 | 4 |
15 | +11/+6/+1 | +5 | +11 | +5 | 9 | 5 | |
16 | +12/+7/+2 | +5 | +12 | +5 | Jury Rig +16 | 9 | 5 |
17 | +12/+7/+2 | +5 | +12 | +5 | 10 | 5 | |
18 | +13/+8/+3 | +6 | +13 | +5 | Jury Rig +18 | 10 | 6 |
19 | +14/+9/+4 | +6 | +14 | +5 | 10 | 6 | |
20 | +15/+10/+5 | +6 | +15 | +5 | Jury Rig +20 | 11 | 6 |
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