Game Rule Information
Abilities: The most useful abilities for the Bounty Hunter are strength and dexterity. Strength allows the bounty hunter to fight well at close ranges and dexterity allows him to strike from distances. Charisma is also useful to complete many of his tasks especially tracking down his target.
Vitality: 1D10 plus Constitution Bonus
Class Skills
Astrogate (Int) / Bluff (Cha)
Climb (Str) / Craft (Int)
Demolitions (Int) / Disable Device (Int)
Disguise (Cha) / Escape Artist (Cha)
Forgery (Int) / Gather Information (Cha)
Hide (Dex) / Intimidate (Cha)
Jump (Str) / Knowledge (Int)
Listen (Wis) / Move Silently (Dex)
Profession (Wis) / Pilot (Dex)
Repair (Int) / Search (Wis)
Spot (Wis) / Survival (Wis)
Swim (Str) / Tumble (Dex)
Skill points at first level: (4 + Int mod) x 4
Skill points at each additional level: 4 + Int mod
Class Features
Starting Feats
Track
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (vibro weapons)
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (blaster rifles)
Weapon Group Proficiency (heavy weapons)
Armor Proficiency Light
Armor Proficiency Medium
Armor Proficiency Heavy
Target Bonus: At second level the bounty hunter gains a +1 bonus to all gather information, intimidate, and attack checks against his chosen target. The bounty hunter must choose his target at the beginning of a game session and cant change it unless he captures or kills the target or until a new session starts. The bonus becomes +2 at fifth level and goes up +1 every five levels after that.
Contacts: At fourth level the bounty hunter gains access to underground information sources and gains a +3 to all gather information checks
Friends in Low Places: At tenth level the bounty hunter gains access to a wider information net and gains a +6 bonus to all gather information checks
Bantha Fodder: At thirteenth level the bounty hunter becomes well versed with melee weapons and gains a +1D6 bonus to damage when using a melee weapon
Tough Barve: At sixteenth level the bounty hunter becomes known for his fearsome tactics and his ruthlessness. He gains a +4 bonus to all intimidation checks and gains a +1D6 bonus to damage with ranged weapons.
Credits: 3D6 x 100
Credits:
Level | Attack | Fortitude | Reflex | Will | Special | Defense | Reputation |
1 | +1 | +2 | +2 | +0 | Starting Feats | +2 | 0 |
2 | +2 | +3 | +3 | +0 | Target Bonus +1 | +2 | 1 |
3 | +3 | +3 | +3 | +1 | +3 | 1 | |
4 | +4 | +4 | +4 | +1 | +3 | 2 | |
5 | +5 | +4 | +4 | +1 | Target Bonus +2 | +3 | 2 |
6 | +6 | +5 | +5 | +2 | +4 | 3 | |
7 | +7 | >+5 | +5 | +2 | +4 | 3 | |
8 | +8 | +6 | +6 | +2 | +4 | 4 | |
9 | +9 | +6 | +6 | +3 | +5 | 4 | |
10 | +10 | +7 | +7 | +3 | Target Bonus +3 | +5 | 5 |
11 | +11 | +7 | +7 | +3 | +5 | 5 | |
12 | +12 | +8 | +8 | +4 | +6 | 6 | |
13 | +13 | +8 | +8 | +4 | +6 | 6 | |
14 | +14 | +9 | +9 | +4 | +6 | 7 | |
15 | +15 | +9 | +9 | +5 | Target Bonus +4 | +7 | 7 |
16 | +16 | +10 | +10 | +5 | +7 | 8 | |
17 | +17 | >+10 | +10 | +5 | +7 | 8 | |
18 | +18 | +11 | +11 | +6 | +8 | 9 | |
19 | +19 | +11 | +11 | +6 | +8 | 9 | |
20 | +20 | +12 | +12 | +6 | Target Bonus +5 | +8 | 10 |