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Bounty Hunter

Bounty Hunter Many people fear the very thought of a bounty hunter. The only goal of a bounty hunter is to capture his prey and take it to whoever is paying credits for it. Bounty hunters will do anything as long as they get paid for it. They are well equipped to handle anything that gets in their way and are usually armed to the teeth and are prepared for combat.

Game Rule Information
Abilities: The most useful abilities for the Bounty Hunter are strength and dexterity. Strength allows the bounty hunter to fight well at close ranges and dexterity allows him to strike from distances. Charisma is also useful to complete many of his tasks especially tracking down his target.
Vitality: 1D10 plus Constitution Bonus

Class Skills
Astrogate (Int) / Bluff (Cha)
Climb (Str) / Craft (Int)
Demolitions (Int) / Disable Device (Int)
Disguise (Cha) / Escape Artist (Cha)
Forgery (Int) / Gather Information (Cha)
Hide (Dex) / Intimidate (Cha)
Jump (Str) / Knowledge (Int)
Listen (Wis) / Move Silently (Dex)
Profession (Wis) / Pilot (Dex)
Repair (Int) / Search (Wis)
Spot (Wis) / Survival (Wis)
Swim (Str) / Tumble (Dex)
Skill points at first level: (4 + Int mod) x 4
Skill points at each additional level: 4 + Int mod

Class Features

Starting Feats
Track
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (vibro weapons)
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (blaster rifles)
Weapon Group Proficiency (heavy weapons)
Armor Proficiency Light
Armor Proficiency Medium
Armor Proficiency Heavy

Target Bonus: At second level the bounty hunter gains a +1 bonus to all gather information, intimidate, and attack checks against his chosen target. The bounty hunter must choose his target at the beginning of a game session and can’t change it unless he captures or kills the target or until a new session starts. The bonus becomes +2 at fifth level and goes up +1 every five levels after that.

Contacts: At fourth level the bounty hunter gains access to underground information sources and gains a +3 to all gather information checks

Friends in Low Places: At tenth level the bounty hunter gains access to a wider information net and gains a +6 bonus to all gather information checks

Bantha Fodder: At thirteenth level the bounty hunter becomes well versed with melee weapons and gains a +1D6 bonus to damage when using a melee weapon

Tough Barve: At sixteenth level the bounty hunter becomes known for his fearsome tactics and his ruthlessness. He gains a +4 bonus to all intimidation checks and gains a +1D6 bonus to damage with ranged weapons.

Credits: 3D6 x 100

Credits:

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Comments:

Level Attack Fortitude Reflex Will Special Defense Reputation
1+1+2+2+0Starting Feats+20
2+2+3+3+0Target Bonus +1+21
3+3+3+3+1+31
4+4+4+4+1+32
5+5+4+4+1Target Bonus +2+32
6+6+5+5+2+43
7+7>+5+5+2+43
8+8+6+6+2+44
9+9+6+6+3+54
10+10+7+7+3Target Bonus +3+55
11+11+7+7+3+55
12+12+8+8+4+66
13+13+8+8+4+66
14+14+9+9+4+67
15+15+9+9+5Target Bonus +4+77
16+16+10+10+5+78
17+17>+10+10+5+78
18+18+11+11+6+89
19+19+11+11+6+89
20+20+12+12+6Target Bonus +5+810