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Intelligence Officer

Classes

Intelligence Officer
The Intelligence Officer is trained to sneak around in places they aren’t wanted and to pull out whatever information is needed. The Intelligence Officer is often held in disdain by most members of the Navy and Army but they provide the data that lets them do their job.

Game Rule Information
Abilities: An Intelligence Officers most important abilities are Dexterity since they must sneak around. Charisma, Intelligence, and Wisdom are also useful since they are the base for most of the Intelligence Officer’s skills.
Vitality: 1D6

Class Skills
Bluff (Cha) / Computer Use (Int)
Craft (Int) / Demolitions (Int)
Diplomacy (Cha) / Disable Device (Int)
Disguise (Cha) / Entertain (Cha)
Escape Artist (Dex) / Forgery (Int)
Gather Information (Cha) / Hide (Dex)
Knowledge (Int) / Listen (Wis)
Move Silently (Dex) / Pilot (Dex)
Profession (Wis) / Read/Write Language
Search (Int) / Sleight of Hand (Dex)
Speak Language / Spot (Wis)
Survival (Wis) / Tumble (Dex)
Skill Points at first level: (8 + Int Mod) x 4
Skill Points at each additional level: 8 + Int mod

Class Features

Starting Feats: The Intelligence officer gains the following feats at first level:
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (blaster pistols)

Bonus Feat: At first level the Intelligence Officer gains a bonus feat from the following list; Alertness, Cautious, Nimble, Sharp-Eyed, Stealthy, Trustworthy, Mimic, Skill Emphasis (any skill). The Intelligence Officer also gains a bonus feat at 5th, 10th, 15th, and 20th level

Sneak Attack: At second level an Intelligence Officer may make a sneak attack as a Scoundrel does. The damage bonus goes up 1D6 every other level.

Deception: At fourth level the Intelligence Officer gains a +4 bonus to all bluff, diplomacy, and disguise checks.

Quick Motion: At seventh level the Intelligence Officer gains a +4 bonus to move silently checks and gains the Dodge feat.

Improved Moment: At tenth level the Intelligence Officer gains a +6 bonus to move silently checks and gains the Mobility feat.

Credits: (1D8+2) x 2

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Comments:

Level Attack Fortitude Reflex Will Special Defense Reputation
1+0+0+2+2Starting Feats, Bonus Feat+40
2+1+0+3+3Sneak Attack +1D6+50
3+2+1+3+3+51
4+3+1+4+4Sneak Attack +2D6, Deception+61
5+3+1+4+4Bonus Feat+61
6+4+2+5+5Sneak Attack +3D6+72
7+5>+2+5+5Quick Motion+72
8+6+2+6+6Sneak Attack +4D6, +82
9+6+3+6+6+53
10+7+3+7+7Improved Movement, Sneak Attack +5D6, Bonus Feat+93
11+8+3+7+7+93
12+9+4+8+8Sneak Attack +6D6+104
13+9+4+8+8+84
14+10+4+9+9Sneak Attack +7D6+104
15+11+5+9+9Bonus Feat+115
16+12+5+10+10Sneak Attack +8D6+115
17+12>+5+10+10+125
18+13+6+11+11Sneak Attack +9D6+136
19+14+6+11+11+136
20+15+6+12+12Sneak Attack +10D6, Bonus Feat+146