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Jensaari

Jensaari The Jensaari are a rare force cult that uses its own form of lightsaber combat. The Jensaari depend on subtlety and subterfuge instead of brute force. The Jensaari were unknown to the universe at large until Corran Horn and Luke Skywalker found them again when freeing Mirax Terrik. The Jensaari have a loose code and usually dabble a little into the darkside.

Game Rules Information
Abilities: All of the abilities are important to a member of the Jensaari but dexterity and constitution are very useful for a Jensaare. Strength increases their fighting ability while Wisdom and Intelligence can make or break a certain force skill.
Vitality Points: 1D8

Class Skills
Force Skills
Affect Mind (Cha) / Empathy (Wis)
Enhance Ability (Con) / Enhance Sense (Wis)
Force Grip (Int) / Force Push (Int)
Heal Another (Wis) / Move Object (Int)
Skills
Climb (Str) / Craft (Int)
Escape Artist (Dex) / Intimidate (Cha)
Jump (Str) / Knowledge (Int)
Move Silently (Dex) / Profession (Wis)
Sense Motive (Wis) / Survival (Wis)
Skill Points at First Level: (4 + Int mod) x 4
Skill Points at each additional level: 4 + Int mod
The Jensaari gains access to advanced force skills as he gains the base force feat required

Class Features

Starting Feats
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (blaster pistols)
Force-Sensitive
Alter

Lightsaber: A Jensaari is given a lightsaber at first level

Lightsaber Proficiency: At second level the Jensaari gains the Exotic Weapon Proficiency; Lightsaber as a bonus feat

Force Feats: At third level the Jensaari gains Control and Sense as bonus feats.

Lightsaber Damage: At fifth level the Jensaari lightsaber deals an extra 1D6 damage. This damage goes up 1D6 every five levels

Darkless Fear: At seventh level the Jensaari may use the force skill once per day without gaining a darkside point. At fourteenth level he may use fear twice per day without gaining a darkside point

Cortsis Ore Armor: At thirteenth level the Jensaari gains a set of Cortsis Ore Armor. The armor grants the wearer a +4 bonus to intimidation checks because of its look. The wearer gains a +4 bonus to defense and lightsaber damage is cut in half. Any lightsaber that strikes the armor is shutdown for 5 rounds

Credits: 3D4 x 100

Level Attack Fortitude Reflex Will Special Defense Reputation
1+1+2+2+0Starting Feats, Lightsaber+20
2+2+3+3+0Lightsaber Proficiency+21
3+3+3+3+1Control, Sense+31
4+4+4+4+1+32
5+5+4+4+1Lightsaber Damage +1D6+32
6+6+5+5+2+43
7+7>+5+5+2Darkless Fear 1/day+43
8+8+6+6+2+44
9+9+6+6+3+54
10+10+7+7+3Lightsaber Damage +2D6+55
11+11+7+7+3+55
12+12+8+8+4+66
13+13+8+8+4Cortsis Ore Armor+66
14+14+9+9+4Darkless Fear 2/day+67
15+15+9+9+5Lightsaber Damage +3D6+77
16+16+10+10+5+78
17+17>+10+10+5+78
18+18+11+11+6+89
19+19+11+11+6+89
20+20+12+12+6Lightsaber Damage +4D6+810

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