Site hosted by Angelfire.com: Build your free website today!

Power Ninja

Power Ninja The Power Ninja is trained in the ways of unarmed combat but is also skilled with weapons. In close combat they are deadly and very capable. The Power Ninja is capable of striking extremely hard with his fists and knows how to use his body to cause lots of damage
Vitality: 1D8

Requirements
BAB: +7
Move Silently: 10 ranks
Jump: 10 ranks
Escape Artist: 8 ranks
Tumble: 8 ranks
Feats: Improved Unarmed Strike, Improved Initiative, Dodge, Ambidexterity, Power Attack

Class Skills
Balance (Dex) / Climb (Str)
Disguise (Cha) / Escape Artist (Dex)
Hide (Dex) / Intimidate (Cha)
Jump (Dex) / Listen (Wis)
Move Silently (Dex) / Ride (Dex)
Search (Wis) / Spot (Wis)
Swim (Str) / Tumble (Dex)
Use Rope (Dex) / Wilderness Lore (Wis)
Skill points at each level: 4 + Int mod.

Class Features

Weapon and Armor Proficiencies: The Power Ninja is proficient with all simple, and martial weapons. He is also proficient with all monk weapons. A Power Ninja may not use any armor or he loses all special abilities

Sneak Attack: Starting at first level the Power Ninja gains the ability to make sneak attacks as a rogue does. Sneak Attack damage goes up D6 every three levels

Skilled Defense: Once per day the Power Ninja may sacrifice an attack and gain a 2D6 bonus to defense for three rounds

Insane Offense: Once per Week when the Power Ninja is fighting an opponent more than two levels higher than him he gains a +2 bonus to attack and damage rolls against that opponent

Weapon Mastery: At 3rd, 6th, and 9th level any weapon that the Power Ninja has weapon focus for gains a +2 bonus to attack instead of +1

Press Attack: Whenever the Power Ninja makes a critical hit he may make another attack on the same target immediately with a +2 bonus to attack roll

Rain of Fists: Once per day the Power Ninja may sacrifice 5 HP to make an additional attack at each attack bonus, all attacks suffer a -2 penalty

Silent Death: Once per week the Power Ninja may summon his inner reserves and enter a trance like state. When in the trance state the Power Ninja gains a +2 bonus to all attack and damage rolls. The Power Ninja’s critical range with all weapons is doubled. The Power Ninja suffers a -2 penalty to all diplomacy, bluff, tumble, jump, move silently, and climb checks. This lasts for 12 hours or until the Power Ninja loses half of the hit points he had when he went into the trance

Level Attack Fortitude Reflex Will Special Unarmed Damage
1+1+2+2+0Sneak Attack +1D6, Skilled Defense1D6
2+2+3+3+0Insane Offense1D6
3+3+3+3+1Weapon Mastery1D6
4+4+4+4+1Sneak Attack +2D61D8
5+5+4+4+1Press Attack1D8
6+6+5+5+2Weapon Mastery, Rain of Fists1D8
7+7+5+5+2Sneak Attack +3D61D10
8+8+6+6+21D10
9+9+6+6+3Weapon Mastery1D10
10+10+7+7+3Sneak Attack +4D6, Silent Death1D12

Rate this class.

What is the rating? (1-10, 1 being the worst)
Comments: