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Yellow Ninja

The Yellow Ninjas are skilled in the use of Electricity spells and a few other spells that help them in using their skills. The Ninjas lurk in the darkness and strike with deadly precision. Ninjas train intensely and are fighting machines. Many Ninjas end up serving as personal assassins for rich leaders. The Ninjas skills allow them to assume almost any role in an adventure.

Requirements:
Base Attack Bonus: +7
Move Silently: 10 ranks
Climb: 8 ranks
Jump: 6 ranks
Listen: 5 ranks
Feats: Improved Unarmed Strike, Throw Anything
Spells: Must be able to cast first level spells

Class Skills:
Balance (Dex) / Disguise (Cha)
Escape Artist (Dex) / Hide (Dex)
Intimidate (Cha) / Jump (Str)
Listen (Wis) / Move Silently (Dex)
Ride (Dex) / Search (Wis)
Spot (Wis) / Swim (Str)
Tumble (Dex) / Use Rope (Dex)
Wilderness Lore (Wis)
Skill points at each level: 4 + Int modifier

Class Abilities

Weapon Proficiencies: Ninjas are proficient with all simple and martial weapons. Ninjas are also proficient with whips, kama, nunchaku, siangham, and shuriken.

Armor Proficiencies: Ninjas are proficient with no armor types. If a Ninja is wearing armor he loses all special abilities including spells.

Electric Damage: At first level the Yellow Ninja adds a small amount of Electric damage to any unarmed attacks he makes. The Yellow Ninja adds D4 damage at first level. At fifth level the Yellow Ninja does D6 Electric damage and at tenth level the Yellow Ninja does D8 Electric damage.

Electric Resistance: At second level the Yellow Ninja gains resistance to Electric damage. The Yellow Ninja ignores the first 10 points of damage from an Electric source. At sixth level the Yellow Ninja ignores 15 points of damage and at tenth level the Yellow Ninja ignores 20 points of Electric damage.

Power Strike: At seventh level the Yellow Ninja can deliver a power strike once per day. The Power Strike is an unarmed attack. The Yellow Ninja suffers a -2 to attack rolls, but receives +D6 damage for 5 turns.

Level Attack Fortitude Reflex Will Special Spells-1 Spells-2 Spells-3 Spells-4 Spells-5
1+1+1+0+0Electric Damage +D40----
2+2+1+1+1Electric Resistance 1010---
3+3+2+1+110---
4+4+3+2+211---
5+5+4+2+2Electric Damage +D611---
6+6+4+3+3Electric Resistance 15211--
7+7+5+3+3Power Strike211--
8+8+5+4+42210-
9+9+6+4+43221-
10+10+7+5+5Electric Damage +D8, Electric Resistance 2032210

Spell List

1st level
Heat Metal / Jump
Mage Armor / Protection from Arrows
Shocking Grasp

2nd level
Call Lightning / See Invisibility
Keen Edge / Seering Light
Sound Burst

3rd level
Invisibility / Invisibility Purge
Haste / Suggestion

4th level
Chain Lightning / Improved Invisibility
Teleport

5th level
Storm of Vengeance

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