Requirements:
Base Attack Bonus: +7
Move Silently: 10 ranks
Climb: 8 ranks
Jump: 6 ranks
Listen: 5 ranks
Feats: Improved Unarmed Strike, Throw Anything
Spells: Must be able to cast first level spells
Class Skills:
Balance (Dex) / Disguise (Cha)
Escape Artist (Dex) / Hide (Dex)
Intimidate (Cha) / Jump (Str)
Listen (Wis) / Move Silently (Dex)
Ride (Dex) / Search (Wis)
Spot (Wis) / Swim (Str)
Tumble (Dex) / Use Rope (Dex)
Wilderness Lore (Wis)
Skill points at each level: 4 + Int modifier
Class Abilities
Weapon Proficiencies: Ninjas are proficient with all simple and martial weapons. Ninjas are also proficient with whips, kama, nunchaku, siangham, and shuriken.
Armor Proficiencies: Ninjas are proficient with no armor types. If a Ninja is wearing armor he loses all special abilities including spells.
Electric Damage: At first level the Yellow Ninja adds a small amount of Electric damage to any unarmed attacks he makes. The Yellow Ninja adds D4 damage at first level. At fifth level the Yellow Ninja does D6 Electric damage and at tenth level the Yellow Ninja does D8 Electric damage.
Electric Resistance: At second level the Yellow Ninja gains resistance to Electric damage. The Yellow Ninja ignores the first 10 points of damage from an Electric source. At sixth level the Yellow Ninja ignores 15 points of damage and at tenth level the Yellow Ninja ignores 20 points of Electric damage.
Power Strike: At seventh level the Yellow Ninja can deliver a power strike once per day. The Power Strike is an unarmed attack. The Yellow Ninja suffers a -2 to attack rolls, but receives +D6 damage for 5 turns.
| Level | Attack | Fortitude | Reflex | Will | Special | Spells-1 | Spells-2 | Spells-3 | Spells-4 | Spells-5 |
| 1 | +1 | +1 | +0 | +0 | Electric Damage +D4 | 0 | - | - | - | - |
| 2 | +2 | +1 | +1 | +1 | Electric Resistance 10 | 1 | 0 | - | - | - |
| 3 | +3 | +2 | +1 | +1 | 1 | 0 | - | - | - | |
| 4 | +4 | +3 | +2 | +2 | 1 | 1 | - | - | - | |
| 5 | +5 | +4 | +2 | +2 | Electric Damage +D6 | 1 | 1 | - | - | - |
| 6 | +6 | +4 | +3 | +3 | Electric Resistance 15 | 2 | 1 | 1 | - | - |
| 7 | +7 | +5 | +3 | +3 | Power Strike | 2 | 1 | 1 | - | - |
| 8 | +8 | +5 | +4 | +4 | 2 | 2 | 1 | 0 | - | |
| 9 | +9 | +6 | +4 | +4 | 3 | 2 | 2 | 1 | - | |
| 10 | +10 | +7 | +5 | +5 | Electric Damage +D8, Electric Resistance 20 | 3 | 2 | 2 | 1 | 0 |
Spell List
1st level
Heat Metal / Jump
Mage Armor / Protection from Arrows
Shocking Grasp
2nd level
Call Lightning / See Invisibility
Keen Edge / Seering Light
Sound Burst
3rd level
Invisibility / Invisibility Purge
Haste / Suggestion
4th level
Chain Lightning / Improved Invisibility
Teleport
5th level
Storm of Vengeance
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