Instead of having Pilot apply to every single thing the character must purchase Pilot skills for different types of vehicles. The character would buy Pilot in the following; Walker, Repulsorlift, Air, and Starships. Starships can be broken down into Fighter, Transport, and capital.
Improved Grapple
Prerequisites: BAB 3+
Benefit: Whenever attempting to grapple you gain a +3 to roll.
Combat Toss
Prerequisites: BAB 3+
Benefit: When you are in a grapple you may make an unarmed attack. If you succeed you ‘toss’ the target. The target takes x2 damage, is prone the next round, and the grapple is broken.
Dirty Fighting
Prerequisites: Martial Artist
Benefit: When fighting unarmed may sacrifice all attacks but one. The one attack gains a +1 to attack and +D4 damage.
Sneak Attack
Prerequisites: Martial Artist, Wisdom 13+, BAB 3+
Benefit: May sacrifice all but one unarmed attack. This attack deals normal damage and stuns the target for 2D6 rounds, or if they succeed a will save with DC of 13 they are stunned for only 1D6 rounds.
Reverse Charge
Prerequisites: Martial Artist, BAB 5+
Benefit: When being Bantha Rushed and you win opposed check you may make a free unarmed attack. If you succeed you ‘flip’ the target, deal x3 unarmed damage, and stun him for 1D6 rounds. You are prone until your next action.
Situational Awareness
Prerequisites: Starship Operation, Wisdom 15+
Benefit: When in space combat the character can either not be flanked or gain a +2 bonus to attack. The character can change the bonus every round.
Volley Fire
Prerequisites: BAB 2+
Benefit: Normally when using combined fire only one character gains the bonus but with this feat every character contributing to the combined fire with this feat may make an attack with a lower bonus. If two people are firing one gets +4, and the second gets +3. If three people are firing one gets +4, the second gets +3, and the third gets +2 and so on.