Game Rule Information
Abilities: An Intelligence Officers most important abilities are Dexterity since they must sneak around. Charisma, Intelligence, and Wisdom are also useful since they are the base for most of the Intelligence Officers skills.
Vitality: 1D6
Class Skills
Bluff (Cha) / Computer Use (Int)
Craft (Int) / Demolitions (Int)
Diplomacy (Cha) / Disable Device (Int)
Disguise (Cha) / Entertain (Cha)
Escape Artist (Dex) / Forgery (Int)
Gather Information (Cha) / Hide (Dex)
Knowledge (Int) / Listen (Wis)
Move Silently (Dex) / Pilot (Dex)
Profession (Wis) / Read/Write Language
Search (Int) / Sleight of Hand (Dex)
Speak Language / Spot (Wis)
Survival (Wis) / Tumble (Dex)
Skill Points at first level: (8 + Int Mod) x 4
Skill Points at each additional level: 8 + Int mod
Class Features
Starting Feats: The Intelligence officer gains the following feats at first level:
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (blaster pistols)
Bonus Feat: At first level the Intelligence Officer gains a bonus feat from the following list; Alertness, Cautious, Nimble, Sharp-Eyed, Stealthy, Trustworthy, Mimic, Skill Emphasis (any skill). The Intelligence Officer also gains a bonus feat at 5th, 10th, 15th, and 20th level
Sneak Attack: At second level an Intelligence Officer may make a sneak attack as a Scoundrel does. The damage bonus goes up 1D6 every other level.
Deception: At fourth level the Intelligence Officer gains a +4 bonus to all bluff, diplomacy, and disguise checks.
Quick Motion: At seventh level the Intelligence Officer gains a +4 bonus to move silently checks and gains the Dodge feat.
Improved Moment: At tenth level the Intelligence Officer gains a +6 bonus to move silently checks and gains the Mobility feat.
Credits: (1D8+2) x 2
Level | Attack | Fortitude | Reflex | Will | Special | Defense | Reputation |
1 | +0 | +0 | +2 | +2 | Starting Feats, Bonus Feat | +4 | 0 |
2 | +1 | +0 | +3 | +3 | Sneak Attack +1D6 | +5 | 0 |
3 | +2 | +1 | +3 | +3 | +5 | 1 | |
4 | +3 | +1 | +4 | +4 | Sneak Attack +2D6, Deception | +6 | 1 |
5 | +3 | +1 | +4 | +4 | Bonus Feat | +6 | 1 |
6 | +4 | +2 | +5 | +5 | Sneak Attack +3D6 | +7 | 2 |
7 | +5 | >+2 | +5 | +5 | Quick Motion | +7 | 2 |
8 | +6 | +2 | +6 | +6 | Sneak Attack +4D6, | +8 | 2 |
9 | +6 | +3 | +6 | +6 | +5 | 3 | |
10 | +7 | +3 | +7 | +7 | Improved Movement, Sneak Attack +5D6, Bonus Feat | +9 | 3 |
11 | +8 | +3 | +7 | +7 | +9 | 3 | |
12 | +9 | +4 | +8 | +8 | Sneak Attack +6D6 | +10 | 4 |
13 | +9 | +4 | +8 | +8 | +8 | 4 | |
14 | +10 | +4 | +9 | +9 | Sneak Attack +7D6 | +10 | 4 |
15 | +11 | +5 | +9 | +9 | Bonus Feat | +11 | 5 |
16 | +12 | +5 | +10 | +10 | Sneak Attack +8D6 | +11 | 5 |
17 | +12 | >+5 | +10 | +10 | +12 | 5 | |
18 | +13 | +6 | +11 | +11 | Sneak Attack +9D6 | +13 | 6 |
19 | +14 | +6 | +11 | +11 | +13 | 6 | |
20 | +15 | +6 | +12 | +12 | Sneak Attack +10D6, Bonus Feat | +14 | 6 |
Martial Artist
The martial artist relies on his hands and feet to deliver their attacks instead of weapons. A martial artist can use any part of his body to deliver damage to his foe and is never without a way to attack
Game Rule Information
Abilities: A martial artists most important abilities are Dexterity and Strength. Dexterity allows the martial artist to avoid more damage since they dont wear armor and strength lets the martial artist deal more damage.
Vitality: 1D10
Class Skills
Climb (Str) / Computer Use (Int)
Craft (Int) / Escape Artist (Dex)
Hide (Dex) / Jump (Str)
Knowledge (Int) / Listen (Wis)
Move Silently (Dex) / Profession (Wis)
Search (Int) / Spot (Wis)
Tumble (Dex)
Skill Points at first level: (4 + Int Mod) x 4
Skill Points at each additional level: 4 + Int mod
Class Features
Starting Feats: A martial Artist gains the following feats at first level
Weapon Group Proficiency (simple weapons)
Martial Artist
Endurance
Unarmed Damage: At first level all unarmed attacks made by the martial artist deal 1D6 damage. The damage increases at fifth level and every five levels after. 5th level 1D8 damage. 10th level 1D10. 15th level 1D12. 20th level 2D8.
Bonus Feat: At third level the martial artist gains one of the following feats for free. He also gains one at 5th level and every five levels after that. Blind Fight, Acrobatic, Ambidexterity, Two Weapon Fighting, Dodge, Power Attack, Cleave, Mobility, Run, Dodge, Spring Attack, Improved Grapple, Combat Toss, Sneak Attack, Dirty Fighting, Jump Kick, Unarmed Attacks
Stunning Blow: Three times per day the Martial Artist may attempt to stun a target with an unarmed attack. The attack only does 1D4 damage but stuns the character for 1D8 rounds unless they succeed a fortitude check with DC of 16 then they are only stunned for 1D4 rounds
Quick Attack: Once per day the martial artist may attempt to make extra unarmed attacks. The martial artist may make an extra unarmed attack at each attack bonus with a -2 penalty. If the martial artist has the feat Unarmed Attacks the penalty is only -1 and is on his unarmed attack bonus.
Death Blow: Once per week the martial artist may attempt to make an unarmed attack that instantly kills the target. The martial artist must take a full round action to use death blow. The target is killed instantly unless he succeeds a will save with DC of 18 when he only takes 3D6 damage. If the martial artist kills the target he is flat-footed until his next turn.
Level | Attack | Fortitude | Reflex | Will | Special | Defense | Reputation |
1 | +1 | +2 | +2 | +0 | Starting Feats, Unarmed Damage 1D6 | +2 | 0 |
2 | +2 | +3 | +3 | +0 | +2 | 1 | |
3 | +3 | +3 | +3 | +1 | Bonus Feat | +3 | 1 |
4 | +4 | +4 | +4 | +1 | +3 | 2 | |
5 | +5 | +4 | +4 | +1 | Unarmed Damage 1D8, Bonus Feat | +3 | 2 |
6 | +6 | +5 | +5 | +2 | +4 | 3 | |
7 | +7 | >+5 | +5 | +2 | +4 | 3 | |
8 | +8 | +6 | +6 | +2 | Stunning Blow | +4 | 4 |
9 | +9 | +6 | +6 | +3 | +5 | 4 | |
10 | +10 | +7 | +7 | +3 | Unarmed Damage 1D10, Bonus Feat | +5 | 5 |
11 | +11 | +7 | +7 | +3 | Quick Attacks | +5 | 5 |
12 | +12 | +8 | +8 | +4 | +6 | 6 | |
13 | +13 | +8 | +8 | +4 | +6 | 6 | |
14 | +14 | +9 | +9 | +4 | +6 | 7 | |
15 | +15 | +9 | +9 | +5 | Unarmed Damage 1D12, Bonus Feat | +7 | 7 |
16 | +16 | +10 | +10 | +5 | +7 | 8 | |
17 | +17 | >+10 | +10 | +5 | Death Blow | +7 | 8 |
18 | +18 | +11 | +11 | +6 | +8 | 9 | |
19 | +19 | +11 | +11 | +6 | +8 | 9 | |
20 | +20 | +12 | +12 | +6 | Unarmed Damage 2D8, Bonus Feat | +8 | 10 |