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Imperial Starships

TIE Bomber The TIE bomber is a double hulled TIE fighter capable of dropping Ion bombs on its targets. TIE bombers follow a flight of TIE’s that have knocked out defenses and patrolling fighters. TIE bombers are slow, lumbering craft but they pack a lot of fire.

Craft: Sienar Fleets TIE bomber
Class: Starfighter
Cost: 80,000 (new), 30,000 (used)
Size: Tiny (12 m long)
Crew: 1 (Skilled +4)
Passengers: None
Cargo Capacity: 45 kgs
Consumables: 2 days
Hyperdrive: None
Maximum Speed: Ramming (Alternate 8)
Defense: 22 (+2 size +10 armor)
(Optional) Maneuver: +2
Hull Points: 80
DR: 5

Weapon: Laser Cannons (2 fire-linked)
Fire Arc: Front
Attack Bonus: +10 (+2 size, +4 crew, +4 fire control)
Damage: 5D10x2
Range Modifiers: PB +0, S -2, M/L n/a

Weapon: Ion Bombs (10 bombs)
Fire Arc: *
Attack Bonus: +12 (+2 size, +4 crew, +6 fire control)
Damage: 7D10x5
Range Modifiers: *

* The Ion bomb is dropped from the bottom of the TIE bomber. In atmosphere the Ion bomb can be dropped from up to 3 km up. In space the Ion bomb can be dropped at point blank range

Super Star Destroyer
The Super Star Destroyer is unmatched in sheer power and can lay waste to any single ship in any fleet. Few of these ships have been made but their occurrence has greatly increased over the years. The Super Star Destroyer costs a fortune but many consider it to be well worth the price they paid.

Craft: Kuat Drive Yards Super Star Destroyer
Class: Capital
Cost: Not available for sale
Size: Colossal (3200 meters long)
Crew: minimum 10,000, maximum 50,000 (Skilled +4)
Passengers: 20,000 (troops)
Cargo Capacity: 100,000 metric tons
Consumables: 4 years
Hyperdrive: x3 (backup x10)
Maximum Speed: Cruising (Alternate 2)
Defense: 20 (-10 size +20 armor)
(Optional) Maneuver: -8
Shield Points: 600
Hull Points: 1500
DR: 50

Weapon: Turbolasers (180)
Fire Arc: 12 batteries front, 12 batteries right, 12 batteries left
Attack Bonus: +6 (-10 size, +4 crew, +8 fire control, +4 battery fire)
Damage: 5D10x5
Range Modifiers: PB -6, S -4, M -2, L +0

Weapon: Ion Cannons (120)
Fire Arc: 8 batteries front, 6 batteries right, 9 batteries left, 6 batteries rear
Attack Bonus: +3 (-10 size, +4 crew, +5 fire control, +4 battery fire)
Damage: Special
Range Modifiers: PB -6, S -4, M -2, L n/a

Weapon: Concussion Missile tubes (100)
Fire Arc: 40 front, 20 right, 20 left, 20 rear
Attack Bonus: +0 (-10 size, +4 crew, +6 fire control)
Damage: 9D10x5
Range Modifiers: PB +0, S/M/L n/a

Weapon: Tractor Beam Projectors (20)
Fire Arc: 8 front, 3 right, 3 left, 6 rear
Attack Bonus: +2 (-10 size, +4 crew, +8 fire control)
Damage: Special
Range Modifiers: PB -6, S -4, M/L n/a

Victory Class Star Destroyer
The Victory Class Star Destroyer is a smaller version of the Star Destroyer and is just as capable as a Star Destroyer. A Victory Class Star Destroyer is faster but carries less fire power with it. A good captain is capable of using the speed to his advantage and minimizing the effects of less power.

Craft: Kuat Drive Yards Victory Class Star Destroyer
Class: Capital
Cost: Not available for sale
Size: Gargantuan (800 meters long)
Crew: minimum 2,500, maximum 16,000 (Normal +2)
Passengers: 2,000 (troops)
Cargo Capacity: 10,000 metric tons
Consumables: 4 years
Hyperdrive: x2 (backup x8)
Maximum Speed: Attack (Alternate 5)
Defense: 14 (-6 size +10 armor)
(Optional) Maneuver: -2
Shield Points: 200
Hull Points: 400
DR: 20

Weapon: Turbolasers (45)
Fire Arc: 5 batteries front, 4 batteries right, 4 batteries left
Attack Bonus: +8 (-6 size, +2 crew, +8 fire control, +4 battery fire)
Damage: 5D10x5
Range Modifiers: PB -4, S -2, M +0, L n/a

Weapon: Ion Cannons(45)
Fire Arc: 3 batteries front, 4 batteries right, 4 batteries left, 2 batteries rear
Attack Bonus: +5 (-6 size, +2 crew, +5 fire control, +4 battery fire)
Damage: Special
Range Modifiers: PB -4, S -2, M +0, L n/a

Weapon: Tractor Beam (4)
Fire Arc: 2 front, 1 right, 1 left
Attack Bonus: +1 (-6 size, +2 crew, +5 fire control)
Damage: Special
Range Modifiers: PB -4, S -2, M/L +0

Mark II Victory Class Star Destroyer
This advanced version of the Victory Class Star Destroyer adds concussion missile launchers to allow it to do much more damage. The Mark II also has increased shield power.

Craft: Kuat Drive Yards Mark II Victory Class Star Destroyer
Class: Capital
Cost: Not available for sale
Size: Gargantuan (800 meters long)
Crew: minimum 2,500, maximum 16,000 (Normal +2)
Passengers: 2,000 (troops)
Cargo Capacity: 10,000 metric tons
Consumables: 4 years
Hyperdrive: x2 (backup x8)
Maximum Speed: Attack (Alternate 5)
Defense: 14 (-6 size +10 armor)
(Optional) Maneuver: -2
Shield Points: 250
Hull Points: 400
DR: 20

Weapon: Turbolasers (45)
Fire Arc: 5 batteries front, 4 batteries right, 4 batteries left
Attack Bonus: +8 (-6 size, +2 crew, +8 fire control, +4 battery fire)
Damage: 5D10x5
Range Modifiers: PB -4, S -2, M +0, L n/a

Weapon: Ion Cannons(45)
Fire Arc: 3 batteries front, 4 batteries right, 4 batteries left, 2 batteries rear
Attack Bonus: +5 (-6 size, +2 crew, +5 fire control, +4 battery fire)
Damage: Special
Range Modifiers: PB -4, S -2, M +0, L n/a

Weapon: Tractor Beam (4)
Fire Arc: 2 front, 1 right, 1 left
Attack Bonus: +1 (-6 size, +2 crew, +5 fire control)
Damage: Special
Range Modifiers: PB -4, S -2, M/L +0

Lancer Class Frigate
The Lancer Class Frigate was designed by the Imperial Navy to combat Starfighter attacks on capital ships. The Lancer Class Frigate is helpless against other capital ships but it is very damaging against Rebel Starfighters.

Craft: Kuat Drive Yards Mark II Victory Class Star Destroyer
Class: Capital
Cost: Not available for sale
Size: Huge (300 meters long)
Crew: minimum 300, maximum 900 (Normal +2)
Passengers: 100 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 2 years
Hyperdrive: x2 (backup x12)
Maximum Speed: Attack (Alternate 6)
Defense: 18 (-2 size +10 armor)
(Optional) Maneuver: -2
Shield Points: 150
Hull Points: 300
DR: 20

Weapon: Quad Laser Cannon (48, Tiny Size Weapons)
Fire Arc: 8 front, 20 right, 20 left
Attack Bonus: +10 (+2 size, +6 fire control, +2 crew)
Damage: 6D10x2
Range Modifiers: PB +0, S +0, M/L n/a

Carrack Class Light Cruiser
The Carrack Class Light Cruiser is used to supplement larger fighters in combat and is effective at evading and striking larger starships. The Carrack Class Light Cruiser is a fairly old design but an effective one.

Craft: Corellian Engineering Carrack Class Light Cruiser
Class: Capital
Cost: Not available for sale
Size: Huge (450 meters long)
Crew: minimum 500, maximum 1000 (Normal +2)
Passengers: 250 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 3 years
Hyperdrive: x2 (backup x12)
Maximum Speed: Attack (Alternate 5)
Defense: 18 (-2 size +10 armor)
(Optional) Maneuver: -2
Shield Points: 200
Hull Points: 300
DR: 20

Weapon: Turbolasers (25)
Fire Arc: 1 batteries front, 2 batteries right, 2 batteries left
Attack Bonus: +12 (-2 size, +2 crew, +8 fire control, +4 battery fire)
Damage: 5D10x4
Range Modifiers: PB -2, S +0, M/L n/a

Weapon: Ion Cannons(20)
Fire Arc: 2 batteries front, 1 batteries right, 1 batteries left
Attack Bonus: +9 (-2 size, +2 crew, +5 fire control, +4 battery fire)
Damage: Special
Range Modifiers: PB -2, S +0, M/L n/a

Interdictor Cruiser
The Interdictor Cruiser is capable of setting a gravity well and preventing ships from jumping out of the system. The Imperial Navy used these ships to hold rebels in conflicts and crush them. Interdictors were also used to pull smugglers out of hyperspace.

Craft: Kuat Drive Yards Interdictor Cruiser
Class: Capital
Cost: Not available for sale
Size: Huge (600 meters long)
Crew: minimum 500, maximum 1000 (Skilled +4)
Passengers: 1000 (troops)
Cargo Capacity: 15,000 metric tons
Consumables: 3 years
Hyperdrive: x2 (backup x12)
Maximum Speed: Attack (Alternate 6)
Defense: 18 (-2 size +10 armor)
(Optional) Maneuver: -2
Shield Points: 300
Hull Points: 400
DR: 20

Weapon: Turbolasers (25)
Fire Arc: 1 batteries front, 2 batteries right, 2 batteries left
Attack Bonus: +14 (-2 size, +4 crew, +8 fire control, +4 battery fire)
Damage: 5D10x4
Range Modifiers: PB -2, S +0, M/L n/a

Weapon: Ion Cannons(20)
Fire Arc: 2 batteries front, 1 batteries right, 1 batteries left
Attack Bonus: +11 (-2 size, +4 crew, +5 fire control, +4 battery fire)
Damage: Special
Range Modifiers: PB -2, S +0, M/L n/a

Weapon: Gravity Well
Fire Arc: Sphere
Attack Bonus: Special
Damage: Special
Range Modifiers: Special

Gravity Well
A Gravity Well generator is a powerful tool in use by the Imperial Navy. The Gravity Well projects a gravity anomaly that prevents starships from jumping into hyperspace. The gravity well affects all starships within thirty klicks.

Dreadnaught The Dreadnaught was the precursor to the Star Destroyer. In the beginning of the Empire the Dreadnaught was the starship that struck fear into everybody living under the Emperor’s iron grip. The Dreadnaught was a vital ship for a long time but is now used only in Pirate fleets and in poorer planet’s protection fleets.

Craft: Kuat Drive Yards Dreadnaught
Class: Capital
Cost: 10 million (used)
Size: Gargantuan (567 m long)
Crew: 545 to 1000 (Normal +2)
Passengers: Up to 1300
Cargo Capacity: 4,500 metric tons
Consumables: 2 years
Hyperdrive: x2 (backup x12)
Maximum Speed: Attack (Alternate 6)
Defense: 14 (-6 size +10 armor)
(Optional) Maneuverability: -2 Shield Points: 200
Hull Points: 600
DR: 25

Weapon: Double Turbolaser Cannons (45)
Fire Arc: 1 battery front, 2 battery aft, 3 battery right, 3 battery left
Attack Bonus: +8 (-4 size +2 crew +6 fire control +4 battery fire)
Damage: 4D10x5
Range Modifiers: PB -6, S -4, M -2, L +0

Weapon: Ion Cannons (25)
Fire Arc: 2 battery left, 2 battery right, 1 battery aft
Attack Bonus: +8 (-4 size +2 crew +6 fire control +4 battery fire)
Damage: Special
Range Modifiers: PB -6, S -4, M -2, L +0

Weapon: Tractor Beam Projectors (6)
Fire Arc: 2 left, 2 right, 2 aft
Attack Bonus: +4 (-4 size +2 crew +6 fire control)
Damage: Special
Range Modifiers: PB -6, S -4, M -2, L +0

The Imperial II Star Destroyer is the advanced form of the original Imperial Star Destroyer. The Mark II has improved shields, more guns, and has proton torpedo launchers. The Mark II didn’t come into heavy use until after the Battle of Endor but allowed the Imperials to win a few battles after that and to slow the Rebel’s advance.

Craft: Kuat Drive Yards Imperial II Star Destroyer
Class: Capital
Cost: Not available for sale
Size: Colossal (1600 m long)
Crew: Minimum 5,545 Maximum 40000 (Normal +2)
Passengers: 10,000 troops
Cargo Capacity: 45,000 metric tons
Consumables: 2 years
Hyperdrive: x1 (backup x10)
Maximum Speed: Attack (Alternate 7)
Defense: 19 (-6 size +15 armor)
(Optional) Maneuverability: -3 Shield Points: 350
Hull Points: 800
DR: 30

Weapon: Double Turbolaser Cannons (75)
Fire Arc: 4 battery front, 5 battery aft, 5 battery right, 5 battery left
Attack Bonus: +6 (-8 size +2 crew +8 fire control +4 battery fire)
Damage: 4D10x5
Range Modifiers: PB -6, S -4, M -2, L +0

Weapon: Ion Cannons (60)
Fire Arc: 4 batteries front, 3 batteries left, 3 batteries right, 2 batteries aft
Attack Bonus: +6 (-8 size +2 crew +8 fire control +4 battery fire)
Damage: Special
Range Modifiers: PB -6, S -4, M -2, L +0

Weapon: Tractor Beam Projectors (10)
Fire Arc: 2 left, 2 right, 6 front
Attack Bonus: +2 (-8 size +2 crew +8 fire control)
Damage: Special
Range Modifiers: PB -6, S -4, M -2, L +0

Weapon: Two Proton Torpedo Launchers (4 missiles each)
Fire Arc: Front
Attack Bonus: +2 (-8 size +2 crew +8 fire control)
Damage: 12D10x5
Range Modifiers: PB +0, S/M/L n/a

TIE Defender The TIE Defender is built off the design of the TIE Interceptor. The TIE Defender adds another wing and has incorporated shields, hyperdrive, and concussion missiles. If this would have come out earlier the Alliance would probably have been devastated.

Craft: Sienar Fleet Systems TIE Defender
Class: Starfighter
Cost: 150,000 (new), 100,000 (used)
Size: Tiny (12 m long)
Crew: 1(Skilled +4)
Passengers: none
Cargo Capacity: 125 Kg
Consumables: 2 days
Hyperdrive: x1
Maximum Speed: Ramming (Alternate 10)
Defense: 22 (+2 size +10 armor)
(Optional) Maneuverability: +4
Shield Points: 50
Hull Points: 100
DR: 10

Weapon: Laser Cannons (4 fire-linked)
Fire Arc: Front
Attack Bonus: +12 (+2 size +4 crew +6 fire control)
Damage: 6D10x2
Range Modifiers: PB +0, S -2, M/L n/a

Weapon: Medium Ion Cannons (2 fire-linked)
Fire Arc: Front
Attack Bonus: +10 (+2 size +4 crew +4 fire control)
Damage: special
Range Modifiers: PB +0, S -2, M/L n/a

Weapon: 2 Concussion Missile Launchers (3 missiles each)
Fire Arc: Front
Attack Bonus: +8 (+2 size +4 crew +2 fire control)
Damage: 7D10x2
Range Modifiers: PB +0, S/M/L n/a

TIE Interceptor The TIE Interceptor is a faster, stronger, and more deadly version of the original TIE Fighter. The Interceptor design was ready for use in the Battle of Yavin but Emperor Palpatine saw no reason in replacing the TIE Fighters. The TIE Interceptors have proved that they are much better than the original TIE’s in the Battle of Endor.

Craft: Sienar Fleet Systems TIE Interceptor
Class: Starfighter
Cost: 120,000 (new), 75,000 (used)
Size: Tiny (12 m long)
Crew: 1(Skilled +4)
Passengers: none
Cargo Capacity: 125 Kg
Consumables: 2 days
Hyperdrive: none
Maximum Speed: Ramming (Alternate 11)
Defense: 22 (+2 size +10 armor)
(Optional) Maneuverability: +5
Hull Points: 100
DR: 10

Weapon: Laser Cannons (4 fire-linked)
Fire Arc: Front
Attack Bonus: +12 (+2 size +4 crew +6 fire control)
Damage: 6D10x2
Range Modifiers: PB +0, S -2, M/L n/a