|
You open the old tome. It has been used many
times before, and you can see signs of its wear. Luckily
though, its information has been preserved through all this
time and is very easy to read. From here, you can gain
directions to almost every location on Anguish. All directions
here are from the Tantallon Crossroads (1s, 6e from where you
start). They are separated into the categories of
guilds, class halls, Tantallon sites, cities, low level areas,
mid-high level areas, points of interest, and quest locations. |
Guild Locations
Knights of Drin: 13n, 6w, 10n or 11w,
4n, 2w, 13n
The Black Bear: 31n, 9w, 2n, 2w, 2s
Scythe Camp: 9w, 5s, enter camp (camp entrance) or walk
(guild entrance)
Courts of Chaos: 16w, 4n, 2w, n
Monks of Antana: 10n, 3e, 7n, e, 2n, enter waterfall
Eldar Guild: 17w, 4s, 10w, 6s, 1e, 1s, 1sw
Class Locations
Adventurer Hall: w, s
Fighter Hall: 2n, 1w
Cleric Hall: 3w, 1n, 1e, 1n, 1e
Paladin Hall: 16n, 2e
Ranger Camp: 31n, 9w, 10n, 16e, 1s
Necromancer Hall: 16w, 4n, 3w
Mage Tower: 3w, 1s, 1w, up
Shapeshifters Area: 11s, 17w, 6s, 2e, s, 11e, 11s, 3e
Tantallon Locations
CX: 2e, 1s, 1w
Church: 3w, 1n, 1e
Paperboy: 3w
Library: 3w, 1n, 1w
Decker's Shop: 1w, 1n
Bank: 3w, 1s, 1e
Coachline Offices: 5w, 2s, 1w
Training Academy: 1n, 1e
Brawling Arena: 1n, 1e, 1n
Tower of Magi: See Mage Tower
Pub, Drudge: 3w, 2n
Town Hall: 5w, 1n
Hanza's Map Shop: 3s, 6w
Maigyn's Magic Shop: 5w, 2s, 1e
Ironsmith: 6w, 1s
Tantallon Inn: 6w, 1n
Post Office: 3w, 2s
Chess Board: 3w, 3n
Checkers Board: 3w, 2n, d
Bakery: 5n, 2e, 1s
Tantallon Docks: 2e, d
Body Shop: 2e, 3s
Inn: 6w, n
Fredd's Shop: 3s, 5w, s
Auction Hall: 3s, 4w, s
Weapons Store: 3s, 3w, s
Armour Store: 3s, 2w, n
Wedding Store: 3s, w, s
Other Cities
Nepeth: 12w, 3n, w, 7n
Dalair: 16w, 4n
Neville: 10n, 3e, 5n
Hobbitat: 33n, ne
Arcadia: 20n, 5w, 4n
Thranarack: 31n, 9w, 2n, 4w, 3n
Ravel: 12w, n, nw
Low Level Areas
Haunted Newbie Manor: 8n, e, ne
Newbie Park: 8w, s, enter park
Faerie Ring: 21n, w, n
Goblin Settlement: See Ravel
Haunted Ship: 29n, 5e, enter ship
Knight's Training Area (Only Knights/Guildless people allowed):
12w, 3n, w, 9n, w
Dwarven Mines: 16n, 3w, 2n
Tantallon Dump: 10s, e, enter mounds
SE Isle or Puffin Beach: Wait for ships to them in Tantallon
docks
Orphanage: 13n, 4w, n, e
Mid-High Level Areas
Harrke: 31n, 6w, n, enter portal
Fub's Fortress: 7n, e
Chaos Tower: 13n, 10w, d
Windmill: 13n, 4w, 3s
Giant's Convention: 11w, 4n, 5w
Orc Mountain: 17w, 2n, w, 4n
Underground Forest: 30n, 12w, s, d, 2w, n, climb ladder
Brigand Fortress: 20n, 8w, s, w, s, w, climb slope, climb vine
Alton's Caves: 9w, 2s, 11w, 7n, w
Drow Caverns: 15w, 4s, 9w, 6s, 2e, s, 7e, 2s, enter cave
Knight Stronghold: 23n, 9w, 4n
Tomb of Gralain: 21n, 3w, n, all w, sw, w
EbonManor: 31n, 9w, 10n, 13e, 5s, enter yard
Gnoll Temple: 31n, 9w, 10n, 6e
Frost Giant Steading: 31n, 9w, 10n, 12e, s, nw
Mount Kresh: 20n, all w, s, w, s, 2w, n, 4w, all n
Orc Gardens: 15w, 5s, enter garden
Other Points of Interest
Canticle Offices: 8w, enter hut
Eastroad Inn: 10n, e, enter
Paladin Estates: 16w, 9n, ne
Quarry: 19n, 6w, sw
Ilderia: 9w, 4s, all w, all s, e, s, sw, se, s, w, 7s, e
Prehistoric Bog: 9w, 4s, all w, all s, e, s, 12e, 11s, e, 11s, w,
2s, e, s, e, s
Quest Areas
{Someone has appeared to have torn this
page out}
Any corrections or new additions? Send them to Galt.