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You open the old tome. It has been used many times before, and you can see signs of its wear. Luckily though, its information has been preserved through all this time and is very easy to read. From here, you can gain directions to almost every location on Anguish. All directions here are from the Tantallon Crossroads (1s, 6e from where you start).  They are separated into the categories of guilds, class halls, Tantallon sites, cities, low level areas, mid-high level areas, points of interest, and quest locations.

Guild Locations

Knights of Drin: 13n, 6w, 10n or 11w, 4n, 2w, 13n
The Black Bear: 31n, 9w, 2n, 2w, 2s
Scythe Camp: 9w, 5s, enter camp (camp entrance) or walk (guild entrance)
Courts of Chaos: 16w, 4n, 2w, n
Monks of Antana: 10n, 3e, 7n, e, 2n, enter waterfall
Eldar Guild: 17w, 4s, 10w, 6s, 1e, 1s, 1sw

Class Locations

Adventurer Hall: w, s
Fighter Hall: 2n, 1w
Cleric Hall: 3w, 1n, 1e, 1n, 1e
Paladin Hall: 16n, 2e
Ranger Camp: 31n, 9w, 10n, 16e, 1s
Necromancer Hall: 16w, 4n, 3w
Mage Tower: 3w, 1s, 1w, up
Shapeshifters Area: 11s, 17w, 6s, 2e, s, 11e, 11s, 3e

Tantallon Locations

CX: 2e, 1s, 1w
Church: 3w, 1n, 1e
Paperboy: 3w
Library: 3w, 1n, 1w
Decker's Shop: 1w, 1n
Bank: 3w, 1s, 1e
Coachline Offices: 5w, 2s, 1w
Training Academy: 1n, 1e
Brawling Arena: 1n, 1e, 1n
Tower of Magi: See Mage Tower
Pub, Drudge: 3w, 2n
Town Hall: 5w, 1n
Hanza's Map Shop: 3s, 6w
Maigyn's Magic Shop: 5w, 2s, 1e
Ironsmith: 6w, 1s
Tantallon Inn: 6w, 1n
Post Office: 3w, 2s
Chess Board: 3w, 3n
Checkers Board: 3w, 2n, d
Bakery: 5n, 2e, 1s
Tantallon Docks: 2e, d
Body Shop: 2e, 3s
Inn: 6w, n
Fredd's Shop: 3s, 5w, s
Auction Hall: 3s, 4w, s
Weapons Store: 3s, 3w, s
Armour Store: 3s, 2w, n
Wedding Store: 3s, w, s

Other Cities

Nepeth: 12w, 3n, w, 7n
Dalair: 16w, 4n
Neville: 10n, 3e, 5n
Hobbitat: 33n, ne
Arcadia: 20n, 5w, 4n
Thranarack: 31n, 9w, 2n, 4w, 3n
Ravel: 12w, n, nw

Low Level Areas

Haunted Newbie Manor: 8n, e, ne
Newbie Park: 8w, s, enter park
Faerie Ring: 21n, w, n
Goblin Settlement: See Ravel
Haunted Ship: 29n, 5e, enter ship
Knight's Training Area (Only Knights/Guildless people allowed): 12w, 3n, w, 9n, w
Dwarven Mines: 16n, 3w, 2n
Tantallon Dump: 10s, e, enter mounds
SE Isle or Puffin Beach: Wait for ships to them in Tantallon docks
Orphanage: 13n, 4w, n, e

Mid-High Level Areas

Harrke: 31n, 6w, n, enter portal
Fub's Fortress: 7n, e
Chaos Tower: 13n, 10w, d
Windmill: 13n, 4w, 3s
Giant's Convention: 11w, 4n, 5w
Orc Mountain: 17w, 2n, w, 4n
Underground Forest: 30n, 12w, s, d, 2w, n, climb ladder
Brigand Fortress: 20n, 8w, s, w, s, w, climb slope, climb vine
Alton's Caves: 9w, 2s, 11w, 7n, w
Drow Caverns: 15w, 4s, 9w, 6s, 2e, s, 7e, 2s, enter cave
Knight Stronghold: 23n, 9w, 4n
Tomb of Gralain: 21n, 3w, n, all w, sw, w
EbonManor: 31n, 9w, 10n, 13e, 5s, enter yard
Gnoll Temple: 31n, 9w, 10n, 6e
Frost Giant Steading: 31n, 9w, 10n, 12e, s, nw
Mount Kresh: 20n, all w, s, w, s, 2w, n, 4w, all n
Orc Gardens: 15w, 5s, enter garden

Other Points of Interest

Canticle Offices: 8w, enter hut
Eastroad Inn: 10n, e, enter
Paladin Estates: 16w, 9n, ne
Quarry: 19n, 6w, sw
Ilderia: 9w, 4s, all w, all s, e, s, sw, se, s, w, 7s, e
Prehistoric Bog: 9w, 4s, all w, all s, e, s, 12e, 11s, e, 11s, w, 2s, e, s, e, s

Quest Areas

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Any corrections or new additions? Send them to Galt.