BERRONAR TRUESILVER (The Mother of Safety, the Mother Goddess, Matron of Home and Hearth), Lesser Power, female, LG
Attributes: Safety, Marriage, Truth, Healing, Dwarves
Domains: Good, Healing, Law, Protection
Symbol: Two silver rings (linked)
Typical Worshippers: Couples, lovers, healers, romantics, dwarves
Raiment: Silvered helm and chain mail
Preferred Weapon: Mace
Holy Days: Year's Birth (Needfest 1), sacrifice of silver items

Berronar Truesilver (BAlR-roe-nahr TROO-sihl-vur) is the bride of Moradin. She dwells with him at the Soul Forge beneath the mountains in Solania (fourth of the Seven Heavens, called Khynnduum in the oldest dwarven writings). The Revered Mother is the defender and protector of the home - not a passive homebody. She is seen as the patron of marriage and love, and her name is often invoked in small home rituals for protection against thieves and duplicity. Berronar is also the Power of healing. Lawful good dwarves who value their families, clans, and the common strength and security of dwarven society revere her for her caring and loving service to the entire race. All dwarves of any alignment who seek a safe refuge or who want their loved ones or relatives kept safe offer her appeasement as well.

The Children of Moradin are shaped on the Soul Forge and ever warmed by the embrace of the Revered Mother. Tend the hearth and home, drawing strength and safety from truth, tradition, and the rule of law. Join with friends, kin, and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health, and cheer to those in need. Once an oath is made, Berronar watches over its keeping - to break it is to grieve her sorely. Children must be cherished and guarded well from harm, for they are future of the race.

Berronar's clerics serve as the guardians and protectors of dwarven clans; they also maintain lore records and family histories. The members of Berronar's clergy strive to further the good health and good character of all dwarves. They heal the sick and injured, attempt to treat, eradicate, and stop the spread of disease, develop antidotes to dwarfsbane and other poisons that can affect dwarves, and encourage truthfulness, obedience to law, peaceful harmony, and governance of greed and goldlust. Clerics of Berronar never ignore a dwarf in need of aid, and they always help to the best of their ability. If a cleric lacks magical means of curing, she or he finds someone who can heal or provide all the non-magical care possible. The duty of a cleric of Berronar is to keep every dwarf alive, whatever the cost.