BRANDOBARIS (the Master of Stealth), Demi Power, male, N
Attributes: Thieves, Mischief, Stealth, Cleverness, Halflings
Domains: Luck, Trickery, Travel
Symbol: Halfling’s footprint
Typical Worshippers: Halflings, adventurers, thieves, wanders
Raiment: Feathered cap, leather armor (gray garments for ceremonies)
Preferred Weapon: Dagger, sling
Holy Days: Full moon, sacrifice of stolen goods

Brandobaris (BRAN-doe-BARE-iss) is the master of adventure and misadventure, a favorite of halfling adventurers. Tales of the Trickster's wild exploits are almost beyond counting. The followers of Brandobaris, as might be expected, are mostly thieves and fighter/thieves. The more ardent followers are usually also the ones to take the greatest risks on adventures, and the Master of Stealth views them almost as favored apprentices.

Brandobaris is always ready with a joke or a jug, yet he is such an agreeable, friendly rapscallion that he rarely makes an enemy. He's always well dressed and ready with a smart reply to any attempt at conversation. He has a bawdy sense of humor and little sense of propriety. Brandobaris often goes on adventures to find some item he believes wilt make life more comfortable for him, though this does not always prove to work out as he had planned. The moral lesson of many of his journeys and scrapes is that it is better not to dash off unprepared into danger, let alone on foolish dares. Nonetheless, Brandobaris does come across as an appealing sort of scamp. He has much of the trickster in him; he is primarily a clever thief who fools his opponents into thinking him harmless, then steals them blind and escapes (heir wrath. No matter how awful a situation in which he finds himself (and he's found some pretty awful ones), Brandobaris manages to find his way out again - and make a profit from the episode as well.

Adventure and risk are the spice of life, and stealth and subtlety are the tools of the trade. Seek excitement and danger wherever your feet take you, for risk-taking leads to life's greatest rewards. Lust for the thrill, not for the treasure, for greed obscures the true prize of the experience. At the end of the day, the wildest tale is the greatest reward. Learn to tell a good yarn, and sometimes your tongue will get you out of trouble.

Members of Brandobaris's clergy are active adventurers who seek lives of excitement and danger by taking active risks and by employing the skills taught to them by the Master of Stealth and his most accomplished apprentices. Most clerics of Brandobaris are stricken with wanderlust, seeking to see as much of the world as they can. While Brandobaris's clerics are often involved in daring thefts, smooth cons, and other larcenous behavior, they are thrill-seekers, not bandits. They are driven by the acquisition of treasure, not the holding of it, and many benefit their communities by lavish spending of newly acquired wealth at halfling-owned establishments. Those who cannot adventure, whether due to age or infirmity, serve the faith by running safehouses and by spreading glorious tales among the sedentary majority of the halfling populace.