PROCAN (the Storm Lord, Sailor of the Sea and Sky),
Greater Power, male, CN Attributes: Oceans Domains: Animal, Chaos, Knowledge, Travel, Water Symbol: A crashing wave Typical Worshippers: Sailors, fisherfolk Raiment: Blue or green robes Preferred Weapon: Trident Holy Days: |
Procan (PROH-kan) is a Power of the seas and oceans, weather, and navigation. He is portrayed as a muscular, large man with blue-green skin and hair and golden eyes, armed with a great spear from which hangs fronds of seaweed. Procan is stormy and impulsive, prone to fits of temper, and is ever greedy for treasure, hoarding that which falls to the sea bed and jealous of the pearls and wonders of his own domain. Procan is the father of the Wearth wind powers (Atroa, Sotillion, Telchur, and Wenta) and the sky-power Velnius. He usually ignores other powers save those who rival his control of the sea (Osprem and Zerbo). His symbol is a cresting wave under a trident.
The seas and skies are ever-changing and unperdictable. The waters that blanket the earth are deep and unknowable, and their waves can pull down any ship not guided by Procan. He must be honored so that one can avoid his fury in the greatest storms and reap the bounties of the deep blue waters. Life came from the sea and to the sea all life will return.
Fisherfolk and sailors seek to placate Procan. Small shrines to the Power are found in ports of any size. He has few worshippers, concentrated among those who live most of their lives at sea. Some sentient aquatic creatures worship Procan.
Services to Procan are always close to or upon the sea. They include offerings of gold or pearls cast into the waters, eating of fish and bread, and prayers for safe sea travel.
This clergy is a simple, everyday sort, attentive to the lives of those who must earn their living on the seas. They eschew formal ritual and dress simply. It is considered good fortune by seaman to have a cleric of Procan aboard ship.