RUDD (the Charm, the Duelist), Demi Power,female, CN(G)
Attributes: Chance, Good Luck, Skill
Domains: Chaos,Good, Luck
Symbol: Bullseye
Typical Worshippers: Adventurers, gamblers, duelists
Raiment: Blue-cloaks
Preferred Weapon: rapier, shortbow
Holy Days:

Rudd (RUD), is a woman who ascended into Power with Olidammara'a help. She appears as a trim, athletic woman wearing form-fitting clothing and a long blue cloak. Some say she was one of the nine demi-powers trapped by the mad Sorceror King Zagig, and her church has become popular in the last 500 years, especially among adventurers. She is friendly with her mentor and Norebo, but opposes Zagyg, Ralishaz, and Iuz. A master of the rapier, she never misses with her shortbow and claims the bullseye as her holy symbol.

Depend upon your skill for sucess, but also on your good fortune. Never rule out the long shot, but don't count on it. Successful people make their own luck, at a gaming table or in a duel, especially if they buck the odds with expertise. The ability to recognize good luck and sieze its possibilities divides the heros from the fools.

Rudd's clerics practice at games that rely heavily on chance and physical prowess (less often mental ability), hone their fighting abilities, and perform other tasks that improve with repetition. They work in gambling establishments and schools of fencing and archery, counsel the novice to continue practicing, and caution the perpectually unlucky to to find other interests. They adventure for the thrill of experience, to prove their ability, to beat the odds, and just for the sake of exploring.