Lars UlricheTom
Pal7HumanLawful GoodSt. Cuthbert
CLASS RACE ALIGNMENT DEITY
7Medium16Male6' 5"196 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
Description:
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
20+5

DEX
15+2

CON
17+3

INT
11+0

WIS
14+2

CHA
17+3



TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

HIT DIE
TYPE

SPEED
HP
HIT POINTS
78


7d10 20
AC
ARMOR CLASS
21
=10+8+0+1+0+0+2



TOTALBASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
SPELL
FAILURE %
ARMOR
CHECK
SPELL
RESIST.
INITIATIVE
MODIFIER
6=2+4
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
BONUS
+7/+2
SKILLS

SKILL NAMEKEY
ABILITY
TOTAL
RANKS
ABILITY
MODIFIER

MISC
MODIFIER
n
AppraiseInt
0=
+0
+
n
Balance*Dex
-3=
+2
+-5
n
BluffCha
3=
+3
+
n
Climb*Str
0=
+5
+-5
n
ConcentrationCon
13=10+3
+
n
Craft (__________)Int
-2=
+0
+-2
n
DiplomacyCha
5=2+3
+
n
DisguiseCha
3=
+3
+
n
Escape Artist*Dex
-3=
+2
+-5
n
ForgeryInt
0=
+0
+
n
Gather InformationCha
4=1+3
+
n
HealWis
2=
+2
+
n
Hide*Dex
-3=
+2
+-5
n
IntimidateCha
3=
+3
+
n
Jump*Str
1=1+5
+-5

Knowledge (religion)Int
4=4+0
+
n
ListenWis
2=
+2
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
-3=
+2
+-5
n
PerformCha
3=
+3
+
n
RideDex
6=4+2
+
n
ScryInt
0=
+0
+
n
SearchInt
0=
+0
+
n
Sense MotiveWis
2=
+2
+

Speak Language
1=1+0
+
n
SpotWis
4=2+2
+
n
Swim**Str
-13=
+5
+-18
n
Use RopeDex
2=
+2
+
n
Wilderness LoreWis
2=
+2
+

____________________ ___
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+
+

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=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
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____________________ ___
=
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____________________ ___
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____________________ ___
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+
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear
Mighty composite longbow +4, Masterwork-RANGE
110-220220-330330-440440-550
8/36/14/-12/-3

SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
11=5+6+0
+0
+
Reflex
Dex
7=2+5+0
+0
+
Will
Wis
7=2+5+0
+0
+
TOTALBASE ATTACK BONUSSTR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+12/7=7+5
+0
+0
+
RANGED
ATTACK BONUS
+12/4=7
+2
+0
+0
+
TOTALBASE ATTACK BONUSDEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER


WEAPONATTACK BONUSDAMAGECRITICAL
+2 Greatsword
+15/102d6+9
19-20/x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
-
Two-Handed
Slashing
Large


WEAPONATTACK BONUSDAMAGECRITICAL
Mighty composite longbow +4, Masterwork
+10/51d8+4
x3
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
110 ft
Two-Handed
Piercing
Large


ARMORTYPEARMOR BONUSMAX DEX BONUS
+2 Full plate
Heavy
+10
1
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-5
35%
20 ft.
50 lb.



Lars UlricheEQUIPMENT/ABILITIES/FEATS

GEAR
ITEM#WT.ITEM#WT.
Armor: +2 Full plate
150 lbs
Goods: Backpack
12 lbs
Goods: Block and tackle
15 lbs
Goods: Caltrops
12 lbs
Goods: Chisel
11 lb
Goods: Flask
20.5 lbs
Goods: Flint and steel
10 lbs
Goods: Grappling hook
14 lbs
Goods: Tindertwig
20 lbs
Weapon: +2 Greatsword
115 lbs
Weapon: Arrows (50)
17.5 lbs
Weapon: Mighty composite longbow +4, Masterwork
13 lbs
Wondrous: Everburning torch
11 lb
Wondrous: Gauntlets of ogre power
12 lbs


















TOTAL WEIGHT CARRIED93
MONEY
CP - 4
SP - 4
GP - 94
PP -
LANGUAGES
Infernal
Common









1 - 133
134 - 266
267 - 400

LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD

PROTECTIVE ITEMEnhancement
WEIGHT
Wondrous: Gauntlets of ogre power
+2
2 lb.
SPECIAL PROPERTIES
These gauntlets grant a +2 enhancement bonus to Str (DMG217).



CAMPAIGN
EXPERIENCE POINTS
21000
7000
Current Experience For Next Level
SPECIAL ABILITIES
Paladin:
Medium armor proficiency
Divine Health
Detect Evil
Lay on hands
Divine Grace
Light armor proficiency
Heavy armor proficiency
Shield proficiency
Simple weapon proficiency
Martial weapon proficiency: all
Extra turning
Code of Conduct
Associates
Smite Evil
Aura of Courage
Turn undead
Remove Disease (2x/week)
Spells
Special Mount

FEATS
Cleave
Improved Initiative
Power Attack
Weapon Focus: Greatsword













Lars Ulriche's Paladin Spells
Level0
1st

SPELL SAVE DC 12
13

SPELLS KNOWN All
All

SPELLS PER DAY --
2

PrepLvlSpellSchoolCast TimeRangeDurationSaveDescription

1st
Bless
Ench
1 Action
50 ft.
1 minute/level
None
Allies gain +1 attack and +1 on saves against fear (PH180).

1st
Bless Water
Trans
1 Minute(s)
Touch
Instantaneous
Will negates
Makes holy water (PH180).

1st
Bless Weapon
Trans
1 Action
Touch
1 minute/level
None
Weapon gains +1 bonus (PH180).

1st
Create Water
Conj
1 Action
Close (25 ft.+5 ft./2 levels)
Instantaneous
None
Creates 2 gallons/level of pure water (PH189).

1st
Cure Light Wounds
Conj
1 Action
Touch
Instantaneous
Will half
Cures 1d8+1/level damage (max +5) (PH190).

1st
Detect Poison
Div
1 Action
Close (25 ft.+5 ft./2 levels)
Instantaneous
None
Detects poison in one creature or object (PH193).

1st
Detect Undead
Div
1 Action
60 ft.
Concentration, up to 1 minute/level
None
Reveals undead within 60 ft (PH194).

1st
Divine Favor
Evoc
1 Action
Personal
1 minute

You gain attack, damage bonus, +1/three levels (PH197).

1st
Divine Sacrifice (dof p85)
Evoc
1 Action
Personal
1 round/level
None
Sacrifice life force to increase the damage you deal, up to 10 hp/round, every 2 hp adds 1d6 on successful atk

1st
Endure Elements
Abjur
1 Action
Touch
24 hours
None
Ignores 5 damage/round from one energy type (PH199).

1st
Magic Weapon
Trans
1 Action
Touch
1 minute/level
Will negates
Weapon gains +1 bonus (PH225).

1st
Protection from Evil
Abjur
1 Action
Touch
1 minute/level
Will negates
+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

1st
Read Magic
Univ
1 Action
Personal
10 minutes/level

Read scrolls and spellbooks (PH243).

1st
Resistance
Abjur
1 Action
Touch
1 minute
Will negates
Subject gains +1 on saving throws (PH245).

1st
Virtue
Trans
1 Action
Touch
1 minute
Special
Subject gains 1 temporary hp (PH269).

Lars Ulriche's Animal
Pegasus:
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
18+4

DEX
15+2

CON
16+3

INT
10+0

WIS
13+1

CHA
13+1


TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

HIT DIE
TYPE

SPEED
HP
HIT POINTS
34


4d10 20
AC
ARMOR CLASS
14
=10+0+0+2+-1+3+0



TOTALBASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
SPELL
FAILURE %
ARMOR
CHECK
SPELL
RESIST.
Fortitude7=4+3+0
+0
+
Reflex6=4+2+0
+0
+
Will4=1+1+0
+2
+
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
7
RANGED
ATTACK BONUS
5
+7/+2 ( 1d6+4, 2 Hooves;1d3+2, Bite )

Init + 2; Spd 20, 60, Fly, Average 120; SA: Spell-like abilities; SQ: Scent (Ex);
Skills: Listen + 12, Sense Motive + 7, Spot + 12, Wilderness Lore + 3.
Feats: Iron Will
Animal Notes:


FAMILIARS: Familiars are Magical Beasts. Familiar special abilities only apply when the master and familiar are within one mile of each other. Use the basic statistics for a creature of its type, but make these changes:

* Hit Dice: Treat as the master's character level (for effects related to Hit Dice). Use the familiar's normal total if it is higher.
* Hit Points: One-half the master's total, rounded down.
* Attacks: Use the master's base attack bonus. Use the familiar's Dexterity or Strength modifier, whichever is greater, to get the familiar's melee attack bonus with unarmed attacks. Damage equals that of a normal creature of that type.
* Saving Throws: The familiar uses the master's base saving throw bonuses if they're better than the familiar's.
* Skills: Use the normal skills for an animal of that type or the master's, whichever are better.

Familiar Abilities by Master's Class Level
1 or 2: NatArm +1, INT 6, Alertness, improved evasion, share spells, empathic link
3 or 4 NatArm +2, INT 7, Deliver Touch spells for master
5 or 6 NatArm +3, INT 8, Speak with master
7 or 8 NatArm +4, INT 9, Speak with animals of its type
9 or 10 NatArm +5, INT 10
11 or 12 NatArm +6, INT 11, Spell resistance (master's level + 5)
13 or 14 NatArm +7, INT 12, Scry on familiar 1/day
15 or 16 NatArm +8, INT 13
17 or 18 NatArm +9, INT 14
19 or 20 NatArm +10, INT 15

ANIMAL COMPANIONS: Druids and rangers can use the animal friendship spell to gain animal companions. While the spell allows a character to have animals whose Hit Dice total double the character's caster level, that maximum assumes optimal conditions. The typical adventurer should be able to maintain animal companions whose Hit Dice total half the maximum caster level.

The animal is still an animal, it is not a magical beast. While it may have learned some tricks, it's still no more intelligent than any other animal of its kind, and it retains all its bestial instincts. Left to its own judgment, an animal follows a character and attacks creatures that attack her (or that attack the animal itself). To do more than that, it needs to learn tricks. An animal with an Intelligence of 2 can learn six tricks. Possible tricks include Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Defend, Seek, Stay, and Track.

PALADIN'S MOUNT: A paladin's mount is a magical beast, not an animal.

Mount Special Abilities By Paladin Level
Lv 5 to 7: HD +2, NatArm +4, STR +1, Int 6, Improved evasion, share spells, empathic link, share saving throws
Lv 8 to 10: HD +4, NatArm +6, STR +2, Int 7
Lv 11 to 14: HD +6, NatArm +8, STR +3, Int 8, Command creatures of its kind
Lv 15-20: HD +8, NatArm +10, STR +4, Int 9, Spell resistance (paladin's level + 5)

Notes on Bonus HD: These are extra Hit Dice (d8), each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the mount's base attack and base save bonuses.

Lars UlricheBIOGRAPHICAL INFORMATION

Personal History


Homeland

Friends










Enemies











Guilds / Organizations






Strengths / Phobias






Misc Notes

Campaign Notes

Dungeon Master
Number of Rolls
Ability Scores:
42
Hit Points:
7

Remaining Points
Skill Points:
0
Feat Points:
0
Language Points:
0

Miscellaneous
Sum total of Abilities:
94
Inventory Value:
18905

Adventure Log