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ATTACK MATERIA (Green materia)
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MATERIA: Fire COST AP NEEDED EFFECT
Level 1: Fire 4 0 Fire element damage
Level 2: Fire 2 22 2000 Fire element damage (x2)
Level 3: Fire 3 55 18000 Fire element damage (x3)
Level 4: -- -- 35000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Wall Market, Costa Del Sol, Fort Condor, Mideel
(comes equipped on Red 13)
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MATERIA: Ice COST AP NEEDED EFFECT
Level 1: Ice 4 0 Ice element damage
Level 2: Ice 2 22 2000 Ice element damage (x2)
Level 3: Ice 3 55 18000 Ice element damage (x3)
Level 4: -- -- 35000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Wall Market, Costa Del Sol, Mideel, Fort Condor
(comes equipped on Cloud)
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MATERIA: Lightning COST AP NEEDED EFFECT
Level 1: Bolt 4 0 Lightning element damage
Level 2: Bolt 2 22 2000 Lightning element damage (x2)
Level 3: Bolt 3 55 18000 Lightning element damage (x3)
Level 4: -- -- 35000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Wall Market, Costa Del Sol, Mideel, Fort Condor
(comes equipped on Cloud)
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MATERIA: Earth COST AP NEEDED EFFECT
Level 1: Quake 6 0 Earth element damage
Level 2: Quake 2 28 6000 Earth element damage (x2)
Level 3: Quake 3 68 22000 Earth element damage (x3)
Level 4: -- -- 40000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Kalm town, Costa Del Sol
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MATERIA: Poison COST AP NEEDED EFFECT
Level 1: Bio 8 0 Poison element damage
Level 2: Bio 2 36 5000 Poison element damage (x2)
Level 3: Bio 3 80 20000 Poison element damage (x3)
Level 4: -- -- 38000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Kalm town, Costa Del Sol, Shinra Building - Floor 68
NOTES: The 'Bio' spell strikes for poison-element damage as
well as causes the 'Poison' status ailment at the same
time, resulting in continuous damage in later rounds.
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MATERIA: Gravity COST AP NEEDED EFFECT
Level 1: Demi 14 0 Gravity element damage
Level 2: Demi 2 33 10000 Gravity element damage (x2)
Level 3: Demi 3 48 20000 Gravity element damage (x2.5)
Level 4: -- -- 40000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Cosmo Canyon; it appears after you kill Gi Nattak in
the Gi Tribe Cave.
NOTES: 'Demi' drains an enemy's current HP by 1/4th.
'Demi 2' drains an enemy's current HP by 1/2.
'Demi 3' drains an enemy's current HP by 3/4ths.
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MATERIA: Meteorite COST AP NEEDED EFFECT
Level 1: Comet 70 0 Physical damage x4 to 1 target
Level 2: Comet 2 110 12000 Physical damage x1 to 4 targets
Level 3: -- -- 60000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Forgotten Capital
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MATERIA: Contain COST AP NEEDED EFFECT
Level 1: Freeze 82 0 Ice damage (x4) + 'Paralyze'
Level 2: Break 86 5000 Earth damage (x4) + 'Petrify'
Level 3: Tornado 90 10000 Wind damage (x4) + 'Confusion'
Level 4: Flare 100 15000 Fire damage (x4)
Level 5: -- -- 60000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: Mideel village in Disc 2. Feed the white Chocobo a
Mimett Greens and scratch it's ear.
NOTES: When Freeze, Break, or Tornado hit an enemy, there is
a 10% chance that the enemy is affected by the listed
status ailment.
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MATERIA: Ultima COST AP NEEDED EFFECT
Level 1: -- -- 0 --
Level 2: Ultima 130 5000 Non-element damage to all foes
Level 3: -- -- 100000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: North Corel. You'll get this materia for free if you
save the town. If you get to the Shinra train but can't
stop it in time, you can buy this materia for 50,000
gil. If you didn't reach the Shinra train in time,
you'll never be able to get the Ultima materia.
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MAGIC MATERIA (Green Materia) - RESTORATIVE SPELLS
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MATERIA: Restore COST AP NEEDED EFFECT
Level 1: Cure 5 0 Recovers lost HP
Level 2: Cure 2 24 2500 Recovers lost HP (x2)
Level 3: Regen 30 17000 Causes 'Regen' status
Level 4: Cure 3 64 24000 Recovers lost HP (x3)
Level 5: -- -- 40000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Midgar City - Sector 5 Slums, Wall Market, Mideel,
Fort Condor, Costa Del Sol, Mako Reactor No. 1
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MATERIA: FullCure COST AP NEEDED EFFECT
Level 1: -- -- 0 --
Level 2: FullCure 99 3000 Recovers all lost HP
Level 3: -- -- 100000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: Cosmo Canyon (back room of the Item Shop, Disc 2-3 only)
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MATERIA: Heal COST AP NEEDED EFFECT
Level 1: Poizona 3 0 Heals 'Poison' status ailment
Level 2: Esuna 15 12000 Heals any bad status ailment
Level 3: Resist 120 52000 Prevents bad status ailments
Level 4: -- -- 60000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Kalm town, Gongaga village, Upper Junon
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MATERIA: Revive COST AP NEEDED EFFECT
Level 1: Life 34 0 Come back to life with 1/4 HP
Level 2: Life 2 100 45000 Come back to life with all HP
Level 3: -- -- 55000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Upper Junon, Gongaga village, Costa Del Sol (Disc 2-3)
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MAGIC MATERIA (Green Materia) - INDIRECT SPELLS
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MATERIA: Seal COST AP NEEDED EFFECT
Level 1: Sleepel 8 0 Inflicts 'Sleep' status
Level 2: Silence 24 10000 Inflicts 'Silence' status
Level 3: -- -- 20000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Upper Junon, Costa Del Sol (Disc 2-3 only)
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MATERIA: Mystify COST AP NEEDED EFFECT
Level 1: Confu 18 0 Inflicts 'Confusion' status
Level 2: Berserk 28 12000 Inflicts 'Berserk' status
Level 3: -- -- 25000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Gongaga village, Cosmo Canyon
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MATERIA: Transform COST AP NEEDED EFFECT
Level 1: Mini 10 0 Inflicts 'Small' status
Level 2: Toad 14 8000 Inflicts 'Frog' status
Level 3: -- -- 24000
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: North Corel, Cosmo Canyon, Gongaga village, Mideel,
Mt. Corel (comes equipped on Cait Sith)
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MATERIA: Exit COST AP NEEDED EFFECT
Level 1: Escape 16 0 Allies escape from battle
Level 2: Remove 99 10000 Targets instantly killed
Level 3: -- -- 30000 --
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Rocket Town (Disc 2-3 only)
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MATERIA: Time COST AP NEEDED EFFECT
Level 1: Haste 18 0 Causes 'Haste' status
Level 2: Slow 20 8000 Inflicts 'Slow' status
Level 3: Stop 34 20000 Inflicts 'Stop' status
Level 4: -- -- 42000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Gongaga village, Rocket Town
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MATERIA: Barrier COST AP NEEDED EFFECT
Level 1: Barrier 16 0 Causes 'Barrier' status
Level 2: MBarrier 24 5000 Causes 'MBarrier' status
Level 3: Reflect 30 15000 Causes 'Reflect' status
Level 4: Wall 58 30000 'Barrier' and 'MBarrier' status
Level 5: -- -- 45000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Rocket Town
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MATERIA: Shield COST AP NEEDED EFFECT
Level 1: -- -- 0 --
Level 2: Shield 180 10000 Causes 'Peerless' status
Level 3: -- -- 100000 --
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: In the Northern Crater (Disc 3)
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MATERIA: Destruct COST AP NEEDED EFFECT
Level 1: DeBarrier 12 0 Removes special defenses
Level 2: DeSpell 20 6000 Removes indirect spells/statuses
Level 3: Death 30 10000 Target is instantly killed
Level 4: -- -- 45000 --
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
LOCATED AT: Fort Condor, Mideel (Disc 2-3), Shinra Mansion (Disc 1;
Sephiroth will throw it at you)
NOTES: 'DeBarrier' will negate these defenses: the 'Barrier',
'MBarrier', 'Reflect' and 'Peerless' statuses, and the
effects of the 'Wall' spell.
'DeSpell' will negate these indirect spells and
statuses: the 'Regen', 'Haste', 'Slow', and 'Stop'. It
will also negate the effects of the 'Resist' spell and
the 'Death-sentence' Enemy Skill.
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MATERIA: Master Magic
Level 0: Can cast the following spells using their standard MP cost:
 
Cure Cure 2 Cure 3
Poisona Esuna Resist
Life Life 2 Regen
Fire Fire 2 Fire 3
Ice Ice 2 Ice 3
Bolt Bolt 2 Bolt 3
Quake Quake 2 Quake 3
Bio Bio 2 Bio 3
Demi Demi 2 Demi 3
Sleepel Confu Silence
Mini Toad Berserk
Haste Slow Stop
Barrier MBarrier Reflect
DeBarrier DeSpell Death
Escape Remove Wall
Comet Comet 2 Freeze
Break Tornado Flare
FullCure Shield Ultima
 
STATUS CHANGES: No changes
LOCATED AT: Kalm town (get it from the traveler in return for the
Earth Harp), Cosmo Canyon (bring all 21 mastered Magic
Materia to the Huge Green Materia in the observatory)
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COMMAND MATERIA (Yellow Materia)
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MATERIA: Sense AP NEEDED FUNCTION
Level 1: Sense 0 Lets you see an enemies statistics
Level 2: -- 40000 --
STATUS CHANGES: None
LOCATED AT: Kalm town, Upper Junon, Midgar City - Playground outside
of the Wall Market
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MATERIA: Steal AP NEEDED FUNCTION
Level 1: Steal 0 Try to steal an item from an enemy.
Level 2: Mug 40000 'Steal' and attack at the same time.
Level 3: -- 50000 --
STATUS CHANGES: DEXTERITY +02
LOCATED AT: Midgar City - Sewers (before/after the fight with Aps),
Kalm town
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MATERIA: Throw AP NEEDED FUNCTION
Level 1: Throw 0 Hurl an unequipped weapon at a target
Level 2: Coin 45000 Hurl a handful of gil at all targets
Level 3: -- 60000 --
STATUS CHANGES: VITALITY +01
LOCATED AT: Condor Fort (Disc 2-3 only), Rocket Town (Disc 2-3 only)
(comes equipped on Yuffie)
NOTES: When using the 'Throw' command, you can throw any weapon
but Red 13's hairpins (via a GameShark, you can throw
Sephiroth's Masamune!) The damage a weapon does is it's
attack difference times 10, I believe.
When using the 'Coin' command, you can select how much
gil you will throw by pressing up to increment the
number by 10000, down to decrement it by 10000, right
to increment it by 1000, and left to decrement it by
1000 gil per press. Every 1000 coins do 100 points of
damage, up to 9999 damage total.
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MATERIA: Deathblow AP NEEDED FUNCTION
Level 1: D.Blow 0 Make one double-damage attack
Level 2: -- 40000 --
STATUS CHANGES: LUCK +01
LOCATED AT: Fort Condor, Rocket Town, Jungle area near Gongaga
village
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MATERIA: Manipulate AP NEEDED FUNCTION
Level 1: Manip. 0 Control and command one enemy
Level 2: -- 40000 --
STATUS CHANGES: None
LOCATED AT: Fort Condor (Disc 2-3 only), Rocket Town (Disc 2-3 only)
(comes equipped on Cait Sith)
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MATERIA: Morph AP NEEDED FUNCTION
Level 1: Morph 0 Turn a killed enemy into an item
Level 2: -- 40000 --
STATUS CHANGES: None
LOCATED AT: Temple of the Ancients
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MATERIA: Enemy Skill AP NEEDED FUNCTION
Level 0: E.Skill n/a Learn and use the skills of enemies:
 
Frog Song
 L4 Suicide
Magic Hammer 
White Wind
Big Guard 
Angel Whisper
Dragon Force 
Death Force
Flame Thrower
 Laser
Matra Magic 
Bad Breath
Beta Aqualung
Trine 
Magic Breath
???? 
Goblin Punch
Chocobuckle 
L5 Death
Death Sentence
 Roulette
Shadow Flare
 Pandora's Box
 
STATUS CHANGES: None
LOCATED AT: Shinra Building - Floor 67, Upper Junon (in the
Respectable Inn), Forgotten Capital, Chocobo Sage's
house (talk to the Green Chocobo).
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MATERIA: Mime AP NEEDED FUNCTION
Level 1: Mime 0 Imitate the last action performed
Level 2: -- 100000 --
STATUS CHANGES: None
LOCATED AT: In the cave beyond the mountains in the Wutai Area
-------------------------------------------------------------------------
MATERIA: Double Cut AP NEEDED FUNCTION
Level 1: 2x-cut 0 Attack one enemy two times
Level 2: 4x-cut 100000 Make four attacks against random foes
Level 3: -- 150000 --
STATUS CHANGES: DEXTERITY +02
LOCATED AT: Wrecked Plane 'Gelnika'
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MATERIA: Slash-All AP NEEDED FUNCTION
Level 1: Slash-All 0 Attack all enemies at once
Level 2: Flash 100000 All enemies facing you are killed
Level 3: -- 150000 --
STATUS CHANGES: None
LOCATED AT: Ancient Forest
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MATERIA: W-Magic AP NEEDED FUNCTION
Level 1: W-Magic 0 Cast two magic spells in one turn
Level 2: -- 250000 --
STATUS CHANGES: None
LOCATED AT: In the Northern Crater; look near the trees in the stone
pit area with the shiny light
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MATERIA: W-Summon AP NEEDED FUNCTION
Level 1: W-Summ. 0 Call two summoned allies in one turn
Level 2: -- 250000 --
STATUS CHANGES: None
LOCATED AT: Buy from the Gold Saucer's Battle Square for 65000 BP.
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MATERIA: W-Item AP NEEDED FUNCTION
Level 1: W-Item 0 Use two items in one turn
Level 2: -- 250000 --
STATUS CHANGES: None
LOCATED AT: The southernmost end of the rail track in the subways
below Midgar City (during the raid at the end of Disc 2)
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MATERIA: Master Command
Level 0: You can use the following command abilities in battle:
 
Deathblow 
Coin 
Manip. 
Morph
Mime 
Sense 
Steal 
Throw
 
STATUS CHANGES: None
LOCATED AT: Kalm town (get it from the traveler in return for the
Earth Harp), Cosmo Canyon (bring mastered versions of
the Deatblow, Throw, Manipulate, Morph, Mime, Sense,
and Steal materia to the Huge Yellow Materia in the
observatory)
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INDEPENDENT MATERIA (Purple Materia)
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MATERIA: HP Plus AP NEEDED
Level 1: Amount of maximum HP increases by 10% 0
Level 2: Amount of maximum HP increases by 20% 10000
Level 3: Amount of maximum HP increases by 30% 20000
Level 4: Amount of maximum HP increases by 40% 30000
Level 5: Amount of maximum HP increases by 50% 50000
STATUS CHANGES: None
LOCATED AT: Cosmo Canyon, Mideel village
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MATERIA: MP Plus AP NEEDED
Level 1: Amount of maximum MP increases by 10% 0
Level 2: Amount of maximum MP increases by 20% 10000
Level 3: Amount of maximum MP increases by 30% 20000
Level 4: Amount of maximum MP increases by 40% 30000
Level 5: Amount of maximum MP increases by 50% 50000
STATUS CHANGES: None
LOCATED AT: Cosmo Canyon, Mideel village
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MATERIA: HP<->MP AP NEEDED
Level 1: Switches your maximum HP and maximum MP scores. 0
Level 2: -- 80000
STATUS CHANGES: None
LOCATED AT: The cave on the desert peninsula near Mt. Corel.
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MATERIA: Luck Plus AP NEEDED
Level 1: Your Luck score increases by 10% 0
Level 2: Your Luck score increases by 20% 15000
Level 3: Your Luck score increases by 30% 30000
Level 4: Your Luck score increases by 40% 60000
Level 5: Your Luck score increases by 50% 100000
STATUS CHANGES: None
LOCATED AT: Temple of the Ancients
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MATERIA: Magic Plus AP NEEDED
Level 1: Your Magic score increases by 10% 0
Level 2: Your Magic score increases by 20% 10000
Level 3: Your Magic score increases by 30% 20000
Level 4: Your Magic score increases by 40% 30000
Level 5: Your Magic score increases by 50% 50000
STATUS CHANGES:
LOCATED AT: Cave area past the Forgotten Capital; search near the
bottom of the long ladder to the left.
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MATERIA: Speed Plus AP NEEDED
Level 1: Your Speed score increases by 10% 0
Level 2: Your Speed score increases by 20% 15000
Level 3: Your Speed score increases by 30% 30000
Level 4: Your Speed score increases by 40% 60000
Level 5: Your Speed score increases by 50% 100000
STATUS CHANGES: None
LOCATED AT: Purchase at the Gold Saucer's Battle Square.
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MATERIA: Gil Plus AP NEEDED
Level 1: You'll win x1.5 more gil from a battle. 0
Level 2: You'll win x2.0 more gil from a battle. 80000
Level 3: -- 150000
STATUS CHANGES: LUCK +01
LOCATED AT: Purchase at the Gold Saucer's Wonder Square.
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MATERIA: EXP. Plus AP NEEDED
Level 1: You'll win x1.5 more EXP from a battle. 0
Level 2: you'll win x2.0 more EXP from a battle. 60000
Level 3: -- 150000
STATUS CHANGES: LUCK +01
LOCATED AT: Purchase at the Gold Saucer's Wonder Square.
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MATERIA: Enemy Away AP NEEDED
Level 1: Enemy encounter rate drops by 1/2. 8000
Level 2: Enemy encounter rate drops by 1/4th. 50000
Level 3: --
STATUS CHANGES: LUCK +01
LOCATED AT: A prize you can win at the Gold Saucer's Chocobo Square.
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MATERIA: Enemy Lure AP NEEDED
Level 1: Enemy encounter rate increases by 1.5. 8000
Level 2: Enemy encounter rate increases by 2.0. 50000
Level 3: --
STATUS CHANGES: LUCK -01
LOCATED AT: A prize you can win at the Gold Saucer's Chocobo Square.
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MATERIA: Chocobo Lure AP NEEDED
Level 1: You are able to encounter chocobos on the World Map. 0
Level 2: The rate of encountering chocobos increases by 1.5. 3000
Level 3: The rate of encountering chocobos increases by 2.0. 10000
Level 4: The rate of encountering chocobos increases by 3.0. 30000
STATUS CHANGES: LUCK +01
LOCATED AT: Buy from Choco Billy at the Chocobo Barn. Find near
the outside chocobo pen's right corner. (Disc 2-3)
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MATERIA: Pre-emptive AP NEEDED
Level 1: The chance of that ally attacking first is 6% 0
Level 2: The chance of that ally attacking first is 12% 8000
Level 3: The chance of that ally attacking first is 24% 20000
Level 4: The chance of that ally attacking first is 36% 40000
Level 5: The chance of that ally attacking first is 48% 80000
STATUS CHANGES: SPEED +02
LOCATED AT: Purchase at the Gold Saucer's Battle Square.
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MATERIA: Long Range AP NEEDED
Level 1: Alters your ability to attack. 0
Level 2: -- 80000
STATUS CHANGES: None
LOCATED AT: Mythril Mine, on the ledge above the vine.
NOTES: When this weapon is equipped, you can be in the back row
and use close-range weapons with no attack penalty. You
can also attack out-of-reach enemies (usually the
flying sort) with close-range weapons as well.
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MATERIA: Cover AP NEEDED
Level 1: That ally will guard another ally 20% of the time. 0
Level 2: That ally will guard another ally 40% of the time. 2000
Level 3: That ally will guard another ally 60% of the time. 10000
Level 4: That ally will guard another ally 80% of the time. 25000
Level 5: That ally will guard another ally all the time. 40000
STATUS CHANGES: VITALITY +01
LOCATED AT: Wall Market, Sector 6 Slums (the garden near Aeris'
house in Midgar City)
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MATERIA: Counter Attack AP NEEDED
Level 1: If attacked, that ally strikes back 20% of the time. 0
Level 2: If attacked, that ally strikes back 40% of the time. 10000
Level 3: If attacked, that ally strikes back 60% of the time. 20000
Level 4: If attacked, that ally strikes back 80% of the time. 50000
Level 5: If attacked, that ally strikes back all the time. 100000
STATUS CHANGES: None
LOCATED AT: Mt. Nible (after destroying the Materia Keeper), win
as a prize in the Gold Saucer's Chocobo Square
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MATERIA: Mega All AP NEEDED
Level 1: Any command usable in battle affects all targets. 0
Level 2: -- 10000
Level 3: -- 50000
Level 4: -- 80000
Level 5: -- 160000
STATUS CHANGES: None
LOCATED AT: Found in the final dungeon, floating in a geyser of
lifestream. You'll have to press O while jumping if
you want to get it.
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MATERIA: Underwater AP NEEDED: 0
Level 1: Negates the 20-minute time limit when fighting Emerald Weapon.
STATUS CHANGES: None
LOCATED AT: Kalm town (get it from the travel man in return for the
Guide Book)
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SUPPORT MATERIA (Blue Materia)
=========================================================================
 
Note that for the SUPPORT section; Slash-All and Double-Cut cannot be
normally supported unless you use the 'Master Command' trick (see the
'Materia Strategy' section for details).
 
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MATERIA: HP Absorb AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If the connect materia inflicts damage upon an enemy,
1/10th of that damage is given back to the attacker in the
form of HPs.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite,
Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph,
Throw, Slash-All, Double Cut, Master Command, Mimic (if it
did damage), W-Summon, W-Magic (using a listed spell), or
any summon spell.
LOCATED AT: The final dungeon
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MATERIA: MP Absorb AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If the connect materia inflicts damage upon an enemy,
1/100th of that damage is given back to the attacker in the
form of MPs.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite,
Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph,
Throw, Slash-All, Double Cut, Master Command, Mimic (if it
did damage), W-Summon, W-Magic (using a listed spell), or
any summon spell.
LOCATED AT: Chest in the Item Shop in Wutai (you must complete Yuffie's
sub-quest first).
-------------------------------------------------------------------------
MATERIA: MP Turbo AP NEEDED
Level 1: Effectiveness and MP cost increase by 10% 0
Level 2: Effectiveness and MP cost increase by 20% 10000
Level 3: Effectiveness and MP cost increaes by 30% 30000
Level 4: Effectiveness and MP cost increase by 40% 60000
Level 5: Effectiveness and MP cost increase by 50% 120000
FUNCTION: When attached to the listed materia, the standard MP cost
increases. However, that spell becomes more effective
(usually in terms of damage) as well.
CAN SUPPORT: Any Magic materia, any Summon materia, Enemy Skill materia.
LOCATED AT: Ancient Temple
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MATERIA: All AP NEEDED
Level 1: Change the connected materia's range once. 0
Level 2: Change the connected materia's range twice. 1500
Level 3: Change the connected materia's range thrice. 6000
Level 4: Change the connected materia's range four times. 18000
Level 5: Change the connected materia's range five times. 35000
FUNCTION: The attached materia's range can be changed so that
it affects all targets instead of just one. However,
the effectiveness of the connect materia is reduced by
33 percent. You can use a spell on a single target and
not waste an 'All' use by pressing R1 to make the cursor
focus on one target only.
CAN SUPPORT: Restore, Heal (Poisona/Esuna), Fire, Ice, Lightning, Earth,
Poison, Gravity, Seal, Mystify, Time, Barrier, Destruct,
and FullCure.
LOCATED AT: Fort Condor (Disc 2-3 only), Sector 7 Slums, Shinra
Building - Floor 68, Cargo Ship (near Yuffie), Mt. Nibel,
Great Glacier.
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MATERIA: Quadra Magic AP NEEDED
Level 1: Quadruple-cast a spell/summon/skill once. 0
Level 2: Quadruple-cast a spell/summon/skill twice. 40000
Level 3: Quadruple-cast a spell/summon/skill thrice. 80000
Level 4: Quadruple-cast a spell/summon/skill four times. 120000
Level 5: Quadruple-cast a spell/summon/skill five times. 200000
FUNCTION: When a spell, summon, or Enemy Skill is used, it will be
cast four times in succession, yet the MP cost is the same
as if you had only used that power once. However, you
cannot pick your targets; they are choosen at random.
Furthermore, the effectiveness of the chosen power drops
by 2/5ths.
CAN SUPPORT: Any Magic materia, and any Summon materia (except Knights
of Round)
LOCATED AT: In the cave at the end of the chain of peninsulas near
Mideel village.
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MATERIA: Sneak Attack AP NEEDED
Level 1: That ally has a 20% chance of making a sneak attack. 0
Level 2: That ally has a 35% chance of making a sneak attack. 20000
Level 3: That ally has a 50% chance of making a sneak attack. 60000
Level 4: That ally has a 65% chance of making a sneak attack. 100000
Level 5: That ally has a 80% chance of making a sneak attack. 150000
FUNCTION: If successful, the ally wearing this materia will step
forward and use the connected materia before any allies
or enemies can make an action or attack. This materia
functions regardless to situations like Pre-emptive or
Ambush-style battles. Note that the target of the ally's
action is chosen randomly, and that the CPU will always
make the ally use the best ability he currently has (Coin
instead of Throw, Cure 3 instead of Cure 2, etc.)
CAN SUPPORT: Any spell materia, any command materia, any summon
materia.
LOCATED AT: Win at the Gold Saucer's Chocobo Square.
NOTES: Charles Lee notes that there is a direct relation between
the success rate of this materia, and your Dexterity level.
He suggests equipping an accessory that raises Dexterity,
or wearing a Speed Plus materia, in order to take advantage
of this relationship.
-------------------------------------------------------------------------
MATERIA: Magic Counter AP NEEDED
Level 1: That ally has a 30% chance of making a counter-cast. 0
Level 2: That ally has a 40% chance of making a counter-cast. 40000
Level 3: That ally has a 60% chance of making a counter-cast. 80000
Level 4: That ally has a 80% chance of making a counter-cast. 160000
Level 5: That ally always makes a counter-cast. 300000
FUNCTION: When attacked, that ally will counterattack with the
linked materia, always casting the best possible spell
available (doesn't apply to summons).
CAN SUPPORT: Any Magic materia, or any Summon materia.
LOCATED AT: Win this at the Gold Saucer's Chocobo Square.
-------------------------------------------------------------------------
MATERIA: Counter AP NEEDED
Level 1: That ally has a 30% chance of using a command. 0
Level 2: That ally has a 40% chance of using a command. 40000
Level 3: That ally has a 60% chance of using a command. 80000
Level 4: That ally has a 80% chance of using a command. 120000
Level 5: That ally always counters by using a command. 200000
FUNCTION: When attacked, that ally will respond by using the
attached Command Materia against the person who attacked
him or her.
CAN SUPPORT: Any Command materia.
LOCATED AT: The final dungeon (look in the patch of shiny light in the
stone pit area)
-------------------------------------------------------------------------
MATERIA: Final Attack AP NEEDED
Level 1: That ally can make a final action once per battle. 0
Level 2: That ally can make a final action twice per battle. 20000
Level 3: That ally can make a final action thrice per battle. 40000
Level 4: That ally can make a final action 4 times per battle. 80000
Level 5: That ally can make a final action 5 times per battle. 160000
FUNCTION: When an ally is killed, they will use the connected
materia before dying. The power of the materia will
always be the strongest ability available (i.e. Coin
instead of Throw).
CAN SUPPORT: Any Spell materia, any Summon materia, any Command materia.
LOCATED AT: Win this by completing the 'special battle' being offered
at the Gold Saucer's Battle Square.
-------------------------------------------------------------------------
MATERIA: Added Cut AP NEEDED
Level 1: (function) 0
Level 2: -- 200000
FUNCTION: After using the materia that this is combined with, your
character will make a single physical attack on the enemy
targeted by the previous materia use (a random target is
chosen if the materia use effected all/random targets).
Don't link this to a materia you use on your allies, or
you'll attack them!
CAN SUPPORT: Any Magic, Command, or Summon materia.
LOCATED AT: Located on the second screen of the 'switching path' of
the mountain crossroads at the Great Glacier.
-------------------------------------------------------------------------
MATERIA: Steal as well AP NEEDED
Level 1: (function) 0
Level 2: -- 200000
FUNCTION: After using the materia that this is combined with, your
character will make one 'Steal' attempt as if (s)he had
the Steal materia equipped. The attempt will be made
against the enemy targeted by the previous materia use
(a random target is chosen if the materia use effected
all/random targets).
CAN SUPPORT: Any Magic, Command, or Summon materia.
LOCATED AT: Wutai village - extinguish the large fire-pit in the cave
found in the Dachao Statue area.
-------------------------------------------------------------------------
MATERIA: Added Effect AP NEEDED
Level 1: (function) 0
Level 2: -- 100000
FUNCTION: If this materia and the materia it is connected to are
attached to your weapon, you will be capable of inflicting
status ailments when you strike with your weapon (there
is a percent chance of a status ailment successfully
being transferred from your weapon to the enemy). If both
materia are attached to your armor, you are protected from
the type of status ailment the attached Materia causes--
such bad statuses cannot effect you.
CAN SUPPORT: Mystify, Poison, Seal, Time, Transform, Destruct, Contain,
Choco/Mog, Hades, Odin.
LOCATED AT: Cosmo Canyon - the Gi Tribe cave.
-------------------------------------------------------------------------
MATERIA: Elemental AP NEEDED
Level 1:  This type of element damage is halved 0
Level 2:  This type of element damage causes no damage 10000
Level 3:  This type of element damage is absorbed as HP 40000
Level 4: -- 80000
FUNCTION: If this materia and the materia it is connected to are
attached to your weapon, you will be capable of inflicting
elemental damage when you strike with your weapon (the
kind of damage depends on the attached materia). If both
materia are attached to your armor (bracelet), you are
protected from that type of element--see above for info.
on what kind of protection you have for each level.
CAN SUPPORT: Fire, Ice, Lightning, Earth, Poison, Gravity, Choco/Mog,
Ifrit, Shiva, Ramuh, Titan, Leviathan, Phoenix, Alexander,
Bahamut, Neo-Bahamut, Bahamut Zero.
LOCATED AT: Shinra Building - Floor 62, Mt. Corel, Nibelheim (it's in
Tifa's piano).
-------------------------------------------------------------------------
 
 
=========================================================================
SUMMON MATERIA (Red Materia)
=========================================================================
 
-------------------------------------------------------------------------
MATERIA: Choco/Mog MP COST - 14 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 2000
Level 3: Summon this monster thrice per battle. 14000
Level 4: Summon this monster four times per battle. 25000
Level 5: Summon this monster five times per battle. 35000
FUNCTION: (DeathBlow!!) Causes wind-based damage.
There is a 10% chance it also causes 'Paralyze'.
(Fat-Chocobo) A stronger physical attack against all
enemies. Occurs 1/16th of the time this summon is
used.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Listen to the chocobos sing at the Chocobo farm.
-------------------------------------------------------------------------
MATERIA: Shiva MP COST - 32 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 4000
Level 3: Summon this monster thrice per battle. 15000
Level 4: Summon this monster four times per battle. 30000
Level 5: Summon this monster five times per battle. 50000
FUNCTION: (Diamond Dust) Causes ice-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Get from Priscilla in Junon.
-------------------------------------------------------------------------
MATERIA: Ifrit MP COST - 34 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 5000
Level 3: Summon this monster thrice per battle. 20000
Level 4: Summon this monster four times per battle. 35000
Level 5: Summon this monster five times per battle. 60000
FUNCTION: (Hellfire) Causes fire-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: After killing Jenova*Birth on the Cargo Ship.
-------------------------------------------------------------------------
MATERIA: Ramuh MP COST - 40 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 10000
Level 3: Summon this monster thrice per battle. 25000
Level 4: Summon this monster four times per battle. 50000
Level 5: Summon this monster five times per battle. 70000
FUNCTION: (Judgement Bolt) Causes lightning-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: One of the alcoves in the Chocobo Jockey's room above
Corel Prison.
-------------------------------------------------------------------------
MATERIA: Titan MP COST - 46 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 15000
Level 3: Summon this monster thrice per battle. 30000
Level 4: Summon this monster four times per battle. 60000
Level 5: Summon this monster five times per battle. 80000
FUNCTION: (Anger of the Land) Causes earth-based damage.
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
LOCATED AT: Examine the right side of the Meltdown Reactor near
Gongaga Town.
-------------------------------------------------------------------------
MATERIA: Odin MP COST - 80 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 16000
Level 3: Summon this monster thrice per battle. 32000
Level 4: Summon this monster four times per battle. 65000
Level 5: Summon this monster five times per battle. 80000
FUNCTION: (Steel-Bladed Sword) An instant-kill attack.
(Gunge Lance) A non-element attack against one enemy.
Used against enemies that are immune to instant-kill
attacks.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Open the iron safe in the Shinra Mansion at Nibelheim.
-------------------------------------------------------------------------
MATERIA: Leviathan MP COST - 78 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 18000
Level 3: Summon this monster thrice per battle. 38000
Level 4: Summon this monster four times per battle. 70000
Level 5: Summon this monster five times per battle. 100000
FUNCTION: (Tidal Wave) Causes water-based damage.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Beat Godo with Yuffie atop the Pagoda at Wutai.
-------------------------------------------------------------------------
MATERIA: Kjata MP COST - 110 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 22000
Level 3: Summon this monster thrice per battle. 60000
Level 4: Summon this monster four times per battle. 90000
Level 5: Summon this monster five times per battle. 140000
FUNCTION: (Tetra-Disaster) Causes fire/ice/lightning-based damage.
That's right, it strikes three times, not four.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Search the second screen of the Sleeping Forest.
-------------------------------------------------------------------------
MATERIA: Bahamut MP COST - 100 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 20000
Level 3: Summon this monster thrice per battle. 50000
Level 4: Summon this monster four times per battle. 80000
Level 5: Summon this monster five times per battle. 120000
FUNCTION: (Mega Flare) Causes non-element damage.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: After killing the Red Dragon at the Temple of the
Ancients.
-------------------------------------------------------------------------
MATERIA: Alexander MP COST - 120 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 25000
Level 3: Summon this monster thrice per battle. 65000
Level 4: Summon this monster four times per battle. 100000
Level 5: Summon this monster five times per battle. 150000
FUNCTION: (Judgement) Causes holy-element damage.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Touch the hot springs, then go meet with Snow east of
the snowfield south of Gaea's Cliff.
-------------------------------------------------------------------------
MATERIA: Neo Bahamut MP COST - 140 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 30000
Level 3: Summon this monster thrice per battle. 80000
Level 4: Summon this monster four times per battle. 140000
Level 5: Summon this monster five times per battle. 200000
FUNCTION: (Giga Flare) Causes non-element damage (x2 strength).
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
LOCATED AT: Search the bottom of the screen in the area with the
first Save Point (Whirlwind Maze).
-------------------------------------------------------------------------
MATERIA: Phoenix MP COST - 180 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 28000
Level 3: Summon this monster thrice per battle. 70000
Level 4: Summon this monster four times per battle. 120000
Level 5: Summon this monster five times per battle. 180000
FUNCTION: (Phoenix Flame) Causes fire-element damage (x2
strength) and casts 'Life 2' on all allies.
STATUS CHANGES: MAGIC +02 MDEF +02 MAXHP -10% MAXMP +10%
LOCATED AT: Win the Huge Materia Quest at Fort Condor (Disc 2).
-------------------------------------------------------------------------
MATERIA: Hades MP COST - 150 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 35000
Level 3: Summon this monster thrice per battle. 120000
Level 4: Summon this monster four times per battle. 150000
Level 5: Summon this monster five times per battle. 250000
FUNCTION: (Black Cauldron) Causes non-element damage, and
randomly inflicts Confuse, Frog, Minimum, Paralyze,
Silence, Sleep, and Slow.
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
LOCATED AT: Lying near the wrecked helicopter in the storage area
of the sunken 'Gelnika' prototype aircraft.
-------------------------------------------------------------------------
MATERIA: Bahamut ZERO MP COST - 180 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 35000
Level 3: Summon this monster thrice per battle. 120000
Level 4: Summon this monster four times per battle. 150000
Level 5: Summon this monster five times per battle. 250000
FUNCTION: (Tera Flare) Causes non-element damage (x3 strength).
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
LOCATED AT: Take Bahamut and Neo Bahamut to the Huge Blue Materia
at Cosmo Canyon (if you got it, that is).
-------------------------------------------------------------------------
MATERIA: Typoon MP COST - 160 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 35000
Level 3: Summon this monster thrice per battle. 120000
Level 4: Summon this monster four times per battle. 150000
Level 5: Summon this monster five times per battle. 250000
FUNCTION: (Disintergration) An instant-kill attack. Survivors
are hit for non-element damage.
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
LOCATED AT: Lying on the large tree branch in the Ancient Forest.
-------------------------------------------------------------------------
MATERIA: Knights of Round MP COST - 250 AP NEEDED
Level 1: Summon this monster once per battle. 0
Level 2: Summon this monster twice per battle. 50000
Level 3: Summon this monster thrice per battle. 200000
Level 4: Summon this monster four times per battle. 300000
Level 5: Summon this monster five times per battle. 500000
FUNCTION: (Ultimate End) Causes various types of damage to
all enemies. There are 13 attacks in all.
STATUS CHANGES: MAGIC +08 MDEF +08 MAXHP -10% MAXMP +20%
LOCATED AT: Use a Gold Chocobo to get to Round Island in the
northeast corner of the map (not shown normally).
-------------------------------------------------------------------------
MATERIA: Master Summon MP COST - Varies AP NEEDED
FUNCTION: Summon any 'summoned monster' an infinite number of
times per round.
LOCATED AT: Take all mastered Summon Materia to the Huge Red
Materia in Cosmo Canyon (if you got it, though).
-------------------------------------------------------------------------
 
Here is a quick reference list of the locations of all the Materia in
the game:
 
MP Plus - Purchase at Cosmo Canyon/Mideel.
HP Plus - Purchase at Cosmo Canyon/Mideel.
Speed Plus - Gold Saucer, a Battle Square item.
Magic Plus - Bottom of the ladder in the caves beyond the
Forgotten Capital (Disc 2).
Luck Plus - At the Ancient Temple (Disc 1).
EXP. Plus - Purchase at the Gold Saucer's Wonder Square.
Gil Plus - Purchase at the Gold Saucer's Wonder Square.
Enemy Away - Gold Saucer, win this at the Chocobo Square races.
Enemy Plus - Gold Saucer, a Battle Square item.
Chocobo Lure - Buy from Choco Billy at the Chocobo Barn.
Pre-emptive - Gold Saucer, a Battle Square item.
Long Range - Found in the Mythril Mine.
Mega All - Found in the last dungeon; it's floating in the air
and you have to grab it while jumping (Disc 3).
Counter Attack - Caves in Mt. Nibel, or as a chocobo race prize.
Slash-All - Found near a snapping plant in the Old Forest.
Double Cut - Found in the wrecked underwater plane.
Protect - In the garden next to Aeris' house.
Underwater - Offer the Guide Book with the trader at Kalm.
HP<->MP - Cave in the desert penninsula near North Corel.
W-Magic - Found in the last dungeon; search the trees
north of the shining light in the outside area.
W-Summon - Gold Saucer, a Battle Square item (Disc 2).
W-Item - The south end of the tunnels beneath Midgar (Disc 2).
All - Sector 7 Slums, the Training Hall.
Counter - In the last dungeon in the center of the patch of
shiny light in the outside area (Disc 3).
Magic Counter - Gold Saucer, win this at the Chocobo Square races.
MP Turbo - At the Ancient Temple (Disc 1).
MP Absorb - Shop at Wutai, during Yuffie's sub-quest.
HP Absorb - Chest in the attic above the cat room in Wutai. You
must complete Yuffie's sub-quest first.
Elemental - Shinra HQ, answer Domino's riddle correctly the first
time around.
Added Effect - Cosmo Canyon, found in the Gi Tribe's cave.
Sneak Attack - Gold Saucer, win this at the Chocobo Square races.
Final Attack - Gold Saucer, win if you complete the 'special'
battle at the Battle Square (Disc 2).
Added Cut - The 'map' area before the snowy field (the one where
you can pass out). Take the northeastern path at the
mountain crossroads and look for this materia while
you're traveling along the repeating path (Disc 2).
Steal as well - Extinguish the fires in the cave at the Dachao
Statue area east of Wutai town.
Quadra Magic - Cave at the end of the peninsula near Mideel.
Steal - Find in the sewers prior to fighting Aps (Disc 1).
Sense - Midgar, in the playground after Sector 7 is destroyed.
Throw - Yuffie comes with one of these.
Morph - At the Ancient Temple (Disc 1).
Deathblow - Path in the jungle area near Gongaga Town.
Manipulate - Cait Sith comes with one of these.
Mime - Cave beyond the mountains in the Wutai Area.
Enemy Skill - Refer to the 'How do I use Enemy Skills?' question.
Master Command - Cosmo Canyon, master the required materia.
Fire - Red 13 comes with one of these.
Ice - Cloud comes with one of these.
Earth - Purchase at Kalm town.
Lightning - Cloud comes with one of these.
Restore - Near the reactor during Cloud's first mission.
Heal - Purchase from Kalm/Gongaga Village.
Revive - Purchase at Junon or Costa Del Sol.
Seal - Purchase at Junon.
Mystify - Purchase at Cosmo Canyon.
Transform - Cait Sith comes with one of these.
Exit - Purchase from Rocket Town.
Poison - Shinra HQ, chest near a Save Point and Jenova.
Gravity - Dropped after beating Gi*Nanataku in the Gi Cave.
Barrier - Purchase from Rocket Village.
Comet - Found in the Forgotten Capital.
Time - Purchase from Gongaga Village or Rocket Town.
Destruct - Purchase from Condor Fort (Disc 2), or Mideel.
Contain - After Mideel is destroyed, find the hyperactive
kid and feed his chocobo a Mimett Greens, then
scratch the chocobo's ear (Disc 2).
FullCure - Room behind the shop at Cosmo Canyon (Disc 2).
Shield - In the lake area of the final dungeon (Disc 3).
Ultima - Given to you for free if you save North Corel. If
you mess up, it costs 50000 gil. If you didn't
even make it to the Shinra train, you can't get it.
Master Magic - Cosmo Canyon, master the required materia.
Choco/Mog - Listen to the chocobos at the Chocobo Barn (Disc 1).
Shiva - Rescue Priscilla from Bottom Swell at Junon (Disc 1).
Ifrit - Kill Jenova Birth aboard the cargo boat (Disc 1).
Titan - Check the ruined machinery near Gongaga Town.
Ramuh - Check the alcoves in the Chocobo racer's room.
Odin - Open the safe in the Shinra Mansion at Nibelheim.
Leviathan - Win from Godo at the Pagoda of Five Strong in Wutai.
Bahamut - Ancient Temple, after fighting the red dragon boss
(Disc 1).
Kjata - In the forest past Bone Village; it's floating around.
Alexander - Refer to the 'Woman who tells me to go away' question.
Phoenix - Win the Huge Materia Simulation Battle at Fort Condor
during Disc 2.
Neo Bahamut - Found in the Tornado Maze, on the same screen with
the Save Point, near the bottom ledge (Disc 2).
Hades - Found near the ruined helicopter in the wrecked
underwater plane (Disc 2).
Typoon - Found in a large item bag in the Old Forest (Disc 2).
Bahamut ZERO - Cosmo Canyon, take Bahamut and Neo Bahamut there.
Knights of Round - Use a Gold Chocobo to reach Round Island (Disc 2).
Master Summon - Cosmo Canyon, master the required materia.