Site hosted by Angelfire.com: Build your free website today!

===============================================================================

                          Baldur's Gate WALKTHROUGH:

===============================================================================

 

-------------------------------------------------------------------------------

11. Cloakwood Forest (2200)

-------------------------------------------------------------------------------

 

Note: To get to the next Cloakwood Forest, you can head North, West or South.

 

Companions:      S  D  C  I  W  Ch

  - Coran        14 20 12 14 9  16     Half-Elf    Fighter/Thief   Chaotic Good

    Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so do that

    immediately or he will leave.  After you beat the wyverns, he will stay

    forever.

    Where he is:  Cloakwood Forest, On a Bridge (x 1515 y 691)

 

Enemies: Tasloi, Dread Wolves, Worgs, Huge Spiders, Wolves

 

Treasuers:  Cloak of Non-Detection (Gurke's Cloak Part Two)

 

Plot:

  - We're just passing through here to get to the next Cloakwood Forest area.

 

Subquests:

  - Gurke's Cloak Part Two

    The Tasloi who stole Gurke's cloak can be found here at the eastern side of

    the area.  Get the cloak and return it to Gurke in the Jovial Juggler in

    Beregost to get your reward: 300 exp, and you get to keep the Cloak of

    Non-Detection.

    Tasloi: Cloakwood Forest (x 4391 y 3472)

 

  - The long tale of Aldeth Sashenstar (this is entirely from Andy Miller)

    In front of the hunting lodge there, I ran into a fellow named Aldeth

    Sashenstar, yelling for help.  He told me that some druids had killed his

    friends simply because they had been hunting in the area, and asked my

    help in protecting him from them.  I agreed.  Then a group of three druids

    walks up; the leader's name is Seniyad.  He then asks me to step aside so

    that he can take care of Aldeth, claiming that rather than being a simple

    hunter, Aldeth had actually killed some druids.  Aldeth of course denies

    this.

 

    Here there are two choices.  If you defend Aldeth, you have to kill the

    three druids, getting some nice exp from the kills (Seniyad is worth 4000

    exp, as you noted elsewhere in your FAQ), and Aldeth tells you to stop by

    the Manycoins Merchant League if you're every in Baldur's Gate, and he'll

    help you out. (More on that later.) If you side with the druids, you kill

    Aldeth, and the druids warn you about a dangerous group of Shadow Druids

    lurking deeper in the Cloakwood Forest.  In either case, you get 2000 exp

    for the miniquest when it's all done.

 

    I decided to save the game in which I helped Aldeth, for the simple reason

    that Seniyad's exp was better than Aldeth's, and so that I could check out

    the Manycoins Merchant League in Baldur's Gate. As it later turns out that

    the Shadow Druids are allies against Davaeorn, it seems that Seniyad and

    his buddies can't be trusted (they warned me against the Shadow Druids,

    remember).

 

    Anyway, once I got to Baldur's gate, I paid a visit to the Manycoins

    Merchant League.  Aldeth Sashenstar was standing outside, and he asked for

    my help again (boy, this guy sure knows how to attract trouble!).  It

    seems that his business partners have been acting VERY strange lately

    (making very bad business decisions, etc.), and he wanted me to

    investigate.  I agreed, and went inside.  I talked to the head guard in the

    Merchant League (whose name escapes me now), told him I was working for

    Aldeth, and he asked me to try to find some hard evidence against the other

    two business partners (whose names also escape me).  In one of the

    partners' offices (on the second floor of the building), I found some

    letters indicating that the business partners are actually doppelgangers

    (just like in the Seven Suns).  I took the letters to the head guard, and

    immediately a fight broke out as all the doppelgangers reverted to their

    natural form.  After I slayed all the doppelgangers on the first and second

    floor, I talked to Aldeth again to get my exp/gp award.  (There is also a

    horde of doppelgangers on the third floor to take care of, if one so

    desires, and some fairly nice treasures throughout the building.)

    Aldeth: Cloakwood Forest (x 2650 y 2100)

 

Other:

  - The Moose Lodge

    There is a cabin here that has some treasure inside locked away in a chest.

    Loot:  Necklace, 2 potions, Arrows, 395gp.

    Lodge: Cloakwood Forest (x 2447 y 1709)

 

 

-------------------------------------------------------------------------------

11a. Cloakwood Forest Two (AR 2100)

-------------------------------------------------------------------------------

 

Note: Beware of Web Traps here!

Note: You must head north to go to the next Cloakwood.

 

Companions: none

 

Enemies: Huge Spiders, Giant Spiders, Phase Spiders, Sword Spiders, Ettercaps

 

Treasures:  Spider's Bane (Tiber, his brother, the Spiders, etc.)

 

Plot:

  - Again just passing through, but be sure to get the Spider's Bane (see the

    Subquest below).

 

Subquests:

  - Tiber, his Brother, the Spiders, and the Spider's Bane

    Just to the north and west of where you enter this area for the first time

    (it's really in the south east corner of the area) you will find Tiber.  He

    tells the tale that his brother is trapped in a spider infested area of the

    forest.  They had found the sword the Spider's Bane and thought that they

    could easily kill all spiders.  They were wrong.  Agree to help him and

    he'll tell you that his brother's name is Chelak.  You will find a small

    Cave-like thing a ways to the west, go inside to find the Spider Queen,

    Centeol.  After a brief Villainy speech she sets her spiders to attack you.

    There are 2 Sword Spiders, some Giant Spiders, and some Ettercaps, as well

    as the Queen herself. (1000 exp)  Search by the Queen to find Chelak. 

    There is also some other good treasure here like: The Spider's Bane, 2

    Rings (one is cursed), and a Wand.  Return the body to get an extra 800

    exp.

    Tiber: Cloakwood Forest Two (x 4650 y 1200)

    Cave: Cloakwood Forest Two (x 1830 y 1150)

 

Other: none

 

 

-------------------------------------------------------------------------------

11b. Cloakwood Forest Three (AR 1600)

-------------------------------------------------------------------------------

 

Companions:      S  D  C  I  W  Ch

  - Eldoth       16 12 15 13 10 16      Human         Bard         Neutral Evil

    Eldoth wants to join you so that he can "rescue" his lover Skie from her

    father in Baldur's Gate.

    Where he is:  Cloakwood 3 (x 3181 y 3492) (in the forest)

 

  - Faldorn      12 15 11 10 16 15      Human        Druid         True Neutral

    Faldorn wants to free the forest from the evils of the Iron Throne, which

    has taken up residence in the Cloakwood Mine.

    Where she is:  Cloakwood 3, In the Druid Shrine (x 639 y 2885)

 

Enemies: Dread Wolves, Brown Bears, Wolves, Cave Bears

 

Plot:

  - Just passing through.  There are some good companions here if you need

    them.  Head East to reach the final Cloakwood Forest.

 

Subquests:

  - Laskal's Potion

    After you cross the bridge, you will be approached by a Druid named Laskal,

    who claims to have a message for the Iron Throne.  He asks if you represent

    the Iron Throne.  Say that you are the enemies of the Iron Throne and he

    gives you an Invulnerability Potion.

    Laskal: Cloakwood Forest Three (x 3344 y 2132)

 

Other:

  - Druid's Tree Fort

    In the western edge of this Area is a giant tree that the Druids have built

    into a fort.  You can go inside and up the stairs to talk to the Shadow

    Druid's Archdruid Amarande.  Tell him that you hunt bandits and he'll tell

    you about the Bandit Mines to the East.  Be advised that if Jaheira is in

    your party, he'll attack (since Shadow Druids do not like the druidic group

    that Jaheira belongs to).  This fort also has some minor treasures that you

    can burgle if you feel so inclined.

    Fort: Cloakwood Forest Three (x 850 y 2115)

 

  - Izefia despises Peter the North

    Near the cave where Peter the North is training Baby Wyverns, you'll be

    accosted by a Shadow Druid by the name of Izefia.  He'll explain the

    situation about Peter the North and wander off.  Be advised that if Jaheira

    is in your party, he, too, will attack (since Shadow Druids do not like the

    druidic group that Jaheira belongs to).

    Izefia:  Cloakwood Forest Three (x 1986 y 1534)

 

  - Peter the North's Baby Wyverns

    In a small cave to the east of the Fort hids a bandit by the name of Peter

    the North.  He is raising Wyverns for ... well who knows, but it can't be a

    good reason.  Go in that cave and wipe him out! (240 exp)  You'll have to

    kill the Baby Wyverns as well, but they aren't so tough. (450 exp each)

    Cave: Cloakwood Forest Three (x 2320 y 920)

 

 

-------------------------------------------------------------------------------

11c. Cloakwood Forest Four

-------------------------------------------------------------------------------

 

Note: When you first enter this area you get to watch a movie (on Disc 4) of a

      Wyvern flying off with a cow.

 

Companions: none

 

Enemies: Hamadryads, Guards, Baby Wyverns, Huge Spiders, Wyverns, Worgs, Wolves

 

Plot:

  - You can kill the Wyverns here if you need to keep Coran, or you just want

    the Experience and the Bounty on their heads.  When you are done with that

    head East to get to the Mines.

 

Subquests:

  - The Wyvern Cave

    We heard about this before with Coran (assuming that you talked to him).

    Go inside and kill all the Wyverns inside (hehe!).  There is one really big

    one in there that seems to have been dead for quite some time.  Take the

    heads from any Wyverns you kill and take them to the Temple to the East of

    Beregost for 2000 gp.  (He'll only buy one, the rest can be sold for 500gp)

    You can also sell Wyvern heads to Officer Vai in Beregost.  Once you

    complete this, Coran will stay with you forever.  Assuming you added him to

    your party that is.  There is also some treasures on a body near the

    gigantic dead Wyvern.

    Wyvern Cave:  Cloakwood Forest Four (x 4063 y 1681)

    Treasures:  Wyvern Cave (x 399 y 592)

 

Other: none

 

 

-------------------------------------------------------------------------------

12. Cloakwood Mines (Exterior)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: Wolves, Black Talon Elites, Guards

 

Treasures:  Boots of Speed ¯¯|

            Morningstar +1   |-- Assassination Attempts

            Plate Mail +1  __|

 

Plot:

  - We're here to get into the mines.  You have to cross the bridge onto the

    island in the center of the Area.

 

  - The entrance to the mines is at (x 3215 y 591).  Go inside, down the

    stairs, into the elevator, and down into the Mines.

 

Subquests: none

 

Assassination Attempts: 1

  Near the Stables (x 1575 y 1877)

  Drasus--1400 exp, Boots of Speed, Morningstar +1, Chainmail, Potion, 56gp

  Rezdan--1200 exp, Robe, 32gp

  Genthore--1600 exp, Plate Mail +1, Large Shield, 66gp

  Kysus--1400 exp, Robe, 66gp

 

Other:

  - Lakadaar

    There is a Guard named Lakadaar in the northern section of the Area.  He

    demands to know who you are and what you are doing.  You could tell him the

    truth and fight him, or you can tell him that you are looking for wyverns,

    and that they are poisonous.  If you do he will run off.  Heh.

    Lakadaar: Cloakwood Mines, Exterior (x 1640 y 540)

 

  - Barracks

    There are some minor treasures located in the Barracks.  There are some

    Guards in here.  And on the second floor is a Guard who runs away from you.

    Barracks: Cloakwood Mines, Exterior (x 1332 y 1776)

 

  - Storehouse

    Just to the North and East of the Barracks is the Storehouse.  Inside is a

    Guard who attacks you.  Sorry, nothing else to do in there!

    Storehouse: Cloakwood Mines, Exterior (x 1806 y 1566)

 

 

-------------------------------------------------------------------------------

12a. Cloakwood Mines (Interior)

-------------------------------------------------------------------------------

 

Companions:      S  D  C  I  W  Ch

  - Yeslick      15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good

    You find Yeslick in the Cloakwood Mines, and all he wants to do is help.

    How noble.

    Where he is:  Cloakwood Mines, Level 2 (x 851 y 1727)

 

Enemies: Guards, Black Talon Elites, Ghasts, Hobgoblins, Ogre Mage, Mustard

         Jellies

 

Treasures:  Traveller's Robe (Natasha and Fourth Level, Davaeorn)

            Adventurer's Robe (Second Level)

            Robe of the Evil Archmagi (Fourth Level, Davaeorn)

            Bracers AC 8 (Fourth Level, Davaeorn)

 

Walkthrough:

  Entry Level:  Wander up the northern passage to get to (x 1980 y 240) and

                talk to the Miner who is standing in front of the Giant Plug. 

                Agree to help free him, and he'll tell you how to destroy the

                Mine.  All you have to do is get the Key from the Keeper of the

                Mine.  You can talk to all the Miner's here, some you can free,

                some ask for you to kill them.  Go to (x 1450 y 1500) to get to

                the next level.

 

  Second Level: Head South East to (x 1387 y 605), and from there South West to

                (x 1019 y 1143).  Be careful, there are 2 lightning traps here.

                Here is a very large group of people for you to kill.  The Mage

                has an Adventurer's Robe and some Spells.  Talk to Rill at

                (x 710 y 1634) and give him the 100 gp to free the slaves.  You

                can also pick up Yeslick on this level.  The stairs to the

                next level are at (x 385 y 1610).

 

  Third Level:  You will enter into a room filled with enemies (immediately

                at the start so be ready for some brawling).  There are all

                sorts of treasures to be found on this level, as well as lots

                of enemies (that constantly re-spawn).  The northern section

                has most of these treasures (in chest and furnitures so be

                thorough).  There is an Ogre-Mage near (x 2977 y 1921).  Once

                you are done up there, go southwards.  Go to the Forge at

                (x 1825 y 2680) and from there go south east.  The passage to

                the next level is at (x 2712 y 2860).

 

  Fourth Level: Davaeorn is on this level.  Be careful to check for traps, as

                when they trigger, Battle Horrors (very nasty enemy) appear.

                There are 3 traps, the first at (x 1267 y 523).  Find them and

                disarm them.  There is a fourth one just past those, disarm it

                as well.  Now you should find Davaeorn and kill him (6000 exp,

                Traveller's Robe, Robe of the Evil Archmagi, Bracers AC 6, Key,

                3 Scrolls, 4 Spells, 109gp) to start Chapter 5.  Be sure to get

                all the treasure on this level.  Go to the Elevator at (x 270

                y 1168) to get back to the Entry Level.

 

               KyleEChu sent me this:

                 "If you attack him immediately, he summons Battle Horrors (not

                 a fun battle) and starts teleporting around while slinging

                 powerful spells.  Instead of attacking him immediately, do the

                 following:  after your thief disarms the 4 traps, use stealth

                 mode to scout out where Davaeorn is standing, then stash your

                 thief in one of the side rooms.

 

                 "Have your mage or cleric step forward and cast Dispel Magic

                 towards Davaeorn to knock out his shield and mirror images. 

                 Do not let him see you do this.  Don't save your game at this

                 point, because he automatically recasts them every time you

                 load the area.  Let your mage now step forward and cast

                 Stinking Cloud at him.  Again, don't let him see you do this! 

                 Wait a few moments for the spell to knock him out.  When he

                 falls unconscious, move up and let him have it with projectile

                 weapons!  He will die quickly, and your party will not have

                 taken a scratch."

 

                 Editor's Note:  Instead of the Stinking Cloud (which I didn't

                                 have), I just sent out some Summoned Monsters.

                                 Once he wasted all his spells on them, I

                                 attacked with my party.

 

  Entry Level: Go back to the River Plug and talk to the Miner there.  Tell him

               that you talked to Rill and he'll open it up.  A short movie

               later and you get control back, outside again.  Depending on

               your actions inside (if you didn't talk to Rill and give him the

               100gp then you get less) you get your reward: 2000 exp, and a

               Reputation +2.

 

  You can now enter the City of Baldur's Gate.

 

Subquests: none

 

Other:

  - Armory -- Third Level

    There is an armory here with some weapons, armors (like a Small Shield +1).

    Armory: Third Level (x 2160 y 500)

 

  - Natasha -- Third Level

    The Mage Natasha is hiding in an office on the third level.  Kill her (1200

    exp, Traveller's Robe, 4 spells).

    Natasha: Third Level (x 3100 y 857)

 

  - Stephan -- Fourth Level

    The apprentice to Davaeorn can be found on the fourth level in Davaeorn's

    Library.  Grill him for information.  You can kill him if you want.  He

    doesn't give you that much, though.

    Stephan: Fourth Level (x 727 y 1186)

 

 

-------------------------------------------------------------------------------

13. Gullykin (AR 4000)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: Kobolds, Ghasts, Ankhegs (NW corner)

 

Treasures:  Morningstar +1 ¯¯|

            Chainmail +2     |—— Assassination Attempts

            Long Sword +1  __|

 

Plot:

  - Just some Kobolds to get rid of.

 

Subquests:

  - Gandolar's Quest

    Talk to Gandolar a couple times and he'll ask you to clear out the Firewine

    ruins of their kobold menace.  He tells you that there is a "secret

    entrance" to the ruins in the winery.  Once you've disposed of Jenkal and

    the Ogre Mage (see Jenkal's Kobolds below) he'll give you a meager reward

    of 250 gp.

    Gandolar:  Gullykin (x 720 y 1210)

 

  - Jenkal's Kobolds

    In the basement of Jenkal's Home you will find the surliest halfling of

    all, Jenkal.  He is so surly that he is quite suspicious.  Accuse him of

    smuggling in Kobolds, and he'll admit to it, and attack you.  Also once

    that is done you will see a hidden door appear.  If you go into the door it

    will take you directly into the Firewine Ruins, more specifically to the

    Ogre Mage within.

    Jenkal:  Gullykin (x 200 y 900)

 

Assassination Attempts: 1

  To the SE of the Area (x 3715 y 3575)

  Morvin--650 exp, 38 gp, Minor Treasures

  Drakar--1200 exp, Morningstar +1, Potion, 34 gp

  Molkar--1200 exp, Chainmail +2, Long Sword +1, Potion, 84 gp

  Halacan--650 exp, 2 Spells, 38gp

 

Other:

  - Ruins Entrance

    There is another Secret Entrance to the Ruins (in addition to Jenkal's) in

    the Winery.

    Winery:  Gullykin (x 350 y 315)

 

 

-------------------------------------------------------------------------------

13a. Firewine Bridge (AR 4500)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: Zombies, Skeletons, Kobold Commandos, Wild Dogs

 

Treasures:  Gauntlets of Weapon Expertise (Meilum)

            Long Sword +1 (Meilum)

 

Plot:

  - Beyond picking up the Gauntlets of Weapon Expertise from Meilum, the only

    thing to do here is to go into the Ruins (x 4000 y 2000).

 

Subquests:

  - Carsa's Jar, or Karhk the Greatest Ogre Mage

    Talking with Mad Carsa doesn't really get you anywhere (she's just to the

    north of the bridge).  Demand that she give you the Jar, and she'll refuse.

    Keep demanding it until she unleashes the Ogre Mage Karhk.  He'll come up

    to you and talk to you (after killing Carsa of course), and then attack. 

    Kill him to get 3500 exp, 3 Gems, and 150 gp.  (When I killed Karhk a

    different time he gave me different -- better -- treasures, a Laeral's Tear

    Necklace for example)

    Carsa:  Firewine Bridge (x 3500 y 930)

 

Other:

  - Bentan of Ilmater

    Bentan has been wandering around for quite some time suffering for his

    faith, that of Ilmater the God of Suffering.  He asks that you join him by

    casting off all your belongings and wandering the world with him in pure

    suffering.  I think you know what to do here.

    Bentan:  Firewine Bridge (x 470 y 415)

 

  - The Poet Poe

    You will encounter Poe, a poet, on the Bridge itself.  He will sing you a

    song, and afterwords you can give him 10 gp.

    Poe: Firewine Bridge (x 2810 y 1560)

 

  - Meilum the Best Swordsman in the Sword Coast

    In the eastern edge of this area you will encounter a Swordsman by the name

    of Meilum.  Challenge his pompous self to a duel and beat him up (1200 exp,

    Gauntlets of Weapon Expertise, Long Sword +1, and 64 gp)

    Meilum: Firewine Bridge (x 4865 y 700)

 

 

 

-------------------------------------------------------------------------------

13b. Firewine Ruins (AR 5201)

-------------------------------------------------------------------------------

 

Note: What makes this dungeon tough isn't the type of enemy you fight, it's how

      many of them there are.  Not only are there a lot of Kobold Commandos to

      start with, but they constantly re-spawn making it hard to get anywhere.

 

Enemies: Kobold Commandos, Ogre Mage, Kobolds, Ogrillons

 

Plot:

  - The only real thing to do here is to find the Ogre Mage (x 575 y 250) and

    kill him.  The easiest way to do this is described in the Gullykin section

    under the Jenkal subquest.

 

Subquests:

  - The Ancient Armor

    In one of the corridor's you will encounter an undead knight who asks you

    to strike him down and take his armor.  Do so.  Later in the passage you

    will encounter a Ghost Knight which asks for the armor.  The armor and the

    ghosts vanish and you get your reward:  1500 exp.

 

      Note:  If you want to pick up the Vampiric Sword, be sure to keep the

             Ancient Armor, and take this item as well as the Idol of Kozah to

             Ulcaster, there talk to the Ghost of Ulcaster to exchange the two

             items to get the Vampiric Sword. (You must also kill the Doomsayer

             when you get the Idol)

 

    Knight: Firewine Ruins (x 1450 y 360)

    Ghost Knight: Firewine Ruins (x 730 y 985)

 

Other:

  - Lendarn the Mage

    This bugger will attack you without even giving you his Evil Rant.  Now

    where's the fun in that?  For killing him you get 1400 exp, Robe, 4 Spells,

    2 Potions, 150 gp.

    Lendarn: Firewine Ruins (x 355 y 533)

 

 

-------------------------------------------------------------------------------

14. Baldur's Gate Bridge

-------------------------------------------------------------------------------

 

Companions:      S  D  C  I  W  Ch

  - Quayle       8  15 11 17 10 6     Gnome  Cleric/Illusionist Chaotic Neutral

    Quayle is an insulting little person, who will join up for no apparant

    reason.  No matter which direction you say that you are going, he is going

    that way too.  Can't get him until the Cloakwood mines are cleared.

    Where he is:  Baldur's Gate Bridge (x 486 y 797)

 

Plot:

  - As you cross the Bridge you will be accosted by a Flaming Fist Soldier who

    demands that you pay them a tax.  Give him the "Nymph's" comment and he'll

    make you talk to his commander, Scar.  He asks if it was you who has been

    causing such a ruckus lately, say that it was.  He asks for your help,

    agree to give it.  He wants you to break into the Seven Suns compound in

    the SW corner of the city.

 

  - Head west to enter Baldur's Gate itself.  However, if you head north from

    the Baldur's Gate side of the Bridge you can get to a new area, the Farm

    N of Baldur's Gate Bridge.

 

Subquests:

  - Nester's Dagger

    Just slightly to the north of Tenya's home an Ankheg may appear, kill him

    and take the dagger on his corpse.  We will take this to Quinn in the NW

    Section of Baldur's Gate later (check that section for more information).

    Ankheg:  Baldur's Gate Bridge (x 4070 y 100)

 

 

-------------------------------------------------------------------------------

14a. Farm N of Baldur's Gate Bridge (AR 0400)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: Zombies (lots of them!)

 

Treasures:  Cloak of Protection +1 (Cloak of Protection)

 

Plot: none

 

Subquests:

  - Wenric and the Zombie Killing

    Talk to the Farmer Wenric to the north and he asks for your help to kill

    all 20 of the zombies wandering about.  Do so and return to the farmer to

    get your reward:  800 exp, and 150gp.

    Farmer:  Farm N of Baldur's Gate Bridge (x 615 y 543)

 

Other:

  - Cloak of Protection

    Search the Farmer's house to get a Cloak of Protection +1, and some other

    small treasures.

    House:  Farm N of Baldur's Gate Bridge (x 593 y 371)

 

 

-------------------------------------------------------------------------------

15. Baldur's Gate (AR 0800)

-------------------------------------------------------------------------------

 

Note: When you first enter Baldur's Gate you are "treated" to a little movie,

      which is on Disc 5.  After that Elminster will come up to you and tell

      you that you can trust Scar of the Flaming Fist, as well as his

      commander, Duke Eltan.  Navigating Baldur's Gate can be a little tricky

      due to the wall in the center of town which prevents you from simply

      crossing from one end of the city to the other.

 

Baldur's Gate is divided into 9 sections, and as such, this section is divided

into 9 sub-sections, one for each of the city sections. (plus another one for

the sewers)

 

Companions: none

 

Enemies: none

 

Plot:

  - There are a lot of things in Baldur's Gate worth doing, subquests and

    very good treasures.

 

Subquests:

  - Brevlik's Telescope

    In the Elfsong tavern is a wheezy gnome named Brevlik who wants you to

    steal a trinket from the Hall of Wonders, a telescope.  Agree to help him

    out, and try to increase your fee as well.  Now all you have to do is to

    break into the Hall of Wonders.  You'll find the Hall of Wonders in the W

    Section of the city.  Break into it at night (you'll probably find Alora

    there, see the Baldur's Gate W Section below for more information, if you

    have Alora in your party you'll be able to steal things here without them

    noticing), and steal the Telescope.  Return it to Brevlik to get your

    reward:  5500 exp, 500 gp, and a Lightning Wand.

    Brevlik:  Baldur's Gate (AR 0800, x 1800 y 2370)

    Telescope:  W Section (AR 0600, x 1600 y 2200)

 

      MartectX recommends this:

 

        While in the Hall of Wonders charm ALL people running around (get

        Nymph's cloak first!) and quicksave. Now unlock the chests and get a

        Rogue Stone (worth 2500gp!) and a star sapphire! If someone recognizes

        you anyway - determine him/her, reload and search for that person:

        Charm him/her.

 

  - Arkion's Corpse

    A Necromancer who lives in the southern part of this area wants you to find

    him a body from the Sewers and bring it to him.  You can find a corpse

    in the sewers that are under the SW Section of the city.  There are 2 more

    corpses in the W Sewers.  You only need one corpse, however.  Take it to

    Arkion to get your reward:  250 gp, and 1800 exp.

    Arkion:  Baldur's Gate (AR 0800, x 1600 y 3200)

    Corpse:  SW Sewers (AR 0224, x 2520 y 2360)

    Corpses:  W Sewers (AR 0225, x 3700 y 2860)

 

  - The love triangle of Ordulinian, Nemphre and Arkion

    This subquest should be tackled only once you completed the Arkion's Corpse

    subquest (see above) and Nemphre subquest (see Baldur's Gate SE Section).

    Although he may not ask you to, give him Arkion's Bloostone Amulet and

    Nemphre's Onyx Ring to get 3500 exp.  He's in The Sorcerous Sundries.

    Ordulinian:  Baldur's Gate (AR 0800 x 1025 y 1950)

    Arkion:  Baldur's Gate (AR 0800, x 1600 y 3200)

    Nemphre:  SE Section (AR 1300, x 1750 y 240)

 

  - Niklos and the Bandits

    In the center of the Area you will find a bandit named Niklos.  He says

    that his boss wants to talk to you, and gives you 50gp just to talk to him.

    He tells you to go into the building to the north of him, and if asked for

    a password to reply "fafhrd", there to meet with the boss.  Go inside the

    building, give the guard your password, and go further in.  All the way to

    the back is a man named Alatos, the Boss.  Talk to him.  Be careful what

    you say, as they might attack you.  What he wants you to do is to steal

    some items from Oberon's House in order to prevent the construction of "Sky

    Ships".  You get 10 days to complete this quest.  Once agreed to, you have

    free run of the Guild.  For more information go down to the section titled

    Baldur's Gate Central Section and look under the subquest marked "Oberan's

    Estate."  Once you have the items return them to the Thieves' Guild.  Now

    you give him the items and you get a reward of 4000 exp, however, the

    client thinks that you were too "messy" in your operation and wants to

    terminate you, but if you did the Narlen Subquest below, Narlen will come

    in and kill the client instead, and you are thereafter a full member of the

    Thieves' Guild.

 

    NOTE:  Even if you simply sneak in and steal the pieces, Resar still tries

           to have you killed.

 

    Niklos:  Baldur's Gate (AR 0800, x 1550 y 1790)

    Boss:  Baldur's Gate (AR 0800, x 1450 y 1250)

    Oberan's House:  Central Section (AR 0700, x 3400 y 100)

 

      MartectX adds this:

 

        Sure, Black Lily sells a lot of good items, but what's in that barrel

        behind her? Uhuu, a low-cost Tome of Dexterity!

 

  - Narlen Darkwalk's Thievery Test

    In the Thieves' Guild you will encounter Narlen Darkwalk who wants to test

    your thievery abilities.  Agree to it, and he'll ask for a THIEF (and only

    a thief) to meet him by the Splurging Surgeon Inn.  Go there.  (It's a

    little tricky to get to where we need to be.  Go west to the Central

    Section and then North to the North Section, and finally go East to the NE

    Section)  Talk to Narlen again, and you'll be automatically taken to where

    you need to be.  Eventually a Flaming Fist will come up to you and ask what

    you're doing.  Yell out a warning to your "mates", and flee back to the

    Thieves' Guild.  (Don't fight the Fist!)  You will get 100 gp for the first

    job, and another job will be given out. 

   

    This time we're stealing a Rogue Stone from Gantolandan.  This time he

    wants to meet up at the Blade and Stars Inn, which is in the SE Section of

    the city.  Meet up with Narlen there, and then follow him to Gantolandan's

    house.  Go inside and steal the stone (for more information on this go down

    to the SE Section below and look under the Gantolandan in "Other"), and

    then return to the Guild again.  Talk to Narlen for the last time to get 3

    Pearls. (the Rogue Stone, if you had sold it, is worth 2500 gp, while 3

    Pearls are worth 300... methinks someone here took more than their fair

    share!)

    Narlen:  Baldur's Gate (AR 0800, x 1450 y 1250)

    Splurging Surgeon Inn:  NE Section (AR 0300, x 500 y 2970)

    Blade and Stars Inn: SE Section (AR 1300, x 200 y 666)

 

Other:

  - Four Mages

    On the second floor of the Sorcerous Sundries are a quartet of mages who

    are practicing spells.  They are very put out if you go near them, and will

    attack you.

    Oulam--1200 exp, Robe, minor treasures

    Wheber Ott--1500 exp, Robe, minor treasures

    William Garst--1500 exp, Robe, minor treasures

    Niemain--2000 exp, Cursed Ring of Clumsiness, Wand of Fire, 280 gp

 

      Note:  If you have Xzar in your party, the Mages here won't attack you

             since Xzar is a member of their order.

 

    Sorcerous Sundries:  Baldur's Gate (AR 0800, x 1025 y 1950)

 

  - Husam the Bandit

    Inside the Bandit's hideaway (see Niklos and the bandits above) you can

    talk to Husam.  He has a bit of information on the Iron Throne, like who

    the leaders are, and what their plans are.

    Husam:  Baldur's Gate (AR 0800, x 1450 y 1250)

 

 

-------------------------------------------------------------------------------

15a. Baldur's Gate NE Section (AR 0300)

-------------------------------------------------------------------------------

 

Note: When you first come into this area from the first BG Section, you will

      confronted by two goons from the Iron Throne, Marek and Lothandar.  They

      tell you to stay out of Throne business and leave.  Also this area is

      divided in half by the inner wall.

 

Companions: none

 

Enemies: none

 

Treasures:  Cloak of Balduran (Quenash and the Cloak of Balduran)

            Gauntlets of Weapon Skill (Larze the Would Be Ogre Assassin)

 

Plot:

  - Just some subquests to do.

 

Subquests:

  - Brielbara and Yago's Book of Curses

    A mage of minor power here has a task for you.  Her daughter was cursed by

    the mage Yago, and in order to remove the curse, you need to retreive his

    book of Curses.  You can find Yago in the Low Light Tavern (it's really a

    boat) at the Harbor.  Go in and take him out (he is on the third level).

    Once that is done return with the book to the Splurging Surgeon Inn and

    give it to Brielbara to get your reward:  200gp, 1000 exp, and a Reputation

    +1.

 

    I got this from Peter Cheong Choon Wah:

    Apparently Coran was Brielbara's lover and her daughter's true father.  If

    you approach Brielbara with Coran in your party, she would badger him about

    this turn of events; Coran would be forced to do something about Yago and

    he would ask if you/the party would aid him. (I can not confirm, but if you

    refuse in this case, Coran *might* leave the party to settle the issue

    himself...)

 

    When you help Coran to settle the matter and return to Brielbara, after she

    rewards you, she would have one last tiff with Coran, asking if he's ready

    to be a responsible father.  Coran would be uncertain and she would depart,

    leaving him with your party.

    Brielbara:  NE Section (AR 0300, x 715 y 2250)

    Low Lantern:  Harbor (AR 1200, x 3420 y 3090)

    Splurging Surgeon:  NE Section (AR 0300, x 411 y 2885)

 

  - Larze the Would Be Ogre Assassin

    In the Blushing Mermaid Tavern you find yet another assassination attempt,

    this time from a none-too-bright Ogre named Larze.  If you want you can

    talk him out of attacking you (900 exp).  Or you could attack him, which I

    think may be the better course of action.

    Larze--2000 exp, Gauntlets of Weapon Skill, 1 Spell, Minor Treasures

    Blushing Mermaid:  NE Section (AR 0300, x 200 y 1750)

 

Other:

  - Quenash & the Cloak of Balduran

    Quenash in the Undercellars somehow got a hold of the Cloak of Balduran.

    Find her and steal it from her to get a really really good cloak (that 25%

    Magic Resistence will come in handy!).  To get into the Undercellars go

    through the back door in the Blushing Mermaid.

    Quenash:  Undercellars (x 1300 y 1315)

 

      Silviu has more Info on the Cloak:

 

        The woman that possesses the Cloak of Balduran is in reality the lover

        of the elf you delivered in Felonius Gist.  There is a hint in the

        letter he gives you that points to her, when he says that the cloak is

        with his "fallen angel"(a prostitute).  If you go to see her, you can

        obtain the cloak from her by saying that you are one of his friends and

        by describing him.

 

  - Kill the Mustard Jellies

    After talking three times to a drunk named Lusselyn, he will bet you 100gp

    that you cannot kill the mustard jelly upstairs. Upon completion of the

    quest, you will discover that Lusselyn has only 60gp remaining, having

    spent the rest on "Boozsh an' schtuff".

    (from Arashikage The Magnificent, Illusionist Without Peer)

    Lusselyn:  Splurging Surgeon, NE Section (AR 0300, x 411 y 2885)

 

 

-------------------------------------------------------------------------------

15b. Baldur's Gate SE Section (AR 1300)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: none

 

Treasures:  Light Crossbow +1 (Taxek and Michael, Bandits)

            Long Sword +1 (Gantolandan's Rogue Stone)

 

Plot:

  - Just some subquests to do here.

 

Subquests:

  - Nemphre

    To get Nemphre to even talk to you, you must talk to her with any male in

    your party.  (There goes that all female party!)  She wants you to get an

    amulet back from her former flame, Arkion.  You'll find Arkion back in the

    first Baldur's Gate section in the southern part of that area.  Go into his

    house, don't bother talking to him, and steal the Bloodstone Amulet.  Take

    it back to Nemphre to get called a fool (but a sweet fool!), and receive a

    small reward:  1000 exp, and the spell Vampiric Touch.

    Nemphre:  SE Section (AR 1300, x 1750 y 240)

    Arkion:  Baldur's Gate (AR 0800, x 1600 y 3200)

 

    Alternatively... Starlight sent me this:

      "I went and retrieved nemphres amulet and took offence at being called a

      fool, albeit a sweet fool.  So after saving the game I  tried to charm

      her so I could rob her, this did not work, so still feeling verbally

      abused I set all five of my party on to her.  I have a heroic reputation

      (20) after her death which was quick, in Another life maybe she will hold

      her tongue, no flaming fist arrived so I ransacked the place and found:

     

        Cloak of Protection +1

        War Hammer

        Minor Gem

        18 Gold Pieces

        And on her

        Robe of Electrical resistance

        Bloodstone Amulet

        Onyx Ring

        And a Dagger

 

      I reckon just short of 3000 gp not a bad earner wouldn't you say.

 

  - G'Axir the Seer

    In the Blade and Stars Inn you will meet a seer named G'Axir who wishes

    to tell your fortune, but requires a Sphene Gem to do such a task.  Find

    one and bring it back to him (if you'd rather just cheat it, it's MISC37)

    and he'll give you your fortune and a reward of 1000 exp.

    G'Axir:  SE Section (AR 1300, x 200 y 666)

 

  - Nadarin's Basilisk

    Someone decided to ship a basilisk somewhere, and somehow it escaped and is

    wreaking havoc at the harbor.  Talk to Nadarin in the warehouse to get the

    quest, then head over to the harbors.  You will find the Basilisk in a

    warehouse, once inside you will be warned that it is in there.  Kill it

    (it has a Sphene Gem if you need one for G'Axir) and then return to

    Nadarin.  Your Reward:  1300 exp, and 1800 gp.

    Nadarin:  SE Section (AR 1300, x 800 y 1930)

    Basilisk:  Harbor (AR 1200, x 3264 y 1146)

 

Other:

  - Taxek and Michael, Bandits

    Taxek and his buddy Michael are from the Thieves' Guild have decided to rob

    a house in this area.  You have several options on how to handle this, but

    the best is to say that it isn't your house, but that you aren't going to

    let them leave.  They will attack you, kill them and steal their treasures.

    Taxek--975 exp, Light Crossbow +1, Magic Bolts, 2 Gems, 75gp

    Michael--300 exp, Magic Arrows, 2 Gems, Long Bow, 54 gp

    Bandits:  SE Section (AR 1300, x 1733 y 1075)

 

  - Gantolandan's Rogue Stone (or the Stray Cat Thief)

    On the second story of a house in this area you will encounter a sleeping

    man named Gantolandan.  Near his bed is a trapped chest with a Rogue Stone

    inside (very valuable! 2500gp!), but as you steal it, Gantolandan will wake

    up and ask "Who's there?"  You could impersonate a cat and say "Meow".

    Take the Rogue Stone, and he'll say "I don't own a cat".  Claim to be a

    stray and he'll go back to bed.  It's fairly safe to leave.  Or you could

    just kill him to get 1200 exp, Long Sword +1, 64gp.  This is the second of

    Narlen's tests if you care about the Thieves' Guild.

    Gantolandan:  SE Section (AR 1300, x 785 y 1190)

 

  - Nikolai

    You can talk to a local "tour guide" called Nikolai here.

    Nikolai:  SE Section (AR 1300, x 1000 y 210)

 

 

-------------------------------------------------------------------------------

15c. The Harbor, Baldur's Gate S Section (AR 1200)

-------------------------------------------------------------------------------

 

Note: You may encounter Entillis Fulsom here, a friend of Elminster.  He urges

      you to curry the favor of Scar and Duke Eltan to protect yourself from

      the Iron Throne.

 

Companions: none

 

Enemies: none

 

Treasures:  Gauntlets of Ogre Power ¯¯|

            Long Sword +1             |__ Desreta, Vay-ya and the Void

            Dagger +1                 |

            Wand of Fire            __|

            Gauntlets of Weapon Skill (Noralee's Gauntlets)

            Ring of Free Action ¯¯|

            Halberd +2            |

            Bracers AC 7          |__ The Iron Throne

            Mace +1               |

            Wand of the Heavens   |

            War Hammer +1       __|

 

Plot:

  - There are some subquests to do here, as well as the Gauntlets of Weapon

    Skill.

 

  - The Iron Throne Tower

    You can find the Iron Throne's Headquarters in this area to the North West.

    Go inside.  When you first enter you get to see a little movie (Disc 5).

 

      1st floor:  A fat merchant will come up to you and say that there is

                  madness inside.  Well we knew that.  There is a lone guard at

                  (x 731 y 493).  You can tell him that you are seeking

                  employment or can beat him up.  Your choice.

 

      Basement:   You'll find a lone guard here and some treasures at (x 147

                  y 328) and (x 182 y 218).  There is an exit that leads to the

                  sewers here at (x 678 y 526).

 

      2nd floor:  Here you'll encounter another guard named Dra'tan.  Either

                  tell him that you're delivering a message to Sarevok, and

                  that you'll pass his comments on or fight him (if so, he'll

                  summon two other guards to help him out).  There is some

                  guards on this level (they all have minor treasures).

 

      3rd floor:  Another guard will accost you here.  Again pass yourself off

                  as new recruits who don't yet have their uniforms.  Also on

                  the third level, Nortuary will come up and talk to you.  He

                  wants to know where the Iron Throne higher ups are.  Tell him

                  that they are upstairs.  An Emissary from the Grand Dukes

                  named Tar will initiate a conversation with you.  Do not kill

                  her or you'll lose reputation.

 

      4th floor:  Do not kill anyone on this floor or you'll lose a lot of

                  reputation points.  You can impersonate the Emisary Tar when

                  talking to Destus Gurn to get some free information.  There

                  are some scrolls at (x 1136 y 508) and (x 877 y 412).

 

      5th floor:  A really big fight will ensue from your entrance on this

                  floor with several tough Iron Throne leaders.  I'd recommend

                  using a Fireball or three, and/or a Cloudkill.  You can also

                  use Dire Charm on some of them to get some free added

                  firepower.  Beyond that, good luck.  Don't forget to search

                  everywhere for letters, treasures, etc...  You'll also

                  discover what happened to Emissary Tar here.  I didn't keep

                  track of which treasures belong to which person, but here's a

                  list of treasures you'll get:  Ring of Free Action, Wand of

                  Lightning, Halberd +2, Bracers AC 7, 7 Spells, Mace +1, Wand

                  of the Heavens, War Hammer +1.

 

                    MartectX has this battle strategy to add:

 

                      First have your thief hide in shadows and go up. Go

                      to Thaldorn and talk to him - because now unintentional

                      killing of the Emissary isn't too bad. You could also

                      charm Thaldorn later and force-talk to him. Now go up

                      with your highest-hitpoints character (should be your

                      fighter) and the one or two mages that you are instantly

                      visible to should start casting a spell.

                     

                      Quickly (!) go down the stairs and go back up

                      immediately. Again he/they will start casting a spell.

                      Down again. Repeat until all visible mages come towards

                      you. DON'T WALK UP TO THEM! At this point you'll probably

                      want to shoot one or two arrows at them, don't you? When

                      they reach you they'll begin casting again - get out NOW!

                      Repeat until they are out of spells - behead them!

 

                      Now the more complicated part: Quicksave first, go 2

                      meters to the middle of the room - Cloudwulfe should

                      begin shooting you (not to be prevented) - go on until

                      the last mage starts casting. NOW RUN BACK! You should

                      make it down with those magic arrows being 2-3 meters

                      away. Poohhhhhhh. Quicksave? Repeat this process. This

                      has two advantages: Cloudwulfe gets out of arrows (or he

                      did in my case) the last mage becomes dog-biscuit. Get

                      your party up (or only the fighters and archers), beat

                      Cloudwulfe and his other fighting companion (I guess it's

                      Gardush or whomever).

 

                  And here's the Experience you get from it:

                  Zhalimar Cloudwulfe--3000 exp

                  Gardush--1800 exp

                  Alai--1800 exp

                  Naaman--2000 exp

                  Diyab--1600 exp

                  Aasim--1800 exp

 

    Once that's done find Thaldorn and threaten him until he tells you where

    the other leaders of the Iron Throne are. (Candlekeep)  And also gives you

    information on all their dirty deeds, which he claims Reiltar has.  Kill

    him if you want to get 975 exp, a Short Sword +1, and a Studded Leather +1.

    Iron Throne:  Harbor (AR 1200, x 400 y 600)

 

Subquests:

  - Ghorak the Diseased

    In a house near the south of the area you will find a diseased man who

    cannot be cured by conventional (and by that I mean magical) means.  There

    is, however, a way to cure him.  Simply go to the Three Old Kegs Inn, there

    you will find a Skull behind a painting on the second floor.  Take the

    Skull to Agnasia at the Lady's Hall.  She'll tell you a little story about

    the Skull's previous owner, and give you 1000 exp, and a Reputation +1. 

    You can if you want, go talk to Ghorak again to see him cured, but you get

    nothing more.

    Ghorak:  Harbor (AR 1200, x 4230 y 1925)

    Skull:  N Section (AR 0200, x 3700 y 2370)

    Agnasia:  W Section (AR 0600, x 1300 y 1000)

 

  - Nadarin's Basilisk Part 2 (see the above sub section)

 

  - Noralee's Gauntlets

    In a warehouse to the south of the Basilisk warehouse you will find a

    female archer by the name of Noralee who has lost some Gauntlets.  She asks

    you to pick up the Gauntlets before someone else does.  Go pick up the

    gauntlets, and return them to her (they are Gauntlets of Weapon Skill) to

    get your reward: 1000 exp, 2 Potions, and a Reputation +1.  Or you could

    just keep them. (THAC0 +1)  Once you give them to her, she leaves, so

    decide if you want them before that!

    Noralee:  Harbor (AR 1200, x 3550 y 1520)

    Gauntlets:  Harbor (AR 1200, x 730 y 2700)

 

  - Cordyr's Sirines

    Cordyr has been having some trouble with Sirines far to the south.  If the

    party has a low or medium reputation, he'll ask them to get rid of them.

    Kill them to get a reward:  a Haste Scroll.  The Sirines he wants dead are

    in the Lighthouse Map (AR 3600) and you may have already killed them (one

    of them is named Sil).  See Flesh Golem Cave in Lighthouse Map (AR 3600)

    for more information.

    Sil and 2 sirines:  Lighthouse (AR 3600, x 383 y 1209)

    Cordyr:  Harbor (AR 1200, x 3060 y 875)

 

Other:

  - Desreta, Vay-ya and the Void

    A wench in the Low Lantern (a brothel if you must know) by the name of

    Desreta will come up to you on the second level, and blabber on about being

    "one with the void" and how life is meaningless.  Long story short, you

    have to fight her as well as her mage companion Vay-ya.

    Desreta--1200 exp, Gauntlets of Ogre Power, Long Sword +1, 172 gp

    Vay-ya--2000 exp, Wand of Fire, Dagger +1, 2 Spells, 2 Gems, 94 gp

    Low Lantern:  Harbor (AR 1200, x 3420 y 3090)

 

  - Yago

    Yago is on the third level of the Low Lantern, you can kill him if you

    want.  You get 1400 exp, a Knave's Robe, and Yago's Book of Curses.  You

    can search the chest near his bed for some good spells (like Fireball if

    you don't already have it) and some gold.  Yago's Book of Curses is

    important in a subquest in the NE Section (Brielbara and Yago's Book of

    Curses).

    Low Lantern:  Harbor (AR 1200, x 3420 y 3090)

 

  - Larriaz the Sirine

    Larriaz was abducted by a fisherman, and has now exacted her revenge by

    killing his entire family.  Kill her and you get 30 exp.  Whee.  You can

    then search the house for some more minor treasures.

    Larriaz:  Harbor (AR 1200, x 3970 y 1660)

 

  - Child's body from Umberlee's temple

    You can wander into Umberlee's temple and talk to the Bitch Queen's

    Priestess here (that's what Umberlee is known as).  Ask to talk to Tenya

    (she's the girl you helped retrieve that BOWL awhile back) and she will

    appear and give you a corpse.  This is to complete the subquest in the

    W Section of the city titled "Varci Roaringhorn and the High Price..."

    Temple:  Harbor (AR 1200, x 870 y 2340)

 

  - Ogre Mages

    In one of the buildings here you will find 4 Ogre Mages (this could have

    been listed as an Assassination attempt, except none of them have names)

    who want to kill you.  The fifth one is invisible and will become visible

    once he initiates a conversation with your party.

    Building:  Harbor (AR 1200, x 1140 y 1215)

 

 

-------------------------------------------------------------------------------

15d. Baldur's Gate SW Section (AR 1100)

-------------------------------------------------------------------------------

 

Companions:     S  D  C  I  W  Ch

  - Tiax        9  16 16 10 13 9        Gnome      Cleric/Thief    Chaotic Evil

    Tiax is a very bizarre fellow who believes that he will one day "ascend" to

    become the ruler of the Realms.  He thinks that that is his "destiny" as

    foretold to him by Cyric.

    Special Abilities:  Summon Ghast

    Where he is:  Baldur's Gate SW Section (AR 1100, x 1440 y 1610)

 

Enemies:  Dopplegangers, Green Slimes

 

Treasures:  Spear +1 (Seven Suns)

            Wand of Magic Missiles (Seven Suns)

            Medium Shield +1 (Duke Eltan's Office)

            Splint Mail +1 (Duke Eltan's Office)

 

Plot:

  - Go talk to Scar again in the Flaming Fist HQ, and he'll ask for you to

    investigate the Seven Suns.  This is done in two parts, freeing Jhasso, and

    killing the Dopplegangers, so be sure to get both rewards.  See The Seven

    Suns below for more info.

 

  - The Sewers

    Scar wants you to check the sewers of the city for a beast of some sort.

    Go to the eastern end of the city, and down into the sewers.  Then go to

    (AR 0226, x 1335 y 1590) and kill the Ogre Mage (Bastard Sword +1) and his

    Carrion Crawler buddies.  Take all the items from the Ogre Mages body, but

    don't sell them.  Go back to Scar and tell him what the Ogre Mage was doing

    down there, and then give the Ring to Scar for your reward:  3000 exp, and

    3000 gp.

 

  - Finally to finish Chapter 5 and leave Baldur's Gate talk to Scar again

    until he wants to talk to you about the Iron Throne.  Go outside and talk

    to him, and agree to meet with Duke Eltan.  Tell the Duke what you know (if

    you went into the Iron Throne's HQ tell him about Reiltar) and he'll

    transport you to Candlekeep to get information from the Throne.  If you

    haven't done the Iron Throne yet, you'll have to before you can leave! 

    Also if you haven't done the Iron Throne yet, you can wander around Duke

    Eltan's office, and swipe his items.  On Duke himself you'll find the

    History of the Nether Scrolls, and in another room you'll find a Medium

    Shield +1 and a Splint Mail +1.

 

Subquests:

  - The Seven Suns

    When we first entered Baldur's Gate we were asked by Scar to investigate

    the Seven Suns merchant guild.  Now we have the opportunity to do just

    that.  Enter the building, and a merchant will talk to you.  Go downstairs

    (the stairs down are in the SW end of the room) to find a Doppleganger and

    the head of the guild, Jhasso.  Talk to him and say that you are there to

    rescue him.  He'll say that the guild was taken over by Dopplegangers.  You

    can search the basement for a Spear +1, a Wand of Magic Missiles, and other

    minor treasures.  Go back upstairs and talk to any merchant over and over

    until they crack and turn into Dopplegangers.  Kill all the ones here, then

    go upstairs and kill the two up there.  Once that is done go over to the

    Flaming Fist HQ, go inside and talk to Scar to get your reward: 9000 gp,

    4000 exp, and a Reputation +2. (MartectX mentions that dialog option 2

    leads to the good reward, option 3 leads to a much lesser reward) He'll

    also give you another job which is covered below.

    Seven Suns:  SW Section (AR 1100, x 3480 y 1240)

    Scar:  SW Section (AR 1100, x 1500 y 1300)

 

  - Fergus' Angel Skin Ring

    If you have an Angel Skin Ring handy (and you should by now), go to the

    Flaming Fist HQ and talk to Fergus (he's just down the hall past Scar).  He

    wants a ring for his special someone.  Talk to him again to give him the

    ring, and get your reward:  800 exp, and a Reputation +1.

    Fergus:  SW Section (AR 1100, x 1500 y 1300)

 

Other:

  - Green Slime Tavern

    There is a tavern that has been invaded by green slimes.  Go inside and

    kill the slimes.  However, whatever you do, several people will be killed

    (even if you kill all the slimes really quickly!).

    Tavern:  SW Section (AR 1100, x 2470 y 725)

 

  - Thieves Looting a House

    There are four members of the Shadow Thieves' Guild (Dirk, Sath, Meakin and

    Wiven) looting a house.  They all have minor treasures.

    Thieves:  SW Section (AR 1100, x 2250 y 1770).

 

  - Sunin the Mage

    When you break into Sunin's house (in the southern part of this area) he

    of course assumes that you are thieves, and will attack you.

    Sunin--2000 exp, Robe, Ring of Wizardry, 2 Spells, 102 gp

    Joular--1200 exp, Long Sword +1, 64gp

    Maka--1300 exp, Plate Mail, Magic Arrows, 39gp

    Sunin:  SW Section (AR 1100, x 1700 y 2500)

 

  - Phandalyn

    As you enter a tavern in the SW part of this area, a paladin by the name of

    Phandalyn will approach you.  If you have any Evil party members, he will

    attack.  However, he is still considered Non-Threatening (i.e. his circle

    is still blue) so if you attack and kill him, you still get the appropriate

    loss in reputation.  Sucks.

    Phandalyn:  SW Section (AR 1100, x 1100 y 2200)

 

 

-------------------------------------------------------------------------------

15e. Baldur's Gate Central Section (AR 0700)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: none

 

Treasures:  Necklace of Magic Missiles (Halruuan Skyship)

            Eagle Bow (Lothandar's Geas)

            Dagger +2 (Lothandar's Geas)

 

Plot:

  - Just some subquests to accomplish.  If you have a Thief be sure to pick up

    the Eagle Bow (Lothandar's Geas).

 

Subquests:

  - Ragefast's Nymph

    You will encounter a Lady Hannah here who complains about Ragefast the Mage

    who has enslaved a Nymph in the Western part of the city.  Check the

    Section titled Baldur's Gate W Section for information on completing this

    subquest.

      

    Hannah:  Central Section (AR 0700, x 330 y 870)

    Ragefast:  W Section (AR 0600, x 2875 y 475)

 

  - The Statues of Felonius Gist

    Do not free any of these statues until you talk to Degrodel in the NW

    Section!  Inside of Felonius' town house you will find a series of statues.

    Free the one in the North West corner and demand to know where the Helm of

    Balduran is (you get a small reward of 500 exp for freeing him).  He will

    give you a scroll that gives you a bit of a clue about it, saying that it

    is in an Inn.  You can free the others, but you don't get anything more.

    Town House:  Central Section (AR 0700, x 1750 y 1000)

 

  - Lothandar's Geas

    When you wander around the Tents in this area you will be confronted by

    Lothandar (again if you talked to him in the NE Section) who tells you that

    you have been poisoned in your sleep.  If you help him remove a Geas from

    himself, he'll help you get rid of the poison.  Sounds good enough.  He

    takes you to see a Diviner, ask the Diviner how to help Lothandar and he

    directs you to the Temple of Umberlee.  Go to the temple and ask to see the

    High Priestess (you'll have to bribe them).  Talk to her and ask for help

    to remove the Geas and she'll ask for you to get a Book from the Temple of

    Tymora.  Wander over to the West section of the city and into the Lady's

    House (the Temple of Tymora), there ask the priest there for the book, and

    say that you'll die if you don't get it.  He decides that that is a worthy

    enough cause, and gives you the Book of Wisdom. 

   

    Now go back to the Temple of Umberlee and give the Priestess the book (say

    that you don't trust her to get the Scroll of Remove Geas before handing

    her the book).  Now go to the Blade and Stars Inn to find Lothandar to give

    him the Scroll.  He will give you his HALF of the antidote (as well as 1500

    exp) and tell you to get the second half from Marek in the Blushing Mermaid

    Inn.  You'll find Marek on the Second Level of that Inn, and he will fight

    you instead of just giving it to you.  You get 10000 experience for curing

    the poison.

    Marek--650 exp, Eagle Bow, Dagger +2, 3 Potions, 200 gp

    Lothandar:  Central Section (AR 0700, x 2650 y 1120)

    Diviner:  Central Section (AR 0700, x 2500 y 800)

    Temple of Umberlee:  Harbor (AR 1200, x 872 y 2340)

    Temple of Tymora:  W Section (AR 0600, x 1300 y 1350)

    Blade and Stars Inn:  SE Section (AR 1300, x 220 y 670)

    Blushing Mermaid Inn:  NE Section (AR 0300, x 200 y 1725)

 

      Dark Angel (dkangel@dsuper.net) had an alternate way to complete

      Lothandar's Geas:

 

        In the section 15.e (Baldur's Gate Central Section) who wrote how to

        complete the subquests Lothandar's Geas. You described how to acquire

        to book of wisdom to the high priestress of The Bitch Quenn.  I thought

        that letting her have this valuable tome (which raises wisdom by 1

        point) was somehow deceiving.  So after telling her that I did not

        trust her and receiving the scroll, I told her that I did not had the

        book.  Because of that she decide to attack me.  After killing her and

        all of her priestress (the normal priestress only attack after you kill

        the high priestress, and doesn't cast spells), nothing happened.  No

        reputation losses, no becoming a fallen palladin (I'm a paladin with a

        reputation of 20), nothing.  So I decided to keep that game.  The best

        part of it was that killing the high priestress gave me 6000 exp

        points, and if you haven't done the "Varci Roaringhorn and the High

        Price of Umberlee" subquest, well there a body of a young child on her

        (which was a strange thing for my game because I had already done it).

 

  - Nadine's Son

    Nadine's Son has wandered off again to one of Baldur's Gate's many taverns.

    She wants you to give him a good luck talisman, an Amulet +1.  You'll find

    Euric (her son) in the SE Section.  He says that the Amulet looks funny,

    but he isn't coming home.  For your trouble you get 1100 exp.  (thanks to

    Stephen Ashton for the solution to this one)  Go back to Nadine and talk to

    her to get a Necklace of Missiles and a Reputation + 1 (thanks to Andrey

    Moujikov for that).

    Nadine:  Central Section (AR 0700, x 4150 y 880)

    Son:  SE Section (AR 1300, x 1655 y 2314)

 

  - Oberan's Estate

    In a house in the northern part of this area are several components which

    are required to create a Halruuan Skyship, a Gem, a Statue and a Book.  Go

    inside the house, you can claim to be a servant (if you aren't "well armed"

    at the time!), but it isn't necessary.  Go up to the third floor, and kill

    the three guards there.  Then search the desk to find the three things.

    Whatever you do, don't attack the servant!  Even if he turns red!

    Delorna--1400 exp, Necklace of Magic Missiles, Traveller's Robe

    House:  Central Section (AR 0700, x 3400 y 100)

 

Other:

  - The Rabid Chicken Invasion

    One of the shops here was overtaken by Rabid Chickens.  Go inside and kill

    the chickens for the amazing Experience of 1 each.

    Store:  Central Section (AR 0700, x 660 y 500)

 

  - Dabron Sashenstar

    He is the cousin of Aldeth Sashenstar and will only appear if you've killed

    Aldeth in the first Cloakwood Forest.  As you might have guessed, he

    doesn't like you so be prepared for a fight.  He has a magical heavy

    crossbow on him and some other treasures.

    Dabron Sashenstar:  Central Section (AR 0700, x 786 y 1683)

 

 

-------------------------------------------------------------------------------

15f. Baldur's Gate W Section (AR 0600)

-------------------------------------------------------------------------------

 

Companions:     S  D  C  I  W  Ch

  - Alora       8  19 12 14 7  10        Halfling         Thief    Chaotic Good

    You'll find Alora burglarizing the Hall of Wonders at night.  Agree to

    stand watch for her, then talk to her twice more and she'll offer to join.

    Where she is:  W Section (AR 0600, x 1600 y 2200)

 

Enemies: none

 

Treasures:  Large Shield +1 +4 vs. Missiles (Varci Roaringhorn and the...)

            Nymph Hair (Ragefast's Nymph)

 

Plot:

  - Just some subquests.

 

Subquests:

  - Varci Roaringhorn and the High Price of Umberlee

    Just north of the Lady's House you will encounter a runt named Varci who

    needs your help with something.  Agree to help and he'll take you into a

    house.  Go into the house and a priest of Tymora will explain that a child

    and Varci wandered into the Umberlee temple with mischief on their minds,

    and for that one of them was killed.  He wants you to go to the Temple and

    retrieve the body so that he can revive him.  Go to the Harbor, and into

    the temple.  Ask to talk to Tenya (the girl you retrieved the Elemental

    Bowl for) and she'll give you the body.  Return with the body, and give it

    to the priest.  He will walk a little ways away, talk to him again and

    he'll revive his son.  They argue a bit, and leave.  Talk to Varci to get

    your reward:  5000 exp, 2000 gp, Large Shield +1 +4 vs. Missiles.

    Varci:  W Section (AR 0600, x 1040 y 825)

    House:  W Section (AR 0600, x 875 y 666)

    Temple of Umberlee:  Harbor (AR 1200, x 870 y 2340)

 

  - Ragefast's Nymph

    Ragefast the great Mage has taken a Nymph captive and it's your job to free

    her.  Go into his house in the northern part of this area, and talk to him.

    Be firm that she must be free, but don't threaten him.  You can talk him

    into letting her go, and if you do you get a reward:  2000 exp, and Nymph

    Hair.

   

    What does one do with Nymph's hair?  Matt Canfield sent me this:

   

      I discovered that if you talk to Halbazzer Drin in the Sorcerious

      Sundries, he offers to purchase the Nymph Hair from you for 500 gp.  If

      you decline and say it is too precious and you will not part with it he

      offers to weave a Nymph Cloak for you for an extra 100 gp, which is a

      total of 600 gp.  Agree to this and he gives you the Nymph Cloak, he

      already has one made.  This cloak is identical to Algernon's Cloak and

      gives you a Charisma +2 bonus.

 

    Ragefast:  W Section (AR 0600, x 2875 y 475)

 

Other:

  - Fenten's Ankhegs

    Fenten, the Dwarf, wants to buy Ankheg Shells from you.  He will buy every

    shell you have for 250 gp, and there's no limit to how many times you can

    do this.  So to maximize your profits, place all but one shell on the

    ground, and then talk to him.  (To get to Fenten go north from the SW

    Section)

    Fenten:  W Section (AR 0600, x 3400 y 3200)

 

  - Brathlen's Tour of the Hall of Wonders

    Talk to Brathlen just inside the Hall of Wonders to get a tour of the

    place.  He'll walk to a place, and stop.  There you talk to him again to

    learn more about whatever it is that you are looking at.

    Brathlen:  W Section (AR 0600, x 1600 y 2200)

 

  - The Lousy Bard

    In the Temple of Gond (aka the High Hall of Wonders) you will find a bard

    who wants to buy stories off of you.  But when you tell one to him, he

    isn't satisfied and leaves.

    Bard:  W Section (AR 0600, x 3800 y 940)

 

 

-------------------------------------------------------------------------------

15g. Baldur's Gate NW Section (AR 0100)

-------------------------------------------------------------------------------

 

Companions:     S  D  C  I  W  Ch

  - Skie        11 18 15 15 8  13      Human         Thief        True Neutral

    When you first enter the NW Area in Baldur's Gate Eldoth (if he is with

    you) will offer to take you up to Skie's father's estate.  Go inside the

    estate and you will find Skie.  She will only join you if Eldoth is with

    you, otherwise she thinks that you are thieves come to kill her.

    Where she is:  NW Section (AR 0100, x 1170 y 1625)

 

Enemies: Battle Horrors, Doom Guards, Invisible Stalkers, Helmed Horrors

 

Treasures:  Helm of Balduran  (Degrodel and the Helm of Balduran)

            Battle Axe +2 ¯¯|

            Bracers AC 7    |—— The Maulers and the Gorpel Hind

            Long Sword +1 __|

 

Plot:

  - Definately pick up the Helm of Balduran (you don't really need to do the

    whole Degrodel subquest, just go into the Helm and Cloak Inn and get it).

 

Subquests:

  - Degrodel and the Helm of Balduran

    In Degrodel's House in the southern part of this area you will have to

    fight a lot of really tough monsters.  Battle Horrors, Invisible Stalkers,

    and Doom Guards.  Once past those, talk to Degrodel and he'll offer you a

    job, take the job and he'll explain that 6 people were turned to stone by

    Ragefast, and then sold to an art dealer.  One of those people had the Helm

    of Balduran on him, and Degrodel wants you to retrieve it.  To accomplish

    this he gives you 6 scrolls of Stone to Flesh.  Go to the Central Section,

    and into the house of Felonius Gist.  You'll see the statues in the north

    end of the room.  Free the statue in the corner and demand the Helm of

    Balduran from him.  He'll say that he doesn't have it, press further and

    he will give you a Scroll with a clue on it.  In case you haven't guessed

    it we're going to the Helm and Cloak Inn in the NW Section.  Go inside, and

    then go up the stairs in the back of the inn.  Find the painting in this

    room and search it to find the Helm.  Careful 'tis trapped!  If you give it

    to Degrodel he'll give you 5000 gp, but then have 3 monsters attack you and

    leave with the Helm.  It's much more worth it to keep the Helm.  What I did

    was I gave him the Helm, then killed him and took the Helm back.

    Degrodel:  NW Section (AR 0100, x 2100 y 3000)

    Statues:  Central Section (AR 0700, x 1750 y 1000)

    Helm and Cloak:  NW Section (AR 0100, x 3550 y 2900)

 

    Scott Werner had this to add:

 

      I already had the Helm of Balduran when I finally did this quest.  When

      I talked to the guy who used to be a statue about the helm, I told him

      about Degrodel's plan and said that I didn't need the helm.  For my

      honesty he said that I should go see his lover Quenash in the

      Undercellar and ask her for the Cloak of Balduran.  If for some odd

      reason you happen to notice that her lover is an elf with blonde hair (I

      had to reload a few times to get the answer right) she will give you the

      Cloak.

 

  - Quinn and Nester's Dagger

    Enter Quinn's house and he'll bug you to go check the Baldur's Gate Bridge

    area for signs of Nester who was attacked by an Ankheg.  Go there, and to

    the north of Tenya's cottage you will find an Ankheg, kill it and take the

    dagger from its body.  Take the dagger back to Quinn for your reward:  950

    exp, a Shandon Gem, and a Reputation +1.

    Quinn:  NW Section (AR 0100, x 3676 y 2225)

    Ankheg:  Baldur's Gate Bridge (x 4070 y 100)

 

  - The Twin's Boogeyman

    There is a "Boogeyman" peeping on a pair of twins near the center of this

    area.  Talk to one of the girls, and she'll say that they're being peeped

    upon.  Then a mage named Gervasse will enter and tell you that a Druid

    called Voltine is to blame for this.  Seems she is polymorphing into

    something unpleasant.  Well Voltine will appear in the room, go talk to

    her, and she says that Gervasse is to blame.  Interesting.  Go kill

    Gervasse (900 exp, Robe, 72gp) and then report to Voltine.  She'll give you

    a Wand of Polymorph for your trouble.  Go talk to one of the twins to get a

    Scroll (protection from evil) and 1000 exp.

    Twins:  NW Section (AR 0100, x 2770 y 2270)

 

  - Wanted: Algernon's Cloak

    A Dwarf named Pheirkas has need of Algernon's Cloak, so long as you don't

    kill Algernon.  Go to the Feldepost's Inn and filch it off of him (if you

    haven't already), and bring it back for a reward:  300 exp, and 200 gp.

    Pheirkas:  NW Section (AR 0100, x  y )

    Feldepost's Inn:  Beregost (x 1406 y 2640)

 

Other:

  - The Maulers and the Gorpel Hind

    In the Helm and Cloak Inn you will find four Adventurer's from the Gorpel

    Hind at the bar.  Talk to the second from bottom person and tell him your

    adventures from the Cloakwood forest and Mines.  Now go back to the

    entrance of the Inn and you will be accosted by Gretek and the Maulers. 

    You aren't going to take that are you?  A big fight breaks out, and the

    Gorpel Hind will help you fight off the Maulers--although they aren't all

    that helpful!  If you really want their help, lead the Maulers up towards

    the bar.

    Gretek--1200 exp, Battle Axe +2, Plate Mail, 86gp

    Caturak--750 exp, Composite Long Bow, Arrows, 25gp

    Wilf--800 exp, Minor Treasures

    Nader--750 exp, Magic Arrows, Minor Treasures

    Arlin--850 exp, Adventurer's Robe, Gem, 38 gp

    Pargus--900 exp, Bracers AC 7, Long Sword +1, Gem, 48 gp

    Helm and Cloak:  NW Section (AR 0100, x 3550 y 2900)

 

    Scott Slonaker adds this:

 

      When you go to that bar and talk with Gorpel Hind, Gretek and his buddies

      show up and start a fight.  They have pretty decent treasure.  But what

      I've discovered (and this has been done several times) is that you can

      talk to Gorpel another time, immediately after the first and ANOTHER

      Gretek and Co. shows up!  You can then waste all of 'em for double

      experience and double treasure.  You have to be careful if you're going

      to use Fireball or something similar to get the extras, though, as some

      of the time I also knocked off the waiter hanging around, and lost half

      of my 20 reputation.  (Of course, with the cash you get, getting back to

      18 isn't too tough.)  And a couple of Gretek's buddies (specifically, the

      archer with the mean arrows) can get deceptively tough when they're

      twins.  Be sure to position your guys ahead of time.

 

 

-------------------------------------------------------------------------------

15h. Baldur's Gate N Section (AR 0200)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: Mustard Jellies, Ghasts, Hobgoblin Elites, Kobold Commandos,

 

Treasures:  Cloak of Protection +1 (Petrine's Cat Angel)

            Helm of Glory (Jardak's House)

            Long Sword +1 (Jardak's House)

            Amulet of Metaspell Influence (Ramazith)

            Ring of Protection +2 (Ramazith)

            Tome of Clear Thought, INT +1 (Ramazith's Tower)

 

Plot:

  - Lots of good items to pick up here.

 

Subquests:

  - Petrine's Cat Angel

    Petrine has run away, and the only thing she misses from her old way of

    life is her cat angel.  Go into the house that she's standing by (do not

    listen to Bheren when he says he wants you to kill the cat!  You can pick

    his pocket to get a Cloak of Protection +1 as well), go upstairs.  Search

    the drawer to find an Angel Skin Ring.  Take this to Petrine.  For your

    trouble you get 500 exp.

    Petrine:  N Section (AR 0200, x 660 y 2775)

 

  - Rinnie's Book

    Rinnie wants you to pick up a Book for her so that she can have a more

    reliable source of information than mere hearsay.  If you have a History of

    Unicorn Run, give it to her. (it's BOOK55 if you just want to cheat it)

    Your reward:  900 exp, and a Protection from Poison Scroll.  You can find

    the book in Ramazith's tower if you want.

    Rinnie:  N Section (AR 0200, x 1200 y 2800)

 

  - Ramazith and Ragefast's Nymph

    Just in front of the Giant Pagoda tower you will be propositioned (not THAT

    way!) by a Mage to fetch him a Nymph (ok, maybe it IS that way!) from

    another Mage, Ragefast.  Go to the W Section of the City and into

    Ragefast's home.  Talk to Ragefast, and he isn't about to hand the Nymph

    over, so you'll have to kill him (2000 exp, Amulet +1, Knave's Robe, Wand

    of Paralyzation), and take her yourself.  (or you could free her yourself

    and get 2000 exp and Nymph's Hair)  Take her back to Ramazith.  Now here's

    what I would do here.  Give her to Ramazith, then kill him and free her.

    Ramazith--400 exp, Amulet of Metaspell Influence, Ring of Protection +2.

    If you had freed the Nymph before this, just kill Ramazith and take his

    nice treasures.

 

      Jesse LaCroix sent me this:

 

        For some reason, when I returned the nypmh to Ramazith, he rewarded me

        with nothing.  No treasure or XP.  After you retrieve the Nymph for

        him, instead of killing him immedietely for 400 (four hundred) XP,

        lounge around in his entry room for a bit, and he will become angry and

        demand that you leave.

       

        If you try to talk to him first, you won't get the desired response, so

        let him talk to you.   Say something to piss him off, and he will fling

        a lightning bolt (I let him hit my lead character wearing boots of

        grounding and the Helmet of Defense which offers 20% Elec resistance.)

        and teleport to the top of the tower and say something to the effect of

        "find me in the top of the tower if you dare."  Each level sports a

        small troop of monsters.  The first one is the toughest (nasty Mustard

        Jellies) and the rest are relatively mediocre... Ghasts, Archer

        Hobgoblins, and Elite Kobolds.  Finally at the top is Ramazith.  Easily

        dispatched, killing him THIS way gives you 4000 (four thousand) XP. 

 

        The Nymph can then be rescured for the normal 2000 xp and lock of hair

        before or after you go to the top of the tower.  Killing all the

        monsters on the way up also provides a moderate bit of treasure and

        some good XP, and I even found an Angel Skin Ring on one of the Ghasts

        so I don't have to go and buy one for that Flaming Fist guy.

 

    Ramazith:  N Section (AR 0200, x 3620 y 1585)

    Ragefast:  W Section (AR 0600, x 2875 y 475)

 

  - The Noblewoman and Cyrdemac

    On the third floor of the Three Kegs Inn you will find a Noblewoman who

    wants you to find and kill a Cyrdemac in an Elfsong Tavern.  He has been

    spreading "rumors" about her.  She offers you 2000 gp as an incentive.

    Return when he's dead and she'll pay you only 500 gold.  You could

    blackmail her, then return in 2 days for another 500 gold.  Now if you

    return a few days later and she'll have hired someone to kill you.  Oh

    dear.

 

    Interestingly, if you search her floor for treasure (most of it minor

    stuff) you'll find a cabinet with 208 Ziose Gems. (Lucky Dog)

 

    TRICK:  (from Thomas de Roode)  In the city of Baldur's Gate, there is an

            Inn at the north section, called the Three Old Kegs. On the upper

            floor of the Inn, there is a Noblewoman who wants you to get rid of

            some guy Cyrdemac in the Elfsong Tavern. Instead of doing that,

            charm the Noblewoman. Talk to her again, and she'll give you 500 gp

            for your trouble. Talk to her over and over and over again, and

            every time you get 500 gp from her! There's no limit in this I

            think! So now you can get rich without cheating.

 

    Noblewoman:  N Section (AR 0200, x 3700 y 2370)

    Cyrdemac:  Baldur's Gate (AR , x  y )

 

Other:

  - Jardak's House

    When you enter Jardak's house his butler (Drelik) will assume that you are

    Thieves (which you probably are) and will attack you (1200 exp, Short

    Sword +1).  Go upstairs and you'll find Jardak himself, and he'll attack

    you as well.  (3600 exp, Helm of Glory, Long Sword +1, etc.)

    Jardak:  N Section (AR 0200, x 2450 y 1230)

 

  - Ramazith's Tower

    Climb Ramazith's Tower and you will encounter different enemies on each

    level.  On the first level Mustard Jellies, second Ghasts, third Hobgoblin

    Elites, fourth Kobold Commandos.  On the top level you find a library.

    There are bunches of History Books here, 4 Spells, a Tome of Clear Thought

    (which raises your stats by INT +1), a Wand of Paralyzation, 400gp, and

    a Potion.

    Tower:  N Section (AR 0200, x 3600 y 1400)

 

 

-------------------------------------------------------------------------------

15i. Sewers Beneath Baldur's Gate (AR 0224, AR 0225, and AR 0226)

-------------------------------------------------------------------------------

 

Companions:  none

 

Enemies:  Phase Spiders, Ghasts, Kobold Commandos, Mustard Jellies, Carrion

          Crawlers

 

Treasures:  Bastard Sword +1 (See The Sewers, Baldur's Gate SW Section)

 

Plot:

  - We're here to finish the subquest that Scar gave us (The Sewers, Baldur's

    Gate SW Section).

 

  - Once in Chapter 7, you can use the sewers to get from one point in the city

    to another in order to avoid the Flaming Fist Soldiers that will be

    patrolling for you.  Personnally, I think it is easier to simply run away

    from the Flaming Fist Soldiers that'll see you and not use the sewers at

    all.  The enemies keeps respawning here so you could waste a lot of

    valuable ammunition on them.

 

AR 0224:

 

  - You'll find Schlumpsha The Sewer King here.  He and his goons have standard

    treasures.  You can also choose to fighting them or not (depending on how

    you answer with them).

    Schlumpsha The Sewer King and friends:  Sewers (AR 0224, x 2236 y 2063)

 

  - Exit to Undercellar

    Exit to Undercellar:  Sewers (AR 0224, x 152 y 808)

 

  - Exit to basement of the Iron Throne Tower

    Exit to basement of the Iron Throne Tower:  Sewers (AR 0224, x 66 y 417)

 

  - All other exits either lead out to the streets or to Sewers AR 0225.

 

 

AR 0225:

 

  - You'll find the arrogant Kobold Commando named Ratchild here.  Ratchild has

    killed some people so do the same to him.  Be advised that once attacked,

    he'll summons his clan (some Kobolds Commandos) to assist him.  They'll all

    appear in the adjacent tunnels so if your party is in the middle of the

    room (near Ratchild), they will get pelted from every side.  The

    recommended tactic is to send your best (and most padded) fighter to

    initiate the conversation while the rest of your party hangs back in one of

    the tunnels.  When the fight begins, almost all of the summoned Kobold

    Commandos will attack your fighter (since they won't have a line of sight

    with the rest of your party.  Take out Ratchild quickly since although he's

    just a Kobold Commando, he can cast spells.  They all have standard Kobold

    Commandos treasures.

    Ratchild:  Sewers (AR 0225, x 2304 y 2090)

 

  - Exit to Undercellar

    Exit to Undercellar:  Sewers (AR 0225, x 2182 y 3243)

 

  - All other exits lead out to the streets, to Sewers AR 0224 (exits on the

    left hand side of the map) or to Sewers AR 0226 (exits on the right hand

    side of the map).

 

AR 0226:

 

  - You'll find an Ogre Mage here (see subquest The Sewers, Baldur's Gate SW

    Section) with some Carrion Crawlers around him (his pets).

    Ogre Mage:  Sewers (AR 0226, x 1354 y 1587)

 

  - There are 4 places (corpses) to search for some treasures.

    Corpses with treasures:  Sewers (AR 0226, x 836 y 1440 and x 694 y 1414

                             and x 527 y 1382 and x 397 y 1370)

 

  - Exit to Undercellar

    Exit to Undercellar:  Sewers (AR 0226, x 131 y 1356)

 

  - All other exits either lead out to the streets or to Sewers AR 0225.

 

 

-------------------------------------------------------------------------------

16. Candlekeep Revisited (AR 2626)

-------------------------------------------------------------------------------

 

Companions: none

 

Enemies: Dopplegangers, Greater Dopplegangers

 

Treasures:  Ring of Protection +1 (Koveras)

 

Plot:

  - We're here to search for the leaders of the Iron Throne.

 

  - Make your way to the Central Keep (I would go to the Inn first, and sleep

    until you gain your new special ability first) and go inside.  You get to

    watch a little movie (which is quite inconveniently placed on Disc 2) and

    then you're inside.  Almost immediately Karan your old tutor will come up

    and talk to you.  You can trust him.  He has some things to say about this

    new person Koveras, who apparantly knows the prophecies of Alaundo by

    heart.

 

  - On the second level you will encounter Koveras who wants to give you a Ring

    of Protection +1, it doesn't matter if you take it in the end, although it

    will change what happens slightly.  Also on the second level is Chanter

    who will tell you about the Catacombs under Candlekeep.

 

  - On the Third level you can find the Leaders of the Iron Throne, and if you

    didn't take the Ring, Koveras told you to kill them.

 

  - On the Fourth Level you will find Shistal, and although he looks like a

    Monk he is really a Greater Doppleganger.  Keep on harassing him until he

    gives up the charade.

 

  - On the Fifth Level we can find Gorion's Old Room (x 665 y 1000) and a

    letter that explains once and for all who you are.  You are the "spawn of

    bhaal" one of the "Dead Three" (if you bothered to read that book).  As

    such you are special, and therefore everyone (most especially Sarevok and

    later Joneleth Irenicus) wants to use you for their own purposes.

 

  - On the Sixth Level you will be arrested for killing the leaders of the Iron

    Throne whether you did it or not. (so you may as well do it before coming

    up to this level, hey if you're going to do the time anyway... may as well

    do the crime!)  Let him arrest you and take you to their prison.  Ulraunt

    will visit you, but has nothing nice to say.  Then Tethtoril will appear,

    ask him about Koveras and he'll say that Koveras is Sarevok backwards. 

    Take him up on his offer of teleportation to get to the Candlekeep

    Catacombs.

 

Subquests: none

 

Other:

  - The Priest of Oghma

    If you want a taste of things to come, go into the priest's house (it's

    where we were attacked back in the Prologue) and bother the priest a lot

    about what he is doing to the cat (he says he is studying it, but I suspect

    that he was going to eat it), he will turn into a Doppleganger and attack

    you.

    Priest's House:  Candlekeep (x 2970 y 425)

 

  - Parda

    You can find Parda in the Bunkhouse, but he isn't a Doppleganger.  He tells

    you that he feels something foul afoot, and although we already knew that,

    it shows that not everyone is a complete fool missing the evil right under

    their noses.

    Bunkhouse:  Candlekeep (x 2870 y 2650)

 

  - Cadderly

    An old friend of Gorion is near the entrance to the central library.  You

    can reminisce about old times if you want.

    Cadderly:  Candlekeep (x 3100 y 2070)

 

  - Star Sapphire (from Silviu)

    On the second floor of the Candlekeep Inn, there is a lock that is very

    hard to pick.  You'll probably not be able to open it in the Prologue but

    when you come back in chapter 6, you'll be able to do so.  Inside there is

    a Star Saphire (worth 1000 Gp).

 

 

-------------------------------------------------------------------------------

17. Candlekeep Catacombs (AR 2615)

-------------------------------------------------------------------------------

 

Enemies: Dopplegangers, Phase Spiders, Ghasts

 

Treasures:  Ring of Fire Resistance

            Tome of Understanding WIS +1

            Cloak of Protection +2

            Manual of Gainful Exercise STR +1

            War Hammer +1

            Wand of Fire

 

Plot:

  - You'll appear in a small room, search the bookshelves for spells, then

    leave the room to enter the Catacombs proper.  All treasures in the

    Catacombs are going to be placed in Other, so you may want to go through

    those before you leave the Catacombs.  Oh and there are lots of traps, so

    be careful.

 

  - Go down the hall to (x 3400 y 1250) where you will be attacked by the

    Phlydia Doppleganger.  The NW and SW passages lead to various treasures,

    the way out is to the NE.

 

Subquests: none

 

Other:

  - Treasures

    Ring of Fire Resistence, Tome of Understanding WIS +1 -- (x 3140 y 2121)

    Potions, Bloodstone Amulet, Protection Scroll -- (x 2480 y 1900)

    Cloak of Protection +2, Manual of Gainful Exercise STR +1 -- (x 360 y 875)

    War Hammer +1, Wand of Fire, Gems, Potions -- (x 900 y 500)

 

 

-------------------------------------------------------------------------------

17a. Candlekeep Catacombs 2 (AR 2619)

-------------------------------------------------------------------------------

 

Enemies: Dopplegangers, Skeletons, Greater Dopplegangers

 

Plot:

  - Almost immediately you will be attacked by the Dreppin Doppleganger.  You

    may also encounter the Dwarf Arkanis here, he won't turn into a

    Doppleganger and attack you, so you can trust him.

 

  - Wander up to the NW into the passage and you'll find Elminster and Gorion.

    Now I bet you're thinking that they are Dopplegangers.  Well you are right.

    If you follow them down the passage, they'll all turn into Dopplegangers

    and attack you.

 

  - Continue down and out the passage.

 

Subquests: none

 

Other:

  - Reevor

    You can kill the Reevor Doppleganger here if you want.

    Reevor:  Catacombs 2 (x 4450 y 1075)

 

  - Parda

    The Parda Doppleganger can also be fought here.

    Parda:  Catacombs 2 (x 3900 y 766)

 

  - Fuller

    Asking you to lick his boots, you can find the Fuller Doppleganger here

    too.

    Fuller:  Catacombs 2 (x 3480 y 375)

 

  - Karan

    Yep, your tutor was a Doppleganger too.

    Karan:  Catacombs 2 (x 1960 y 1450)

 

  - Hull

    Hull bemoans the fact that you fed his elixer to a cow.

    Hull:  Catacombs 2 (x 2475 y 1825)

 

  - Jondalar

    This bugger seems to have built himself a torture chamber.

    Jondalar:  Catacombs 2 (x 3000 y 2150)

 

 

-------------------------------------------------------------------------------

17b. Candlekeep Catacombs 3 (AR 5506)

-------------------------------------------------------------------------------

 

Enemies: Sword Spiders, Phase Spiders, Wraith Spiders, Greater Basilisks,

 

Treasures:  Throwing Axe +2 (Prat)

 

Plot:

  - Wander a little to the south to find a band of Sarevok's goonies, who will

    attack you.  Be sure to get the letter from Prat's corpse, as it explains

    all of Sarevok's evil schemes.  Convenient.

    Prat--1400 exp, Throwing Axe +2, 5 Spells, 170gp

    Bor--650 exp, Magic Darts, Minor Treasures

    Sakul--1600 exp, 6 Spells, 130 gp

    Tam--1300 exp, Magic Arrows, 1 Spell, Minor Treasures

 

  - Head in a general southerly direction until you get to the Basilisks lair

    (x 1000 y 2000), and then go down the south passage which goes west.

 

  - Talk to Diarmid and impersonate Prat.  Pump him for as much information as

    you can get about the Iron Throne's scurvy schemes.  Exit the Cave and

    Chapter 7 should start.

 

Subquests: none

 

Other: none

 

 

-------------------------------------------------------------------------------

18. Baldur's Gate Revisited

-------------------------------------------------------------------------------

 

Note: Remember to rest in an Inn to get your Special Ability for this chapter.

      Also try to avoid the Flaming Fist as they don't like you anymore.  And

      after all you did for them.

 

Note: If you get arrested by the Fist, talk to Neb to get yourself released.

      The answer to his sequence thing is 33.

 

Note: If you get caught by flaming fist but you have Shar-Teel in your group,

      then Angelo will release you (why? It seems that Shar-Teel is the

      daughter of Angelo!)  (from Jones)

 

Enemies: Flaming Fist

 

Treasures:  Short Sword of Backstabbing +3 (Slythe)

            Dagger +2 Longtooth (Krystin)

            Sling +1 (Krystin)

 

Plot:

  - After doing the Full Plate +1 quest (see below) go to the Harbor at

    Baldur's Gate and a peasant will talk to you, mentioning that Sarevok is

    about to become the Grand Duke.  Goodie.

 

  - Enter the Iron Throne compound, and you'll find Dhanial trying to flee.

    Talk to her and pump her for information on Sarevok's plans.  A little

    further in you'll find Pang who has a little more info on Sarevok.  Go

    upstairs to find yet another dispirited Iron Throne goon, Gregor.  He may

    attack you if you answer him wrong (650 exp, Short Sword +1, 150 gp).  Also

    Tralithan can be found on this level, and yes he has more information on

    Sarevok.  Go upstairs again and talk to Kalessia, who is from the main

    branch of the Iron Throne.  Go upstairs again and talk to Wirthing here.

 

  - Go up to the last level and talk to Cythandria, and you'll have to fight

    her and two Ogres.  Make sure to get the Diary of Sarevok off her body. 

    She also has two letters on her from the assassins of the Grand Dukes.

    Cynthandria--2000 exp, 144gp

 

  - Go to the N Section of the City and a Flaming Fist named Sorrel will talk

    to you telling you that Angelo is taking over the Flaming Fist, and that

    Duke Eltan has taken sick.  Find a Flaming Fist and get yourself arrested

    (it's faster this way).  You'll be confronted by Angelo in the Flaming Fist

    HQ, and he will reveal that he is under the employ of Sarevok, although

    that hardly seems to matter now.  He may kill one of your party.  You will

    be stuffed into a jail cell.  Talk to Neb a few times until he offers to

    get you out of jail, the answer to his sequence is 33.

 

  - Go back into the Fist HQ, and go up the stairs (you can fight the battle on

    the main floor if you want, or can't get past it).  Talk to Kent here, who

    says that the healer working on Eltan isn't all that he seems.  Go into the

    next room and talk to the healer, and accuse him of ... whatever.  He'll

    turn into a Greater Doppleganger and attack you.  Talk to Eltan and he'll

    ask to be taken to the Harbormaster's House to recover, and he'll also give

    you a letter and a charge, to find the Assassins Slythe and Kristin before

    they can kill the last two Dukes.

 

  - Take Eltan to the Harbormaster (x 2650 y 1835) and you'll get 2500 exp.

 

  - Go back to the Iron Throne building, go inside, and go down into the

    basement.  (The stairs down are in the SE corner of the main floor)

    Dispatch the guard, and search for the door to the sewers.  Now go out the

    exit at (AR 0224, x 100 y 800) to get to the Undercellars.  Walk down into

    the place a bit until you bump into the two assassins.  They'll talk

    amongst themselves for a bit then attack you.  Kill them and take the

    scrolls from off of Slythe, one of them is an Invitation to Sarevok's

    Coronation.  Slythe--5000 exp, Short Sword of Backstabbing +3, Minor

    Treasures Krystin--3000 exp, 7 Spells, Magic Bullets, Dagger +2 Longtooth,

    Sling +1

 

    Another way into the Undercellar is to go through the back door in the

    Blushing Mermaid. (If you missed the Cloak of Balduran the first time

    through the city, make sure to pick it up now, see NE Section above for

    more details.)

 

  - Go to the N Section of the city, and to the Ducal Palace (you can't miss

    it).  Talk to the guard there and show him the invitation.  Go inside.

 

Subquests:

 

  - The Full Plate +1 Quest (from Silviu)

    When you enter Baldur's Gate in Chapter 7, there is a nice quest that you

    can do and that leads eventually to the best armor in the game, the Full

    Plate Mail +1.  First, you'll have to find Tamoko (Sarevok's lover) near

    the center of this map, by the Sorcerous Sundries.  She will begin to talk

    to you and what is really important in this first encounter is that you

    tell her that you did NOT kill the Iron Throne leaders in Candlekeep,

    otherwise she won't continue the discussion.  After a few exchanges, she'll

    tell you to meet her in front of the Flaming Fist Castle in the SW part of

    the city.  Do so.  There, she'll tell you that Sarevok was not as lucky as

    you in life and that he had no one to guide him.  She'll tell you that he

    is not that evil after all and that Cythandria is the one that has a bad

    influence on him.  She will ask you to remove her and will make you promise

    that when the final battle comes, you will not kill Sarevok, as silly as it

    may seem.  Promise her that.  Then, do the rest of the quests in the city

    until you come in front of Sarevok's house in the Undercity.  There, you'll

    meet Tamoko again and she'll tell you that Sarevok's considers her as a

    traitor now and that she has to kill you to regain his confidence.  You can

    talk her out of it, but fighting her is ultimately the best (and most

    rewarding) solution.  Besides the Flail +1 and Large Shield +1, she also

    carries the very nice Full Plate Mail +1.

 

 

-------------------------------------------------------------------------------

19. Ducal Palace (AR 0108)

-------------------------------------------------------------------------------

 

Note: When you first enter the palace you get to watch a little movie (Disc 5).

 

Plot:

  - Once inside they ask for your invitations again.

 

  - Go forward just a bit into the next room to watch the Coronation Ceremony.

    Things go well until Sarevok notices you, and then all the nobles turn back

    into Dopplegangers and attack you and the other two Dukes there.  Kill

    the Dopplegangers (don't let the Dukes get killed now!), and then show the

    Duke your evidence against Sarevok.  Sarevok gets mad and decides to

    attack.

 

  - Beat Sarevok up until he teleports away.  Belt will then Divine where he

    went and teleport you to the Thieves' Guild.

 

 

-------------------------------------------------------------------------------

20. On the Trail of Sarevok

-------------------------------------------------------------------------------

 

Enemies: Green Slimes, Ochre Jellies, Mustard Jellies, Grey Ooze, Doom Guards,

         Skeleton Warriors, Invisible Stalkers,

 

Plot:

  - You'll appear in the Thieves' Guild and they seem a bit put out by all the

    people teleporting into their location.  Ask where Sarevok went and they'll

    point you down the stairs at (x 1050 y 500).  He also mentions that you

    can buy supplies here if you need.

 

  - You'll find a wounded thief down here who can give you some information on

    what you're facing, the Thieves' Maze.

 

  - The Thieves' Maze is surprisingly straightforward with little challenge

    (besides the monsters and traps anyway).  Make your way through the maze

    and eventually you will end out at (x 550 y 1180) to talk to one of

    Sarevok's allies whom Sarevok has discarded.  Talk to him then go out the

    exit.

 

 

-------------------------------------------------------------------------------

21. The Hidden City (AR 0123)

-------------------------------------------------------------------------------

 

Note: When you first enter the Hidden City you will be treated to a movie (Disc

      5 still).

 

Enemies: Skeletons, Skeleton Warriors, Ghouls, Ghasts, Zombies, Battle Horrors

 

Plot:

  - Walk to the west a little bit until you are confronted by Rahvin of the

    Iron Throne.  Say what you will, he'll attack you anyway.

    Gorf--2000 exp, 2 Spells, Minor Treasures

    Haseo--1500 exp, Ring of Protection +1, Long Sword +1, 64gp

    Rahvin--1800 exp, Ring of Protection +1, Magic Arrows, 1 Spell

    Carston--2400 exp, Magic Arrows, Minor Treasures

    Wudei--1200 exp, Studded Leather +1, 14gp

    Shaldrissa--1200 exp, Robe, etc.

 

  - When you're ready go to the Big Building that is the only non-ruined

    structure here (x 1688 y 1327) and go inside.

 

  - Here you have to fight a really big (and final) battle.  You needn't kill

    the supporting goons if you don't want, you only have to get rid of

    Sarevok.

 

    Once that is done then you have won the game!

 

    Angelo--9800 exp, Long Bow +1, Magic Arrows, Wand of Lightning

    Tazok--4000 exp, Minor Treasures

    Semaj--3000 exp, Robe, 2 Spells, 85 gp

 

    Strategy on fighting Sarevok (from Dennis Matheson):

 

      While in Baldur's Gate I stocked up on as many Monster Summoning II

      scrolls and Potions of Explosions/Oils of Firey Burning as I could find.

      Then, in the final battle with Sarevok I did the following.

 

      I equipped my main character with Boots of Speed and gave him the

      potions/oils and the Necklace of Missiles.  He walked around the carving

      on the floor until I could just see the corner of the podium that Sarevok

      and his cronies are on. I then started tossing the potions and missiles

      at the podium.  I couldn't see any of them but they kept taking damage. 

      It took a *lot* of potions but eventually I killed Angelo, Tazok and

      Semaj without them ever taking a single action against me.  (Apparently

      they just stood there wondering where the explosions were coming from

      until they died.)

 

      Then, I had Dynaheir cast Monster Summoning II where my main character

      was then had him step forward until Saverok saw him.  After the

      conversation exchange, I had everyone attack Saverok while my main

      character ran out of the way.  The summoned monsters kept Sarevok busy.

      The entire party kept attacking Sarevok with missiles except for Dynaheir

      who kept summoning monsters.  Sarevok died without a single member of my

      party taking a single hit.  I took zero damage in the entire final

      battle!

 

 

Congratulations on passing Baldur's Gate!

 

PREV        NEXT        START        HOME