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content: Android Race
Androids

Beginning Stats

Ki: 8,000
Endurance: 100
Speed: 80
Intelligence: 6
Exp: 6

Class Abilities

Sparring:
None

Meditating:
Androids dedicate two hours per day in order to gain full credit. Learn move that is being meditated on in 1/2 the time.

Building an Item:
Androids can use any item, despite their intelligence.

Learning/Teaching a move:
None

Studying:
None

Breakpoint:
1,500,000

Racial Power-Up:

Android Upgrade
Go to earth and become a pure android. All stats (except EXP) are doubled, but lose the racial move Gene Technology. Requires 30 continous hours to perform.

Racial Moves

(All are taught by Dr. Gero on Earth)

Memory
Androids may learn one extra move that his opponent has used in battle against him. Androids begin with this move.

Android Fusion
In a battle in a Android dies (enemy or teammate) and there are remaining opponents, the Android may absorb the dead Androids CPU and Memory chips adding there moves list to that Android for the remainder of the battle.. Solitary move. Once per battle. Takes 15 hours to learn and requires an EXP of 20.

Android Self-Detonation
Install a nuclear device in your chest. May generate a blast that does damage up to 150% their base power level. This move cannot be blocked, countered, or dodged. Takes 25 hours to install. Charges at 75% per move.

Gene Technology
May learn any other races racial move that he has witnessed in battle. May only be chosen once. If the move is a transformation, it must be the simplest form. Must meet power level and EXP requirements of the move.

Absorb
This is the ability to absorb energy through crystals on the palms of your hands. May grab your opponent and recover 1/4 of your base power level, and do that much damage to your opponent, or you may block an energy blast and turn the damage into ki. Counts as a solitary move. Once per battle. Takes 30 hours to install.

Oxide 187 last updated: 07/07/02



  
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