The Nim are a race of insect looking humanoids. They look very much like plump beetles, but instead of a hard shell they have what appears to be beige through light brown, rubbery skin. Their scattered about their rubbery hides are black blotches. Their legs are short and powerful, they have only fours toes on their feet, three pointing forward, and one pointing back. Their muscular arms reach down to their knees, on their fore arms they have black. Their head looks almost like that of a maggot’s, but with a spider-like mouth. Their head has two sets of eyes, a smaller pair above a larger pair, they smaller being used in darkness. On the top of their head they also have black bands. Nim do not have visible ears, they are much like a frogs ears, pits on the side of their head. A tribe of Nim came from a dimensional rifts somewhere in Africa and never left, they tend to stay around moist, tropical climates, but travel a lot due to their thirst for knowledge. Nim are herbivores that only require food about once every two weeks. Nim are natural leaders and can handle themselves in many fights. Their rubbery hide is greatly underestimated by most.
<-------Nim only have one pair of arms(only 5% have two pairs)
Unique Traits:
Roll once on each of the following tables
Smaller Set of Eyes:
1-30%- Twice the normal sight range
31-60%- Can see heat emanations
61-90%- 300 degrees of sight(the center point being straight forward)
91-100%- See Aura and See the Invisible(constant)
Hide
1-10%- Resistant to Fire(1/4 damage)
11-20%- Resistant to Cold(1/2 damage)
21-30%- Blend with Environment(acts as Chameleon spell, no limit)
31-80%- Super Sensitive Hide, can identify temperature, humidity, and even taste through skin at will
81-90%- Changes color with mood( red being most angry, blue being happy, and yellow being scared)
91-100%- Has an ar of 2D6
Other
1-20%- Photographic memory(recall at 85% accuracy)
21-40%- Has Acid Spray( 30ft range, 2D6 MD, blurred vision for 1D4 rounds)
41-60%- Extraordinarily fast( 6D6 Speed)
61-80%- Has pyrokinesis (same as psionic ability)
81-90%- Freakishly big ( 6 feet tall plus 1D4 feet)
91-100%- Freakishly Small ( 3 feet tall plus 2D6 inches)
Natural Abilities:
1) Night vision in smaller eyes
2) Multi-Taskers, can intensely think about as much as four different ideas at once
3) Very good sight
4) Natural Workers, are most happy when they have some type of work to do
5) Their stubby legs can be used to jump as high as 10ft. vertically and 15ft. horizontally!
6) Little need for sleep ( required only about 4-6 hours of sleep per three days)
7) Psionic Powers:
Considered a major psionic (12 or higher to save versus psionics)
They all have: Death trace, Impervious to poison/toxin, Mind Block, Empathy, and Bio-Regeneration(super)
8) Although all Nim intuitively have a full understanding of magic, they have no magic unless they study an art of wizardry. All Nim can use Techno-Wizardry items
Alignment: Any; but most are good
Attributes:
I.Q.- 4D6+ 6
M.E.- 5D6
M.A.- 6D6
P.S.- 4D6
P.P.- 2D6
P.E.- 2D6
P.B.- 3D6
Spd- 3D6
Hit Points: 5D4 x 10
S.D.C: 8D10 x 100(effectively an MDC character)
Horror Factor: None
P.P.E.: 6D6 +6
I.S.P.: M.E. + 3D4x10
Average Level of Experience(NPC): 1D6 + 1
Combat: Hand to Hand Basic, Expert, or Martial Arts
Magic: None, unless O.C.C. and previously discussed
Psionics: None, unless O.C.C. and previously discussed
Average Life Span: 250-300 years!
Habitat: Normally dense to medium jungle or forest, but can easily handle dry deserts. Originate in Central Africa.
Enemies: No natural enemies, until about 50 years ago Nim remained secluded deep in the forests of Africa and South America.
Size: Normally 4’6” to 6’ tall
Weight: 150 to 240 pounds
Appearance Note: Nim’s faces are as diverse in appearance as human’s faces are. It is very easy to distinguish and remember a certain Nim
Standard Equipment: Most have adapted to use human tools due to the great amount of trade between the two. A backpack, utility sash, a couple sacks, a watch, a compass, flashlight, vibro-knife, an energy pistol and 4 extra e-clips, 1D6 grenades, set of fitted robes(usually colors that help blend into the surroundings), light MDC armor, 100ft. of rope, goggles, gas mask, and an automatic pistol of choice
Money: Start with 3D6 x 10 in credits
Cybernetics and Bionics: Believe technology is a powerful tool and should be used as such
Note: Nim are absolutely obsessed with learning as much as possible about magic and technology, making them die-hard techno-wizards.
R.C.C. Skills:
Same as Mystic(Rifts Main book pg.86)
R.C.C. Related Skills:
Same as Mystic(Rifts Main book pg.86)
Secondary Skills:
The character gets to select two secondary skills form those listed. These are additional areas of knowledge and do not get he advantage of the bonus listed in parenthesis( ). All secondary skills start at base level