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Name:

Gymar

 

Alignment:

Neutral evil

Gender:

Male

Race:

Bugbear

Height:

7' 5"

Weight:

230 lbs

Strength:

21 (+5)

Dexterity:

20 (+5)

Constitution:

13 (+1)

Intelligence:

16 (+3)

Wisdom:

9 (-1)

Charisma:

5 (-3)

Hit Points:

3d8+3 + 11d6+11 + 2d4+2 + 7d4+7 (95)

Armor Class:

18 (+5 Dex, +3 Natural)

Speed:

30 ft.

Initiative:

+5 (+5 Dex)

CR:

21

Total Gear Value:

35,036 gp

Classes:

  • Rogue 11
  • Wizard 2
  • Commoner 7

Saving Throws:

Fortitude:

+7 (+5 Base, +1 Con, +1 Racial)

Reflex:

+19 (+9 Base, +5 Dex, +2 Lightning reflexes, +3 Racial)

Will:

+8 (+8 Base, -1 Wis, +1 Racial)

Attack Bonuses:

Melee:

+19/+14/+9 (+12 Base, +5 Str, +2 Racial)

Ranged:

+19/+14/+9 (+12 Base, +5 Dex, +2 Racial)

Languages:

  • Common
  • Gnoll
  • Goblin
  • Undercommon

Skills Points:

Rogue

140

Wizard

10

Commoner

35

Skills:

Alchemy

+6

(+3 Rank, +3 Int)

 

Appraise

+7

(+4 Rank, +3 Int)

Bluff

+5.5

(+8.5 Rank, -3 Cha)

Climb

+7

(+5 Str, +2 Racial)

Concentration

+3.5

(+2.5 Rank, +1 Con)

Diplomacy

+11.5

(+14.5 Rank, -3 Cha)

Disable device

+18

(+15 Rank, +3 Int)

Escape artist

+15

(+10 Rank, +5 Dex)

Forgery

+17

(+14 Rank, +3 Int)

Handle animal

+5

(+8 Rank, -3 Cha)

Hide

+16

(+9 Rank, +5 Dex, +2 Racial)

Innuendo

+4

(+5 Rank, -1 Wis)

Intimidate

+10

(+13 Rank, -3 Cha)

Intuit direction

+9.5

(+10.5 Rank, -1 Wis)

Jump

+20

(+15 Rank, +5 Str)

Knowledge (arcana)

+8

(+5 Rank, +3 Int)

Listen

+20

(+16 Rank, -1 Wis, +1 Racial, +2 Focus, +2 Alertness)

Move silently

+7

(+5 Dex, +2 Racial)

Open lock

+6

(+1 Rank, +5 Dex)

Search

+4

(+1 Rank, +3 Int)

Sense motive

+1.5

(+2.5 Rank, -1 Wis)

Spot

+18

(+16 Rank, -1 Wis, +1 Racial, +2 Alertness)

 

Feats:

  • Alertness
  • Improved critical (shortbow)
  • Improved unarmed strike
  • Lightning reflexes
  • Point blank shot
  • Run
  • Scribe scroll
  • Skill focus (listen)
  • Still spell

Wizard Spells Per Day:

0th-level:

4 (DC 13 where applicable)

 
  • Arcane Mark
  • Dancing Lights
  • Daze
  • Detect Magic
  • Detect Poison
  • Disrupt Undead
  • Flare
  • Ghost Sound
  • Light
  • Mage Hand
  • Mending
  • Open/Close
  • Prestidigitation
  • Ray of Frost
  • Read Magic
  • Resistance

1st-level:

3 (DC 14 where applicable)

 
  • Chill Touch
  • Feather Fall
  • Identify
  • Mage Armor
  • Magic Missile
  • Shield
  • Total:

    7

    Primary Motivation: A deep fear of _____________ (a family member). The character is terrified, and will act out of fear.

    Secondary Motivation: Revenge against _____________ (person). The character feels an overwhelming need to exact revenge.