Name:
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Xenit
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Alignment:
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Lawful evil
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Gender:
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Female
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Race:
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Taq’shan
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Height:
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5' 4"
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Weight:
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124 lbs
|
|
Strength:
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12 (+1)
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Dexterity:
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18 (+4)
|
Constitution:
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11 (+0)
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Intelligence:
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15 (+2)
|
Wisdom:
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12 (+1)
|
Charisma:
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15 (+2)
|
|
Hit Points:
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9d4 + 10d10 + 1d8 (79)
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Armor Class:
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14 (+4 Dex)
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Speed:
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35 ft.
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Initiative:
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+4 (+4 Dex)
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CR:
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19
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Total Gear Value:
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220,000 gp
|
|
Classes:
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- Wizard 9
- Ranger 10
- Aristocrat 1
|
|
Saving
Throws:
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Fortitude:
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+10 (+10 Base)
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Reflex:
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+10 (+6 Base, +4 Dex)
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Will:
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+12 (+11 Base, +1 Wis)
|
|
Attack
Bonuses:
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Melee:
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+20/+15/+10/+5 (+14
Base, +1 Str)
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Ranged:
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+23/+18/+13/+8 (+14 Base,
+4 Dex)
|
|
Languages:
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- Abyssal
- Auran
- Common
- Elven
- Ignan
- Infernal
|
|
Skills
Points:
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Wizard
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42
|
Ranger
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60
|
Aristocrat
|
6
|
|
|
Skills:
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Climb
|
+6
|
(+5 Rank, +1 Str)
|
Concentration
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+12
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(+12 Rank)
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Craft
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+14
|
(+12 Rank, +2 Int)
|
Hide
|
+13
|
(+9 Rank, +4 Dex)
|
Knowledge
|
+3
|
(+1 Rank, +2 Int)
|
Knowledge (nature)
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+12
|
(+10 Rank, +2 Int)
|
Knowledge (religion)
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+14
|
(+12 Rank, +2 Int)
|
Listen
|
+3
|
(+1 Wis, +5 Racial)
|
Move silently
|
+13
|
(+9 Rank, +4 Dex)
|
Profession
|
+8
|
(+7 Rank, +1 Wis)
|
Ride
|
+11
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(+7 Rank, +4 Dex)
|
Search
|
+4
|
(+2 Int, +2 Racial)
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Spellcraft
|
+13
|
(+11 Rank, +2 Int)
|
Spot
|
+3
|
(+1 Wis, +2 Racial)
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Swim
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+10
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(+9 Rank, +1 Str)
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Wilderness lore
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+5
|
(+4 Rank, +1 Wis)
|
|
|
Feats:
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- Two-handed Fighting
- Craft wand
- Empower spell
- Far shot
- Improved unarmed strike
- Point blank shot
- Quicken spell
- Scribe scroll
- Track
- Weapon finesse (dagger)
|
|
Wizard
Spells Per Day:
|
0th-level:
|
4 (DC 12 where applicable)
|
|
- Arcane Mark
- Dancing Lights
- Daze
- Detect Magic
- Detect Poison
- Disrupt Undead
- Flare
- Ghost Sound
- Light
- Mage Hand
- Mending
- Open/Close
- Prestidigitation
- Ray of Frost
- Read Magic
- Resistance
|
1st-level:
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5 (DC 13 where applicable)
|
|
- Change Self
- Chill Touch
- Hypnotism
- Mage Armor
- Magic Missile
- Shocking Grasp
- Silent Image
- Spider Climb
|
2nd-level:
|
5 (DC 14 where applicable)
|
|
- Arcane Lock
- Blur
- Cat's Grace
- Ghoul Touch
- Hypnotic Pattern
- Levitate
- Melf's Acid Arrow
- Mirror Image
- Web
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3rd-level:
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3 (DC 15 where applicable)
|
|
- Blink
- Fireball
- Fly
- Invisibility Sphere
- Lightning Bolt
- Secret Page
|
4th-level:
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2 (DC 16 where applicable)
|
|
- Bestow Curse
- Polymorph Self
- Shadow Conjuration
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5th-level:
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1 (DC 17 where applicable)
|
|
|
Total:
|
20
|
|
Ranger
Spells Per Day:
|
1st-level:
|
2 (DC 12 where applicable)
|
2nd-level:
|
1 (DC 13 where applicable)
|
Total:
|
3
|
|
Primary Motivation: A sense of duty to the tribe. The character feels
a moral obligation to fulfill duties as tribal elder.
Secondary
Motivation: A need to defend themself from the treatury of other wizards.
The character feels continually threatened, and defense is their priority.
Recent
Past:
The character had a recent encounter with one or more demonic creatures.
|