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Name:

Xenit

Alignment:

Lawful evil

Gender:

Female

Race:

Taq’shan

Height:

5' 4"

Weight:

124 lbs

Strength:

12 (+1)

Dexterity:

18 (+4)

Constitution:

11 (+0)

Intelligence:

15 (+2)

Wisdom:

12 (+1)

Charisma:

15 (+2)

Hit Points:

9d4 + 10d10 + 1d8 (79)

Armor Class:

14 (+4 Dex)

Speed:

35 ft.

Initiative:

+4 (+4 Dex)

CR:

19

Total Gear Value:

220,000 gp

Classes:

  • Wizard 9
  • Ranger 10
  • Aristocrat 1

Saving Throws:

Fortitude:

+10 (+10 Base)

Reflex:

+10 (+6 Base, +4 Dex)

Will:

+12 (+11 Base, +1 Wis)

Attack Bonuses:

Melee:

+20/+15/+10/+5 (+14 Base, +1 Str)

Ranged:

+23/+18/+13/+8 (+14 Base, +4 Dex)

Languages:

  • Abyssal
  • Auran
  • Common
  • Elven
  • Ignan
  • Infernal

Skills Points:

Wizard

42

Ranger

60

Aristocrat

6

Skills:

Climb

+6

(+5 Rank, +1 Str)

Concentration

+12

(+12 Rank)

Craft

+14

(+12 Rank, +2 Int)

Hide

+13

(+9 Rank, +4 Dex)

Knowledge

+3

(+1 Rank, +2 Int)

Knowledge (nature)

+12

(+10 Rank, +2 Int)

Knowledge (religion)

+14

(+12 Rank, +2 Int)

Listen

+3

(+1 Wis, +5 Racial)

Move silently

+13

(+9 Rank, +4 Dex)

Profession

+8

(+7 Rank, +1 Wis)

Ride

+11

(+7 Rank, +4 Dex)

Search

+4

(+2 Int, +2 Racial)

Spellcraft

+13

(+11 Rank, +2 Int)

Spot

+3

(+1 Wis, +2 Racial)

Swim

+10

(+9 Rank, +1 Str)

Wilderness lore

+5

(+4 Rank, +1 Wis)

Feats:

  • Two-handed Fighting
  • Craft wand
  • Empower spell
  • Far shot
  • Improved unarmed strike
  • Point blank shot
  • Quicken spell
  • Scribe scroll
  • Track
  • Weapon finesse (dagger)

Wizard Spells Per Day:

0th-level:

4 (DC 12 where applicable)

 

  • Arcane Mark
  • Dancing Lights
  • Daze
  • Detect Magic
  • Detect Poison
  • Disrupt Undead
  • Flare
  • Ghost Sound
  • Light
  • Mage Hand
  • Mending
  • Open/Close
  • Prestidigitation
  • Ray of Frost
  • Read Magic
  • Resistance

1st-level:

5 (DC 13 where applicable)

 

  • Change Self
  • Chill Touch
  • Hypnotism
  • Mage Armor
  • Magic Missile
  • Shocking Grasp
  • Silent Image
  • Spider Climb

2nd-level:

5 (DC 14 where applicable)

 

  • Arcane Lock
  • Blur
  • Cat's Grace
  • Ghoul Touch
  • Hypnotic Pattern
  • Levitate
  • Melf's Acid Arrow
  • Mirror Image
  • Web

3rd-level:

3 (DC 15 where applicable)

 

  • Blink
  • Fireball
  • Fly
  • Invisibility Sphere
  • Lightning Bolt
  • Secret Page

4th-level:

2 (DC 16 where applicable)

 

  • Bestow Curse
  • Polymorph Self
  • Shadow Conjuration

5th-level:

1 (DC 17 where applicable)

 

  • Animate Dead
  • Cloudkill

Total:

20

Ranger Spells Per Day:

1st-level:

2 (DC 12 where applicable)

2nd-level:

1 (DC 13 where applicable)

Total:

3

Primary Motivation: A sense of duty to the tribe. The character feels a moral obligation to fulfill duties as tribal elder.

Secondary Motivation: A need to defend themself from the treatury of other wizards. The character feels continually threatened, and defense is their priority.

Recent Past: The character had a recent encounter with one or more demonic creatures.