general info for God's Favor and Unique items.
Ancient Tome : If the mage has researched all spells except Armageddon he will learn it immediately. If not it will crumble to dust and learn nothing.
Excalibur: Increases attack power by 15%.
St. Nara's Lock of Hair: It gives 10 points of resistance to each color, also kills a small number of undead units in battle.
Spectacles of True Seeing: Mage gains 75 resistance to blue. And contrary to popular belief, it does not negate shadow monster, hallucination or any such spells
World Peace: Mage gains 40% more gold every turn. It also drops both you and your enemies' attack power by 5%.
The Apparatus: Gain 100 hellhounds, 100 Salamanders, 50 Hydras or 50 Chimeras every turn.
The Crystal of Tear: 5,000 mana increase per turn, no side effects.
Pouch of Infinite Wealth: Doubles Geld income with no side effects.
Iron Golem: It used to give 5 acres of farmland per turn, but it now gives 2-5 farmland per turn. Still the strongest unique in the game.
Pan's Flute: Decreases enemies' initiative by 10%. Try this with fog cloud and Horn of Fog with a blue mage. Your opponents units will fail every time, unless they have marksmanship of course.
Love Potion #9: You gain 2 random female heroes
The Hand of Negation: Wipe out all targets enchantments. Can be used every 200 turns. It is also impervious to barriers
The Magic Mirror: Same as Love Potion #9. The reason they made both eludes me... one might give male heroes though
The Ring of Amethyst: Reduces research time by 50%. It also helps with off color spell casting
Ancient Staff of Pure Quartz: Reduces spell cost by 20%. Increases attack power and summon spells by 5%
Efreeti Bottle: Mage gains 2 random heroes, 200 million gold, 2 million mana or 30 items of the same type
The Altar of Blood: Lose 5,000 population per turn not 6,666. And in return you gain 5,000 additional mana per turn
Lucky Charm: Gives 10 points of resistance to each color. Accuracy, spell casting and item generation from guilds are all increased slightly as well
The Crimson Banner: Works like a powerful blood lust in battle
Burning Incense: Decreases spells cost by 10%, and helps spell casting
Black Ankh: The item all black mages desire... It will boost the mage's resistance to white by 50 points. It will also increase black units' resistance to holy by about 50%, and will furthermore weaken white units
The Mirror of the Grey Witch: Another amazing unique. It will reflect 1/3 of all spells except battle spells, in battle it will force your opponents top stack to attack one of his own stacks, this effect only occurs 1/3 of the time as well
Orb of Protection: Again, contrary to popular belief this unique does not grant protection for 1000 turns. It will only grant protection for 24 hours. And as far as is known it does not work during Armageddon
Egg of Time: This unique used to give 100 turns, but it was changed to 1 to 100 turns.
Atomic Bomb: Destroys 25% of targets geld, mana, units, population and land. And is also impervious to barriers
Scepter of Rulership: 10% bonus to attack power of all units of your color.
Ring of Djinni Summoning: Casts wish 6 times, and mage (sometimes) gains the Efreeti bottle
Soul Eater: Reduces all your units hp by 20%, except undead which are only reduced by 5%. It will give resistance (melee, magic, missile, ranged, fire and cold) randomly 0-100% in battle to your units and sometimes your opponents units
Thor's Hammer: Kills a small amount of enemies non-flying units in battle, and in return drains mana
Skull Ring: This is a cursed item. It will increase your mana by 10%. But, it will also kill 1% of population every turn. So if a mage has 500,000 population he will lose 5,000 pop per turn. As if this was not enough it also drains his units hit points by 25%
Hell Fire: This unique is either cursed or the developers have screwed up. All it is known to do is increase your enemie's units' hp by 1-50% every battle. Yes that's right, his units not yours. The benefit for the owner of this unique is as yet unknown
Yhunder Blade: Adds Lightning attack to all your units. And increases lightning attack by 50% for units that already posses lightning attack (only air elementals)
Blue Ice: Reduces all units attack power by 30%, yours and your opponents. In return all units, again both yours and your opponents ice attack is increased by 50% instead of decreased by 30%. Another side effect is it will drain 5,000 mana per turn
Dragon Slayer: Kills Red Dragons easily. Example: 1,500 Lich were able to kill 45 Red dragons. It's slightly random in its intensity though. But other then that it has no side effects
The 5 Holy Grails: 4 are fake.The dull copper one is the real one. It will resurrect 15% of your dead units. It is also rumored to increase Knights attack power, increase your recruit rate and also doubles the knights gained from horn of Valhalla. Side effect, drains mana by 10% and disappearing (theories have been made that the original dissapears once someone succesfully uses the blood stained map)
The Sinner: Blocks incoming spells, acts somewhat like maximum barriers but only to spells and not items. It also acts like a confuse on your country
Helm of ESP: increases Psychic attacks by 50%, side effects unknown
Archmage Strategic Guide: Similar to burning incense
Nether Parchment: Possibility of gaining Corruption, as far as is known you need all spells researched. Armageddon is not required
The Protector: All your units gain 100% resistance to breath attacks
Basin of Far Seeing: Works like a reusable Scrying mirror
The Wings of Glory: Increases all angels' attack power by 15% for white mages, and 10% for other mages
Lipstick of Enslavement: Targeted Item, pick a mage, if that mage has a hero, you gain control of it, if s/he has multiple heroes, gain control of one, at random.
Chaos Ward: Protects against red spells, like inferno and volcano eruption. It seems to reduce the damage done by these spells but not block them. For instance, If hit by a VE first and only lose 2% of units instead of 10% as usual. But being hit again and you may lose about 8% that time. So it is pretty random in its protection
The Dead Sea Scroll: Possibility of gaining heavenly protection. Rumored that you need favor from certain gods and again having all spells researched
Scroll of Insight: Possibility of gaining Wall of Silence. For this one you may need all spells including Armageddon.
Nature: +20% gold income Level 666 Natures Favor for 40-60 turns
Sun: +20% attack 100 Red Dragons
Moon: +20% MP (Magic Power) Charge for 1 Million MP
Magic: +20% Research points Cast's a level 666 wish
Science: +4% items generated by guilds Steal's a Unique at random and gives it to you.
Satan: -20% spell cost Cast's a level 666 Contract of the Soul for 10 turns no side effects.
Lucifer: +20% summoning ability Gain a very powerful hero, which is Unique to Lucifer.
If you read each God's description they have the requirements for getting most favored. It is very cryptic and vague but it is there. I'll go through them; a couple of the Gods descriptions have been altered slightly.
Nature, the Beauty of Life (Green God) - Those who worshipped nature are mainly druids, woodland creatures, or natives from primitive cultures. Nature has many names, depending on the race and worship. In some cultures, she is called the Earth Mother; in another, she is known as the Lady of Beauty. She has many manifestations, but most common one is a elegant middle-aged woman who carries a plain wooden staff in her hand. - As the description indicates you need woodland creatures. You need to have the following Race's in your army and only these Races's : Animals Elves Treefolk Sprites.
Sun, the Father of the Sky (Red God) - He is also known as the supreme being, for he rules the sky. His energy was released to the world directly. People worship him and sacrifice to him. He is more awed than loved by the majority. He is also known as the God of the drought when he is angry.- need to have exactly 10 stacks of units.
Moon, the Light in the Night (White God) The Moon Goddess appears to be a young girl in her early 20s. She only shows herself to her disciples during night time when the moon shines above. Those who were born in full moon night are rumored to be blessed by the Goddess. Her faith is also very strong among were creatures. - Must donate on turns left 3, 6, 9, 12, 15, 18 etc.
Magic, the Mother of all and Nothing (Blue God) Magic is the source of everything in Terra. She is all and she is nothing. She is everything. She resides in everything. Most mages pay their homage to her even if they do not worship them. In most cases, she will not interfere in human affair. But she is rumored to grant magical powers among her chosen. No one has ever seen her but everyone can feel her presence when she is around. - Need to donate when you have more then 1 Million mana.
Science, the Magic of the Old World (Blue God) Few people believe in this faith anymore today. But science used to be a major religion before the old world was destroyed thousands of years ago. Many alchemist and scholars still have great faith in science these days. And once in a while, ancient scientific artifacts can still be found in lost ruins of the once beautiful cities thousands of years ago. - Must Donate when you have a unique item.
Mr. Satan, the Ruler of Nine Hells (Black God) He is known as the God of darkness and destruction. He was once the archangel leader. But his pride and ambition brought his own downfall. He and those angels who had followed him are banished into the nine hells where he now rules. And they are all transfigured into horrible shape which is known as demon. Once in a while, he'll make secret pact with mortals. Those chosen ones can trade their soul for extreme power. - Must donate when your turns are divisible by 666.
Lucifer, the Fallen Angel (Black God) He was the Archangel leader before he was banished from the Heaven. No one knows what happened to him after that. There are so many different versions about his banishment. But nothing was sure. Strangely, some people still believe in him. - You must have all human units and only nothing else.
The effects of being favored by a god
Moon...... 10% increase in mana intake
Sun......... 10% increase in attack pwr of all troops
Magic..... +20 to your Spell Level .............. 10% Decrease in Research time
Science... 10% increase in items generation
Nature.... 10% increase in gold intake
Satan..... 10% decrease in unit Upkeep
Lucifer.... 10% increase in amount of units summoned Also 44.99% is the maximum for nodes on your land, nothing more not even 45% and fortresses give you 20k of power each and you should have a max of 2.5% of your land.