Details:
Name: Zaber Fang Height: 9.1 Meters Length: 15.6 Meters Weight: 78 Tons Top Speed: 240Km/h Weapons: Special Abilities: |
Weapons:
Dual 30mm Cannons: These pair of semi-automatic 30mm cannons are a valuable assest to the Zaber Fangs set of weapons. They can pivot 180 degrees each way and 45 degrees up and down, and, they hold the 3-shot missile box on top of it, meaning whichever way the 30mm cannons are facing, the missiles are made to face the same way.
Triple Impact Cannon: Easily the Fangs strongest weapon. This 60mm Triple Impact Cannon is semi-automatic, and deadly. Like all Impact cannons, it fires explosive rounds, which obviously, explode on impact. Close range, these things can rip armour apart with just a few shots. But, the downside is that they only have an effective range of 0-300m.
5 single 20mm cannons: These 20mm cannons are spread all over the Zaber Fang. There is one on both shoulders of the Zaber Fang, one underneath the TIC, and 2 on the tail of the Fang, facing backwards. They are all stuck in a fixed positon, and are all semi-automatic except for the one below the TIC which is a machinegun.
3-Shot Missile Box: Mounted on top of the 30mm cannons is a missile box. This missile box hold just 3 missiles...that are slightly weaker than normal missiles. Whats the point? You ask. Well, they use the Zaber Fangs 3D radar to find its enemy. Meaning, they are a hell of alot more accurate than standard missiles. They rarely miss their targets.
Special Abilities:
Sensory Unit: The sensory unit on the Zaber Fang is used to map out the terrain, and seek out hidden zoids. The infrared sensors on the Sensory Unit pick up the heat signtanures of other zoids, while the 3D radar will map out any solid object on the battlefield. In short, if a Command Wolf were to use smoke and coolant, the infrared would be useless, but the 3D radar would still pick it up. Very useful.