Death blow- roll one die (of you level), do double damage, EX. say you have a dice roll of two six sided dice, you'd only roll one and say you did four damage you'd do 8.
double cut - roll twice the amount of dice you would normally EX. if you only roll once and you'd roll twice if you used double cut materia
Mime- repeat your last turn (not the dice roll though you must re-roll but you use the same thing as you did the turn before you used this materia)
W-item - allows user two use to items in one turn
W-Magic - allows user to use two materia or spells in a single turn (NOTE: you can use materia and magic in the same turn if using the W-Magic materia)(NOTE: using W-Magic doesn't take up a turn of the 2 attacks)
Counter attack - when physically attacked stike back four a quater of the damage dealt to you
*NOTE: this doesn't use your turn
EXP plus - doubles exp earned
GIL plus -doubles GIL earned in battle
HP up- raises max HP by 5 and higher as it Levels up
HP MP switch - hp and mp switch (your very bold if you use this)
MP plus - raises Max MP by 10 and higher as it Levels up
Pre-emptive- you go first
Magic Type(green)
*NOTE: no ending=weak, ra=mediem, aga=strong
*Fire-Fire 2(Fira)-Fire 3(Firaga)
*Ice(blizzard)-Ice 2 (blizzara)- Ice 3(blizzaga)
*Water- Water 2 (watera)-water 3(wataga
*Bolt (Thunder)-Bolt 2 (Thundara)-Bolt 3 (Thundaga)
*Cure-Cure 2(Cura)-Cure 3(Curaga)-Regen (gain back an amount of life equal to this materia's level)
Earth- uses Magic quake (does more damage as it levels up)
Seal- uses sleep
Heal- comes with posoina when it hits its max level it uses Esuna
Gravity- uses demi which take a quarter of the targets life
Desturct uses Debarrier and Despell at first level also gains death at max level
*NOTE: to use death you must roll a ninty-nine sided die if you roll a number equal to your opponents level you insantly kill him or her.
Time- haste and slow on first level when maxed out may cast stop
Exit- Flee *NOTE: no exp or gil will be earned if you flee
Barrier- comes with Barrier and M-Barrier (magic barrier) which reduce damage of the type by half also when it hits Level three it gains reflect which reflects ANY magic at the opponent *NOTE: despell will remove reflect. when it maxs out it gains the magic barrier & wall which casts barrier and M-barrier on player.
Comet when maxed out it changes to meteor
Fullcure- heal target to heal HP
Contain- Break (petrifys) when maxed out it gains the ability flare (non-elemental damage)
Ultima-Heavy none elemental damage
sheild- blocks 75% of physical damage
Summon Type (red)
Choco mog- roll one six sided die on a roll of a four or five the opponent has the stop status on the roll of a six the opponent takes fifteen damage
Shiva(ice), Ifrit(fire) & Ramuh(thunder)- roll two ten sided dice
Titan- roll two twelve sided dice
Odin- roll one 15 sided die on a seven to fourteen deal 20 damage on a fifteen cast death (roll one ninty-nine sided die on the roll that's equal to the opponents Level instant kill)
Kjata- roll four three sided dice, die one is a fire magic, die two is thunder, three is water, four is blizzard, on a one it's the magic lowest form (fire, water, thunder, blizzard), on a two it's an ara (fira, watera, thundara, blizzara), on a three it's an aga(firaga, waterga, thundaga, blizzaga), so here's an example of how that works. EX. say I roll 2 2 3 1, the first two would be fira, the second thing would be watara, third would be thundaga, fourth would be blizzard.
Bahamut-roll three twelve sided dice
Alexander- attack by using the magic Holy
Neo Bahamut- roll three fifteen sided dice
Leviathan- physically attacks (two ten sided dice) then uses waterga
Phoenix- Casts firaga three times
Hades- puts the beserk, confuse, sleep, poison, slow status on opponent as well as ten damage
Bahamut Zero- roll three twenty sided dice plus twenty damage
Knights of the round table- roll thirteen fifteen sided sided dice
Support type (blue)
Hp absorb - Drains 10 Hp form an opponent and gives you it
Mp absorb - Drains 20 Mp form an opponent and gives you it
Mp turbo- Damage of any magic and/or marteria is increased by 5 also increasing the Mp cost by 8
Magic counter- Strikes back for a quarter of the damage dealt to you by an opponent using magic on you
*NOTE: this doesn't use your turn
Magic Mp cost Damage White or Black magic
Fire 4 3 black magic
Fira 8 5 black magic
Firaga 16 8 black magic
Water 4 3 black magic
Watera 8 5 black magic
Wataga 16 8 black magic
Thunder 4 3 black magic
Tundara 8 5 black magic
Thundaga 16 8 black magic
Blizzard 4 3 black magic
Blizzara 8 5 black magic
Blizzaga 16 8 black magic
Cure 4 heals 5 white magic
Cura 10 heals 10 white magic
Curaga 20 heals 25 white magic
Regen 25 heals 5 each turn white magic
Esuna 5 cures stat alament white magic
Nul-blaze 2 blocks one fire attack wht magic
Nul-tide 2 blocks one water attack wht magic
Nul-shock 2 blocks onethunder attack whtmagic
Nul-frost 2 blocks one ice attack white magic
Shell 10 take only 75% of Magic wht magic
Protect 12 take only 75% of physical attacks
Reflect 15 reflects all magic cast on user
Dispel 12 removes all spells form target
Auto-life 50 if Ko'ed you will be rivived with 10 life during battle
Aero 20 25 black magic
Osmose 0 drains 10 Mp form opponent Bmagic
Drain 12 drains 10 Hp form opponent Bmagic
Quake 10 15 earth black magic
Meteor 25 30 black magic
Flare 20 25 damage, no element black magic
Ultima 40 50 damage, no element black magic
Float 10 immune to earth attacks for 3 turns
Holy 20 30 damage, no element black magic