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Magic and Materia

there are six different types of materia

1)Command type (yellow) which includes the abilitys

Death blow- roll one die (of you level), do double damage, EX. say you have a dice roll of two six sided dice, you'd only roll one and say you did four damage you'd do 8.

double cut - roll twice the amount of dice you would normally EX. if you only roll once and you'd roll twice if you used double cut materia

Mime- repeat your last turn (not the dice roll though you must re-roll but you use the same thing as you did the turn before you used this materia)

W-item - allows user two use to items in one turn

W-Magic - allows user to use two materia or spells in a single turn (NOTE: you can use materia and magic in the same turn if using the W-Magic materia)(NOTE: using W-Magic doesn't take up a turn of the 2 attacks)

Indepent type (Purple)

Counter attack - when physically attacked stike back four a quater of the damage dealt to you *NOTE: this doesn't use your turn

EXP plus - doubles exp earned

GIL plus -doubles GIL earned in battle

HP up- raises max HP by 5 and higher as it Levels up

HP MP switch - hp and mp switch (your very bold if you use this)

MP plus - raises Max MP by 10 and higher as it Levels up

Pre-emptive- you go first

Magic Type(green)

*NOTE: no ending=weak, ra=mediem, aga=strong

*Fire-Fire 2(Fira)-Fire 3(Firaga)

*Ice(blizzard)-Ice 2 (blizzara)- Ice 3(blizzaga)

*Water- Water 2 (watera)-water 3(wataga

*Bolt (Thunder)-Bolt 2 (Thundara)-Bolt 3 (Thundaga)

*Cure-Cure 2(Cura)-Cure 3(Curaga)-Regen (gain back an amount of life equal to this materia's level)

Earth- uses Magic quake (does more damage as it levels up)

Seal- uses sleep

Heal- comes with posoina when it hits its max level it uses Esuna

Gravity- uses demi which take a quarter of the targets life

Desturct uses Debarrier and Despell at first level also gains death at max level

*NOTE: to use death you must roll a ninty-nine sided die if you roll a number equal to your opponents level you insantly kill him or her.

Time- haste and slow on first level when maxed out may cast stop

Exit- Flee *NOTE: no exp or gil will be earned if you flee

Barrier- comes with Barrier and M-Barrier (magic barrier) which reduce damage of the type by half also when it hits Level three it gains reflect which reflects ANY magic at the opponent *NOTE: despell will remove reflect. when it maxs out it gains the magic barrier & wall which casts barrier and M-barrier on player.

Comet when maxed out it changes to meteor

Fullcure- heal target to heal HP

Contain- Break (petrifys) when maxed out it gains the ability flare (non-elemental damage)

Ultima-Heavy none elemental damage

sheild- blocks 75% of physical damage

Summon Type (red)

Choco mog- roll one six sided die on a roll of a four or five the opponent has the stop status on the roll of a six the opponent takes fifteen damage

Shiva(ice), Ifrit(fire) & Ramuh(thunder)- roll two ten sided dice

Titan- roll two twelve sided dice

Odin- roll one 15 sided die on a seven to fourteen deal 20 damage on a fifteen cast death (roll one ninty-nine sided die on the roll that's equal to the opponents Level instant kill)

Kjata- roll four three sided dice, die one is a fire magic, die two is thunder, three is water, four is blizzard, on a one it's the magic lowest form (fire, water, thunder, blizzard), on a two it's an ara (fira, watera, thundara, blizzara), on a three it's an aga(firaga, waterga, thundaga, blizzaga), so here's an example of how that works. EX. say I roll 2 2 3 1, the first two would be fira, the second thing would be watara, third would be thundaga, fourth would be blizzard.

Bahamut-roll three twelve sided dice

Alexander- attack by using the magic Holy

Neo Bahamut- roll three fifteen sided dice

Leviathan- physically attacks (two ten sided dice) then uses waterga

Phoenix- Casts firaga three times

Hades- puts the beserk, confuse, sleep, poison, slow status on opponent as well as ten damage

Bahamut Zero- roll three twenty sided dice plus twenty damage

Knights of the round table- roll thirteen fifteen sided sided dice

Support type (blue)

Hp absorb - Drains 10 Hp form an opponent and gives you it

Mp absorb - Drains 20 Mp form an opponent and gives you it

Mp turbo- Damage of any magic and/or marteria is increased by 5 also increasing the Mp cost by 8

Magic counter- Strikes back for a quarter of the damage dealt to you by an opponent using magic on you *NOTE: this doesn't use your turn

Magic Mp cost Damage White or Black magic

Fire 4 3 black magic

Fira 8 5 black magic

Firaga 16 8 black magic

Water 4 3 black magic

Watera 8 5 black magic

Wataga 16 8 black magic

Thunder 4 3 black magic

Tundara 8 5 black magic

Thundaga 16 8 black magic

Blizzard 4 3 black magic

Blizzara 8 5 black magic

Blizzaga 16 8 black magic

Cure 4 heals 5 white magic

Cura 10 heals 10 white magic

Curaga 20 heals 25 white magic

Regen 25 heals 5 each turn white magic

Esuna 5 cures stat alament white magic

Nul-blaze 2 blocks one fire attack wht magic

Nul-tide 2 blocks one water attack wht magic

Nul-shock 2 blocks onethunder attack whtmagic

Nul-frost 2 blocks one ice attack white magic

Shell 10 take only 75% of Magic wht magic

Protect 12 take only 75% of physical attacks

Reflect 15 reflects all magic cast on user

Dispel 12 removes all spells form target

Auto-life 50 if Ko'ed you will be rivived with 10 life during battle

Aero 20 25 black magic

Osmose 0 drains 10 Mp form opponent Bmagic

Drain 12 drains 10 Hp form opponent Bmagic

Quake 10 15 earth black magic

Meteor 25 30 black magic

Flare 20 25 damage, no element black magic

Ultima 40 50 damage, no element black magic

Float 10 immune to earth attacks for 3 turns

Holy 20 30 damage, no element black magic