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A Practical guide to Roleplaying

A warrior is more than just one who fights. A warrior is a noble defender -- Or, if you prefer, a hated villain. In the world of Elanthia, your character is what you want it to become. Nothing is hated more than a stereotype (evil dark elven sorcerer, stupid giantman warrior, a lost ranger)...unless you choose to add on to that stereotype to make a true character.



Think of a story in a book and how the author takes care to describe his/her character with the finest detail. By the end of the book, you know exactly how that character feels, what he/she wants/does, and what really ticks them off. Even the most mundane personality (e.g. Bilbo Baggins) is able to make a name for themselves. This is the goal that you, as the player, want to accomplish. You want to let everyone know you're of nobility or born of a scoundrel, you want them to know you're not afraid to die, or that you're absolutely terrified of broccoli. You need to do this, however, without becoming disruptive. Remember that there are other players like you out there!

Rule of thumb is that you should go visit the old warrior Thrak in Wehnimer's (or his counter-part Trebor Dabbings in Icemule.) Where can you find him? Well, in the Raging Thrak Inn of course! It's located one northwest of the Town Center through the curtain. He has some handy advice on etiquette that any new player could use.

A Small Guide to Etiquette

GemStone III is NOT a chat room. Multiple forms of punctuation put together in odd sequences do not belong here (e.g. :), :P ). You do not want to use more than one exclamation point or question mark at the end of your sentences. Heck, most people don't use punctuation at all! Typing in all caps is considered a VERY bad form of etiquette, and is sometimes considered yelling. An occasional word in all caps for emphasis, however, is usually acceptable. Talking about OOC (out of character) events is a very big no-no. This includes talking of your latest purchase on eBay, how your car wouldn't start this morning, or general "real life" stuff. If you really need to talk this way, you should WHISPER it to other players. Be careful who you whisper these to, though, because to some people really don't appreciate any type of OOC within the game. Consider getting AIM or a similar program for this.

Character Personality

When you first get out of the character manager, or even before you do, you should try to make up a basic personality for this character. Are you playing male, or female? Do they lean towards good, or evil? What would your character do in the middle of a new town with new people? Would they aim to make a few new friends, or would they rather go smash the nearest thing they see? My suggestion: Go and make some friends! That's the glory of being in this game. You may be able to lean on each other later in life...or even early in life, who knows? Decide how you would play in different situations. At first it's even helpful to play a character like yourself. Mundane, yes, but you can always built that character to become anything you want he/she to become.

Role-playing

A good role-player will take advantage of the SMILE and ACT verbs. With SMILE, you can add any text you want to it. Be careful, though, that your actions do not interfere with other players.

For example:

>smile and steals 100 silver from your pocket!

Other players would see:

Seredetia smiles and steals 100 silver from your pocket!

This is influencing the other players. Did you really steal 100 silvers from EVERYONE in the room? Of course not. However, as a role-playing character, they would consider it so. They have no option to keep this from happening. A better way to do something like this is:

>smile and casually walks up to Soandso. She looks them up and down with an appraising glint in her eye.

Others would see:

Seredetia smiles and casually walks up to Soandso. She looks them up and down with an appraising glint in her eye.

This would be suggesting that you were CONSIDERING stealing them blind. ;) Though, I don't recommend either example...it's not nice to steal! (e.g. if you want to steal, you should only steal if you KNOW you will not be caught!) This is just an example on how SMILE works in the game. The same is true for the ACT verb:

>act jumps up and down gleefully while stuffing another biscuit into her mouth.

Others would see:

(Seredetia jumps up and down gleefully while stuffing another biscuit into her mouth.)

Notice the parentheses? That's the main difference. There are many verbs that can accentuate your journey here. Of the main ones, you can: Smile, Grin, Curtsy, Bow, Sneer, Jump, Bounce, Giggle, Laugh, and even Raspberry someone! Of course, those are definitely not the only ones you can use. The best thing is to experiment with them...try Laughing happy, or Grinning sheepish. These verbs can also be used to interact with others. You can smile at people, grin at them, curtsy, etc. Try these verbs on yourself, too...smiling at yourself will do something different than grinning at yourself, or even eating yourself (yes, eating yourself...don't worry, it makes you bite your fingernails). Basic rule is that if you can do it in the real world, you can probably do it here! What if you can't? Well...try using the ACT or SMILE verbs, that's what they're here for!

Naming a Character

Another thing to mention is the name of your character. It may not seem important at first, but it can help in interaction. A positive reaction is always a good thing. For example, you don't want to name your character Bob. That's just not interesting -- it's a fantasy game, after all. Take for example my own character's name, Seredetia. Have you ever known a Seredetia? Do you know how to pronounce it? Well...let me tell you! It's Sarah-debt-she-uh. That's why some people call her Sarah! See? I incorporated a simple name like Sarah and made it into something interesting. You could do that with Bob, too, I'm sure...just make sure it's nothing like Bobalicious - that's weird. What about something that at least sounds fantasy/medieval? Bobarian is a fun name...almost like "barbarian", but with Bob (yeah, I know...bad example, but it works)!

There are some name generators out on the Web if you really get lazy, but you should avoid names like: TechFiz, Roboman, Otterpop, PlopPlop FizzFizz...you get the idea. A name should be unique and in genre. Oh, and PLEASE make sure it's pronounceable! I mean, what's a Wizjfrus, or a Dszbt? If you absolutely feel the need to make it a random text name, at least be able to explain how to pronounce it if someone asks. Use vowels.

Also, you need to pick a last name. In medieval times, surnames were used to explain ones profession. So, what was your character's father's profession? Was he a shoemaker? Naw...too boring, huh? Perhaps he was giantman and a shoemaker. Now, we all know giants have their own language and such, so maybe "Ronandas" (Seredetia's family name) means shoemaker? Well, in fact it doesn't. Ronandas means "docile warrior". Her father was no where NEAR the fiercest fighter in her homeland (check the history section for more information...). So what's YOUR family name mean? Are you a dwarf? Make it sound Dwarfish. Don't know what Dwarfish sounds like? Read up, or make up!