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Relics

Titus Series - all boost by 20%

Strong Arm - Boosts strength.
Archer's Eye - Boosts dexterity.
Cat's Feet - Boosts agility.
Merlin's Insight - Boosts intelligence.
Mental Focus - Boosts concentration.
Impediment - Boosts contravention.
Priest's Touch - Boosts health.
The Calling of Titus - All of the above.

Cassius Series - all lower by 20% (except touch of the damned)

Debilitator - Lowers enemy strength.
Maladroit - Lowers enemy dexterity.
Dawdle - Lowers enemy agility.
Stupidify - Lowers enemy intelligence.
Distraction - Lowers enemy concentration.
Mind Pierce - Lowers enemy contravention.
Touch of the Damned - Lowers enemy health by 20% OR by 20% of your durability, whichever is lower.
The Calling of Cassius - All of the above.

Lestat Series - drains by 10%

Siphon Strength - Steals strength.
Stolen Hands - Steals dexterity.
Filched Feet - Steals agility.
Pilfered Intellect - Steals intelligence.
Lifted Thoughts - Steals concentration.
Purloinment - Steals contravention.
Blood Pinch - Steals health.
The Calling of Lestat - All of the above.

Special Relics

Confusion - Randomly (10% of the time) mesmerizes enemy.
Life Roulette - 50% chance of healing you to full health.
*Annulment - Cancels two of enemies relics/enchantments.
Damage Shield - Increases effectiveness of healing and armor by 15%.
Damage Capacitor - Increases effectiveness of weapons and casts by 15%.
The Calling of Cara - The Calling of Titus & Confusion & Damage Shield & Damage Capacitor.
Dexterous Hoist - Boosts dexterity by 50%.
Stream of Conscious - Boosts concentration by 50%.
*Blood Bath - Lowers enemy health by 50% OR by 50% of your durability, whichever is lower.
*Vampiric Leech - Steals 40% enemy health OR  40% of your durability, whichever is lower.
*Death Spike - Does 1,000,000 unstoppable damage.
*Denial of the Believer - Calling of Cara + lowers enemy health by 90% OR by 90% of your durability, whichever is lower.

Drop Only Relics

*Melee's Rage - Calling of Cara + 50% dexterity boost + 50% strength boost
*Caster's Revenge - Calling of Cara + 50% concentration boost + 50% intelligence boost
*Vampire's Scorn - 10 Death Spikes + **Double Defense + Confusion
*Devil's Deliverance - 50% boost to all stats + Denial of Believer (Damage component only) + The Calling of Cara + 10 x Death Spikes + **Double Defense + Voidance + Annulment
*Unerring Edge - Raises Attacking Accuracy by 5
*Faithful Severity - Raises Attacking Precision by 5
*Clarity - Raises  Casting Accuracy by 5
*Mental Virtue - Raises Casting Precision by 5
*Devestation - Raises Criticality by 5
*Rectification - Raises Regeneration by 5
*Allegiance - Raises Kingmanship by 5
*Impetuosity - Raises Haste by 5
*Preservation - Raises Defensive by 5
*Monasticism - Raises Monk Discipline by 5
*Theurgal Equalizer - Raises Theurgist damage by a factor of 2.5
*Voidance - Each yields a 10% chance to void all enemy enchantments + Confusion

Quest Only Relics

        *Theurgal Conquest -  Raises Theurgist damage by a factor of 6.25 + Voidance (Without Confusion)

Notes

The probability of a % chance based enchantment of firing when stacked is:

( 1 - (1 - ( Chance / 100 ))^Amount ) * 100

So if you had 8 Voidances relics equipped:

( 1 - ( 1 - ( 10/100))^8 ) * 100 = 56.95% chance of voiding!

Voidance cannot be voided by another Voidance. Enchantments that have Voidance as a component, however, can be partially voided (meaning everything is voided except for the Voidance component).

Relics that raise skills are active all the time while equipped and cannot be annulled by any means.

* means they cannot be annulled by a regular Annulment relic
**Doubles your ability to defend, not your defensive skill



With thanks to God's Wife's Site

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