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Ahab's Quarters




Ahab's Quarters

Ahab's cabin is quite small considerin' Ahab's size, but it seems to suit th' needs of any pirate quite nicely. There's a hammock hangin from th' stem t' th' sturn o' th' room. On th' aft side o' th' room there's a large bird cage sittin a'top a keg o' Thurgood ale, an' a large wall map wit' various troll markings on it. On th' bow side wall ere's a large chest restin on th' floor n' on th' wall is a wall display o' th' Jolly Roger an' a set o' real crossed cutlasses mounted on th' front.

There are two obvious exits:
up and east.
Ahab and a parrot named Cannonball are here.

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Now, just soes ye know, I never was good at triggers n' scripts n' aliases an' all 'at stuff. An' I still don't understand most o' it. This is just some stuff 'at i've picked up, pillaged and pirated over th' years from websites, people, friends n' udder places so if none o' this stuff works don't blame me, an' don't ask me how t' fix it cause I pro'lly gotts no fuggin clue.

Only program I use fer muddin is th' latest version o' ZMUD so if ye don't use dat den yer pro'lly screwed.

Information below assumes ye 'ave a basic understanding o' aliases, triggers an' udder stuff, cause 'at's all th' understanding I gotts, if that. Soes it's hard fer me t' explain it any udder way.



Picture courtesy of Ahab. Jan 2003 - MS Paintbrush





ALIASES : DIRECTIONS : TRIGGERS : HUNTIN' SPOTS : PK'N TIPS : STEALIN TIPS : ENCHANTS : HUD
(Click above to select an area, click on the area title to return here to the top, Click here to get back to the homepage)

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General Aliases:

alias k kill

alias b get coins,gems from corpses;bury corpses

alias t tell $1$ %^COLOR1%^"%^COLOR2%^$2*$%^COLOR1%^"%^RESET%^

alias s say %^COLOR1%^"%^COLOR2%^$*$%^COLOR1%^"%^RESET%^

alias o org @title: %^COLOR1%^"%^COLOR2%^$*$%^COLOR1%^"%^RESET%^

alias r race @title: %^COLOR1%^"%^COLOR2%^$*$%^COLOR1%^"%^RESET%^

alias g guild @title: %^COLOR1%^"%^COLOR2%^$*$%^COLOR1%^"%^RESET%^

alias pk hide;mug$*$;brawl$*$

alias h hide;con all

alias sn sneak

All these will work if ye copy/paste them into th' typin window in ZMud. Supposedly anyway. Only 'tings ye gotta Substitute are COLOR1 an' COLOR2 wit' whatever color ye wanna use, n' "title" wit' whatever ye wanna put after yer name on th' channel. Dis' is what mine looks like:

[Pirate] Ahab th' Arab: "Useless banter"

This replaces "title" wit' "th' Arab" n' replaces COLOR1 wit' %^BLUE%^ an' COLOR2 wit %^CYAN%^....get it? I hope so cause I can't explain anymore.

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Coming Soon!


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I dunno shit from shinolla when it comes t' variables an' commands an' all 'at jazz, but I managed t' pillage an' pirate a few triggers from people who DO know 'at stuff so 'ere it is. (Don't get pissy if yer one o' th' people I pirated from. I'm just catalogin all this stuff fer posterity, if ye really don't want me t' put yer stuff up 'ere jus' lemee know an i'll take it down.)

Rearrange Trigger I originally got from Deathlok but modified it when th' stat system was changed. Jus' copy each line t' Zmud an' hit enter.

#VAR Reroll {y} {REARRANGE}

#TRIGGER {Dexterity : (%d)$} {#if %1<=20 {reroll=%cr}} {REARRANGE}

#TRIGGER {Strength : (%d)$} {#if %1<=20 {reroll=%cr}} {REARRANGE}

#TRIGGER {Constitution : (%d)$} {#if %1<=17 {reroll=%cr}} {REARRANGE}

#TRIGGER {Pressing any other key, or by itself will cause a re-roll.} {@reroll;reroll=y} {REARRANGE}

#TRIGGER {You have completed your rearrangement of your attributes.} {#beep} {REARRANGE}

#ALARM {-*5:00} {~!score} {REARRANGE}

If'n ye wanna switch these around fer a different guild or different stats then just change every instance o' th' stat (i.e: Constitution would be changed t' Intelligence or whatever) n' ye can also change th' stats if ye want. As ye can see 'ere i got it set up fer anythin equal or better than 20,20,17,whatever,whatever 'ere. Just change th' numbers t' whatever ye want.)

Th' way this trigger is set up now, ye'll start yer rearrange an' pick yer stats, then turn on th' trigger an' hit enter. It'll keep goin by itself 'til ye get th' stats ye specified, once it hits em, it'll accept em an' beep t' let ye know it's done. Soes ye can go get some cold pizza an' colder beer an' wait fer it t' finish.


'Ese are some maintenance triggers, luckily we don't got alot o' crap t' maintain.

#TRIGGER {You are not drunk enough to attempt such a risky combat meneuver} {drink beer;rage} {RAGE}

#TRIGGER {You discover the bottle is empty} {get beer from bags;drink beer;rage} {RAGE}

This is a Hidden/Visible tracker off from Facingwest, I aint never used it so if ye can understand this then feel free t' use it.

Create a Variable
Variable: hidden
Value: Visible
Default: Visible

Modify your status bar
Right click on the status bar above where you type, it will bring up a window. In it you type: @hidden

Create these Triggers
Pattern: You leap from the shadows!
Command: hidden=Visible
Pattern: You appear from the shadows.
Command: hidden=Visible
Pattern: Ok, you hide in the shadows.
Command: hidden=Hidden
This is another one from Facingwest that I actually tried t' use once but didn't get it t' work. Maybe you can.

First make a button
Click toggle
Off caption: Sneak Off
On Caption: Sneak On
Variable: Autosneak

Make a Variable
Name: Autosneak
Value: 0
Default: 0

Make Aliases
(Type these into your zmud command line, just cut and paste)
#alias e #if @AutoSneak=1 {sneak east} {east}
#alias n #if @AutoSneak=1 {sneak north} {north}
#alias ne #if @AutoSneak=1 {sneak northeast} {northeast}
#alias nw #if @AutoSneak=1 {sneak northwest} {northwest}
#alias s #if @AutoSneak=1 {sneak south} {south}
#alias se #if @AutoSneak=1 {sneak southeast} {southeast}
#alias sw #if @AutoSneak=1 {sneak southwest} {southwest}
#alias w #if @AutoSneak=1 {sneak west} {west}
Basic Trigger Help from Araethus

For triggers to work correctly, parsing must be turned on. Parsing is toggled with the computer icon in the bottom righthand of your zMUD screen, with the red 'X' being the 'off' position.

zMUD uses a simple pattern and triggered value to create a trigger. In laymans terms.. specified text received from RoD will be recognized by zMUD, which in turn enters a specified command as a response.

For example..
the text : Valjean says: I'm bored.
results in : flee

So when 'Valjean says: I'm bored.' You will 'flee'

To make this theory a reality go to 'View' in the zMUD main menu, then proceed to 'Triggers'.
Click on the 'New' Icon.
Under 'Pattern' enter the following : Valjean says: I'm bored.
Under 'Value' enter the following : flee
Click on the 'Save' Icon.

You have now made a trigger !

Examples
Pattern : Your glow disappears.
Value : cast armour me

Pattern : Araethus leaps from the shadows!
Value : say gimme yo lunch money.

Pattern : You are too mentally drained to cast newbie fireball.
Value : drink cyan potion

As you can imagine, the possibilities are endless.

One of the more nifty triggering capabilities of zMUD is the ability to colour specified text as you see fit.

Pattern : Araethus
Value: #CW bold,black

The above example will colour the word 'Araethus' in bold black.

Check this section for advanced triggers for ZMud 5.55 from Epicar. Saved on my site for posterity (So I don't forget em)
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- Rearrange Triggers
- Tell History Stuff
- Teleport Triggers
- Improved HUD
- Aliases
- Triggers
- Raid Triggers
- Hylar Moat Triggers

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All directions are off the top of my head, so if they're wrong, seriously...did you expect my brain to be high functioning?


1-30 [Trog Caves]
Directions from Cliff Face: n,n,w,w,nw,nw,nw,nw,s,e,sw,sw,w,w,w,w,n,d,nw,n,n,e,n,n,nw,nw,ne,ne,climb over rubble and debris
Targets: Guards,Troglodytes
Alignment: Pretty Good
Avoid: Nothing, just watch out for the Wyrm 1 west of the room where you "climb over rubble and debris"

1-30 [Encampment]
Directions from Cliff Face: u,s,s,s,s,s,nw,w,w,w,s,s,w,w,w,w,sw,s,s,s,s,s,s,s,s,sw
Targets: Tribesmen
Alignment: Neutral
Avoid: The head tribesmen guy, forget his name

25-100 [Lewellyn]
Directions from Cliff Face: e,se,e,e,e,d,e,n,n,e,e,e,e,n,n,n,n,n,n,e,ne,n,n,n,n
Targets: Guards
Alignment: Slightly Good
Avoid: Lord of the Castle,Clarence Fishfinder

25-150 [Dwarven Mines]
Directions from Great Oak: e,e,e,e,e,se,se,se,se,se,se,s,e,e,s,s,s,s,s,e,e,ne,ne,n,n,n,n,n,d
Targets: Orcs
Alignment: Slightly Evil
Avoid: Thralls

50-150 [Hylar]
Directions from Great Oak: s,s,s,s,sw,sw,s,s,s,w,w,w,w,s,s,s,s,s,s,s,s,w,w,w,w,w,sw,w,nw,ne,n,nw,w,w,w,w,w,w,w,w,w,s,s,s,s,w
Targets: Guards,Commoners
Alignment: Slightly Evil
Avoid: Named NPCs, Castle

50-150 [Tavi Stronghold]
Directions from Pesvint Center Gardens: e,e,e,e,e,e,e,e,e,se,se,se,s,s,se,se,e,e,e,se,se,e,se,se,e,e,e,in,e,e,n,e,e,e,s,s,s,s,s,s,s,s,s,w
Targets: Fighters,Guards,Sentries,Lookouts,Scouts
Alignment: Slightly Evil
Avoid: Bodyguards, Named NPCs

100-400 [Yikeria]
Directions from Cliff Face: n,sw,w,nw,w,nw,w,n,w,n,w,n,w,nw,n,n,n,n,nw,e,e,n,e,e,ne,ne,w,n,n,n,duck behind wall,push lever,n,n,n,n,nw,ne,u,pool,w
Targets: Sihauguins,Yak-men
Alignment: Pretty Good
Avoid: Sihauguin Barons

100-400 [Madagor Caves]
Directions from Treeth Docks: board ferry,w,w,w,all n,all w,n,all w,nw,nw,n til "paved highway", all w,sw,nw,all ne,nw,w,w,w,sw,nw,w,nw,w,all nw,n,search walls,ne / nw,w / e
Targets: Skavens,Trolls,Minotaurs,Ogres,Orcs,Gnolls,Goblins,Kobolds
Alignment: Pretty Evil
Avoid: Skavens,Trolls (Until you can stand the damage),Beholder,Champion

100-400 [Kilderah]
Directions from Iapage Docks: board ferry,e,e,e,n,ne,e,nw,nw,nw,n,n,nw,nw,nw,nw,e,e,e
Targets: Regulators
Alignment: Slightly Evil
Avoid: Named NPCs,Troglodytes

100-400 [Rastaban's Castle]
Directions from Iapage Docks: board ferry,e,e,e,s,sw,se,s,se,se,e,e,e,n,n,ne,e,e,e,se,s,se,s,e,se,se,e,u (this is probably way off, it's been a while...)
Targets: Eandroths
Alignment: Pretty Evil
Avoid: Rastaban,Drow Vicar


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Coming Soon!


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This is the recommended enchant process for equipment, recommended by Triptych

Armours

Step 1: Sorcerer Reduce - Find a 96% reduce.

Step 2: Engineer Ultimately Insulated Enchant - Adds blunt resist to the armour. This step is optional, expensive and difficult to get.

Step 3: War Wizard Elemental Bonding - Only form of repair that doesn't damage durability or enchants. Repair the armour.

Step 4: Pyromancer Temper - Makes the armour more durable. This spell damages the armour so it will need to be repaired. This spell also damages enchants, always complete this step before enchanting the armour.

Step 5: War Wizard Elemental Bonding - Only form of repair that doesn't damage durability or enchants. Repair the armour.

Step 6: Alchemist Resist Enchant - One resist per armour is permitted.

Step 7: Wizard Disenchant - Removes base enchant from the armour.

Step 8: Wizard Rainbow Enchant - Raises the armour class.

Step 9: Madagor Enchant (Shop in Ukaeri) - Raises the armour class.

Step 10: Scryer Cauldron Enchant - Forges all armours into a single set that can be named and colored, reduces the weight, raises the armour class and only requires 1 Elemental Bond to repair all armours within. This step is optional and expensive.

Weapons

Step 1: Sorcerer Reduce - Find a 96% reduce.

Step 2: War Wizard Elemental Bonding - Only form of repair that doesn't damage durability or enchants. Repair the weapon.

Step 3: Pyromancer Temper - Makes the weapon more durable. This spell damages the weapon so it will need to be repaired. This spell also damages enchants, always complete this step before enchanting the weapon.

Step 4: War Wizard Elemental Bonding - Only form of repair that doesn't damage durability or enchants. Repair the weapon.

Step 5: Wizard Disenchant - Removes base enchant from the weapon.

Step 6: Priest Blessed Enchant - Increases damage done by the weapon, adds 1 magic attack and guild point regeneration.

Step 7: Sorcerer Aerial Possession Enchant - Increases damage done by the weapon.

Step 8: Engineer Dragon Enchant - Increases damage done by the weapon.

Step 9: Madagor Enchant (Shop in Ukaeri) - Increases damage done by the weapon.

A list from Ekaitz the pyromancer
The following items are not temperable:

Basket Hilted Cutlass           Armour of Arik  
Boabdil                         Body Suit 
Cestus                          Diamond Mail Shirt 
Claymore                        Drab Cape 
Dagger of Death                 Fluffy's Choker 
Death Mace                      Gnomish Safety Goggles 
Estoc                           Gnomish Steel Toed Safety Boots 
Falchion                        Knight's Mail  
Gologthic Hammer                Military Cloak 
Ice Blade                       Pyronic Shirt 
Manetheren Blade                Ring of Darkness 
Snake Mace                      Sapphire Bracers 
Spiked Flail                    Spell Breaker  
Spiked Hammer                   Steel Breastplate 
Sword of Yanath                 Storm Dragoness Armour 
Twisted Blade of the Twilight   Storm Dragoness Robe
Svirfnebli Chainmail            Titamight Staff
Tzigane Armour                  Lightning Hammer
Imperial chainmail              Stone Leg Greaves 
Snake Mace

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I used t' hate th' HUD an' preached against its use but someone got ahold of it and did some work on it and fixxed it up a bit so it works pretty well now and only goes squirrley every now an' then. Much like th' HUD in a Navy plane (sorry, couldn't make a whole website an' not stick a jab in on th' Navy geeks)

'Ere's how my HUD is set up an' I think how everyone else does it. Jus' type each o' these lines in seperately.


hud on

hud char 4

hud hp numerical

hud autoclear on

hud toggle colouring

hud linemode on

hud defence on

hud max xp on

If ye see anything else ye want me t' add in 'ere lemee know. -Ahab, (williecanfly@hotmail.com)