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Special Abilities, Neato...

This page goes into depth about all the special abilities each race can obtain and use in combat, it also explains how to use these abilities in combat and what they're effects in battle as well as the cost to use them, most abilities cost Mana the precious strength driven by Intelligence, but others can cost something more...Some techniques are shown above, such as illusions, stealthy tactics, the tornado flying thing and who can forget...The Deadly Dodgeball Head! (Try this at home kids!)

Keep in Mind, I have yet to figure out how Special Abilities will be learned so I'm merely adding them as I think of them and will discover learning possibilities later.(Also some abilities may change.)

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Special Ability Effect Race
     
Enraged In exchange for Mana the target gains a significant boost in their stats, for 50% of you're total Mana a turn you many double you're stats, this means you can keep this activated for two turns at most! Human
Precise Aim You use you're intelligence to concentrate and focus harder this allows the target to pay more attention to the battle at hand and hopefully make more attacks contact. For every 3 Mana given up the target gains 1 point added to their dexterity for the remainder of the battle. Human
Compromise This is a simple technique that beings with free will can pull off, by using higher level thinking and suggested reasoning the user can attempt to make his opponent rethink the fight and cause them to stop fighting or the user can run away, both can be failures but sometimes thats a risk you have to be willing to take, Vash risked his life all the time doing it. Now for all the complex mumbo jumbo! How ever much dexterity you have you must roll a die of that much, for example if you have 10 Dexterity you roll 1 D10...if you have 20 Dexterity then 1 D20, now, you must roll at least more than seventy five percent of you're dexterity (this is a 75/25 move.) Say you roll 1 D10 you would need at least an 8 to succeed. So if you roll 1 D20 you would need to get at least 16, if you succeed you can sway you're opponent to stop this fight by rolling a dice equal to the amount of their intelligence and roll at more than half of their intelligence in the roll (50 intelligence = 1 D50...need at least a 26 to sway them.) Or you can merely choose to run away from the fight. Human, Plant
Regeneration A technique that restores life and renews the skin, it can remove injuries from the body and make scars a little less deeper each time activated, for every 2 Mana the target gives up they gain 1 Health Point. Plant, Demon
Angel Arms This is a legendary technique that can only be pulled off with a ".45 Long Colt Revolver" this gun will detach its slide cover and transform the users arm into a giant angelic arm cannon. This cannon is attached with small angelic wings near the sholder of the cannon and has a large core where the elbow should be, its literally the strongest move in the entire series. This weapon only has a 10% chance of a miss, your opponent calls a number 1 through 10, if you roll the number your opponent called then the attack misses, if you roll any other number the target you're aiming at is instantly obiliderated (this can break through any shield and armor the target may have). This requirs 100% of the users entire Mana Pool, you need full Mana to use it in other words. After using this technique not only is the user incapable of doing anything in the RPG for one full day but they cannot fire the Angel Arms again for 1 full week. Plant
Stone This turns the user into a stone figure for two turns, this protects the user from any attack (excluding angel arms) for the time he or she is stone, this is limited to two uses per battle, this also requires you to use 20% of you're base Mana to activate, while in this form the user cannot make any actions. Demon
Refresh The droid causes damage to itself to gain a renewed mental status, for every 1 hit point taken the user gains 2 mana points. Droid
Repair A reverse logic of the "Refresh" ability, they repair any damage done to them at the cost of Mana, for every 2 Mana use the droid regains 1 Hit point. Droid
Drop of Oil A technique that blesses the droid with heat, this makes all attacks for the remainder of the battle gain a 2D6 bonus, requires the cost of 20% of the Droids base Mana. Droid
Telepathy A mental technique that allows you to speak using ones mind with other people, only others who have Telepathy can pick up the sound waves that you can send with with technique. Human, Plant, Demon, Droid
Telekinesis A powerful mental concentration that deals damage to a set target. By concentrating on the target and unleashing a mental wave you can deal 2D12 worth of damage for 20 Mana. Plant
Demon Eye A deadly technique that with a mere glance can turn someone into a "Stone Figure" (they can only be cured by seeing a town doctor (every town has one) and fees will range depending on the greed of the doctor or the stone figure may remain stone until someone can help them...) requires the use 50% of the users total Mana to pull off. Demon
Violent Light A bright flash of light that can blind a target causing them to lose two turns, to use this technique it requires the use of 20% of the total amount of Mana the user has, this may be used only once per battle. Droid
Mana Shield This technique uses Mana as a shield, any damage taken must go through the Mana first, so if you have 40 Mana and you're opponent deals 20 Damage to you, you would lose 20 Mana instead of 20 HP, once all of you're Mana is gone you're opponent is free to attack you're hit points once more, this is deactivated when you're mana hits zero. Activation costs 10% from you're total health and mana (so if you had 100 HP and 100 Mana to activate this would need to decrease you're current hp and mana by 10 each.) Human, Plant, Demon, Droid
Swordsmanship This is the mastery of a sword, upon completing this you will be able to use a Katana, you must have a Bokken to under take this as well, you must also complete at least a one post length training of you using the Bokken, after that a Katana is available! Human, Plant, Demon, Droid
Apprentice Swordsmanship This is the mastery of a sharp sword, upon completing this you will be able to use a Chaos Blade, you must have a Katana to under take this as well, you must also complete at least a one post length training of you using the Katana, after that a Chaos Sword is available! Human, Plant, Demon, Droid
Sword Mastery This is the mastery of all swords, upon completing this you will be able to use any Blade you wish, you must have a Chaos Blade to under take this as well, you must also complete at least a one post length training of you using the Chaos Blade, after that any blade is available! Human, Plant, Demon, Droid
Energy Slash You must know swordsmanship to learn this! That being said, by slashing you're blade you can release a wave of energy by focusing mana into the blade and throwing it at a target. Costs 30 Mana and deals 1D25 worth of Damage. Human, Plant, Demon, Droid
Double Hand This ability allows the user to fight with two swords, you must first know "Sword Mastery". Then after continuous training one may obtain the skills needed to use two blades at once. This makes the weapon, "Twin Swords" available to the player. Human, Plant, Demon, Droid