Character Background Generation
Enclosed within the subsequent tables labeled A through L lies a comprehensive array of elements strategically designed to serve as a foundation for crafting the background of your character. These tables are invaluable tools, meticulously curated to empower players in shaping a robust personality and character concept, effectively breathing life into the narrative. Their purpose is to provide a scaffolding upon which the intricate details of your character's past, motivations, and aspirations can be artfully constructed.
It's crucial to note that there exist no rigid rules governing the development of character backgrounds. The nuances of this process are contingent upon the unique setting presented by the Game Master, as well as any constraints or thematic guidelines imposed within the narrative.
Contained within this compendium is an exhaustive compilation of background elements, each serving as a brushstroke to paint the canvas of your character's story. This resource isn't merely static; it beckons the opportunity for continuous expansion and refinement as you traverse the unfolding narrative. Whether filling in the gaps incrementally or leveraging the alternative tables thoughtfully provided, the canvas is yours to embellish.
Adhering to a guiding principle, it is recommended that the trajectory of your character's background be dramatic yet not overly extravagant. Striking a balance between complexity and relatability is key. In the grand tapestry of storytelling, the inclusion of vulnerabilities, obstacles to surmount, and challenging objectives to pursue lends a profound richness to the narrative. This principle holds true not only for players but also carries significant weight for Game Masters, underscoring the importance of injecting depth into the challenges faced by characters within the game world. In essence, the journey is often more compelling when adorned with struggle and the pursuit of triumph against adversity.
{A} Gender
Understanding and representing gender identity is a nuanced and deeply personal facet of character creation, and its significance can manifest diversely among individuals. It's crucial to approach this aspect with a high degree of maturity and respect, recognizing the diverse spectrum of gender identities that exist. By doing so, you contribute to fostering a positive and inclusive experience for everyone involved in the storytelling process.
The exploration of gender identity within character creation is an opportunity to showcase sensitivity and awareness. It involves acknowledging the individuality and complexity of each person's experience with their gender. As a storyteller, taking the time to consider and understand the unique perspectives and meanings attached to gender identity ensures that characters are authentically and thoughtfully portrayed.
By embracing a respectful approach, you not only honor the diversity of gender identities but also create a space that encourages open dialogue and understanding. This inclusivity allows for a richer narrative experience, where characters can authentically express their identities without perpetuating stereotypes or reinforcing harmful narratives.
In essence, the call for maturity and respect in handling gender identity in character creation is an invitation to engage in storytelling that reflects the depth and diversity of the real world. It encourages a narrative landscape where every individual's identity is acknowledged, celebrated, and woven into the fabric of the overarching story, contributing to a positive and affirming experience for all participants. Use of this table is optional and players should feel free to play whatever gender they wish to and are comfortable with.
Roll (D6) |
Result |
1-2 |
Male |
3-4 |
Female |
5-6 |
Other |
In different cultures, characters experience a unique set of social dynamics based on their gender alignment with the prevailing gender norms. Within these societies, a notable pattern emerges—characters whose gender aligns with the dominant gender norms receive a favorable +10% bonus, a recognition of their conformity to established cultural expectations. Conversely, those whose gender or genders deviate from these norms may encounter a challenging -10% penalty, reflecting the potential societal hurdles associated with non-conformity.
Navigating these nuanced cultural intricacies becomes a pivotal aspect of character development. Players are encouraged to engage with the Game Master (GM) to ascertain whether these cultural modifiers are applicable to their character's background. This collaborative dialogue ensures a thoughtful integration of cultural dynamics into the narrative, enhancing the immersive experience for players.
The cultural modifier, acting as a mirror to the deep-seated influence of societal norms and expectations, significantly molds individuals' experiences and interactions. The tangible impact of these cultural perceptions is highlighted through the bonus and penalty system, underscoring the pivotal role of gender alignment within specific cultural frameworks.
Gender identity is deeply personal and diverse, and individuals may identify with a wide range of genders. It's important to note that gender is a spectrum, and language around gender continues to evolve as our understanding grows. Here are some examples of different gender identities:
- Cisgender (Cis): A person whose gender identity aligns with the sex they were assigned at birth.
- Transgender (Trans): A person whose gender identity differs from the sex they were assigned at birth.
- Non-Binary: A gender identity that doesn't fit within the traditional binary of male or female. Non-binary individuals may identify with a combination of genders, neither gender, or a different gender entirely.
- Genderqueer: Similar to non-binary, genderqueer is an umbrella term for gender identities outside the traditional norms.
- Genderfluid: A gender identity that may change over time. Genderfluid individuals may feel different genders at different times.
- Agender: A person who identifies as having no gender or as gender-neutral.
- Bigender: A person who identifies with two distinct genders, either simultaneously or at different times.
- Demiboy/Demiguy: A person whose gender identity is partially, but not wholly, male.
- Demigirl: A person whose gender identity is partially, but not wholly, female.
- Two-Spirit: A term used by some Indigenous cultures to describe a person embodying both masculine and feminine qualities.
- Androgynous: A gender expression that combines both traditionally masculine and feminine characteristics.
- Neutrois/Agender: A person who identifies as neutral or genderless.
- Pangender: A person whose gender identity is not limited to one gender and may encompass all genders.
- Third Gender: In some cultures, a recognized gender category outside the binary of male and female.
- X-gender/Non-gendered: A person who does not identify with any gender.
- Intergender: A person whose gender identity is between or a combination of genders.
- Fluidflux: A combination of genderfluid and genderflux, indicating a fluid and fluctuating gender identity.
- Graygender: A gender identity that is mostly one gender but has elements of another.
- Novigender: A gender that feels new or unique and not aligned with existing gender categories.
- Quoigender: A gender identity that is difficult to describe or define.
These are just a few examples, and there are countless ways individuals may define their gender. It's crucial to respect and affirm each person's self-identified gender and pronouns, recognizing that the language around gender is continually evolving.
It is important to approach this aspect of the game with sensitivity and an open mind. Beyond the game mechanics, recognizing and respecting individuals' self-identified genders and pronouns is paramount. This list serves as a snapshot of gender diversity, but it's crucial to acknowledge that the language around gender is continually evolving. Embracing a stance of maturity, openness to learning, and a commitment to respect and support individuals in expressing their authentic gender identities enriches the gaming experience and fosters an inclusive and understanding gaming environment. |
{B} Family
{C} Handedness
Roll (%) | Result |
1-45 | Right |
46-90 | Left |
91-00 | Ambidextrous |
{D} Reason for Illegitimate BirthRoll on this table only if directed here.
Roll (D8) | Result |
01-02 |
Mother was a Common Prostitute and Unmarried: In the tapestry of the character's origin, the circumstances surrounding their birth are woven with the threads of complexity and societal challenges. Born to a mother who earned her livelihood as a common prostitute and without the anchor of marriage, the character's early life unfolded in the shadows of societal norms and preconceptions.
The implications of such an upbringing are profound and far-reaching. The character's childhood may have been marked by the constant ebb and flow of people through their home, leaving an indelible mark on their perception of relationships and stability. Growing up in an environment where societal judgments cast a long shadow could have instilled in the character a profound sense of resilience, an innate ability to weather the storms of prejudice, and a determination to rise above their challenging background.
In the eyes of society, the character may bear the weight of stigma and discrimination associated with their mother's profession. Their existence might be viewed through a narrow lens, defined by the choices of a parent rather than their own intrinsic worth. This societal perception could shape the character's interactions, influencing how they navigate relationships, form connections, and build a sense of self-worth.
The character's family dynamics, or lack thereof, may have been unconventional. Raised without the conventional structure of a nuclear family, the character might have found solace and support in unexpected places. The absence of traditional familial ties could have fostered a unique bond with those who shared similar circumstances, creating a chosen family among those who understood the challenges of their shared background.
Themes of resilience become the character's anthem as they navigate the intricacies of adolescence and adulthood. The crucible of societal judgment becomes an opportunity for the character to forge their identity, proving that their worth extends beyond the circumstances of their birth. The challenges they face may fuel a determination to break free from the limitations imposed by societal expectations, fostering a spirit of independence and self-reliance.
The character's journey becomes a testament to the triumph of individuality over societal preconceptions. Whether through education, talents, or sheer force of will, they carve a path through a world that sought to confine them to the margins. The character's determination to overcome adversity transforms them into a beacon of inspiration, challenging the norms that once sought to define their worth.
This complex background becomes a source of strength, resilience, and unique perspective. The character's story unfolds as a narrative of triumph over adversity, a journey that transcends societal judgments and celebrates the richness of individuality. Through their experiences, the character emerges not as a product of their circumstances but as a testament to the extraordinary capacity of the human spirit to rise above the limitations imposed by society. |
03-04 |
Mother was Raped and Remained Unmarried: !
In the shadows of a harrowing past, the character's origin is shrouded in the darkness of a deeply traumatic event—the rape of their mother. This heinous act cast a long and haunting shadow over the character's conception, marking the beginning of a journey riddled with challenges and the echoes of a painful history.
The character's mother, a survivor of an unspeakable crime, chose to face the subsequent trials as a single, unmarried woman. The decision to remain unmarried might have been a testament to her strength, a refusal to be defined by the tragic circumstances surrounding the character's conception. Yet, it also set the stage for a life where societal judgments and stigmas would inevitably intertwine with the character's identity.
Growing up in the aftermath of such a dark beginning, the character faces the complex task of navigating a world that often turns a blind eye to the pain of survivors. The societal stigmas associated with illegitimacy become an additional layer to the character's struggle, as they grapple with not only the trauma inflicted upon their mother but also the prejudices of a society quick to pass judgment.
The character's journey becomes a testament to the indomitable strength of the human spirit. In the face of adversity, they cultivate an inner resilience that becomes a guiding force in their quest for justice and redemption. The darkness of their origin becomes a crucible, forging a steel-like determination to rise above the shadows and reclaim agency over their own narrative.
Motivated by a profound sense of justice, the character may embark on a quest to confront the demons of their past. Whether seeking legal retribution against the perpetrator or advocating for survivors, their journey becomes intertwined with the broader struggle for societal change. This quest for justice is not only a personal mission but a commitment to breaking the cycles of silence and injustice that perpetuate the pain of survivors.
Redemption becomes a driving force in the character's narrative. The desire to transcend the circumstances of their birth, to prove that they are not defined by the actions of another, becomes a powerful motivator. The character may channel their pain into acts of kindness, empathy, and advocacy, striving to create a legacy that transcends the darkness of their origin.
In the crucible of their difficult past, the character emerges not as a victim but as a survivor—a beacon of strength, resilience, and the enduring capacity for hope. Their journey becomes a testament to the transformative power of the human spirit, proving that even in the darkest corners of existence, redemption and light can be found. |
05-06 |
Mother was Unmarried: In the tapestry of the character's origin, the threads are woven with the complexity of an unmarried union. The circumstances surrounding their birth reveal a divergence from traditional familial norms, sparking a narrative that explores the intricate dynamics of family relationships, societal expectations, and the character's quest for personal identity.
The character's mother, for reasons known or unknown, chose not to enter into the institution of marriage at the time of the character's conception. This choice could have stemmed from personal beliefs, societal norms, or external circumstances that shaped the course of their family's trajectory. The absence of the conventional marital bond sets the stage for a unique and potentially challenging journey for the character.
Growing up in the context of an unmarried union, the character may navigate the complexities of family dynamics that diverge from societal norms. Questions of legitimacy, societal perceptions, and the character's own understanding of their place in the world may become focal points of their personal narrative. The absence of a traditional family structure could give rise to a quest for belonging and identity.
Societal expectations, ever-present in the background, cast a shadow over the character's upbringing. The nuances of their family situation may subject them to scrutiny or judgment, prompting the character to confront and challenge established norms. Themes of individuality, self-discovery, and the pursuit of authenticity may emerge as the character grapples with the complexities of their family background.
The character's search for personal identity becomes a central theme in their narrative. Unbound by the constraints of a conventional family structure, they may embark on a journey of self-discovery, seeking to understand the intricacies of their own heritage and the factors that shaped their upbringing. This quest could lead them to forge unique connections and bonds that extend beyond the traditional confines of familial relationships.
As the character navigates the uncharted waters of an unconventional family structure, they may encounter both support and resistance. The absence of societal expectations tied to a traditional family dynamic might grant the character a sense of freedom to define their own path. On the flip side, however, it could also expose them to challenges and prejudices as they navigate a world that often adheres to established norms.
Ultimately, the character's story becomes a testament to the resilience of the human spirit in the face of societal expectations and familial complexities. Their journey of self-discovery, acceptance, and forging meaningful connections underscores the idea that family, in its myriad forms, plays a pivotal role in shaping one's identity and destiny. |
07-08 |
Mother was a Courtesan (Prostitute to Nobility): In the tapestry of the character's origin, a unique thread is woven—a thread colored by the profession of their mother as a courtesan, a provider of companionship and entertainment to the nobility. This distinctive background introduces the character to the intricacies of social hierarchies and the delicate dance between different classes, fostering a narrative that explores issues of class disparity, personal worth, and the profound impact of their mother's profession on their own life.
The character's mother, as a courtesan, occupies a position that straddles the realms of societal glamour and intrigue. Her interactions with the nobility place the character in close proximity to the corridors of power, opulence, and sophistication. However, this proximity comes at a cost—the character is exposed to the complexities of relationships bound by societal expectations, where personal connections often intertwine with the political and social tapestry of the noble class.
Class disparity becomes a palpable undercurrent in the character's narrative. They may grapple with the stark contrast between the glittering world of nobility that their mother frequents and the potential challenges they face as a child of a courtesan. The character's upbringing may be marked by a constant negotiation of societal expectations, where the boundaries between privilege and societal judgment blur.
Personal worth becomes a central theme as the character navigates a world that often attaches value to one's lineage and status. The character might find themselves caught in the tension between the facade of affluence presented by their mother's association with the nobility and the potential societal prejudices that may cast a shadow over their own identity. Their journey may involve a quest to define their worth beyond the confines of their mother's profession and the societal labels imposed upon them.
The impact of their mother's profession on the character's life is profound. They may witness the complexities of relationships that transcend the boundaries of societal norms, experiencing firsthand the power dynamics and emotional intricacies inherent in their mother's world. This exposure could shape the character's understanding of love, loyalty, and the sacrifices made in the pursuit of social standing.
As the character navigates the intersection of two worlds, they may find themselves at the crossroads of choice and destiny. Themes of identity, acceptance, and the quest for authenticity become the guiding forces in their narrative. The character's unique perspective, forged in the crucible of social complexities, becomes a source of strength as they carve their own path in a world defined by both privilege and prejudice. |
Roll 1D4 | Result |
1 | Character does not Know Father's Identity: In the enigma of the character's origin, the identity of their father remains a veiled mystery. The character, in this scenario, lacks knowledge of their paternal lineage, adding an air of intrigue and uncertainty to their narrative. The absence of this crucial information becomes a defining element that shapes the character's understanding of self, family, and the world around them.
The character's journey is marked by a quest for identity, a search for the missing pieces of their heritage. The unknown father becomes a shadowy figure in the background of their life, a presence felt through absence. This lack of knowledge may instill a sense of curiosity, prompting the character to question their origins and embark on a personal odyssey to uncover the truths that elude them.
The impact on the character's relationships is profound. The absence of knowledge regarding their father's identity influences the dynamics with family members, friends, and allies. Trust, loyalty, and the character's approach to interpersonal connections may be tinged with the mystery of the unknown, creating a narrative that is both rich with potential and fraught with unanswered questions.
Motivations that propel the character forward are colored by the void left by the unknown father. The character may be driven by a deep-seated desire to unravel the mysteries of their lineage, seeking closure, understanding, or the forging of an identity independent of the unanswered questions that linger in the background.
The character's personal quest becomes a poignant exploration of self-discovery. Themes of identity, belonging, and the search for roots permeate their journey as they navigate a world where the shadows of the unknown father loom large. The quest for truth may lead them down unexpected paths, uncovering family secrets, and revealing the complexities of their heritage.
The character's narrative, marked by the absence of paternal identity, becomes a canvas for exploration and self-definition. The unknown father becomes a source of both mystery and potential, influencing the character's choices, relationships, and the overarching themes that shape their personal odyssey. The character's journey is one of uncovering truths, forging connections, and ultimately defining their own identity in the face of the enigmatic void left by the unknown father. |
2 |
Character has a 15% Chance to Know Father's Identity: In the intricate tapestry of the character's life, there exists a veil of uncertainty concerning the identity of their father. The circumstances surrounding their birth leave open the possibility that, depending on specific revelations or events in the character's story, there is a 15% chance they possess knowledge of their father's identity. This potential revelation introduces a layer of complexity that can significantly impact the character's relationships, motivations, and the trajectory of their personal quest.
The character's awareness of their father's identity, albeit uncertain, adds a compelling dimension to their narrative. The knowledge, or lack thereof, becomes a silent undercurrent that influences the character's perception of self and the world around them. Should the revelation occur, it may bring a sense of clarity or upheaval, depending on the circumstances of their paternal heritage.
The quest to uncover their roots becomes a poignant theme in the character's story. Fueled by the desire for understanding and, perhaps, a yearning for reconciliation with their paternal heritage, the character may embark on a journey of self-discovery. This quest could lead them through a labyrinth of hidden truths, family secrets, and the complex interplay of relationships that shaped their existence.
The impact on the character's relationships is profound. The knowledge of their father's identity, if revealed, may reshape their connections with others, especially those who played a role in concealing or revealing this crucial information. Family bonds may be tested or strengthened, and the character's newfound understanding of their lineage could forge alliances or sow the seeds of discord.
Motivations that drive the character take on a nuanced hue. The quest for self-discovery, fueled by the possibility of knowing their father's identity, becomes a driving force. The character may find newfound purpose, seeking to reconcile with their past, understand the intricacies of their heritage, and perhaps come to terms with the complexities that shaped their upbringing.
The character's personal quest, whether one of reconciliation, understanding, or simply acceptance, becomes a pivotal arc in their narrative. The journey to uncover their roots may involve confronting family secrets, navigating the delicate terrain of relationships, and ultimately finding a sense of closure or empowerment in the knowledge they seek.
The 15% chance of knowing their father's identity introduces an element of unpredictability to the character's story. It leaves room for unexpected twists, emotional revelations, and the potential for the character to carve out their destiny amidst the mysteries that surround their paternal lineage. |
3 |
Character has a 50% Chance to Know Father's Identity: In the intricate tapestry of the character's life, the threads of uncertainty concerning their father's identity are woven with a slightly higher chance of clarity—50%, to be exact. This increased likelihood of awareness introduces a significant dimension that shapes the character's understanding of their heritage and profoundly influences their actions throughout their journey.
The character's awareness of their father's identity, if revealed, becomes a pivotal aspect of their narrative. This knowledge, or lack thereof, acts as a guiding force, shaping the character's perception of self, family, and the world around them. The revelation of their father's identity carries the potential to lead the character down diverse paths, fostering alliances, conflicts, and a deeper exploration of familial ties and responsibilities.
The impact on the character's relationships is profound. The knowledge of their father's identity, if they possess it, significantly shapes their connections with family members, friends, and allies. The character's interactions may be colored by this revelation, influencing their trust, loyalty, and the complexities of navigating relationships within the context of their newfound understanding.
Motivations that drive the character take on a heightened significance. The awareness of their father's identity becomes a central aspect of their personal journey. Motivated by the desire for deeper understanding, the character may embark on a quest to explore the intricacies of their heritage, seeking to reconcile with the past and forging a path forward informed by this crucial knowledge.
The character's personal quest, fueled by the 50% chance of knowing their father's identity, unfolds as a narrative rich with possibilities. The journey may involve navigating the delicate terrain of family dynamics, confronting the consequences of past actions, and grappling with the complexities of heritage. The revelation may act as a catalyst for personal growth, transformation, or the forging of alliances that shape the character's destiny.
This higher likelihood of awareness introduces an element of predictability to the character's story, but with ample room for exploration and variation. The knowledge they may possess about their father's identity becomes a lens through which they view the world, influencing decisions, relationships, and the overarching themes that define their personal narrative. The character's journey is marked by the echoes of their lineage, with the potential for both profound connections and poignant conflicts as they navigate the complexities of their heritage. | 4 | Character Knows Father's Identity: In the intricate tapestry of the character's life, a key thread is illuminated—the character unequivocally knows the identity of their father. This revelation adds a layer of certainty and definition to the character's background, shaping their understanding of heritage, relationships, and the world around them.
The character's awareness of their father's identity becomes a cornerstone of their narrative. This knowledge acts as a foundation upon which their perception of self is built. Understanding their paternal lineage allows the character to navigate the complexities of family dynamics with a clarity that eludes those shrouded in uncertainty.
The impact on the character's relationships is profound. Armed with the knowledge of their father's identity, the character engages with family members, friends, and allies with a sense of rootedness. Trust, loyalty, and the character's approach to interpersonal connections are influenced by the certainty of their heritage, creating a narrative that is anchored in the known rather than the unknown.
Motivations that propel the character forward are shaped by the understanding of their familial roots. The character may draw strength from the legacy of their father, whether it be a source of inspiration, a guiding principle, or a complex inheritance that drives their actions. This awareness becomes a wellspring of motivations, coloring the character's journey with purpose and direction.
The character's personal quest is marked by a nuanced exploration of their familial ties. Themes of legacy, responsibility, and the intricate dance of relationships become central to their narrative. The character's journey may involve reconciling with the virtues and flaws of their paternal heritage, forging connections based on shared history, and navigating the complexities of a known lineage.
This certainty in the character's narrative introduces a sense of stability and grounding. The known father becomes a figure of influence, shaping the character's choices, values, and the overarching themes that define their personal odyssey. The character's journey is one of embracing the known, drawing strength from their heritage, and navigating the challenges and joys that come with a clear understanding of their paternal identity. |
{E} Birth
{E-1} Unusual Birth Event
Roll (%) | Result |
01-85 | Nothing |
86-90 | One Event (roll on {E-2}) |
91-95 | Two Events (roll on {E-2}) |
96-99 | Three Events (roll on {E-2}) |
00 | GM Discretion |
{E-2}Unusual Birth Circumstances
Roll (2D8) |
Result |
2 |
Complicated Birth, Character Almost Died: The character's entry into the world was marked by a complicated birth, and their survival was uncertain. This challenging start may have left them with lingering health effects or a profound appreciation for life. |
3 |
Family Member Died When Character Was Born: The character's birth coincided with the passing of a family member. The circumstances of the death may influence family dynamics and the character's development. |
4 |
Unnatural Weather Occurred at Birth: The character was born amidst unusual weather phenomena—whether a storm, eerie calm, or other atmospheric anomalies. This weather event might be seen as a mystical omen, influencing the character's destiny. |
5 |
Exotic Birth Location: (Roll on {E-3} to determine the exotic birth location.) |
6 |
Character Was Born Directly After a Family Tragedy: The character's birth followed closely after a family tragedy, creating a complex emotional backdrop for their early years. The aftermath of the tragedy may shape the character's motivations and worldview. |
7 |
Birth Mark: The character bears a distinctive birthmark, a symbol with potential mystical or symbolic significance. This mark could draw attention, hold magical properties, or be linked to the character's destiny. |
8 |
Unknown Person Tried to Murder Character When Born/Shortly After Birth: An unknown assailant attempted to end the character's life during or shortly after their birth. The motive behind the attack remains shrouded in mystery, setting the stage for potential quests for answers or revenge. |
9 |
First Born of Triplets: The character is the firstborn of a set of triplets, a circumstance that may carry cultural, mystical, or familial significance. The dynamics among the triplets could shape the character's relationships and experiences. |
10 |
Animals Gathered Around Home: The character's birth was accompanied by a gathering of animals around their home. This event, whether seen as a sign of natural harmony or mysticism, may influence the character's connection to the natural world. |
11 |
Sky Darkened or Stars Went Dark When Character Was Born: The sky darkened or the stars went dark during the character's birth, creating an ominous or mysterious atmosphere. This celestial event could be interpreted as a foreshadowing of the character's destiny. |
12 |
War Was Occurring When Born: The character was born during a time of war, with the echoes of conflict shaping their early experiences. The ongoing war may have lasting effects on the character's perspectives on peace, survival, and the consequences of warfare. |
13 |
Solar/Lunar Eclipse Occurred When Born: The character's birth coincided with a solar or lunar eclipse, a celestial occurrence of mystical importance. This event may mark the character as destined for extraordinary deeds or embodying cosmic forces. |
14 |
Conjunction of Stars: The character was born during a conjunction of stars, a celestial alignment with astrological or prophetic significance. This alignment could shape the character's destiny and potentially grant unique abilities. |
15 |
Person of Note Passed Away: A person of note or significance passed away around the time of the character's birth. The influence or legacy of this individual might play a role in the character's upbringing or future endeavors. |
16 |
All Magic Items, Wards, etc., Were Drained of Magic When the Character Was Born: The character's birth coincided with a drain of magic from all enchanted items, wards, or magical artifacts in the vicinity. This mystical event may have lasting effects on the character's relationship with magic and the supernatural. |
{E-3}Exotic Locations
Roll (D30) | Result |
1 | Roll 2x on this table |
2 | Born on a Battlefield, the character's origin is entwined with the chaos and tumult of war. When rolling a six-sided die, a result of 6 signifies that the character was born directly on the battlefield, amidst the clash of armies and the roar of combat. In such a scenario, the character's first moments of life were marked by the cacophony of warfare, and their birthplace could hold significance in legendary tales of heroism or tragedy.
However, if the roll does not yield a 6, the character's birth occurred in the vicinity of the battlefield among camp followers. These individuals, often non-combatants such as healers, supply carriers, or supporters of the military, provided essential services to the troops. The character's mother might have been a part of this group, bringing them into the world in the makeshift safety of a camp during the ongoing conflict.
This dual possibility adds layers to the character's background. A battlefield birth might infuse the character with a sense of destiny, courage, or perhaps a haunting connection to the echoes of war. On the other hand, being born among camp followers could imbue the character with a resilient spirit, resourcefulness, and a unique perspective on the fringes of conflict, where life and survival take unpredictable turns.
The experiences of a battlefield birth or growing up among camp followers could shape the character's personality, skills, and outlook on life. They might carry the scars of war, possess a natural affinity for combat, or harbor a desire for peace born out of the chaos they witnessed during their earliest days. This intricate background opens up a plethora of storytelling possibilities, tying the character to the grand tapestry of a world embroiled in the throes of battle. |
3 | Born in an alley, the character's origin is rooted in the shadowy and often unforgiving corners of urban life. This birthplace suggests a narrative where the character entered the world amidst the dimly lit, narrow passageways of a city, far from the grandeur of palaces or the safety of conventional homes. The circumstances surrounding a birth in an alley could vary widely, shaping the character's early experiences and influencing their life trajectory. The specifics of the character's alley birth could be interpreted in diverse ways:
- Abandonment and Desperation: The character might have been abandoned shortly after birth, left to the harsh realities of street life. This origin could instill a sense of self-reliance, resourcefulness, and perhaps a touch of cynicism from having to navigate the challenges of survival from an early age.
- Hidden Birth: Alternatively, the alley setting could be a clandestine location chosen by the parents to keep the birth secret. This could be due to societal pressures, a desire to protect the child from an unknown threat, or other mysterious circumstances. Such secrecy might lead the character on a quest to uncover their true heritage.
- Parental Circumstances: The character's parents might have been destitute, living in the alleys due to poverty or as a result of societal marginalization. This upbringing could foster resilience, street smarts, and a deep understanding of the social disparities within the city.
- Urban Fantasy Element: In a fantastical setting, the alley itself could have magical properties or be a haven for a hidden society. The character's birth might be tied to mystical forces, prophecies, or ancient urban legends that shape their destiny.
Regardless of the interpretation, being born in an alley signifies a humble and challenging start to life. The character may carry with them the grit of the streets, an acute awareness of urban dangers, and an understanding of the diverse and sometimes harsh realities of city life. This birthplace opens the door to stories of survival, self-discovery, and the potential for the character to rise above their humble beginnings or embrace the intrigue of the urban underworld. |
4 | Born in a brothel, the character's origin is entwined with the vibrant yet often stigmatized world of the sex trade. It's essential to note that this circumstance doesn't automatically imply that the character's mother was a prostitute; it could simply mean that the mother was nearby and brought inside during the critical moments of birth. This nuanced setting introduces a rich tapestry of possibilities for the character's background and development.
- Unconventional Beginnings: The character's early life might have been unconventional and exposed to a diverse range of people with varied professions and backgrounds. Growing up in the atmosphere of a brothel, the character could have been cared for by the workers or other inhabitants, creating a unique and colorful childhood.
- Adoptive Community: The brothel could have served as an unexpected but supportive community for the character. The workers, despite societal judgments, might have provided a nurturing environment, fostering a sense of camaraderie and loyalty that shapes the character's values.
- Social Stigma and Resilience: The character may face societal prejudice due to their birthplace. This could fuel a desire to prove themselves, challenge stereotypes, or even lead a dual life, navigating both the expectations of society and the unconventional community that raised them.
- Hidden Connections: The circumstances of the character's birth in a brothel could harbor hidden connections to influential figures or secret societies. The character might be the unintended result of a complex web of relationships, entangling them in political intrigue or mysterious familial ties.
- Quest for Identity: The character's origin story could revolve around a quest for identity and self-discovery. Learning about their birth circumstances may lead them to explore the past, uncover family secrets, or confront societal prejudices in the pursuit of understanding who they truly are.
This unique birthplace adds layers of complexity to the character's backstory, offering opportunities for exploration of themes such as identity, acceptance, and the impact of societal judgments. It challenges stereotypes associated with brothels and highlights the resilience and potential strength that can emerge from unconventional beginnings. The character's journey may involve overcoming adversity, forging alliances, and redefining their place in the world. |
5 | Born in a palace of a foreign ruler, the character's origin is steeped in opulence, power, and the intricacies of diplomatic or personal connections between distant realms. This birthplace implies a regal setting, suggesting that the character's early moments unfolded within the grandeur of a foreign monarch's abode. The implications of such a birth open the door to a range of captivating narratives:
- Political Alliances: The character's birth might be the result of a strategic marriage or alliance between their parents' home country and the foreign ruler's realm. This political dimension could shape the character's identity, as they may be viewed as a symbol of unity or face the pressures of diplomatic expectations.
- Cultural Diversity: Growing up in a palace of a foreign ruler exposes the character to a rich tapestry of cultural influences. The character might be bilingual, well-versed in foreign customs, and possess a nuanced understanding of the complexities of international relations.
- Royal Intrigue: The palace setting introduces the potential for royal intrigue and courtly politics. The character's early years could involve navigating the complexities of court life, dealing with rivals or allies, and even being unwittingly entangled in the political machinations of the foreign ruler's court.
- Exotic Education: The character may have had access to a privileged education within the palace, learning from esteemed tutors and gaining insights into foreign philosophies, arts, and sciences. This educational background could shape their skills and worldview in unique ways.
- Unintended Consequences: The character's birth in a foreign palace might have unintended consequences, such as fostering resentment or competition among potential heirs, leading to familial conflicts or even exile. The character's quest could involve reconciling their dual identity and navigating the complexities of power dynamics.
- Mystery of Heritage: There might be a mystery surrounding the character's true heritage, with questions about the circumstances that led to their birth in a foreign palace. This mystery could become a central element in the character's personal journey, driving them to uncover the truth about their lineage.
Incorporating a birth in a palace of a foreign ruler adds an element of grandiosity to the character's background, with the potential for epic adventures, political intrigue, and cultural exploration. The character's journey could involve reconciling their dual identity, navigating the expectations of two worlds, and playing a pivotal role in the unfolding saga of diplomatic relations between nations. |
6 | Born in the palace of the ruler of the country, the character's origin is steeped in the highest echelons of power and privilege. This birthplace signifies that the character took their first breaths within the grandeur of the ruler's seat of power, surrounded by the opulence and influence that come with being part of the ruling elite. This setting opens the door to a variety of compelling narrative possibilities:
- Royal Lineage: The character might be a direct heir to the throne, poised to inherit the responsibilities and challenges of ruling the country. This sets the stage for a story of dynastic succession, political intrigue, and the weight of leadership.
- Hidden Identity: The character could be born into the ruling family but kept as a secret or disguised for various reasons. This hidden identity might be revealed later in the character's life, leading to a quest for legitimacy or an unexpected ascension to the throne.
- Courtly Education: Growing up in the ruler's palace would provide the character with a sophisticated and comprehensive education. They may have been tutored in matters of statecraft, diplomacy, and warfare, gaining skills and knowledge befitting a future leader.
- Intrigue and Rivalry: The character's presence in the palace could stir up intrigue and rivalry among other members of the ruling family or courtiers. Sibling rivalries, political maneuvering, and courtly drama could be integral
Aspects of the character's upbringing.
- Tutelage Under a Wise Ruler: If the ruler is wise and just, the character may have been fortunate to receive benevolent guidance. This upbringing could instill a sense of duty, justice, and compassion, shaping the character into a potential force for positive change.
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- xile or Escape: The character might have faced adversity or danger within the palace, leading to their exile or escape. This could result from political conspiracies, personal vendettas, or the ruler's attempt to eliminate potential threats to the throne.
- Cultural Expectations: The character may be burdened by cultural expectations and traditions associated with their noble lineage. Their journey could involve navigating the conflict between personal desires and the responsibilities imposed by their royal status.
The birth in the palace of the ruler of the country offers a rich backdrop for a character's development, with themes ranging from political intrigue and courtly drama to personal identity and the burdens of leadership. The character's story may unfold against the backdrop of a kingdom in flux, with the potential for epic quests, power struggles, and the forging of a legacy that could shape the fate of the entire realm. |
7 | Born in the holding of a powerful evil character, ruler, or creature, the character's origin is shrouded in darkness and peril. This birthplace suggests a grim and foreboding environment, where malevolence and tyranny reign. The implications of such a beginning can lead to a variety of intriguing storylines:
- Forced Servitude: The character might have been born into a life of servitude, destined to serve the evil ruler or creature from birth. Their upbringing could involve hardship, oppression, and the constant threat of punishment.
- Dreaded Heritage: The character may carry the bloodline or lineage of the powerful evil entity, marking them with a legacy of darkness. This could lead to internal conflicts as they grapple with the inherent malevolence in their heritage.
- Prophecy and Destiny: The character might be part of a dark prophecy, foretelling their role in the malevolent ruler's plans. Their birth could be seen as a harbinger of doom, and their journey may involve attempting to thwart or fulfill this ominous destiny.
- Escape and Rebellion: If the character managed to escape the clutches of the evil ruler or creature, their story could revolve around a quest for freedom and the overthrow of the malevolent force. This could lead to alliances with other rebels and resistance movements.
- Cursed Powers: The character may possess unique abilities or powers inherited from their dark lineage. These powers could be both a blessing and a curse, providing the means to confront the evil force but also risking corruption and moral compromise.
- Twisted Mentorship: Raised under the influence of the evil ruler, the character might have been mentored in dark arts or sinister philosophies. This upbringing could lead to internal struggles as they navigate the fine line between succumbing to darkness and resisting its allure.
- Seeking Redemption: The character might embark on a quest for redemption, seeking to break free from the dark legacy that surrounds their birth. This journey could involve confronting past sins, making amends, and ultimately choosing a path of righteousness.
- Ties to the Malevolent Realm: The character's connection to the powerful evil entity could extend beyond their birth, with the malevolent force maintaining a watchful eye or attempting to reclaim them. This perpetual threat could drive the character's actions and decisions.
Born in the holding of a powerful evil character, ruler, or creature, the character's narrative is inherently fraught with challenges and moral dilemmas. Their journey may involve grappling with the consequences of their dark origins, resisting the corrupting influences, and ultimately shaping their own destiny in the face of overwhelming malevolence. |
8 | Born in a bar, tavern, or alehouse, the character's origin is rooted in the lively and convivial atmosphere of a social hub. This unique birthplace introduces a distinct flavor to the character's background, suggesting a life intertwined with the camaraderie, merriment, and sometimes rowdiness of such establishments. The implications of being born in a bar or tavern can lead to a variety of engaging storylines:
- Nomadic Lifestyle: The character's parents might have been itinerant performers, musicians, or simply wanderers who frequented these establishments. This could result in the character growing up with a nomadic lifestyle, traveling from one tavern to another.
- Community of Regulars: The character could have been born into a close-knit community of regular patrons, creating a makeshift family within the walls of the bar. This upbringing could foster a strong sense of loyalty and belonging among the character and their adoptive community.
- Innkeeper's Legacy: If the character's parents were the proprietors of the establishment, the character might inherit the responsibilities and challenges of running a bar. This could involve managing finances, dealing with patrons, and navigating the complexities of the hospitality business.
- Musical Heritage: The character might be born into a family of musicians or performers who entertained the patrons. This could result in the character inheriting musical talents, a penchant for storytelling, or a charismatic presence that draws people in.
- Meeting Place for Adventurers: The bar or tavern could be a popular haunt for adventurers and travelers. The character's birth might coincide with a significant event, such as the arrival of a legendary hero or the beginning of a grand quest, shaping their destiny from an early age.
- Birth during a Celebration: The character might have been born during a raucous celebration, marking their entrance into the world with revelry and joy. This festive atmosphere could leave an indelible mark on the character's personality, making them accustomed to the ebullient side of life.
- Secret Meetings and Intrigue: Alternatively, the bar or tavern could be a front for secret meetings or clandestine activities. The character's birth might be shrouded in mystery, with their parents involved in covert operations or being part of a hidden network.
- Struggles of Urban Life: Growing up in a bar in an urban setting could expose the character to the challenges of city life, such as crime, poverty, and the constant ebb and flow of diverse personalities. This upbringing might instill street smarts and resilience.
Born in a bar, tavern, or alehouse sets the stage for a character with a dynamic and sociable background. Their story could involve navigating the dynamics of social interactions, facing the challenges of urban life, and embracing the vibrancy and diversity of the people who frequent such establishments. |
9 | Born in the sewers, the character's origin plunges them into the subterranean depths of a city's underbelly. This birthplace implies a gritty and unconventional start to life, with a myriad of potential circumstances and challenges. The implications of being born in the sewers can lead to diverse and intriguing storylines:
- Hidden Refuge: The character's parents might have sought refuge in the sewers, away from the prying eyes of the surface world. This could be due to criminal activities, persecution, or the necessity of remaining unseen for some other reason.
- Subterranean Community: The sewers could be home to a hidden community of outcasts, rebels, or those seeking to escape societal norms. The character's upbringing might involve interactions with this unique community, shaping their worldview and skills.
- Survival Instincts: Growing up in the sewers requires resourcefulness and adaptability. The character might have honed survival skills, navigating the labyrinthine tunnels, scavenging for food, and avoiding dangers lurking in the darkness.
- Criminal Connections: The character's parents might have been involved in criminal activities, using the sewers as a network for clandestine operations. The character's early experiences could involve exposure to the criminal underworld and its associated dangers.
- Disease and Hardship: Life in the sewers is fraught with health risks and hardships. The character may have faced the constant threat of disease, lack of proper sanitation, and the challenges of living in an environment often overlooked by society.
- Quest for Sunlight: The character might harbor a longing for the surface world and the sunlight beyond the sewer grates. Their journey could involve overcoming societal prejudices, seeking acceptance, and striving to break free from the underground confines.
- Unexpected Powers: Exposure to mystical elements or substances in the sewers could result in the character developing unique abilities or mutations. These powers might be a consequence of the environment or a mysterious force that permeates the subterranean realm.
- Duality of Worlds: The character might navigate a dual existence, moving between the hidden world of the sewers and the surface world. This duality could lead to internal conflicts, as they try to reconcile their roots with societal expectations.
Being born in the sewers provides a backdrop of adversity and hidden potential. The character's journey may involve rising above their humble beginnings, confronting societal prejudices, and discovering the strength and resilience forged in the darkness below. Their story could explore themes of identity, survival, and the transformative power of overcoming challenging circumstances. |
10 | Born in a thieves' den, the character's origin is deeply entwined with the clandestine world of crime, subterfuge, and the camaraderie of a rogue community. This birthplace suggests a life surrounded by those who thrive in the shadows, and it opens the door to a variety of intriguing narrative possibilities:
- Criminal Lineage: The character might be born into a family with a long history of thievery, making a living through cunning and illicit activities. This heritage could shape the character's skills, values, and relationships.
- Adoptive Family of Rogues: If not born to thieving parents, the character could have been taken in by a group of skilled thieves who operate as a surrogate family. This adoptive family may have played a pivotal role in the character's upbringing, imparting skills of stealth and deception.
- Heist Birth: The character's birth might coincide with a daring heist or significant criminal undertaking. This could be a stroke of luck or a twist of fate that sets the stage for the character's unconventional life.
- Underworld Connections: Growing up in a thieves' den exposes the character to the intricacies of the criminal underworld. They might have early connections to fences, smugglers, and other unsavory characters who play essential roles in the shadowy economy.
- Moral Dilemmas: The character may grapple with moral dilemmas as they navigate the often ambiguous ethics of their environment. This inner conflict could drive their decisions and actions throughout their adventures.
- Skills of the Trade: Born in a thieves' den, the character likely learned essential skills such as lockpicking, stealth, and sleight of hand from a young age. These abilities could become central to their identity and play crucial roles in their future endeavors.
- Redemption Arc: The character might seek redemption for their early association with criminal activities. Their journey could involve distancing themselves from the thieves' den, making amends, and striving for a more honorable path.
- Rivalries and Alliances: Life in a thieves' den is rife with rivalries and alliances. The character might have grown up amidst internal conflicts and power struggles, shaping their understanding of loyalty and the transient nature of trust in the criminal underworld.
Born in a thieves' den sets the stage for a character with a complex moral compass, an array of unconventional skills, and connections to the underbelly of society. Their story could unfold as a thrilling saga of heists, betrayals, and personal growth as they navigate the dangerous terrain of the criminal world. |
11 | Born in the home of friendly non-humans, the character's origin is steeped in the rich tapestry of a fantastical world where diverse races and species coexist. This birthplace suggests a nurturing environment among beings of different cultures, and it opens the door to a variety of enchanting narrative possibilities:
- Interspecies Family: The character's parents might belong to different non-human races, creating a unique and diverse family dynamic. This upbringing could result in the character inheriting traits and cultural influences from multiple races.
- Magical Heritage: The home of friendly non-humans could be imbued with magical energies, influencing the character's innate abilities or shaping their affinity for magic. This magical heritage might become a central aspect of their identity.
- Cultural Exchange: Growing up in a diverse household, the character may have been exposed to a myriad of traditions, languages, and customs. This early exposure could foster a deep appreciation for cultural diversity and a knack for navigating different societies.
- Quest for Acceptance: Despite the friendliness of the non-human inhabitants, the character might still face challenges related to their mixed heritage or be perceived as an outsider. Their journey could involve a quest for acceptance and understanding from both human and non-human communities.
- Guardianship by Mythical Beings: The friendly non-humans in the character's home could be mythical beings or creatures with unique abilities. These guardians might play a pivotal role in the character's protection and education, setting the stage for a destiny intertwined with mystical forces.
- Harmony in Nature: The home of friendly non-humans could be nestled in a natural or magical environment, fostering a deep connection with nature. The character may have been raised amidst enchanted forests, mystical glades, or hidden realms, influencing their perception of the world.
- Peacemakers and Diplomats: The character's family might serve as mediators between different races, fostering peace and understanding. The character's upbringing could involve learning the delicate art of diplomacy and conflict resolution.
- Ancient Prophecy: The character's birth in the home of friendly non-humans could be tied to an ancient prophecy or foretelling. This prophecy might shape the character's destiny, casting them into a role of significance within their community or the broader world.
Born in the home of friendly non-humans offers a vibrant and diverse backdrop for the character's development. Their story could explore themes of acceptance, cultural integration, and the magical wonders of a world where different races coexist harmoniously. The character's unique heritage may become a source of strength, guiding them on a journey filled with magical discoveries and meaningful connections. |
12 | Born in the realm of the Gods, the character's origin is intertwined with the divine and the celestial. This birthplace suggests a connection to higher powers, shaping the character's destiny in ways that transcend mortal understanding. Being born in the realm of the Gods opens the door to a myriad of awe-inspiring narrative possibilities:
- Divine Lineage: The character might be born into a family with direct ties to a specific deity or pantheon. This divine lineage could imbue them with unique powers, responsibilities, or a sacred destiny.
- Celestial Education: Growing up in the realm of the Gods, the character may have been educated by celestial beings or divine tutors. This education could encompass divine knowledge, philosophy, and the mysteries of the cosmos.
- Mortal Among Gods: The character might be the rare exception—a mortal born in the divine realm. This uniqueness could make them a subject of intrigue among the gods, with their existence holding the potential to upset cosmic balance.
- Divine Trials: The character's upbringing might involve facing divine trials and challenges set by the gods to test their worthiness. These trials could serve as a crucible, shaping the character's character and preparing them for a significant destiny.
- Celestial Siblings: If born among the gods, the character may have celestial siblings with their own divine roles and destinies. Sibling rivalries, alliances, and conflicts could be integral
Aspects of the character's family dynamics.
- Fall from Grace: The character might have experienced a fall from the divine realm, whether by choice or as a consequence of divine intrigue. This fall could be a pivotal event in their backstory, leading to a mortal life filled with challenges and redemption arcs.
- Divine Gifts: As a child of the gods, the character may possess divine gifts or blessings that set them apart from mortals. These gifts could manifest in various forms, such as enhanced abilities, prophetic visions, or the ability to commune with the divine.
- Realm in Turmoil: The realm of the Gods might be facing internal conflicts, divine wars, or cosmic upheavals. The character's birth could coincide with these turbulent times, setting the stage for epic quests to restore balance and order.
Born in the realm of the Gods provides a backdrop of cosmic significance, with the character's journey encompassing divine destinies, celestial politics, and the mysteries of the divine realm. Their story could unfold as an epic saga, with the character navigating the intricate web of godly influences, forging alliances, and ultimately playing a role in the fate of both mortals and gods alike. |
13 | Born in the temple of an evil deity, the character's origin is steeped in darkness, malevolence, and the ominous aura of a sinister place of worship. This birthplace sets the stage for a narrative filled with the shadows of malevolent forces and the struggle for redemption or defiance. The implications of being born in the temple of an evil deity can lead to a variety of compelling storylines:
- Dark Prophecy: The character's birth might be foretold in a dark prophecy, marking them as a chosen one for the malevolent deity's plans. This prophecy could serve as both a curse and a source of power, shaping the character's destiny.
- Cult Upbringing: Raised by the followers of the evil deity, the character might have been groomed from an early age to serve the dark forces. Their childhood could involve indoctrination, rituals, and immersion in a cultic environment.
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- onflict of Allegiances: The character might harbor conflicting allegiances—torn between the teachings of the evil deity and an inner yearning for goodness. This internal struggle could become a central theme in their journey.
- Escape from Darkness: If the character manages to escape the clutches of the temple, their story could revolve around the pursuit of redemption, breaking free from the dark influence, and seeking a path of righteousness in a world tainted by evil.
- Cursed Heritage: The character may carry a cursed heritage, marked by the dark rituals performed in the temple. This heritage might manifest in unique abilities, a tainted soul, or a connection to other malevolent entities.
- Secrets of Forbidden Knowledge: Born in the temple, the character might have been exposed to forbidden knowledge and dark secrets. This knowledge could become a double-edged sword, granting them power while also tempting them towards the malevolent deity's influence.
- Exile and Shunned by Society: If the character is cast out from the temple for disobedience or a perceived weakness, they may face exile and rejection from both the cult and society at large. This outcast status could drive the character's quest for redemption.
- Fateful Rituals: The character's birth might have been part of a dark ritual, imbuing them with a sinister destiny. This ritualistic background could lead to encounters with other individuals similarly marked by the malevolent deity.
Being born in the temple of an evil deity provides a backdrop of internal and external conflict, with the character's journey revolving around themes of temptation, redemption, and the struggle to break free from the dark shadows that loom over their past. The narrative may unfold as a dark odyssey, exploring the character's choices, alliances, and the ultimate battle between their innate goodness and the malevolence that seeks to claim them. |
14 | Born on another world and transported shortly after birth, the character's origin introduces an element of interdimensional mystery and a connection to realms beyond the familiar. This birthplace sparks the imagination and sets the stage for a narrative filled with exploration, cultural adaptation, and the discovery of a unique identity. The implications of being born on another world can lead to a variety of fascinating storylines:
- Alien Heritage: The character may possess physical traits, abilities, or a heritage that reflects their extraterrestrial origin. This could include unique physiology, resistance to environmental conditions, or even latent powers waiting to be unlocked.
- Mysterious Portals: The circumstances of the character's transportation might be linked to mysterious portals or rifts between worlds. The quest for understanding their birth and the nature of these portals could become a central theme in their story.
- Cultural Adaptation: Growing up on another world means adapting to unfamiliar customs, languages, and societal norms. The character might struggle with the clash of cultures or embrace their unique background, becoming a bridge between worlds.
- Prophecy of the Chosen One: The character's birth on another world might be tied to a prophecy, marking them as a chosen one with a destiny that spans across dimensions. Their journey could involve fulfilling this prophecy and bringing balance to both worlds.
- Interplanetary Conflict: The character's birth might be a consequence of interplanetary conflict or political intrigue. Their presence on another world could be a key element in a larger cosmic struggle that follows them to their new home.
- Technology and Magic Fusion: The character may have been born in a realm where technology and magic coexist in ways vastly different from their adoptive world. This fusion could grant them a unique perspective and skill set.
- Temporal Anomalies: The transportation from another world might involve temporal anomalies, causing the character to age differently or experience time in a non-linear fashion. This temporal instability could become a source of both power and challenge.
- Quest for Origins: The character's story might revolve around a quest to uncover the mysteries of their birthplace, seeking answers about the world they came from, the reason for their transportation, and the forces at play in the cosmic tapestry.
Born on another world and transported shortly after birth offers a canvas for a character's journey that spans across dimensions. Their narrative could unfold as an epic tale of self-discovery, cosmic intrigue, and the forging of a unique identity in the face of the unknown. The character's experiences may be shaped by the wonders and challenges of two worlds, creating a compelling and multidimensional storyline. |
15 | Born in another time, the character's origin introduces a temporal twist to their narrative, placing them in an era different from the one they currently inhabit. This birthplace opens the door to a variety of intriguing storylines that explore the challenges and opportunities of navigating the complexities of time travel:
- Temporal Anomaly: The character's birth might be a result of a temporal anomaly, a glitch in the fabric of time that brought them forward or backward to a different era. The mystery surrounding this anomaly could become a central aspect of their story.
- Historical Context: The character may have been born in a specific historical period, experiencing the customs, technology, and societal norms of that time. Their upbringing might involve adapting to a world with vastly different cultural landscapes.
- Future Technology: If born in a future era, the character could be a product of advanced technology or scientific advancements. This futuristic upbringing might equip them with knowledge and skills far beyond the understanding of the present time.
- Historical Figures and Events: The character's birth in another time might coincide with significant historical figures or events. They could be witnesses to pivotal moments in history, shaping their perspective and influencing their role in the unfolding narrative.
- Temporal Guardianship: The character might have guardians or mentors with the ability to manipulate time, guiding and protecting them across different eras. This mentorship could involve preparing the character for challenges unique to their temporal displacement.
- Butterfly Effect: The character's presence in another time could inadvertently trigger the butterfly effect, causing ripples that alter the course of history. Their journey might involve mitigating unintended consequences and preserving the timeline.
- Temporal Struggles: The character may face challenges related to time travel, such as the difficulty of adjusting to different eras, the risk of altering the future, or encounters with temporal adversaries seeking to exploit their unique existence.
- Temporal Amnesia: The character might suffer from temporal amnesia, lacking a clear memory of their origin or the events that led to their temporal displacement. Unraveling the mysteries of their past could become a driving force in their narrative.
Born in another time provides a rich backdrop for a character's story, blending elements of historical fiction, science fiction, and fantasy. Their journey may involve navigating the intricacies of time travel, facing the consequences of their temporal displacement, and ultimately discovering the significance of their existence across different eras. The character's experiences could offer insights into the fluidity of time and the profound impact that individuals can have on the course of history. |
16 | Born on a ship at sea, the character's origin is intertwined with the vast expanse of the ocean, the rhythmic sway of the ship, and the ever-changing horizon. This birthplace suggests a life shaped by maritime adventures, and it opens the door to a variety of nautical and seafaring storylines:
- Sailor Heritage: The character may come from a long line of sailors and seafarers, inheriting a deep connection to the maritime way of life. Their upbringing might involve learning the ropes, navigation, and the lore of the sea.
- Pirate Beginnings: Born on a pirate ship, the character's early years could be filled with swashbuckling adventures, hidden treasures, and a life of plunder on the high seas. Their story might involve a departure from the pirate life or a continuation of the roguish ways.
- Merchant Vessel: Alternatively, the character might have been born on a merchant ship, surrounded by trade routes, diverse cultures, and the bustling activity of commerce. Their upbringing could involve exposure to various ports and the intricacies of international trade.
- Island Birth: The ship might have been docked near a remote island when the character was born, adding an exotic twist to their origin. The island could play a significant role in their early life, offering a unique environment for growth and exploration.
- Nautical Traditions: Growing up at sea involves adopting nautical traditions, superstitions, and a deep respect for the elements. The character might be well-versed in maritime folklore, possessing a keen intuition for weather patterns and navigation.
- Stormy Beginnings: The character's birth might have coincided with a tempest at sea, imbuing them with a connection to the tumultuous forces of nature. This stormy beginning could be seen as an omen or a source of resilience in the face of adversity.
- Seafaring Community: The ship at sea could be part of a larger seafaring community, creating a makeshift family for the character. Their early years might involve camaraderie, shared hardships, and the forging of lifelong bonds among the crew.
- Mysteries of the Deep: The character might be born during a voyage to uncharted waters or regions steeped in maritime mysteries. Their story could involve uncovering the secrets of the deep, encountering mythical sea creatures, or discovering hidden islands.
Born on a ship at sea sets the stage for a character with a seafaring spirit, a love for adventure, and a deep appreciation for the boundless mysteries of the ocean. Their narrative may unfold as a maritime saga, filled with exploration, encounters with diverse cultures, and the challenges of life on the open water. |
17 | Born in a prison cell, the character's origin introduces a backdrop of adversity, confinement, and the harsh realities of a life marked by incarceration from the very beginning. This birthplace sets the stage for a narrative filled with struggles, resilience, and the potential for redemption or defiance. The implications of being born in a prison cell can lead to a variety of compelling storylines:
- Criminal Heritage: The character might be born to parents who were imprisoned for their crimes. This criminal heritage could influence the character's reputation and relationships, as they navigate the stigma associated with their family's history.
- Institutional Upbringing: Growing up in the confines of a prison cell means exposure to the harsh realities of the penal system. The character's upbringing could involve interactions with fellow inmates, prison staff, and the challenges of adapting to a life behind bars.
- False Imprisonment: The character's birth in a prison cell could be the result of a miscarriage of justice or a wrongful conviction. Their story might revolve around seeking justice, proving innocence, and overcoming the stigma associated with a wrongful imprisonment.
- Inherited Grudges: If the character's parents were incarcerated due to conflicts with powerful individuals or organizations, the character might inherit these grudges. Their journey could involve navigating vendettas, seeking retribution, or breaking free from the shadows of the past.
- Prison Uprising: The character's birth might coincide with a prison uprising or rebellion. This event could shape their early experiences, leading to encounters with revolutionary figures, alliances forged in the crucible of rebellion, and a fight for better conditions within the prison.
- Guardian Connections: The character might have guardians within the prison—individuals who protect and care for them despite the challenging environment. These guardians could become mentors or allies, providing guidance and support throughout the character's life.
- Escape and Fugitive Status: Born in a prison cell, the character might escape captivity at an early age, becoming a fugitive. Their story could involve a life on the run, eluding authorities, and facing the challenges of survival outside the confines of the prison.
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- edemption Arc: The character's journey may revolve around seeking redemption for the sins or mistakes of their family. Their efforts to break free from the cycle of crime and imprisonment could become a central theme, with the potential for rehabilitation and personal growth.
Being born in a prison cell provides a gritty and challenging backdrop for a character's narrative. Their story may unfold as a tale of resilience, defiance against societal expectations, and the quest for justice and redemption in a world marked by the harsh realities of the penal system. |
18 | Born in a wizard's laboratory, the character's origin is steeped in the arcane mysteries, magical experiments, and the enchanting ambiance of magical arts. This birthplace suggests that the character took their first breaths surrounded by alchemical apparatuses, dusty tomes, and the crackling energy of spellcasting. The implications of being born in a wizard's laboratory open the door to a variety of magical and fantastical narrative possibilities:
- Magical Heritage: The character may be born into a family of wizards or sorcerers, with a long lineage of magical practitioners. This magical heritage could influence the character's natural affinity for magic, their inherent abilities, and their place in the magical community.
- Experimental Beginnings: The character's birth might be the result of magical experiments or rituals conducted by the wizard. This experimental origin could imbue the character with unique powers, talents, or even quirks that set them apart from others.
- Living Spell: In a more fantastical setting, the character might be the result of a magical mishap, transforming them into a living spell or enchantment. This could lead to a quest to understand and control their magical nature.
- Guardian Familiar: The wizard's laboratory could be home to magical creatures or familiars. The character might have a guardian familiar that played a role in their birth, acting as a mystical protector or guide throughout their life.
- Magical Anomalies: The character's birth in a wizard's laboratory could coincide with magical anomalies, such as temporal disturbances or planar rifts. These anomalies might have far-reaching consequences, influencing the character's destiny and the world around them.
- Arcane Mentorship: The wizard present during the character's birth could become a mentor or guide, imparting magical knowledge and teachings as the character grows. This mentorship could shape the character's path as they navigate the complexities of the magical arts.
- Cursed Origins: The character might be born under a magical curse, with their birth in the wizard's laboratory being a pivotal moment in the curse's manifestation. The character's journey could involve breaking the curse, dealing with its consequences, or embracing its unique challenges.
- Magical Artifacts: The laboratory could house powerful magical artifacts or relics. The character might be born in the presence of one such artifact, and their connection to it could become a central element in their quest or personal development.
- Magical Education: Growing up in a wizard's laboratory could provide the character with an unconventional but comprehensive magical education. They may have an early understanding of spellcasting, potion-making, and other magical disciplines.
- Arcane Intrigues: The wizard's laboratory might be a hub of magical intrigue, with the character being inadvertently drawn into conflicts, mysteries, or power struggles within the magical community.
Born in a wizard's laboratory, the character's story is woven with threads of magic, mystery, and the allure of the arcane. Their journey may involve unlocking the secrets of their birth, mastering their magical potential, and navigating the enchanting but perilous realms of the mystical arts. |
19 | Born in the wilderness, the character's origin is rooted in the untamed beauty, dangers, and wonders of the natural world. This birthplace suggests that the character's first experiences occurred far from the trappings of civilization, surrounded by the vast landscapes, dense forests, towering mountains, or other remote environments. The implications of being born in the wilderness open the door to a variety of adventurous and nature-themed narrative possibilities:
- Nomadic Tribes: The character could be born into a nomadic tribe that roams the wilderness, following the rhythms of nature. This upbringing imparts skills in survival, tracking, and a deep connection to the land.
- Raised by Animals: In a more fantastical setting, the character might have been raised by wild creatures, forming a unique bond with the natural world. This upbringing could grant them animal-like instincts or abilities.
- Ancient Forest: The character's birth might occur in an ancient, mystical forest with magical properties. This could lead to a deep connection with the forest's spirits, magical creatures, or the ancient wisdom contained within the trees.
- Mountain Stronghold: Born in the wilderness, the character might hail from a mountainous region, living among hardy communities that have adapted to the challenges of high altitudes. The character's experiences could involve climbing, survival in harsh climates, and an affinity for mountainous terrains.
- Isolated Oasis: The wilderness could conceal a hidden oasis or sanctuary where the character is born. This oasis might harbor secrets, ancient knowledge, or mystical energies that influence the character's destiny.
- Savage Lands: The character could be born in a wilderness inhabited by savage tribes or hostile creatures. This environment might instill in them a fierce sense of self-reliance, combat skills, and the ability to navigate dangerous territories.
- Spiritual Wilderness: The character's birthplace could be in a wilderness imbued with spiritual significance. The character may be marked as a chosen one, destined to fulfill a spiritual quest or act as a bridge between the natural and supernatural realms.
- Elemental Nexus: The wilderness might be a nexus of elemental forces, with the character's birth coinciding with the convergence of these elements. This could grant them a unique connection to elemental powers, influencing their abilities and destiny.
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- racker's Heritage: Born in the wilderness, the character might come from a lineage of skilled trackers or hunters. Their upbringing could involve honing these skills, making them adept at navigating and surviving in the wild.
- Nature's Guardian: The character's birth could be tied to a prophecy or ancient pact, designating them as a guardian of nature. This role might involve protecting the wilderness from external threats or maintaining the delicate balance of ecosystems.
Born in the wilderness, the character's story is intertwined with the raw beauty and challenges of nature. Their journey may involve exploring uncharted territories, confronting the mysteries of the wilderness, and discovering their place in the intricate web of the natural world. |
20 | Born in a Fae mound, the character's origin is immersed in the mystical realm of the fae, a world of enchantment, magic, and ethereal beauty. This birthplace suggests that the character entered the mortal realm from the heart of a fae mound, a sacred and hidden space that serves as a gateway between the fae realm and the world of humans. The implications of being born in a Fae mound open the door to a variety of fantastical and otherworldly narrative possibilities:
- Fae Heritage: The character is born with fae heritage, imbuing them with magical abilities, a connection to nature, and perhaps a touch of otherworldly beauty. This heritage might be a source of wonder, curiosity, or even fear among those who encounter the character.
- Fae Court Connection: The character's birth in a Fae mound could be tied to a specific fae court or faction. This connection might lead to alliances, rivalries, or expectations from the fae beings associated with that court.
- Seasonal Influence: The fae mound might be attuned to a specific season or natural element. The character's birth could be influenced by the characteristics and magic associated with that season, shaping their personality and abilities.
- Changeling Possibility: In a twist on traditional fae lore, the character might be a changeling—a fae child swapped with a human infant. Their journey could involve discovering their true heritage, navigating the dual worlds of fae and human, and dealing with the consequences of their mixed lineage.
- Guardianship Quest: The character could be born with a destiny tied to the protection or stewardship of the fae mound. Their journey may involve safeguarding this mystical place from external threats or ensuring its continued harmony with the natural world.
- Fae Gifts: The Fae mound might bestow unique gifts upon the character at birth, such as the ability to communicate with animals, manipulate illusions, or harness nature's magic. These gifts could shape the character's role in the world.
- Temporal Distortions: The fae mound might exist in a realm where time behaves differently. The character's birth could be tied to temporal distortions, leading to ageless qualities or a unique relationship with time.
- Dreamwalker Legacy: Born in a Fae mound, the character might have the innate ability to traverse the dream realm. This could lead to encounters with dream entities, visions of possible futures, or a connection to the collective unconscious.
- Mystical Bond with Nature: The character may have a profound connection to nature and the environment surrounding the Fae mound. This bond could grant them the ability to commune with plants, control elements, or influence the weather.
- Fae Revelry: The character's birth in a Fae mound could coincide with a rare celestial event or a grand fae revelry. This festive atmosphere might have lasting effects on the character, influencing their personality, fate, or magical potential.
Born in a Fae mound, the character's story is interwoven with the whimsical, mysterious, and magical Aspects of the fae realm. Their journey may involve navigating the delicate balance between the mortal and fae worlds, unraveling the secrets of their birth, and embracing the enchantment that defines their existence. |
21 | Born amongst slaves, the character's origin is rooted in the harsh realities of servitude, oppression, and the struggle for freedom. This birthplace suggests that the character took their first breaths in a society where individuals are subjugated, forced into labor, and deprived of basic rights. The implications of being born amongst slaves open the door to a variety of challenging and socially charged narrative possibilities:
- Resilience and Solidarity: The character may have been raised in a close-knit community of slaves, fostering a strong sense of resilience, camaraderie, and shared struggle. These early experiences could shape the character's values and priorities.
- Hidden Talents: Despite the oppressive environment, the character might discover hidden talents or abilities that set them apart. This could become a source of hope for themselves and their fellow slaves, sparking a desire for change.
- Escape and Rebellion: The character's narrative could revolve around their escape from slavery or involvement in a rebellion against oppressive forces. This might lead to alliances with other freedom fighters, clashes with authorities, and a quest for justice.
- Legacy of Resistance: The character might be born into a family with a history of resistance against slavery. Their journey could involve carrying forward the legacy of resistance, seeking to break the chains that bind their people.
- Education Against Odds: Despite limited opportunities for education, the character might find a way to acquire knowledge and skills. This quest for learning could become a symbol of defiance against the dehumanizing effects of slavery.
- Trauma and Healing: Born amongst slaves, the character may carry the scars of physical and emotional trauma. Their story might explore the challenges of healing from these wounds, both individually and as part of a larger community.
- Underground Networks: The character could be connected to underground networks dedicated to aiding escaped slaves. This involvement might lead to dangerous encounters, secret alliances, and the constant threat of discovery.
- Abolitionist Connections: The character might have ties to abolitionist movements or individuals fighting against slavery. This involvement could lead to a dual identity, with the character navigating both the challenges of slavery and the risks associated with advocating for freedom.
- Quest for Freedom: The character's primary goal might be a relentless pursuit of freedom, either for themselves or for their community. This quest could take them on a journey through diverse landscapes and present moral dilemmas along the way.
- Symbol of Hope: Born amongst slaves, the character could emerge as a symbol of hope and inspiration. Their actions and choices might inspire others to resist, fostering a collective spirit of rebellion against the chains of oppression.
Born amongst slaves, the character's story is marked by the struggle for freedom, justice, and the pursuit of a better future. Their journey may involve confronting systemic oppression, forging alliances with like-minded individuals, and challenging the very foundations of the society that seeks to keep them in chains. |
22 | Born in the ruins of a medium-sized town, the character's origin is tied to the remnants of a once-thriving community that has fallen into decay and abandonment. This birthplace suggests that the character's earliest experiences unfolded among the crumbling structures, overgrown streets, and echoes of a bygone era. The implications of being born in the ruins of a town open the door to a variety of evocative and exploration-themed narrative possibilities:
- Post-Apocalyptic Setting: The town's ruins could be the result of a catastrophic event, whether natural disaster, war, or magical calamity. The character's upbringing might involve scavenging for resources, navigating dangers, and uncovering the mysteries of their desolate surroundings.
- Cultural Heritage: The character may be born into a community that cherishes the remnants of its cultural heritage. The ruins could be seen as sacred, holding the key to understanding the town's history and preserving its legacy.
- Outlaw Haven: The ruins might serve as a haven for outlaws, rebels, or those seeking refuge from the authorities. The character's upbringing could involve living on the fringes of society, navigating the complexities of survival in an outlaw town.
- Treasure Hunting: The character might grow up in a community of treasure hunters and archaeologists drawn to the town's ruins in search of lost artifacts, valuable relics, or forgotten lore. Their story could involve quests for hidden treasures and encounters with rival seekers.
- Ghost Town Mysteries: The ruins could be haunted, with lingering spirits and unresolved mysteries. The character's journey might involve uncovering the town's tragic past, communicating with spirits, and finding a way to bring peace to the lingering souls.
- Nomadic Lifestyle: The character could belong to a nomadic group that travels between the ruins of abandoned towns. Their upbringing might involve adapting to various environments, learning survival skills, and discovering the stories of forgotten places.
- Artisan Community: Despite the ruins, a community of artisans might thrive, repurposing the remnants of the town to create unique works of art or craftsmanship. The character's upbringing could involve learning a trade within this creative enclave.
- Frontier Exploration: The ruins might be situated on the outskirts of a kingdom, marking the edge of known territory. The character's story could involve frontier exploration, encountering new lands, and establishing connections with distant settlements.
- Cursed Grounds: The town's ruins might be cursed or plagued by supernatural forces. The character's narrative could involve unraveling the curse's origins, finding a way to lift it, and dealing with the paranormal challenges that arise.
- Bandit Stronghold: The ruins could be a base for bandits or marauders preying on nearby settlements. The character's early experiences might involve living in a society of outlaws, navigating the moral complexities of survival, and potentially seeking redemption.
Born in the ruins of a medium-sized town, the character's story is intertwined with exploration, mystery, and the quest to make sense of the past. Their journey may involve uncovering the secrets of the town's downfall, forging connections with diverse individuals, and navigating the opportunities and challenges presented by their unique birthplace. |
23 | Born in a religious or scholarly institution, the character's origin is deeply intertwined with the traditions, teachings, and rituals of a place dedicated to spiritual or intellectual pursuits. This birthplace suggests that the character's earliest experiences unfolded within the hallowed halls of knowledge or the sacred precincts of a religious sanctuary. The implications of being born in such an institution open the door to a variety of introspective, faith-driven, or academically focused narrative possibilities:
- Monastic Life: The character may have been born into a monastic order or religious community, surrounded by vows of asceticism, discipline, and spiritual devotion. Their upbringing might involve rigorous training, meditation, and adherence to a code of conduct.
- Temple Birth: Born in a religious temple, the character could be considered auspicious or divinely chosen. Their life may be shaped by the expectations of fulfilling a sacred prophecy, undertaking a holy quest, or serving a higher purpose.
- Scholarly Pursuits: The institution might be a renowned center of learning, focusing on academia, philosophy, or the pursuit of knowledge. The character's upbringing could involve exposure to diverse subjects, esteemed mentors, and a thirst for intellectual exploration.
- Clerical Lineage: The character may come from a family with a long lineage of clerics, scholars, or religious leaders. This heritage could shape their identity, with expectations to carry on the family's traditions or forge a unique path within the institution.
- Pilgrimage Origins: The institution might be a destination for pilgrims seeking spiritual enlightenment. The character could be born during a pilgrimage, marking them as a child of devotion and embodying the ideals of faith and pilgrimage.
- Religious Conservatory: Born in a religious conservatory, the character's early life might involve strict adherence to religious doctrines, ceremonies, and rituals. Their journey could explore the tension between tradition and personal convictions.
- Oracle's Prophecy: The character's birth might be foretold by an oracle within the institution. This prophecy could guide the character's destiny, leading them on a quest to fulfill or defy the foretold fate.
- Mystical Artefacts: The institution may safeguard mystical artifacts or relics. The character could be born in the presence of such artifacts, leading to a unique connection with divine or arcane forces.
- Theological Debates: The institution might be a hub for theological debates and philosophical discussions. The character's upbringing could involve exposure to diverse perspectives, fostering critical thinking and a questioning spirit.
- Ritual Magic: Born in an institution practicing ritualistic magic, the character might be surrounded by ceremonies, magical studies, and the exploration of mystical forces. Their narrative could involve mastering magical arts or discovering hidden truths within the institution's practices.
Born in a religious or scholarly institution, the character's story is enriched by the spiritual or intellectual influences that shape their early life. Their journey may involve navigating the complexities of faith, seeking knowledge, and wrestling with the moral, philosophical, or mystical questions that arise from their unique birthplace. |
24 | Born in a fortress, the character's origin is rooted in the stony walls, guarded gates, and strategic significance of a military stronghold. This birthplace suggests that the character's earliest experiences unfolded within the protective confines of a fortress, surrounded by the routines, discipline, and occasional tumult of a militarized environment. The implications of being born in a fortress open the door to a variety of martial, strategic, or fortification-themed narrative possibilities:
- Noble Lineage: The character might be born into a noble family that holds control over the fortress. Their upbringing could involve lessons in leadership, military strategy, and the responsibilities of defending the realm.
- Bastion of Defense: The fortress could be a key defensive structure along the borders of a kingdom or realm. The character's early life might be shaped by the constant vigilance, training, and drills necessary to repel potential invaders.
- Military Academy: The fortress might house a military academy or training ground. The character could be born into a community of aspiring soldiers, receiving rigorous education in combat, tactics, and leadership from an early age.
- Occupied Territory: The fortress could be situated in a region under occupation or constant threat. The character's narrative may involve growing up amidst the challenges of resistance, espionage, and the fight for liberation.
- Secretive Experiments: The fortress might be a site for secretive military experiments or magical research. The character could be born into an environment where advanced weaponry, magical enhancements, or experimental technology are part of everyday life.
- Guardians of a Relic: The fortress may safeguard a powerful relic, artifact, or magical entity. The character's birth could be tied to the mystical energies of the relic, granting them unique abilities or marking them for a destined role.
- Knightly Orders: Born in a fortress associated with knightly orders, the character could be part of a chivalric tradition, raised with ideals of honor, loyalty, and service. Their journey might involve proving themselves as a worthy knight or navigating the complexities of a knightly code.
- Borderland Diplomacy: The fortress might serve as a meeting point for diplomatic negotiations along contested borders. The character's upbringing could involve exposure to political intrigue, negotiations, and the delicate balance of maintaining peace.
- Siege Survivor: The character could be born during a siege on the fortress, symbolizing a time of hardship and endurance. Their early experiences may involve the struggles of survival, scarcity, and the impact of warfare on daily life.
- Hidden Vault: The fortress might house a hidden vault containing valuable treasures, ancient knowledge, or forbidden artifacts. The character could be born into a legacy that involves safeguarding the secrets within the vault.
Born in a fortress, the character's story is shaped by the militarized environment, the challenges of defending territory, and the potential for martial prowess. Their journey may involve military service, quests for honor, or the exploration of the strategic and tactical complexities that define life within the fortress walls. |
25 | Born in a major metropolis that serves as the capital city of a racial enemy, the character's origin is entangled with the complexities of cultural, political, and racial tensions. This birthplace suggests that the character entered the world in a city where their racial or ethnic group is considered an adversary or even an enemy by the dominant population. The implications of being born in such a metropolis open the door to a variety of challenging and morally ambiguous narrative possibilities:
- Clandestine Identity: The character may be born into a community that must conceal its true identity to avoid persecution. Their upbringing could involve navigating a double life, with the constant risk of discovery.
- Resistance Movements: The metropolis might be a hotbed of resistance movements seeking to overturn the oppressive regime. The character could be born into a family of rebels or become involved in underground activities against the ruling power.
- Social Stratification: The metropolis could be marked by stark social stratification, with the character born into the marginalized and oppressed class. Their journey may involve challenges of poverty, discrimination, and the quest for social justice.
- Espionage or Infiltration: The character might be born into a community that engages in espionage or infiltration to gather intelligence or undermine the ruling power. Their narrative could involve covert operations and the constant threat of exposure.
- Quest for Equality: Born in the capital city of a racial enemy, the character may become an advocate for equality, seeking to bridge the divide between their community and the dominant population. Their story could revolve around fostering understanding and dismantling prejudice.
- Mixed Heritage: The character might have parents from both the oppressed and dominant racial groups, symbolizing a connection that transcends the enmity between their respective communities. Their journey may involve reconciling dual identities and navigating the conflicts that arise.
- Political Intrigue: The metropolis could be a hub of political intrigue, with the character born into a family entangled in the complex web of power struggles, alliances, and betrayals. Their story might involve navigating the treacherous waters of political machinations.
- Escape from Oppression: The character's early years might involve a harrowing escape from the oppressive metropolis, leading to a quest for freedom and a new life beyond the city's borders. Their journey could be marked by the pursuit of liberty and the challenges of starting anew.
- Symbol of Unity: Born in the capital city of a racial enemy, the character might be seen as a symbol of unity or a potential bridge between the conflicting communities. Their story could involve efforts to broker peace and understanding.
- Cultural Preservation: The character's birthplace might be a city where their cultural heritage is at risk of erasure. Their journey could revolve around preserving and celebrating their traditions, language, and identity in the face of adversity.
Born in the capital city of a racial enemy, the character's narrative is inherently fraught with tension, prejudice, and the quest for justice or reconciliation. Their journey may involve challenging societal norms, overcoming adversity, and navigating the complexities of identity and allegiance. |
26 | Born on the move, either among nomads, on a ship, or within the vibrant atmosphere of a circus, the character's origin is characterized by a life in constant motion and ever-changing surroundings. This birthplace suggests that the character's earliest experiences unfolded on the road, at sea, or amidst the colorful spectacle of a traveling troupe. The implications of being born on the move open the door to a variety of adventurous and nomadic narrative possibilities:
- Nomadic Wanderer: The character may be born into a nomadic tribe or group, where life revolves around seasonal migrations, following herds, or traversing diverse landscapes. Their upbringing could involve learning survival skills, adapting to different environments, and forging strong connections with their nomadic community.
- Seafaring Birth: Born on a ship, the character might come from a family of sailors, pirates, or traders. Their early life could involve the rhythmic rocking of the waves, the camaraderie of a ship's crew, and the challenges of navigating the open sea.
- Circus Spectacle: The character's birth might be part of the vibrant and eclectic world of a traveling circus. Raised among performers, acrobats, and exotic animals, the character could develop unique skills and a deep appreciation for the colorful tapestry of circus life.
- Wandering Scholars: Born into a group of traveling scholars, the character's early experiences might involve a quest for knowledge and exploration. Their upbringing could include exposure to diverse cultures, ancient lore, and the pursuit of intellectual enlightenment.
- Nomadic Trading Caravan: The character could be part of a nomadic trading caravan, moving between settlements, bartering goods, and navigating the intricacies of trade routes. Their narrative might involve encounters with diverse cultures and the challenges of commerce on the move.
- Roaming Outcasts: Born into a group of outcasts or wanderers, the character's upbringing could involve a life on the fringes of society. Their journey might include challenges of survival, encounters with other marginalized groups, and the quest for acceptance.
- Mystical Travelers: The character's birth might be tied to a group with mystical or magical inclinations, traveling in search of arcane knowledge or spiritual enlightenment. Their story could involve encounters with magical phenomena, ancient artifacts, and the mysteries of the mystical realms.
- Skyship Adventure: Born on a fantastical skyship, the character could come from a world where airborne vessels traverse the skies. Their narrative might involve skyfaring adventures, encounters with mythical creatures, and exploration of floating islands.
- Nomadic Performance Troupe: Born into a nomadic performance troupe beyond the circus, the character might experience life as part of a group of entertainers, musicians, or storytellers. Their upbringing could involve honing artistic skills and captivating audiences in various locales.
- Wandering Refugees: The character might be born into a group of refugees, constantly on the move to escape conflict or persecution. Their journey could involve the search for a safe haven, encounters with other displaced communities, and the challenges of rebuilding their lives on the move.
Born on the move, the character's story is one of constant exploration, adaptation, and encounters with the diverse landscapes and cultures encountered along their nomadic journey. Their narrative may involve quests for identity, a sense of belonging, and the pursuit of purpose in a world that is always changing. |
27 | Born in a forest within a wolves' den, the character's origin is intimately connected to the untamed wilderness and the primal instincts of the wolf pack. This birthplace suggests that the character's earliest experiences unfolded in the heart of nature, surrounded by the sights, sounds, and rhythms of the forest and the communal bonds of a wolf pack. The implications of being born in a wolves' den open the door to a variety of wilderness themed and primal narrative possibilities:
- Raised by Wolves: The character might have been adopted and raised by the wolf pack, growing up as part of the pack's social structure. Their narrative could involve learning the ways of the wolves, developing a deep bond with the pack, and embracing their primal instincts.
- Wilderness Survival: Born in a wolves' den, the character's upbringing may involve learning essential survival skills in the forest. Their story could revolve around mastering tracking, hunting, and other wilderness abilities from an early age.
- Shapeshifter Heritage: The character could come from a line of individuals with a mystical connection to wolves, possessing the ability to shift between human and wolf forms. Their journey might involve discovering and harnessing their shapeshifting abilities.
- Nature's Guardian: Born in the forest, the character may be seen as a guardian or protector of nature. Their narrative could involve defending the wilderness against threats, whether natural or man-made, and forging alliances with creatures of the forest.
- Communication with Animals: Growing up in a wolves' den might grant the character the ability to communicate with animals, particularly wolves. This unique skill could play a central role in their interactions with both the natural world and other characters.
- Rite of Passage: The character's birth in a wolves' den could be part of a cultural or mystical rite of passage. Their journey might involve fulfilling a prophecy, overcoming challenges, and earning their place as a respected member of the wolf pack.
- Spiritual Connection: The character might be born with a spiritual connection to the spirits of the forest or wolf deities. Their story could involve mystical visions, guidance from the spirits, and a quest to understand and fulfill their spiritual destiny.
- Outsider Among Humans: Raised by wolves, the character might struggle to integrate into human society. Their narrative could explore the challenges of bridging the gap between their wild upbringing and the expectations of a more civilized world.
- Pack Dynamics: The character's story might delve into the intricate dynamics of the wolf pack, including leadership struggles, alliances, and the challenges of maintaining harmony within the group.
- Quest for Identity: Born in a wolves' den, the character's journey could revolve around a quest for identity and self-discovery. They may grapple with questions about their human and wolf heritage, seeking to find a balance between both
Aspects of their identity.
Born in a wolves' den in the forest, the character's narrative is woven with themes of nature, wilderness, and the primal instincts that come with being raised in the heart of the untamed. Their journey may involve forging connections with both the natural world and other characters, navigating the challenges of dual identity, and embracing the call of the wild. |
28 | Born underwater, the character's origin is immersed in the depths of aquatic environments, surrounded by the mysteries and wonders of the underwater world. This birthplace suggests that the character's earliest experiences unfolded beneath the surface of the sea, within the currents, coral reefs, or other aquatic landscapes. The implications of being born underwater open the door to a variety of oceanic and fantastical narrative possibilities:
- Merfolk Heritage: The character may come from a line of merfolk, beings with both humanoid and aquatic features. Their narrative could involve navigating the dual worlds of the ocean and the surface, as well as the cultural and societal complexities of merfolk communities.
- Underwater Civilization: Born in an underwater city or civilization, the character's upbringing may involve the unique customs, technology, and social structures of an advanced aquatic society. Their story could revolve around the challenges and adventures within the hidden depths.
- Sea Creature Connection: The character might have a mystical connection to sea creatures, communicating with and understanding the language of marine life. Their journey could involve forging alliances with underwater denizens and protecting the ocean's delicate balance.
- Coral Reef Birth: Born in a vibrant coral reef, the character's early experiences might be filled with the colors, biodiversity, and challenges of life in a coral ecosystem. Their story could involve a deep connection to the reef and the quest to preserve its beauty.
- Oceanic Legacy: The character may be born into a lineage with ties to an ancient and mythical underwater civilization. Their narrative could involve uncovering the secrets of their heritage and navigating the consequences of their lineage.
- Underwater Nomad: Born into a nomadic community that traverses the ocean depths, the character's upbringing might involve a life of exploration, adapting to different underwater environments, and encountering diverse marine cultures.
- Oceanic Mysteries: The character's birth underwater could be tied to mystical forces or ancient prophecies. Their journey might involve unraveling the mysteries of the ocean, encountering legendary sea creatures, and fulfilling a destiny that transcends the boundaries of the underwater realm.
- Shipwreck Survivor: The character might be born to parents who were survivors of a shipwreck, finding refuge and creating a life beneath the waves. Their narrative could involve the challenges of adapting to an underwater existence and the occasional interactions with surface-dwelling societies.
- Guardian of Underwater Portals: Born near mystical underwater portals, the character could be tasked with guarding these passages that connect different realms. Their story might involve journeys between worlds and the responsibilities that come with their role as a guardian.
- Oceanic Elemental Affinity: The character might possess a unique elemental affinity for water or have the ability to manipulate water-based magic. Their narrative could involve mastering their elemental powers and facing challenges that arise from their connection to the ocean.
Born underwater, the character's story is intertwined with the enchanting and often perilous depths of the sea. Their journey may involve exploring the mysteries of the underwater world, forging alliances with aquatic beings, and navigating the challenges that arise from their unique birthplace. |
28 | Born in a dragon's lair, the character's origin is deeply entwined with the majestic and formidable creatures known as dragons. This birthplace suggests that the character's earliest experiences unfolded within the cavernous depths of a dragon's den, surrounded by the echoes of wings, the gleam of treasures, and the awe-inspiring presence of these mythical beings. The implications of being born in a dragon's lair open the door to a variety of fantastical and draconic narrative possibilities:
- Dragon Kin: The character might be born into a lineage with a mystical connection to dragons, imbuing them with unique abilities, insights, or characteristics. Their narrative could involve exploring the legacy of their draconic heritage.
- Guardianship by Dragons: Born under the watchful eyes of dragons, the character could have been protected and raised by these majestic creatures. Their story might involve a deep bond with a particular dragon or the dragon community, with both challenges and benefits arising from this relationship.
- Dragon Magic: The character may inherit or develop magical abilities associated with dragons. Their journey could involve mastering dragon-themed spells, communicating with dragons through arcane means, or harnessing the elemental forces that dragons are known to command.
- Custodian of Dragon Treasures: Born in a dragon's lair filled with treasures, the character might be entrusted with safeguarding or inheriting the dragon's hoard. Their narrative could involve navigating the responsibilities and perils associated with being the custodian of such wealth.
- Dragon-Raised Adventurer: The character might be raised by dragons but choose a path of adventure beyond the lair. Their journey could involve reconciling their draconic upbringing with the challenges of the outside world, forging alliances, and facing the prejudices of those who fear dragons.
- Prophecy and Destiny: The character's birth in a dragon's lair could be tied to a prophecy or destiny foretelling their role in the world. Their narrative might involve a quest to fulfill or defy the prophecy, with the fate of kingdoms or the balance of magical forces hanging in the balance.
- Dragon Language: Born in the presence of dragons, the character might understand and communicate in the language of dragons. Their unique ability could lead to diplomatic endeavors, alliances with dragonkind, or the deciphering of ancient draconic mysteries.
- Champion Against Dragon Threats: The character could be born to confront a specific dragon threat or dark prophecy related to dragons. Their journey might involve becoming a champion against malevolent dragons, dark cults, or other forces that seek to exploit draconic power.
- Dragon-Rider Heritage: Born in a dragon's lair, the character may be destined to become a dragon rider. Their story could involve the process of bonding with a dragon companion, mastering aerial combat, and participating in epic quests that transcend the mortal realm.
- Dragon Blessing: The character might be born with a blessing bestowed by a benevolent dragon, granting them unique qualities or protection. Their narrative could involve discovering the source of their blessing, honoring the dragon's legacy, and using their gifts for noble purposes.
Born in a dragon's lair, the character's story is marked by the grandeur and mystique of dragons. Their journey may involve navigating the complexities of draconic influence, unraveling ancient secrets, and playing a pivotal role in the intricate tapestry of dragon lore within the fantastical world they inhabit. |
29 | Born on a plane other than the prime material, the character's origin is rooted in one of the myriad otherworldly realms that exist beyond the standard planes of existence. This birthplace suggests that the character's earliest experiences unfolded within a realm that could be fantastical, alien, or shaped by unique magical properties. The implications of being born on another plane open the door to a variety of planar and cosmological narrative possibilities:
- Celestial Realm: The character might be born in a celestial realm, surrounded by the radiance of angels, the beauty of divine landscapes, and the harmonies of celestial beings. Their narrative could involve a connection to higher powers or a celestial quest.
- Abyssal Abyss: Born in a chaotic and malevolent plane like the Abyss, the character's origin could be marked by the constant threat of demonic forces. Their journey may involve navigating the dangers of the Abyss, confronting demonic influences, and resisting corruption.
- Feywild Enchantment: The character could come from the Feywild, a vibrant and magical realm parallel to the prime material. Their upbringing might involve encounters with whimsical fey creatures, exposure to enchanting landscapes, and the unpredictable nature of fey magic.
- Shadowfell Shadows: Born in the Shadowfell, a plane of darkness and shadows, the character's origin could be shrouded in gloom and mystery. Their narrative might involve navigating the eerie landscapes, confronting undead forces, and uncovering the secrets of the Shadowfell.
- Elemental Plane Affinity: The character might be born on one of the elemental planes—Earth, Air, Fire, or Water. Their upbringing could involve exposure to the raw forces of nature, elemental beings, and the unique challenges of their chosen elemental environment.
- Clockwork Plane: Born in a plane governed by intricate clockwork mechanisms and order, the character's origin could be marked by precision, structure, and the ticking rhythms of a clockwork existence. Their story might involve the pursuit of balance and the challenges of navigating a meticulously regulated plane.
- Far Realm Anomalies: The character might be born in a realm influenced by the Far Realm, a place of cosmic horrors and aberrant entities. Their narrative could involve encounters with eldritch abominations, psychic phenomena, and the existential challenges of the Far Realm's influence.
- Transitive Plane Crossing: The character could be born in a transitive plane, such as the Astral Plane or the Ethereal Plane. Their story might involve unique abilities related to planar travel, encounters with astral entities, and the exploration of the vast and mysterious interstitial spaces.
- Positive or Negative Energy Plane: Born on a plane saturated with positive or negative energy, the character's origin could be linked to the forces of life or death. Their journey might involve harnessing the energies of their plane, confronting undead or celestial beings, and navigating the delicate balance between creation and destruction.
- Plane of Dreams: Born in a plane shaped by dreams and imagination, the character's origin could be marked by surreal landscapes, fantastical creatures, and the ever-shifting nature of dreamscapes. Their story might involve unraveling the mysteries of the dream plane and navigating the boundaries between reality and illusion.
Born on a plane other than the prime material, the character's narrative is woven with the exotic and otherworldly. Their journey may involve navigating the challenges, wonders, and cosmic forces unique to their plane of origin, shaping their destiny in a realm beyond the ordinary. |
30 | Birth circumstances are subject to the GM's discretion, the character's origin is left open to interpretation and storytelling possibilities determined by the Game Master's creative choices and the needs of the campaign. This option allows the GM to tailor the character's background to fit seamlessly into the overarching narrative, setting, or themes of the tabletop role-playing game (RPG). It provides flexibility and allows for surprises, twists, and unique elements that can enhance the overall gaming experience. The GM may choose to reveal specific details about the character's birthplace, heritage, or circumstances gradually throughout the campaign, creating an element of mystery and discovery for both the player and the characters within the game world.
Some potential Aspects of the character's origin that the GM could decide include:
- Mysterious Prophecy: The character might be part of a mysterious prophecy, with their birth and destiny intertwined in ways that become clear as the story unfolds.
- Secret Heritage: The character could have a hidden heritage or lineage that holds significance in the unfolding plot, revealing itself at key points in the campaign.
- Connection to a Key NPC: The character might have a special connection to a non-player character (NPC) in the world, influencing the character's role in the unfolding events.
- Unique Abilities: The character could possess unique abilities or powers tied to their birthplace, with the full extent of these abilities becoming apparent over the course of the campaign.
- Fateful Coincidence: The circumstances of the character's birth might be coincidentally tied to major events or conflicts in the campaign world, leading to unexpected plot twists.
- Artifacts or Relics: The character could be connected to ancient artifacts, relics, or legendary items, setting the stage for quests and adventures centered around these powerful items.
- Familial Ties: The character's family or ancestry might play a pivotal role in the campaign's overarching narrative, with family secrets, alliances, or feuds influencing the character's journey.
- Cultural Significance: The character's birthplace might have cultural or historical significance in the campaign world, impacting how they are perceived by different factions or societies.
- Mysterious Symbols or Markings: The character could bear mysterious symbols, markings, or a birthmark that becomes a key element in the unfolding story.
- Involvement in a Prophesied Event: The character might be destined to play a crucial role in a prophesied event or conflict, shaping the fate of the campaign world.
Born with GM discretion, the character's backstory becomes a canvas for collaborative storytelling, allowing the GM and players to work together to create a narrative that engages, surprises, and immerses everyone in the rich tapestry of the tabletop RPG experience. |
{F} Time of Birth
{F-1}Time of Day
Roll (D8) | Result | Astrological Trait |
1 | Twilight | As the sun dips below the horizon, the world bathes in the ethereal hues of twilight. Characters navigating this mysterious period may find themselves entangled in the delicate dance between day and night, where secrets are whispered in the fading light. |
2 | Early Morning | The world awakens with the first light of dawn. Characters associated with the early morning may embody the optimism and potential inherent in a new day, or they might grapple with the challenges that arise with the breaking of dawn. |
3 | Morning | Bathed in the soft glow of morning sunlight, characters navigating this period may find themselves amidst the hustle and bustle of daily life. The morning holds the promise of new beginnings and opportunities. |
4 | Noon | The sun reaches its zenith, casting its bright light upon the world. Characters engaged in the activities of noon may find themselves in the heat of the day, facing challenges that require both focus and endurance. |
5 | Afternoon | As the day progresses, characters in the afternoon may experience a sense of momentum. This period is characterized by productivity, growth, and the unfolding of events that shape the narrative. |
6 | Early Evening | The sun begins its descent, casting long shadows and painting the sky in warm hues. Characters navigating the early evening may find themselves at a crossroads, facing decisions that set the tone for the night ahead. |
7 | Night | The world is cloaked in darkness, and characters immersed in the night may encounter mysteries, dangers, and opportunities shrouded in shadows. Nighttime often brings forth a different set of challenges and possibilities. |
8 | Midnight | The witching hour has arrived, and characters existing in the profound stillness of midnight may confront the mysteries of the darkest hours. Midnight is a time of reflection, secrets, and the unseen forces that shape the world when most are asleep. |
{F-2} Year of Cycle Born There are 13 years to a cycle
Roll (%) | Result | Astrological Trait |
01-07 | Dragon {Draedan} | Majestic and fearsome, Draedan exudes power and wisdom. Characters associated with dragons may possess regal qualities, commanding respect and wielding fiery influence. |
08-14 | Scorpion {Jakal} | Jakal, the embodiment of cunning and adaptability, brings a sense of mystery and resourcefulness. Characters aligned with the Scorpion may navigate challenges with strategic finesse. |
15-21 | Chimera {Timinet} | Timinet, a fusion of diverse elements, represents versatility and adaptability. Characters linked with the Chimera embody a diverse set of skills and talents. |
22-28 | Snake {Peri} | Peri, the enigmatic serpent, symbolizes transformation and rebirth. Characters tied to the Snake may undergo profound changes or harbor secrets. |
29-36 | Unicorn {Kalhkari} | Kalhkari, the embodiment of purity and grace, imparts an air of nobility. Characters associated with the Unicorn radiate virtue and often pursue noble causes. |
37-44 | Eagle {Elas} | Elas, with keen vision and soaring spirit, embodies freedom and perspective. Characters aligned with the Eagle may possess sharp insight and a desire for exploration. |
45-52 | Gryphon {Nilranare} | Nilranare, a majestic hybrid, symbolizes a harmonious blend of strength and intellect. Characters linked with the Gryphon exhibit a balance of power and wisdom. |
53-60 | Panther {Ka} | Ka, the elusive and swift panther, represents stealth and agility. Characters associated with the Panther may excel in stealthy pursuits and quick decision-making. |
61-67 | Pegasus {Muralasu} | Muralasu, the winged horse, signifies inspiration and aspirations. Characters aligned with the Pegasus often dream big and seek to achieve the extraordinary. |
68-75 | Bear {Torsk} | Torsk, the embodiment of strength and resilience, imparts a sense of fortitude. Characters associated with the Bear exude physical prowess and unwavering determination. |
76-83 | Manticore {Zolache} | Zolache, a formidable mythical creature, symbolizes ferocity and power. Characters tied to the Manticore may exhibit both courage and a formidable presence. |
84-91 | Elk {Jerda} | Jerda, graceful and regal, represents harmony and balance. Characters associated with the Elk may seek to maintain equilibrium in their actions and relationships. |
92-00 | Pheonix {Velirtran} | Velirtran, the legendary Phoenix, embodies renewal and resilience. Characters linked with the Phoenix often rise from adversity, undergoing powerful transformations. |
{F-3} Days of the Week Born There are 5 weeks to each month with 7 days to each week|
Roll (%) | Result | Astrological Trait |
1-14 | Anarya (Sunday) | Born under the radiant embrace of Anarya, your character exudes the energy of the sun. They may possess a natural leadership quality, a warm disposition, and an affinity for bringing light to those around them. |
14-28 | Isilya (Monday) | Isilya, the moon's gentle caress, blesses those born on this day. Such individuals may carry an air of mystery, intuition, and a connection to the ebb and flow of emotions. |
29-42 | Alduya (Tuesday) | Alduya imparts the energy of the fiery forge. Those born on this day may embody determination, courage, and a resilience akin to the enduring strength of metals forged in the heat. |
43-56 | Menelya (Wednesday) | Menelya, with its midweek grace, bestows upon your character a balance of intellect and adaptability. They may excel in communication, possess a quick wit, and navigate the complexities of life with ease. |
57-70 | Valanya (Thursday) | Born under the expansive influence of Valanya, your character may radiate the benevolent energy of growth and abundance. They could be natural nurturers, fostering prosperity in both personal and communal endeavors. |
71-84 | Earenya (Friday) | Earenya, the day of beauty and grace, imparts an appreciation for art, love, and the finer things in life. Those born on Earenya may possess a magnetic charm, a creative spirit, and a deep sense of romance. |
85-00 | Elenya (Saturday) | lenya's cool embrace marks the end of the week. Individuals born on this day may exhibit a grounded nature, practicality, and a sense of responsibility akin to the earth itself. |
{F-4} Month of the Year Born There are 12 months to the year. In this celestial realm, the Zodiac aligns the stars and the months, offering a glimpse into the enchanting qualities and destinies of those born under its cosmic influence.Roll (D12) | Result | Zodiac Sign | Astrological Trait |
01 | Narvunye (January) | Moonshaper {Eldrannar} | Those born under the Moonshaper are known for their introspective and mystical nature. Guided by the serene energy of Narvunye, they possess an innate ability to shape and influence the ebb and flow of emotions. |
02 | Nenime (February) | Frostwhisper {Telunime} | Frostwhispers are marked by their resilient yet tranquil demeanor. Born in the chilly embrace of Nenime, they navigate challenges with grace, leaving a trail of enchantment wherever they go. |
03 | Rethe (March) | Verdant Dreamer {Cormireth} | The Verdant Dreamers, born in Rethe, are deeply connected to the awakening of nature. With a love for growth and renewal, they bring life to ideas and projects, much like the burgeoning spring. |
04 | Viresse (April) | Bloomweaver {Quessirian} | Those under the sign of Bloomweaver are artists of the natural world. Influenced by the vibrant energy of Viresse, they bring forth beauty and creativity, much like the blossoming flowers of spring. |
05 | Lotessa (May) | Sunsong {Anorlote} | Born under the warmth of Lotessa, Sunsongs radiate positivity and energy. They are natural leaders, guiding others with a cheerful disposition and a desire to illuminate the world around them. |
06 | Narie (June) | Summerheart {Lomenie} | Summerhearts are filled with the warmth of Narie, embodying the joy and vitality of the season. They thrive on connections, sharing their exuberance and passion with those around them. |
07 | Yavannie (July) | Starwhisper {Elentarie} | Starwhispers, influenced by the celestial energies of Yavannie, possess an otherworldly grace. They are dreamers, attuned to the mysteries of the night sky, and often find inspiration in the cosmos. |
08 | Wedmath (August) | Emberwanderer {Calaqualin} | Emberwanderers carry the flame of inspiration within them, ignited by the fires of Wedmath. They are driven by a sense of purpose, exploring uncharted paths and leaving a trail of glowing embers in their wake |
09 | Ivanneth (September) | Equinox Sage {Aranqueneth} | The Equinox Sages are born in the balanced energies of Ivanneth. They possess a keen sense of harmony and are often sought for their wisdom and ability to bring equilibrium to challenging situations. |
10 | Loende (October) | Shadowdancer {Lomequenar} | Shadowdancers, born in the mysterious month of Loende, move gracefully between realms. They possess an affinity for the unseen and navigate shadows with a blend of intuition and finesse. |
11 | Narquelie (November) | Frostveil Sentinel {Telumorlindon} | Frostveil Sentinels, influenced by Narquelie's wintry embrace, embody resilience and watchfulness. They are guardians of the cold, ever-vigilant in protecting the beauty found in the stillness of winter. |
12 | Ringae (December) | Stardust Weaver {Elenquessirion} | Stardust Weavers, born under the cosmic energies of Ringae, are dreamers and visionaries. They possess a celestial aura, often inspiring others with their imaginative pursuits and the magic they weave into the world. |
The following tables are used to determine the Enviromental/Sociatal Background the character was raised in based on the profession of the character's parents or guardians .
{G} Cultural Background
Roll(D10) | Background |
1 | Primitive Tribe (-15%) |
2-3 | Nomadic Clan (-10%) |
4-6 | Barbarian Horde (-10%) |
6-8 | Civilized Kingdom (+5%) |
9-10 | Civilized-Decadent Empire (+10%) |
{H} Environmental Background
Roll (D20) |
Background |
Percentage Adjustment |
1 |
Isolated Homestead |
-5% |
2 |
Farm Community/Village |
+5% |
3 |
Small Town |
+10% |
4 |
Large Town |
+15% |
5 |
Small City |
+15% |
6 |
Medium City |
+20% |
7 |
Large City |
+25% |
8 |
Coastal Fishing Village |
+5% |
9 |
Mining Town in the Mountains |
+10% |
10 |
Nomadic Tribe on the Plains |
-5% |
11 |
Merchant Caravan in the Desert |
+15% |
12 |
Island Resort Town |
+20% |
13 |
Mage's Tower in the Arcane City |
+25% |
14 |
Monastic Order |
+15% |
15 |
Mystical Enclave |
+15% |
16 |
Tribal Alliance |
-5% |
17 |
Artisan Guild |
+10% |
18 |
Forest Community |
+5% |
19 |
Coastal Trading Port |
+5% |
20 |
Military Stronghold |
+15% |
{I} Social Background
Roll(D%) | Profession | Bonus Skills |
01-05 | Sailor/Fisherman:
This includes Pirates and Privateers along with some more legal professions |
- Sense of Direction +5%
- Swim +6%
- Sailing +8%,
- Ropeworks +6%
- Fishing (+5%)
- Seamanship (+5%)
|
06-14 | Craftsman/Guildsman
Includes Carpenters, Jewelers, Metal Smitds, Tanners, Brewers, Candle Makers, and all crafts that are considered trades (Too numerous to list) |
- Two Craft Skills (+6%); Choice of
- Cooking
- Sewing
- Brewing
- Armouror/Blacksmith
- Field Armouror
- Gemology
- Masonry
- Sculpting & Whittling
- Shipwright
- Boat Building
- Carpentry
- Preserve Food
- Skin & Prepare Hides
- Two Domestic Skills (+4%)
- General Repair (+4%)
|
15-23 | Peasant Laborer:
Also includes such Industrial Labors positions such as dockworkers and slaves working in urban areas. |
- Two Domestic Skills (+4%)
- Two Labour Skills (+4%)
- General Repair or Rope Work (+4%)
- One Rogue Skill (+4%)
|
24-32 | Serf/Farm Slave:
If a serf or a slave depends on culture and if they have slavery. Serfs are technically free but they are so tied to the soil that they are virtually slaves |
- One Domestic Skills (+4%)
- Farm Lore (+4%)
- Identify Plans and Fruit (+4%)
- Preserve Food (+4%)
|
33-41 | Serf/Peasant Farmer (Yeomen) |
- One Domestic Skill (+5%)
- Farm Lore (+5%)
- Animal Husbandry General or Breed Dogs (+5%)
- Identify Plans and Fruit (+4%)
- and Preserve Food (+4%)
|
42-50 | Farmer and Landowner:
This person can be wealthy or poor but at least owns a small amount of land |
- One Domestic Skill (+5%)
- Farm Lore (+4%)
- Animal Husbandry General or Breed Dogs (+5%)
- Identify Plans and Fruit (+4%)
- Preserve Food (+4%)
|
51-49 | Herdsman/Nomad:
Includes military scouts as well as nomadic groups. |
- Land Navigation (+4%)
- Animal Husbandry (+4%)
- Horsemanship General or Breed Dogs (+4%)
- Wilderness Survival (+5%)
- Hand to Hand: Basic
|
50-58 | Men at Arms or Warrior Clan:
Includes Constabulary, Personal Guards, and Gladiators as well as standard soldiers. |
- Recognize Weapon Quality (+4%)
- Military Etiquette (+6%)
- Streetwise (+4%)
- Weapon Proficiency (One of Choice)
- Hand to Hand: Basic
|
59-67 | Scavenger, Thief, or Vagabond:
Includes Highwayman, Thugs, and all manner of the criminal element along with people who are on the fringes of society but are not criminals |
- Streetwise (+4%)
- One Rogue Skill (+5%)
- One Espionage Skill (+4%)
- Two Physical Skills: Chose from -
- Hand to Hand: Basic
- Acrobatics
- Climb
- Gymnastics
- Prowl
- and Running (+4%)
|
68-76 | Entertainer:
This includes Bards, Story Tellers, Stage Magicians, Actors, Acrobats, Prostitutes and all fields that perform some sort of entertainment. |
- 2 Communication Skills
- 2 Performing Arts [Replace one with Seduction for Prostitutes and Physical Skills of
- Acrobatics
- Gymnastics
- Juggling,
- Tumbling available for acrobats
- tumblers
- other physical style entertainers (+6%)
- One Rogue Skill (+4%)
- One Language (+4%)
|
77-85 | Merchant or Businessman:
Includes Pedlars, Tavern Keepers, Bankers, and Pawn Brokers along with merchants. |
- Appraisal (+5%)
- Public Speaking (+5%)
- Basic Math (+4%)
- Literacy (+5%)
- One Language (+4%)
|
86-92 | Scholarly and Educated:
This included Historians, Scribes, Lawyers, Administrators, and Physicians |
- Literacy [Native] (+5%)
- Literacy (+4%)
- One Language (+4%)
- Two Science / Technical Skill [Chose from Medical Doctor, all Science Skills, Art, History, All Lore Skills, and Writing] (+4%)
|
93-95 | Magician: This includes all Magical OCC including Wizards, Warlocks, Summoners, Alchemists, Diabolists. In most cases it also includes the various Psychic OCC as well. |
- Literacy [Native] (+5%)
- Literacy [Other Language] (+4%)
- One Language (+4%)
- Two Science / Technical Skills [Chose from all Science Skills, Art, History, All Lore Skills, and Writing] (+4%)
|
96-98 | Religious:
Includes witches as well as the more mundane religious groups. Does not include temple guards in most cases does include Warrior Monks. |
- Literacy [Native] (+5%)
- Lore Undead (+5%)
- Lore: Demon/Devil (+5%)
- Lore: Religious (+5%)
- Holistic Medicine or First Aid (+4%)
|
99-00 | Noble:
Role again to determine what type of Noble. Keep in mind Noble does not always equate with Wealthy
D100% | Level of Nobility |
1-19 | *Disgraced Nobility (-25%) |
20-39 | *Poor Nobility (-10%) |
40-59 | *Comfortable Nobility (+5%) |
60-64 | *Wealthy Nobility (+10%) |
65-69 | New Nobility (+10%) |
70-74 | Lord/Knight (+15%) |
75-79 | *Baron (+20%) |
80-84 | *Viscount (+25%) |
85-89 | *Count/Earl (+30%) |
90-94 | *Marquess/Marchioness (+35%) |
95 | *Duke/Duchess (+40%) | 95 | *Archduke/Archduchess (+45%) |
97 | *Prince/Princess (+50%) | 98 | *King/Queen (+55%) | 99 | *Divine Sovereign (+60%) | 100 | *Emperor/Empress (+65%) |
*Full Noble OCC Character may start as dual classed |
| Pick 6 From the following.- Dance (+15%)
- Heraldry (+15%)
- Horsemanship: General
- Languages: Native Tongue at 98% plus one of choice (+20%)
- Literacy: One language of choice (+15%)
- Military Etiquette (+5%)
- Court Etiquette (+15%)
- Mathematics: Basic (+20%)
- Play Musical Instrument (+15%; pick one)
- Sing (+10%)
- W.P.Two of choice
- Hand to Hand: Basic
Full Nobles are generally dual classed so may have OCC noble as well their selected OCC. |
{J-1} Social Class (Tally adjustments from previous tables and add to 1d100)
Tally % | Social Class | Tally Adjustment | Description | Living Conditions | Starting Gear quality |
10% or less | Low Low Class | -20% | The impoverished inhabitants of the lowest tier of society, struggling to meet basic needs. | Dilapidated dwellings, inadequate sanitation, and limited access to resources. | Substandard quality items, barely functional (Weapons will be -1 to Str/Dam), reflecting the harsh realities of their circumstances. |
11-25% | Middle Low Class | -15% | The working class facing economic hardships, making ends meet with modest means. | Crowded neighborhoods, simple dwellings, and limited access to education. | Inferior quality items, functional but lacking in refinement. |
26-40% | High Low Class | -10% | The struggling lower-middle class, caught between poverty and aspiring for better opportunities. | Basic comforts, occasional access to education, and limited upward mobility. | poor quality Items but adequate functionality, One item* of choice in poor quality beyond that given in starting equipment. |
41-55% | Low Middle Class | -5% | A segment of the middle class with moderate financial stability and aspirations. | Comfortable homes, access to education, and a semblance of social mobility. | Mediocre Quality belongings reflecting their average standing, Two items* of choice in Mediocre Quality beyond that given in starting equipment. |
56-80% | Middle Middle Class | 0% | The typical middle-class populace, enjoying a balanced lifestyle and stability. | Well-maintained homes, access to education, and a steady income. |
Average Quality belongings reflecting their average standard of living., Three items* of choice in Average Quality beyond that given in starting equipment. |
81-90% | High Middle Class | +5% | The affluent middle class with above-average financial resources and opportunities | Spacious homes, quality education, and a comfortable lifestyle | Decent Quality belongings reflecting their higher standard of living., Three items** of choice in Decent Quality beyond that given in starting equipment. |
91-100% | Low High Class | +10% | The lower echelon of the upper class, enjoying considerable wealth and social influence. | Luxurious residences, access to elite education, and societal prestige | Good Quality belongings reflecting their elevated standard of living and status., Four items** of choice of Good Quality beyond that given in starting equipment. |
101-109% | Middle High Class | +15% | The upper-middle class, with significant wealth and influential connections. | Opulent lifestyles, access to exclusive amenities, and social prominence. | Fine Quality belongings reflecting their elevated standard of living and showcasing their refined tastes., Four items** of choice of Fine Quality beyond that given in starting equipment. |
110% or more | High High Class | +20% | The pinnacle of societal hierarchy, commanding immense wealth and influence. | Extravagant estates, access to the finest education, and unparalleled prestige, decadent lifestyle. | Exceptional Quality belongings reflecting their unmatched standard of living and status., Four items*** of choice of Exceptional Quality beyond that given in starting equipment of elite status, a riding horse. |
Note: An item can be a primary weapon, secondary weapon, armour or an item of choice agreed upon between the Player and Game Master.
* Up to non-metal Armour. A donkey or pony may be selected as an Item
** Up to any Armour except plate and chain or full plate. A riding horse, donkey or pony may be selected as an Item
*** Plate and chain or full plate armour available, Armour and weapons are Master Quality so provide a +1 Str/Dam. The riding horse may be upgrade to a war horse as an Item
{J-2} Career/Apprenticeship Development Characters will automatically know the skills given from the social background chart. Apprenticeship: All apprenticeships start at 13 years of age.At this pointthe character or their parents would have selected their occupation. To calculatethe lengtd of apprenticeship rollthe following: Type | Apprenticeship Lengtd |
Men at Arms | 4+1d4 years |
Men of Magic | 6+1d4 years |
Note | Subtract 1/2 year for each I.Q. point over 18.Do not go below the minimum number of years for class type. |
Dual classed characters must serve both apprenticeships. The character, or their parents will have had to make special arrangements for them.Roll D6 | Result |
1-4 | Character served one apprenticeship,then the other |
5-6 | Character's Master was dual classed. Both apprenticeships were completed at the same time. Character served 10+1D8 years. I.Q. reduction not to go below 11 years. |
{J-3} Alternative Apprenticeship There is a 20% chance that the character started an apprenticeship for one O.C.C. and never finished. Roll 1d6 to determine whether Men at Arms or Men of Magic. Each year will have taught something to the character. The character may select what type of apprenticeship was served.
Roll 1D6 | Apprenticeship Type |
1-3 | Martial |
4-6 | Magical |
Roll Years Served (D4) Martial | Roll Years Served (D6) Magical |
What was learned | What was learned |
- 1 yr : 1 Ability
- 2 yrs: 2 Abilities
- 3 yrs: 3 Abilities
- 4 yrs: OCC Skills
|
- 1 yr : 1 Ability
- 2 yrs: 2 Abilities
- 3 yrs: 3 Abilities
- 4 yrs: 2 Abilities
- 5 yrs: 3 Abilities
- 6 yrs: OCC Skills
|
{K}Significant past eventsAnything, even something small, can change you in major ways and lead to interesting game play.
Roll 1D100 | Event types |
1-20 | No significant Events |
21-30 | Roll on table K-a |
31-40 | Roll on table K-b |
41-50 | Roll on table K-c |
51-60 | Roll once on table K-a and once on K-b |
61-70 | Roll once on table K-a and once on K-c |
71-80 | Roll once on table K-b and once on K-c |
81-90 | GM Descretion |
91-00 | Roll Twice on this table |
{K-a}Family-related events
Roll 1D8 | Event |
1 | Your father told you a dark family secret |
2 | You suffered unusual problems, deaths, illnesses, or trauma. (E.g. did the landlord throw your family into the street? Were your parents or yourself taken into slavery?) |
3 | Something of great fortune happened |
4 | You taken far away from your family for some reason |
5 | There are some interesting traditions, celebrations, or holidays in your family |
6 | You fell in love or had a serious relationship? |
7 | You have a spouse orchildren of your own |
8 | Roll Twice on this table |
{K-b} Significant Personal events
Roll 1D12 | Event |
1 | you were really sick or injured |
2 | You had a strange education beyond OCC training |
3 | You ever betrayed |
4 | You found a magic item buried in the woods |
5 | You were either dirt poor or filthy rich for a brief time |
6 | You ever falsely accused of a crime |
7 | Something happen that revealed an unusual talent |
8 | You did anything interesting, like traveled with a performing troupe, joined the military, served the local nobility, or jumped a trading ship for a year |
9 | You were active in a church, religion, cult, or secret order that was not sancutioned by your people |
10 | You lead a local rebellion against the elected mayor of your small village, etc. |
11 | Roll twice on this table |
12 | GM discretion |
{K-c}Significant Individual Influences
Roll 1D8 | Event |
1 | A stranger came through town and gave you an unusual gift |
2 | A fortune teller predicted something strange and unlikely about you |
3 | A nearby hermit taught you about herbs or other lore |
4 | Alocal clergy person influenced your religious choices |
5 | You had a mentor or patron before you took upadventuring |
6 | You had a close friendship while growing up or in early adultdood. The friend is still out there and you can really trust/look to for helpfrom him/her |
7 | Roll twice on this table |
8 | GM discretion |
Wealth
The percentage adjustments found in the previous tables are used to balance out possible racial and social developments. For example, you will not have a peasant inheriting a castle (except by sheer luck,) or a noble of the King, without any money or lands (except for severe misfortune. (i.e. The peasant got all the luck.)
{M}Alternative/Additional Background
The following tables are at the players descretion to roll or not.
{M-1}Garb
Garb refers to the clothes your character prefers to wear. Most characers will have to wear armour for adventuring, or maybe their ninja garb if they are a sneaky bunch. This table represents what they wear when they can choose their garb, when they can relax and wear what they want versus what is necessary.
d12 |
Garb |
Description
|
1-3
|
Conservative
|
Attire suitable to the region you are from
|
4
|
Provocative
|
Skimpy clothing, showing skin with the intent to attract the opposite sex
|
5
|
Military
|
Like to keep your armour on always
|
6
|
Rags
|
Don't care about clothing, wear moth eaten rags
|
7
|
High Fashion/Noble
|
The latest fashions, expensive materials with embroidery
|
8
|
Chameleon
|
Changes style for whatever is the local trend
|
9
|
Ninja
|
Loose fitting, dark clothing good for sneaking or comfort
|
10
|
Naked
|
Prefer no clothes
|
11
|
Furs
|
Prefers pelts and animal skins for clothing
|
12
|
High Seas
|
Likes to wear clothing suitable for a pirate or sailor
|
{M-2}Hair
The stuff that keeps your scalp warm.
d12 |
Hair Style |
Description
|
1-2
|
Long Hair
|
Past the shoulders, as long as you'd like.
|
3-4
|
Short Hair
|
Cropped close to your skull, or down to the shoulder, or anywhere in between.
|
5
|
Bowl Cut
|
Common among monks and soldiers.
|
6
|
Thin Braid
|
Skinny braid of hair from short rat tail to long and luxurious.
|
7
|
Thick Braid
|
An elaborate, thick braid that takes up most of your hair.
|
8
|
Dreadlocks
|
Multitude of individual braids. Often decorated with beads or bells.
|
9
|
Bald
|
Either on purpose or by nature's design, you have no hair.
|
10
|
Top Knot
|
Shaved bald except for a single spot from which you grow hair.
|
11
|
Crazy
|
Radical styles such as mohawks, spikes, weird colorings, etc.
|
12
|
Wild
|
Unruly mass of unkept hair. A dirty, dingy bird's nest.
|
{M-3} Mark
A mark refers to a distinguishing feature of the character that is not the norm, and sets him apart from others. For some characters they may be known by this mark - Eric the Red Axe, or Beatrice Scarhand. A mark is unique, but doesn't hold any value beyond that of the basic item.
d12 |
Mark |
Description
|
1-4
|
None
|
There is no one distinguishing mark that sets you apart.
|
5
|
Tattoo(s)
|
A tattoo or tattoos that are unique enough or extensive enough to set you apart.
|
6
|
Jewelry
|
A piece of jewlery that is unique or unusual such as a nose chain or rhino-head ring.
|
7
|
Scar(s)
|
Scar or scars savage or extensive enough to be memorable. Could also be missing part.
|
8
|
Weapon
|
A weapon with unusual styling such as a red axe or spear with the head carved like a wasp sting.
|
9
|
Armour
|
Armour with a design that sets it apart and makes it stand out in a crowd.
|
10
|
Item
|
Any of a myriad of things that might be memorable such as a silver flute or an elaborate plumed hat.
|
11
|
Body Paint
|
Pigments applied to the body in great enough quantity to seem unusual.
|
12
|
Mannerism
|
Any of a wide range of odd behavior such as howling at stray cats or chewing on leather belts.
|
{N} Significant Times in Your Life
{N-1} Fate Table
Roll 1d12
Number of eventful years in your life thus far. Roll that many times on the Fate Table. The order they are rolled in is their chronological order, although years may pass between significant events.
{N-2}Misfortune
Roll |
Description |
1 |
Financial Ruin: The sibling has experienced significant financial setbacks, potentially leading to poverty, debt, or the loss of assets. |
2 |
Health Crisis: A severe health crisis has afflicted the sibling, impacting their physical or mental well-being. This could involve a chronic illness, injury, or other health-related challenges. |
3 |
Betrayal by a Friend or Loved One: The sibling has suffered a betrayal from someone close to them, such as a friend, romantic partner, or family member. |
4 |
Legal Troubles: The sibling has encountered legal issues, facing accusations, imprisonment, or other legal challenges that have disrupted their life. |
5 |
Personal Tragedy: The sibling has experienced a personal tragedy, such as the loss of a loved one, a traumatic event, or a life-altering incident that has left lasting scars. |
6 |
Career Setbacks: The sibling has faced obstacles in their professional life, encountering setbacks, job loss, or challenges in achieving their career aspirations. |
7 |
Relationship Struggles: The sibling has experienced difficulties in their relationships, whether romantic, familial, or with friends. These struggles may have strained their connections with others. |
8 |
Addiction or Substance Abuse: The sibling has grappled with addiction or substance abuse issues, leading to a cycle of self-destructive behavior. |
9 |
Exile or Estrangement: The sibling has been exiled from their community or has become estranged from the family, possibly due to a scandal, disagreement, or other factors. |
10 |
Natural Disaster: The sibling has been directly affected by a natural disaster, such as a flood, earthquake, or wildfire, resulting in significant loss and upheaval in their life. |
11 |
Cult: Targeted by a strange religious cult either for good or evil purposes. |
12 |
Crippled: Accident, random encounter, or worse causing a partial or complete incapacitation. |
13 |
Cursed: Lycanthropy, vampirism, or other such supernatural affliction. |
14 |
Taken: Be it by roaming barbarians, organized crime, or slavers. |
15 |
Indentured Servant: Bad deals or bad luck left a large debt to be paid off by labor, or outright slavery. |
16 |
Criminal Past: The sibling has a history of criminal involvement, leading to legal troubles, a tarnished reputation, and potential danger from past associates. |
17 |
Unrequited Love: The sibling has experienced unrequited love, leading to emotional distress, heartbreak, and potentially strained relationships within their social circles. |
18 |
Failed Aspirations: The sibling had ambitious dreams and aspirations that ultimately failed to materialize, leaving them disillusioned and struggling to find purpose. |
19 |
Disfiguring Injury: The sibling has suffered a disfiguring injury, affecting their physical appearance and potentially leading to social isolation or discrimination. |
20 |
Supernatural Encounter: The sibling has encountered supernatural entities or phenomena, resulting in ongoing disturbances, visions, or haunting experiences that impact their daily life. |
{N-3}The Death Table
Roll |
Death Description |
1 |
Warfare: The sibling perished in the midst of conflict, ranging from a raid to a full-scale siege. |
2 |
Disease: A fatal illness, ranging from a simple cold to a devastating pox, claimed the sibling's life. |
3 |
Accident: The sibling met their end through a random and unforeseen accident, such as a mule kicking at the wrong time or a tragic fire. |
4 |
Murdered: The sibling fell victim to murder, whether it was a random pickpocket or a planned assassination. Roll a d12; on a 10 or higher, the character knows who committed the act. |
5 |
Unknown: The sibling was found dead under mysterious circumstances, and the true cause of their demise remains unclear. |
6 |
Murdered by You: The character, in a tragic turn of events, was responsible for the sibling's death. Roll a d12; on a 10 or higher, the character is aware of their role in the killing. |
7 |
Magical Mishap: The sibling fell victim to a magical mishap, whether it was an experimental spell gone awry or an encounter with a cursed artifact. |
8 |
Natural Disaster: The sibling perished in a natural disaster, such as a flood, earthquake, or wildfire, that swept through their surroundings. |
9 |
Exploration Gone Wrong: While exploring unknown territories or ancient ruins, the sibling encountered perils that led to their demise. |
10 |
Tragic Love Affair: The sibling's romantic entanglements took a tragic turn, leading to heartbreak and an ultimately fatal outcome. |
11 |
Botched Heist: The sibling, engaged in a life of crime or espionage, met their end during a botched heist or covert operation. |
12 |
Supernatural Encounter: The sibling crossed paths with supernatural entities or forces beyond their understanding, resulting in a fatal encounter. |
13 |
Revenge: The sibling's past actions or associations led to a vengeful individual seeking their demise. |
14 |
Political Intrigue: The sibling became entangled in political machinations, resulting in their death as a consequence of power struggles or betrayals. |
15 |
Invasion: The sibling's demise occurred during an invasion or conflict with an external force, such as marauding invaders or extraplanar entities. |
16 |
Cursed Artifact: The sibling's encounter with a cursed artifact or object led to their untimely demise, with the curse proving fatal. |
17 |
Mysterious Cult: The sibling became a target of a mysterious religious cult, either for sacrificial purposes or as part of a sinister ritual. |
18 |
Accidental Poisoning: The sibling ingested a lethal substance accidentally, leading to their demise through poisoning. |
19 |
Betrayal by Ally: A supposed ally or companion betrayed the sibling, leading to their death in a moment of vulnerability. |
20 |
Undead Encounter: The sibling's path crossed with undead creatures, resulting in a fatal encounter with these supernatural beings. |
{N-4} Tragedy
d12 |
Tragedy |
Description
|
1-2
|
Financial blow
|
You manage to lose all your gold/possessions
|
3-4
|
Debt
|
Financial or otherwise, you make yourself indebted to someone or some group
|
5-6
|
Imprisoned
|
Through crime or mistake, you end up imprisoned for 1d12 months
|
7-8
|
Accident
|
You have a serious accident that leaves you incapacitated for 1d12 months
|
9-10
|
Addiction
|
You lose 1d12 months of this year battling an addiction such as alcohol or gambling
|
11-12
|
Lose a Pet
|
An animal you held dear dies
|
{N-5} Windfall
d12 |
Windfall |
Description
|
1-2
|
Financial Boon
|
You nearly double your worth in lands and possessions
|
3-4
|
Someone Owes You
|
You managed to be at the right place and at the right time and someone owes you
|
5-6
|
Fame
|
Through your deeds you manage to make a name for yourself locally
|
7-8
|
Long Lost Someone
|
You find a sibling you never knew you had. Roll on the sibling tables
|
9-10
|
Scruffy!
|
You find yourself a pet
|
11-12
|
Travel
|
The opportunity arises to travel to far distant lands for 1d12 months
|
{N-6} Made a Friend
d12 |
Made a Friend |
Description
|
1
|
Like a Big Brother or Sister to You
|
Someone that is older and looks after you, fussing over you at times
|
2
|
Like a Kid Brother or Sister to You
|
Someone you look after as well as tease
|
3
|
Teacher or Mentor
|
A sage becomes a friend that instructs you in matters
|
4
|
Partner or Co-worker
|
Someone you work with often becomes a close friend
|
5
|
An Old Lover
|
You said - I just want to be friends - and meant it
|
6
|
An Old Enemy
|
Bygones become bygones and old rivalries become funny stories
|
7
|
Like a Foster Parent to You
|
This friend regails you with advice as well as cares for you
|
8
|
Old Childhood Friend
|
You bump into someone you had not seen in years
|
9
|
Relative
|
A relative becomes a friend as well as a relation
|
10
|
Gang or Tribe
|
Somehow you earn the friendship of a gang or tribe of people
|
11
|
Creature with Animal Intelligence
|
You befriend a badger or horse, or even a random Displacer Beast you can no longer find
|
12
|
Intelligent Creature
|
Maybe you ran into a Sphinx or a Wemic and managed to take the proverbial thorn out of the proverbial paw
|
Roll on the Heft Table to see how much help your friend can be.
{N-7} Heft Table
d12 |
Heft |
Description
|
1
|
Peon
|
This person has no real pull, only has himself
|
2
|
Clan
|
Close family ties translates into an extended family all willing to lay their lives for this individual
|
3
|
Gang
|
A small (1d12x5) group of like minded individuals
|
4
|
Tribe
|
A large group of individuals tied by culture
|
5
|
Minor Figure
|
A local hero or minor noble that can pull on the resources of a single town
|
6
|
Major Figure
|
A famous hero or major noble that can pull resources over an entire province
|
7
|
Military Connections
|
Someone that is part of a mercenary outfit or part of the guard
|
8
|
Black Market/Underground
|
Powerful connections with the black market and the criminal world
|
9
|
Powerful Individual
|
Someone who is a power unto himself, like a mage or a powerful priest
|
10
|
Connected to the Light
|
Angelic forces or extra planar due gooders with wide ranging reach
|
11
|
Connected to the Dark
|
Demonic forces, or connections with Abyssal entities or other such nasties
|
12
|
Royalty
|
A member of the ruling family with pull anywhere within the kingdom, some beyond
|
{N-8} Made an Enemy
d12 |
Made an Enemy |
Description
|
1
|
Ex-Friend
|
You use to have lunch together and the like, but things went sour
|
2
|
Ex-Lover
|
All that love turned to hate
|
3
|
Relative
|
Family bonds cut by strife
|
4
|
Childhood Enemy
|
An old face you hoped you would never see again
|
5
|
Person You Worked For
|
One overtime too many
|
6
|
Person That Worked for You
|
You should have paid for that overtime
|
7
|
Ex-Partner
|
A working or adventuring relationship turns to arguments
|
8
|
Gang or Tribe
|
You managed to step on the really wrong foot
|
9
|
Authorities
|
There are those amongst the law that dislike you
|
10
|
Dark Powers
|
Somehow you've come to the attention of dark forces, and they know your name
|
11
|
Creature with Animal Intelligence
|
You kicked that mule one time too many, and now it hates you to the bone
|
12
|
Intelligent Creature
|
You have some creature like a beholder or dragon angry with you
|
Roll on the Heft Table to see how much trouble you are in.
Roll on the Animosity Table to see how this enemy and you are connected.
{N-9} Animosity Table
What caused the animosity? Then roll on the Intensity Table to see how bad it is between you. After that roll to see Who Hates Whom? , to establish how things stand.
d12 |
Animosity |
Description
|
1
|
Humiliation
|
Caused the loss of face or status publicly
|
2
|
Rift
|
Caused the loss of a friend or lover
|
3
|
Busted
|
Truly or falsely brought criminal charges against the person
|
4
|
Betrayed
|
Left the other out to dry or outright backstabbing
|
5
|
Cold Shoulder
|
Turned down for a job or turned down romantic advances
|
6
|
Rival
|
Had been competing for a job or romantically and won over the other
|
7
|
Foiled
|
Caused the failure of some plot, quest or undertaking
|
8
|
Sore loser
|
Defeated this person in combat or game/gamble
|
9
|
Bigotry
|
From race to religious beliefs, the hatred stems from stereotype
|
10
|
Murdered
|
Convinced this person killed a friend/relative/lover
|
11
|
Jealousy
|
This person's looks/life/luck/wealth bother you
|
12
|
Took Advantage
|
Took economic advantage by scam, or physical advantage through force
|
{N-10} Intensity Table
How intense are the bad feelings?
d12 |
Intensity |
Description
|
1-2
|
Annoyed
|
It rubs you wrong to be around this person, but you can control it
|
3-4
|
Bothered
|
You can't restrain quips and cut downs when you are around this person
|
5-6
|
Angry
|
Proximity to this individual leads to arguments, shouting, yelling
|
7-8
|
Ignore
|
This person doesn't exist to you
|
9
|
Violent
|
A fight will erupt when you are around this person, if you have to start it yourself
|
10
|
Hot Murder
|
All bets are off and so are the gloves - if the two of you are in the same room, Thunderdome rules apply
|
11
|
Cold Murder
|
If you catch sight of this person, your head starts drawing up schemes for death
|
12
|
Ruination
|
Whatever you have to do to bring this person down, her personal life, her job, family, etc
|
{N-11} Who Hates Whom?
Where is the bad blood coming fom?
d12 |
Who Hates Whom? |
Description
|
1-4
|
You towards the other person
|
The animosity is from you for them
|
5-8
|
The other person towards you
|
The other person has the strong feelings, not you
|
9-12
|
Mutual
|
You both feel strongly about each other
|
{N-12} Cupid Strikes
d12 |
Cupid Strikes |
Description
|
1-2
|
Casual
|
The year is marked with relationships. You date several people throughout the year, each for about 1d12 weeks
|
3-4
|
Serious
|
You find a certain someone whom you date for 1d12 months
|
5-6
|
A Good Thing
|
A serious relationship has lasted into this year. Roll 1d12 - On a 1-5 it ends, on a 6-11 it continues through the year, on a 12 you marry
|
7-8
|
Dog
|
You find someone else, while dating someone seriously. Roll 1d12 - odd they find out and dump you, even they never find out
|
9-10
|
Heartbreak
|
Someone whom you'd been dating cheats on you. Roll 1d12. Even, you find out, odd they dump you and you don't know why
|
11-12
|
Tragic
|
Someone whom you'd been intimatly involved with dies. Roll 1d12. 1-3: Illness 4-6: Accident 7-9: Murder 10-11: Suicide 12: Unknown
|
{O} Personal Enlightenment
{ O-1} Attribute Improvement
d12 |
Attribute |
Description
|
1-2
|
Physical Strength
|
Heavy labor and little rest develop your muscles
|
3-4
|
Physical Prowess
|
Running with a band of rogues or maybe at the circuit with the jugglers sharpen your reflexes
|
5-6
|
Physical Endurance
|
Training under a veteran or ex-mercenary, or time spent in harsh terrains, toughens you
|
7-8
|
I.Q.
|
Time spent at an university or with a scholar teaches valuable skills and how to apply rational thinking
|
9-10
|
Mental Endurance
|
A sage or priest schools you in the benefits of faith and strength of mind
|
11-12
|
Mental Affinity
|
You meet a very charismatic leader or powerful entertainer who teaches you the strength of assertiveness and charm
|
{O-2} Skill Learning
d12 |
Skill Improvement |
Description
|
1
|
Physical Strength based Physical Skill, New
|
You are able to learn a new Physical Strength-based Physical skill.
|
2
|
Physical Strength based Physical Skill, Improvement
|
Through lots of practice or much use, one of your Physical Strengtd-based Physical Skills improves.
|
3
|
Physical Prowess based Physical Skill, New
|
You are able to learn a new Physical Prowess-based Physical skill.
|
4
|
Physical Prowess based Physical Skill, Improvement
|
Through lots of practice or much use, one of your Physical Prowess-based physical skills improves.
|
5
|
Physical Endurance based Physical Skill, New
|
You are able to learn a new Physical Endurance-based skill.
|
6
|
Physical Endurance based Skill, Improvement
|
Through lots of practice or much use, one of your Physical Endurance-based skills improves.
|
7
|
I.Q. based Scholastic Skill, New
|
You are able to learn a new I.Q.-based Scholastic skill.
|
8
|
I.Q. based Scholastic Skill, Improvement
|
Through lots of practice or much use, one of your I.Q.-based Scholastic skills improves.
|
9
|
Mental Endurance based Scholastic skill, New
|
You are able to learn a new Mental Endurance-based skill.
|
10
|
Mental Endurance based Scholastic skill, Improvement
|
Through lots of practice or much use, one of your Mental Endurance-based skills improves.
|
11
|
Mental Affinity based Scholastic skill, New
|
You are able to learn a new Mental Affinity-based Scholastic skill.
|
12
|
Mental Affinity based Scholastic skill, Improvement
|
Through lots of practice or much use, one of your Mental Affinity-based Scholastic skills improves.
|
{O-3} Magical Ability
d12 |
Improvement |
Description
|
1
|
Abjuration
|
You learn a new Abjuration spell.
|
2
|
Conjuration
|
You learn a new Conjuration spell.
|
3
|
Divination
|
You learn a new Divination spell.
|
4
|
Enchantment
|
You learn a new Enchantment spell.
|
5
|
Evocation
|
You learn a new Evocation spell.
|
6
|
Illusion
|
You learn a new Illusion spell.
|
7
|
Necromancy
|
You learn a new Necromancy spell.
|
8
|
Transmutation
|
You learn a new Transmutation spell.
|
9-10
|
Spell-Like Ability, 1/day
|
You somehow gain the ability to use a Spell-Like Ability 1/day
|
11-12
|
Supernatural Ability, 1/day
|
You somehow gain the ability to use a Supernatural Ability 1/day
|
{O-4} New Skill Enhancement
d12 |
Improvement |
Description
|
1-2
|
Weapon Proficiency
|
You learn how to use a weapon.
|
3-4
|
Armour or Shield Proficiency
|
You learn how to handle a type of armour or shield.
|
5-6
|
Skill Proficiency
|
You gain a Skill Expertise (for one of your current Skills) which adds +15% to that skill.
|
7-8
|
Basic Skill
|
You learn a new Skill that has no prerequisites.
|
9-10
|
General Skill
|
You learn a new General Skill and any prerequisites needed for that skill
|
11-12
|
Advanced Skill
|
You learn a new Skill at an expert level as well as any prerequisites need for that skill.
|
{P}PRIMARY MOTIVATORS |
1-4% |
Achievement |
To overcome obstacles and succeed; to become the best |
5-8% |
Acquisition |
To obtain possessions/wealth |
9-12% |
Balance/Peace |
To bring all things into harmony and equilibrium |
13-16% |
Beneficence |
To protect the helpless, heal the sick, feed the hungry, etc. |
17-20% |
Chaos |
To disrupt, to cause confusion and discord |
21-24% |
Competition |
To seek out or create rule-based win/lose scenarios; to defeat others in contests |
25-28% |
Creation |
To build or make new, such as art, culture, invention, design,etc. |
29-32% |
Destruction |
To annihilate, exterminate, unmake, and bring to ruin |
33-36% |
Discovery/Adventure |
To explore, uncover mysteries, and pioneer |
37-40% |
Domesticity |
To get married, have children, and live a family life |
41-44% |
Education |
To provide information, teach, enlighten, or train |
45-48% |
Enslavement |
To force others into servitude |
49-52% |
Hedonism |
To enjoy all things sensuous |
53-56% |
Liberation |
To free the self and/or others from perceived captivity or enslavement |
57-60% |
Love |
To experience/share affection and emotional commitment, whether romantic or platonic |
61-64% |
Nobility/Honor |
To exalt ideals such as generosity, honesty, bravery, and courtliness |
65-68% |
Order |
To arrange, organize, and reduce chaos |
69-72% |
Play |
To have fun, to enjoy life |
73-76% |
Power |
To control and lead others |
77-80% |
Proselytization |
To spread a belief system; indoctrinate others |
81-84% |
Rebellion |
To fight against power structures; to undermine autdority |
85-88% |
Recognition |
To gain approval, social status, or fame |
89-92% |
Service |
To follow a person, government, order, religion, etc. |
93-96% |
Torment |
To inflict pain and suffering, on others and/orthe self |
97-100 |
Understanding |
To seek knowledge or wisdom (spiritual, scientific, magical, etc) |
{Q} EMOTIONAL DISPOSITION |
1-10% |
Joyful |
51-60 |
Angry |
11-20 |
Anxious |
61-70 |
Contemptuous |
21-30 |
Melancholy |
71-80 |
Excited |
31-40 |
Curious |
81-90 |
Apathetic |
41-50 |
Calm |
91-100 |
Ashamed |
{R}MOODINESS |
(1-25%) Labile: Readily or continually undergoing chemical, physical, or biological change or breakdown, in other words, unstable. | (26-50%) Phlegmatic: Does not usually get emotional or excited about things. | (51-75%) Even-tempered: Always calm and never angry or too excited about anything. | (76-00%) Hardened: Has had a lot of bad experiences and as a result no longer gets upset or shocked.
|
{S}Core Traits
Where the Primary Motivator describes the global drive of your character,the Core Traits inform how a character is likely to act in any given situation. They help define how a character sees the world and how they move within it. For players who don't need much personality detail, picking out a Primary Motivator, the key Emotional Disposition, and even one or two Core Traits should be enough to give any character a distinct flavor.
While all such traits in reality have a wide spectrum of expression, for the sake of gaming simplicity, they have been divided into black and white categories. Even so, this should not stop you from finding the shades of grey during gameplay. Roll a D10 for each of the 7 core traits and place the result in the left spectrum of the trait and the remainder in the right side. For exaple: a 7 is rolled for boldness which means that Intrepid is rated at 7 and cautious is rated ar 3.
1. OUTLOOK |
Outlook is one's basic worldview, interpreting the world as being essentially good or bad. |
Optimistic
Idealistic, confident, trusting, hopeful, upbeat |
Pessimistic
Cynical, bleak, distrustful, foreboding, resigned |
2. INTEGRITY |
Basic values regarding work and social interactions. |
Conscientious
Industrious, honest, responsible, meticulous, pragmatic |
Unscrupulous
Lazy, deceitful, unreliable, manipulative, slipshod, impractical |
3. IMPULSIVENESS |
The ability to regulate one's thoughts and actions. |
Controlled
Deliberate, focused, steady, thoughtful |
Spontaneous
Capricious, flighty, hyperactive, rash |
4. BOLDNESS |
Willingness to face danger and enter into battle. |
Intrepid
Daring, reckless, valorous, dauntless, audacious, confident |
Cautious
Timid, paranoid, vigilant, nervous, tentative |
5. AGREEABLENESS |
General attitude towards people and the ability to handle new situations, tough choices, and interpersonal conflicts. |
Agreeable
Warm, empatdic, tolerant, forgiving, open-minded, adaptable, altruistic |
Disagreeable
Cold, rigid, tense, intractable, narrow-minded, cantankerous, stingy |
6. INTERACTIVITY |
Style and degree to which your character interacts with others. |
Engaging
Talkative, candid, entertaining, touchy |
Reserved
Shy, loner, taciturn, evasive, cryptic |
7. CONFORMITY |
Basic relationship with cultural norms. |
Conventional
Ortdodox, formal, down-to-eartd, mainstream, traditional |
Heterodox
Rebellious, arty, shocking, freethinking, exotic |
Secondary Traits
{T} Sense of Humour
SENSE OF HUMOR |
1-10% |
Crude |
51-60 |
Prankster |
11-20 |
Dry |
61-70 |
Mean-spirited |
21-30 |
Slapstick |
71-80 |
Gleeful |
31-40 |
Jokey |
81-90 |
Surreal |
41-50 |
Cynical |
91-100 |
None |
{U} Favorite Topics of Conversation
What does your character like to talk about? It can be helpful to list out three or four topics that your character defaults to in casual social situations. The basic rule of thumb is that people like to talk about what they are good at and things they find interesting. So, look at your character's skills, hobbies, training, and background to see what he might be into. It's a good idea to come up with specifics, but some general topic areas to consider include:
Roll D100 |
Topic |
Description |
1-5 |
Kingdom Politics |
Discussion about the political landscape of the kingdom, including the ruling monarch, noble houses, and power struggles. |
6-10 |
Medieval Warfare |
Conversations about battles, tactics, and strategies used in medieval warfare. Sharing war stories and discussing legendary battles. |
11-15 |
Magical Creatures |
Exploration of mythical creatures like dragons, griffins, and unicorns. Legends, sightings, and encounters with magical beings. |
16-20 |
Legendary Heroes |
Stories and discussions about legendary heroes from the past. Their feats, quests, and the impact they had on the realm. |
21-25 |
Feudal System |
Exploration of the feudal hierarchy, including lords, knights, and peasants. Discussion about duties, responsibilities, and challenges within the system. |
26-30 |
Mythical Artifacts |
Tales of magical artifacts, such as enchanted swords, mystical amulets, and powerful relics. Their histories, powers, and locations. |
31-35 |
Alchemy and Potion Making |
Conversations about alchemy, potion making, and herbalism. Sharing knowledge of magical elixirs, healing potions, and transformative substances. |
36-40 |
Medieval Festivals |
Discussion about festivals, fairs, and celebrations in medieval settings. Traditions, customs, and festivities within the realm. |
41-45 |
Chivalry and Honor |
Talks about the code of chivalry, honor, and knightly virtues. Exploring the expectations and ideals of medieval knights. |
46-50 |
Dark Forces and Villains |
Stories and warnings about dark forces, evil sorcerers, and treacherous villains threatening the kingdom. Strategies for dealing with malevolent entities. |
51-55 |
Legendary Lands and Realms |
Exploration of mythical lands, hidden realms, and mysterious territories. Tales of adventurers seeking these uncharted territories. |
56-60 |
Medieval Arts and Music |
Conversations about medieval arts, music, and entertainment. Discussions on troubadours, minstrels, and the cultural significance of the arts. |
61-65 |
Quests and Adventures |
Talks about ongoing quests, potential adventures, and unexplored dungeons. Planning and strategizing for the next great quest. |
66-70 |
Religious Practices |
Discussion about medieval religious beliefs, practices, and the influence of deities on the lives of the people. |
71-75 |
Medieval Cuisine |
Conversations about food, feasts, and medieval cuisine. Sharing recipes, culinary traditions, and stories of grand banquets. |
76-80 |
Rural Life and Villages |
Exploration of rural life, villages, and farming communities. Talks about agriculture, daily life, and challenges faced by villagers. |
81-85 |
Medieval Fashion |
Conversations about clothing, attire, and fashion in medieval times. Styles, trends, and the significance of attire in different social classes. |
86-90 |
Legendary Beasts |
Tales of mythical beasts like the basilisk, chimera, and griffin. Discussions about encounters, dangers, and potential rewards. |
91-95 |
Trade and Commerce |
Discussion about medieval trade routes, commerce, and the economy. Talks about merchants, trade guilds, and market dynamics. |
96-100 |
Enchanted Forests |
Tales of magical forests, talking trees, and mystical creatures dwelling within. Discussions about the secrets and wonders hidden in enchanted woodlands. |
{V} Religion and Spirituality
ADHERENCE: Strength of belief or association with a religious system |
- 1-25% Non-believer
- 26-50 Agnostic
- 51-75 Casual adherent
- 86-100 Orthodox adherent
|
TOLERANCE: Willingness to accept differences of belief in others |
- 0-33% inclusive
- 34-66 tolerant
- 67-100 intolerant
|
RELIGIOUS DEMEANOR: How your character tends to acts in regards to religious beliefs |
- Expression of beliefs
- 0-33% none
- 34-66 occasional
- 67-100 constant
|
Converting others |
- 0-33% never
- 34-66 casual
- 67-100 aggressive
|
Attitude |
- 0-20% irreverent
- 21-40 fearful
- 41-60 judgmental
- 61-80 humble
- 81-100 ecstatic
|
{W} Quirks, Habits, and Oddities
These are small behaviors that a character can engage in as a way to give extra flavor to gameplay. Some are pretty innocuous (e.g. humming, lip biting) while others can provide some very interesting gaming opportunities (e.g. exhibitionism, sleepwalking).
QUIRKS/HABITS/ODDITIES |
1-2% |
Humming |
51-52% |
Constant eating |
3-4 |
Dancing |
53-54 |
Pacing |
5-6 |
Sleepwalking |
55-56 |
Blade sharpening |
7-8 |
Facial tics |
57-58 |
Counting |
9-10 |
Exhibitionism |
59-60 |
Hair pulling |
11-12 |
Fingernail biting |
61-62 |
Snoring |
13-14 |
Eavesdropping |
63-64 |
Walking backwards |
15-16 |
Daydreaming |
65-66 |
Teeth sucking |
17-18 |
Talking in sleep |
67-68 |
Excessively touching others |
19-20 |
Stuttering |
69-70 |
Substance use (non-addicted) |
21-22 |
Compulsive lying |
71-72 |
Hair pulling |
23-24 |
Whistling |
73-74 |
Animal hater |
25-26 |
Name dropping |
75-76 |
Insomnia |
27-28 |
Self-inflict pain/injury |
77-78 |
Beard/hair stroking |
29-30 |
Mumbling |
79-80 |
Nose picking |
31-32 |
Constant grooming |
81-82 |
Needless apologizing |
33-34 |
Foot tapping |
83-84 |
Exaggeration |
35-36 |
Lip biting/licking |
85-86 |
Superstitious (omens, luck, etc.) |
37-38 |
Coin flipping |
87-88 |
Belching |
39-40 |
Chewing (e.g. sticks, small bones) |
89-90 |
Sleeping in odd places |
41-42 |
Knuckle cracking |
91-92 |
Repeating others |
43-44 |
Collects odd things |
93-94 |
Smelling things |
45-46 |
Singing |
95-96 |
Teeth picking |
47-48 |
Snacking (nuts, seeds, etc.) |
97-98 |
Stealing |
49-50 |
Reciting poetry |
99-100 |
Tree climbing |
{X} Hobbies and Enjoyments
HOBBIES/ENJOYMENTS |
1-2% |
Acrobatics |
51-52% |
Glassmaking |
3-4 |
Acting |
53-54 |
Animal racing |
5-6 |
Astrology |
55-56 |
Horse riding |
7-8 |
Music appreciation |
57-58 |
Hunting |
9-10 |
Theatre |
59-60 |
Invention |
11-12 |
Gaming (e.g. chess) |
61-62 |
Jewelry making |
13-14 |
Boating/Sailing |
63-64 |
Jousting |
15-16 |
Collecting |
65-66 |
Juggling |
17-18 |
Calligraphy |
67-68 |
Metalwork |
19-20 |
Cards |
69-70 |
Painting |
21-22 |
Carving |
71-72 |
Philosophizing |
23-24 |
Combat competition |
73-74 |
Reading |
25-26 |
Cooking |
75-76 |
Research |
27-28 |
Dancing |
77-78 |
Riddles |
29-30 |
Dicing |
79-80 |
Sewing |
31-32 |
Animal fighting |
81-82 |
Sports (Wrestling, racing, etc) |
33-34 |
Eating |
83-84 |
Storytelling |
35-36 |
Drinking |
85-86 |
Swimming |
37-38 |
Embroidery |
87-88 |
Art appreciation |
39-40 |
Falconry |
89-90 |
Weaving |
41-42 |
Fishing |
91-92 |
Woodworking |
43-44 |
Fortune-telling |
93-94 |
Writing |
45-46 |
Singing |
95-96 |
Playing an instrument |
47-48 |
Gambling |
97-98 |
Pipe smoking |
49-50 |
Gardening |
99-100 |
Bird watching |
{Y} Mental Disorders
These are common (modern) human mental/emotional disorders. It seems unlikely that most players would want their character to have a debilitating problem, although it could certainly make for interesting play. This option might be better suited to NPCs, giving the GM something other than flat characters to play. This list can also be used as ideas for hideous curses or divine punishment. This list is by no means complete and gives only cursory descriptions.
Mental Disorders |
1-10% |
Addiction |
Chronic, compulsive drug/activity indulgence, despite harmful consequences. Can decide if it is mild, moderate, or severe. |
11-20% |
Amnesia |
Severe memory loss; can be loss before a certain point (retrograde) or after (anterograde). |
21-30% |
Bipolar Disorder |
Erratic swings from periods of mania to major depression. |
31-40% |
PTSD |
Anxiety disorder developed after exposure to a terrifying event or ordeal resulting in potential re-experiencing of the ordeal, nightmares, hypervigilance, trouble sleeping, being easily startled, and avoidance of anything that is a reminder of the event. |
41-50% |
Major Depression |
Impaired physical functions (e.g., sleep, appetite); loss of interest and pleasure; low energy & motivation; possibly accompanied by severe pessimism, hopelessness, guilt, and suicidal thoughts/intent. |
51-60% |
Fugue |
Abrupt travel away from home, an inability to remember important Aspects of one's life, and the partial or complete adoption of a new identity. |
61-70% |
Hypochondria |
Preoccupation with fears of having a serious disease or physical problem based on little or no real evidence. |
71-80% |
Schizophrenia |
Delusions (unreal beliefs, e.g. savior complex or assigning unusual significance or meaning to normal events); hallucinations (unreal sensations, usually auditory, i.e. “voices”); disorganized speech; grossly disorganized or catatonic behavior; paranoia. |
81-90% |
OCD |
Obsessive-Compulsive Disorder describedthe existence of both regular compulsions (overwhelming need to engage in a ritualized behavior) and obsessions (persistent, often irrational, and seemingly uncontrollable thoughts). |
91-100% |
Phobia |
Extreme anxiety and fear associated with an object or situation. Can include anything, for instance: specific monsters/animals, fire/water, heights, magic, open/enclosed spaces, heights, or darkness.
|
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