Money and Equipment
Although your character has some impressive abilities and skills, he really
isn't going to be effective without the equipment necessary for adventuring. To
get this equipment, he needs money. Not only does he need money to outfit
himself, but your character also has to cover his living expenses.
Although there are many different types of coins and currencies in the
world, all prices and treasures in the palladium rules are given in standard
coinage. Your GM may have specific names for different coins and may have
different rates of exchange, but this is material particular to his campaign.
He will tell you if there are differences from the coins listed here. The
standard rate of exchange for each coin is given in the following table:
Standard Exchange Rates
Coinage
Base: Silver
|
Exchange
Rates
|
Coin
|
CP
|
TP
|
BP
|
BZP
|
STP
|
SP
|
GP
|
PP
|
MP
|
Copper
Piece (CP)
|
1
|
1/5
|
1/10
|
1/25
|
1/50
|
1/100
|
1/500
|
1/1000
|
1/2000
|
Tin
Piece (TP)
|
5
|
1
|
1/2
|
1/5
|
1/10
|
1/20
|
1/100
|
1/200
|
1/400
|
Brass
Piece (BP)
|
10
|
2
|
1
|
2/5
|
1/5
|
1/10
|
1/50
|
1/100
|
1/200
|
Bronze
Piece (BZP)
|
25
|
5
|
2.5
|
1
|
1/2
|
1/4
|
1/20
|
1/40
|
1/80
|
Steel
Piece (STP)
|
50
|
10
|
5
|
2
|
1
|
1/2
|
1/10
|
1/20
|
1/40
|
Silver
Piece (SP)
|
100
|
20
|
10
|
4
|
2
|
1
|
1/5
|
1/10
|
1/20
|
Gold
Piece (GP)
|
500
|
100
|
50
|
20
|
10
|
5
|
1
|
1/2
|
1/4
|
Platinum
Piece (PP)
|
1000
|
200
|
100
|
40
|
20
|
10
|
2
|
1
|
1/2
|
Mithral Piece (GP)
|
2000
|
400
|
200
|
80
|
40
|
20
|
4
|
2
|
1
|
Standard Gem Exchange Rates
Gem
|
Exchange
Rates in Silver/Carat
|
Agate
|
1
|
|
|
Amber
|
40
|
|
|
Amethyst
|
3
|
|
|
Aquamarine
|
3
|
|
|
Aventurine
|
2
|
|
|
Beryl
|
5
|
|
|
Bloodstone
|
1
|
|
|
Carnelian
|
3
|
|
|
Citrine
|
4
|
|
|
Coral
|
10
|
|
|
Diamond
|
1000
|
|
|
Emerald
|
800
|
|
|
Garnet
|
20
|
|
|
Golden
Beryl
|
8
|
|
|
Jade
|
40
|
|
|
Jasper
|
3
|
|
|
Lapis
Lazuli
|
15
|
|
|
Malachite
|
2
|
|
|
Moonstone
|
10
|
|
|
Onyx
|
25
|
|
|
Opal
|
75
|
|
|
Pearl
|
500
|
|
|
Peridot
|
1
|
|
|
Quartz
|
2
|
|
|
Rose
Quartz
|
3
|
|
|
Ruby
|
900
|
|
|
Rutilated
Quartz
|
3
|
|
|
Sapphire
|
850
|
|
|
Smoky
Quartz
|
2
|
|
|
Sodalite
|
10
|
|
|
Sunstone
|
15
|
|
|
Tiger's
Eye
|
3
|
|
|
Topaz
|
5
|
|
|
Tourmaline
|
2
|
|
|
Turquoise
|
3
|
|
|
Zircon
|
400
|
|
|
The basic coins are the copper piece (CP) and the silver piece (SP). These
form the backbone of the monetary system and are the coins most frequently
found in the hands of the common folk.
However, remember that not all wealth is measured by coins. Wealth can take
many forms--land, livestock, the right to collect taxes or customs, and jewelry
are all measures of wealth. Coins have no guaranteed value. A gold piece can
buy a lot in a small village but won't go very far in a large city. This makes
other forms of wealth, land for instance, all the more valuable. Indeed, many a
piece of jewelry is actually a way of carrying one's wealth. Silver armbands
can be traded for goods; a golden brooch can buy a cow, etc. In your
adventures, wealth and riches may take many different forms.
Furthermore, in your GM's campaign, there may be special situations or
considerations to bear in mind. The Kingdom of Harak may be at war with the
neighboring Principality of Kael. Patriotic Vargraadians
might refuse Arethane coins (probably because they
think the coins are worthless). Practical Arethanians
might accept the Vargraadi florin at half normal
value. Of course, both groups would send your character to the local money-changer (if there is one), who would cheerfully
convert your foreign coins to the local tender. He will, of course, charge a
small commission (10-30%) for this service.
Situations such as these can affect the value of any coin. If your
characters start flashing about a lot of gold, pumping it into the local
economy, merchants will quickly raise prices. As another example, the local
lord may commandeer most of the region's horses for his knights, making those
left all that much more expensive.
Quick Reference Table
Starting Money
All player characters begin with some amount of cash. This nest egg may be
your character's life savings. It may be a gift from his parents to start him
out in the world. It may be his booty from an army campaign. Perhaps he
stumbled across a small treasure chest, whetting his appetite for greater and
more dangerous prizes. How he came by his money is not important (although it
may be fun to know). You are free to create any explanation you want.
To learn your character's starting funds, roll the dice indicated for his
group in following Table. This is the number of gold pieces your character has
to obtain equipment. If you are creating a character starting out at a level
above 1st level, check with the GM to see if you can increase your character's
funds beyond the amounts given here. The funds generated from this table are in
addition to any gotten through background developement.
Initial Character Funds
Character
Group
|
Die
Range
|
Man
of Arms
|
5d4
x 10 SP
|
Man
of Magic
|
4d6+1
x 10 SP
|
Man
of Psionics
|
4d6
x 10 SP
|
Man
of Religion
|
3d6
x 10 SP
|
Quick Reference Table
Equipment Lists
The following lists include much of the equipment your character needs for
adventuring. The most basic of these are weapons, armor, clothing, and
outfitting gear. The other lists provide goods and services your character may
need during the course of his many adventures. While most items are always
available, your GM may add to or delete from these lists. What you want may not
be available or, if your GM has set his game in a specific time period, may not
have been discovered or invented yet! While he should tell you which items are
and aren't available, you should ask if you have any doubts, particularly on
large purchases. Many of the uncommon items in these lists are explained in the
following pages.
The price given for each item in the lists is its average price, the amount
you can expect the item to cost in a normal economy. However, large cities,
barren wildernesses, and places with brave adventurers carrying bags full of
gold are not normal economies. In these places you may find yourself paying
more (very rarely less) than the amount listed. You can also haggle with
merchants over prices, although to speed up the game it's recommended that you
save this for your important purchases. If you wind up haggling over the cost
of every tankard of ale, your character is going to spend more time being a
penny pincher than an adventurer.
Equipment:
Clothing
|
Cost
|
Belt
|
3
STP
|
Boots:
Riding
|
3
SP
|
Boots:
Soft
|
1
SP
|
Breeches
|
2
SP
|
Cap,
hat
|
1
STP
|
Cloak:
Good clothe
|
8
STP
|
Cloak:
Fine fur
|
50
SP
|
Girdle
|
3
SP
|
Gloves
|
1
SP
|
Gown,
common
|
12
STP
|
Hose
|
2
SP
|
Knife
sheath
|
3
CP
|
Mittens
|
3
STP
|
Pin
|
6
SP
|
Plain
broach
|
10
SP
|
Robe:
Common
|
9
STP
|
Robe:
Embroidered
|
20
SP
|
Sandals
|
5
CP
|
Sash
|
2
STP
|
Shoes
|
1
SP
|
Silk
jacket
|
80
SP
|
Surcoat
|
6
STP
|
Sword
scabbard, hanger, baldric
|
4
SP
|
Tabard
|
6
STP
|
Toga,
coarse
|
8
CP
|
Tunic
|
8
STP
|
Vest
|
6
STP
|
Quick Reference Table
Daily
Food and Lodging
|
Cost
|
Ale
(per gallon)
|
2
STP
|
Banquet
(per person)
|
10
SP
|
Bread
|
5
CP
|
Cheese
|
4
STP
|
City
rooms (per month): Common
|
20
SP
|
City
rooms (per month): Poor
|
6
STP
|
Common
wine (pitcher)
|
2
STP
|
Egg
or fresh vegetables
|
1
CP
|
Grain
and stabling for horse (daily)
|
5
STP
|
Honey
|
5
STP
|
Inn
lodging (per day/week): Common
|
5
STP/3 SP
|
Inn
lodging (per day/week): Poor
|
5
CP/2 STP
|
Meat
for one meal
|
1
STP
|
Meals
(per day): Good
|
5
STP
|
Meals
(per day): Common
|
3
STP
|
Meals
(per day): Poor
|
1
STP
|
Separate
latrine for rooms (Per month)
|
2
SP
|
Small
beer (per gallon)
|
5
CP
|
Soup
|
5
CP
|
Quick Reference Table
Household
Provisioning
|
Cost
|
Barrel
of pickled fish
|
3
SP
|
Butter
(per lb.)
|
2
STP
|
Coarse
sugar (per lb.)
|
1
SP
|
Dry
rations (per week)
|
10
SP
|
Eggs
(per 100)
|
8
STP
|
Eggs
(Per two dozen)
|
2
STP
|
Figs
(per lb.)
|
3
STP
|
Firewood
(per day)
|
1
CP
|
Herbs
(per lb.)
|
5
CP
|
Nuts
(per lb.)
|
1
SP
|
Raisins
(per lb.)
|
2
STP
|
Rice
(per lb.)
|
2
STP
|
Salt
(per lb.)
|
1
STP
|
Salted
herring (per 100)
|
1
SP
|
Spice
Exotic: (per lb.)
(For example, saffron, clove)
|
15
SP
|
Spice:
Rare (per lb.)
(for example, pepper, ginger)
|
2
SP
|
Spice:
Uncommon (per lb.)
(cinnamon)
|
1
SP
|
Ton
of cider (250 gal.)
|
8
SP
|
Ton
of good wine (250 gal.)
|
20
SP
|
Quick Reference Table
Services
|
Cost
|
Bath
|
3
CP
|
Clerk
(per letter)
|
2
STP
|
Doctor,
leech, or bleeding
|
3
SP
|
Guide,
in city (per day)
|
2
STP
|
Lantern/Torchbearer
(per night)
|
1
STP
|
Laundry
(by load)
|
1
CP
|
Messenger,
in city
(per message)
|
1
STP
|
Minstrel
(per performance)
|
3
SP
|
Mourner
(per funeral)
|
2
STP
|
Teamster
w/wagon (per mile)
|
1
STP
|
Quick Reference Table
Transport
|
Cost
|
Barge
|
500
SP
|
Canoe:
Small
|
30
SP
|
Canoe:
War
|
50
SP
|
Caravel
|
10,000
SP
|
Carriage:
Common
|
50
SP
|
Carriage:
Coach, ornamented
|
7,000
SP
|
Chariot:
Riding
|
200
SP
|
Chariot:
War
|
500
SP
|
Coaster
|
5,000
SP
|
Cog
|
10,000
SP
|
Curragh
|
500
SP
|
Drakkar
|
25,000
SP
|
Dromond
|
15,000
SP
|
Galleon
|
50,000
SP
|
Great
galley
|
30,000
SP
|
Knarr
|
3,000
SP
|
Long
ship
|
10,000
SP
|
Oar:
Common
|
2
SP
|
Oar:
Galley
|
10
SP
|
Raft
or small keelboat
|
100
SP
|
Sail
|
20
SP
|
Sedan
chair
|
100
SP
|
Wagon
or cart wheel
|
5
SP
|
Quick Reference Table
Animals
|
Cost
|
Boar
|
10
SP
|
Bull
|
20
SP
|
Calf
|
5
SP
|
Camel
|
50
SP
|
Capon
|
3
CP
|
Cat
|
1
STP
|
Chicken
|
2
CP
|
Cow
|
10
SP
|
Dog:
Guard
|
25
SP
|
Dog:
Hunting
|
17
SP
|
Dog:
War
|
20
SP
|
Donkey,
mule, or ass
|
8
SP
|
Elephant:
Labor
|
200
SP
|
Elephant:
War
|
500
SP
|
Falcon
(trained)
|
1,000
SP
|
Goat
|
1
SP
|
Goose
|
5
CP
|
Guinea
hen
|
2
CP
|
Horse:
Draft
|
200
SP
|
Horse:
Heavy war
|
400
SP
|
Horse:
Light war
|
150
SP
|
Horse:
Medium war
|
225
SP
|
Horse:
Riding
|
75
SP
|
Hunting
cat (jaguar, etc.)
|
5,000
SP
|
Ox
|
15
SP
|
Partridge
|
5
CP
|
Peacock
|
5
STP
|
Pig
|
3
SP
|
Pigeon
|
1
CP
|
Pigeon,
homing
|
100
SP
|
Pony
|
30
SP
|
Ram
|
4
SP
|
Sheep
|
2
SP
|
Songbird
|
10
STP
|
Swan
|
5
STP
|
Quick Reference Table
Tack
and Harness
|
Cost
|
Weight
|
Barding:
Chain
|
500
SP
|
70
lbs.
|
Barding:
Full plate
|
2,000
SP
|
85
lbs.
|
Barding:
Full scale
|
1,000
SP
|
75
lbs.
|
Barding:
Half brigandine
|
500
SP
|
45
lbs.
|
Barding:
Half padded
|
100
SP
|
25
lbs.
|
Barding:
Half scale
|
500
SP
|
50
lbs.
|
Barding:
Leather or padded
|
150
SP
|
60
lbs.
|
Bit
and bridle
|
15
STP
|
3
lbs.
|
Cart
harness
|
2
SP
|
10
lbs.
|
Halter
|
5
CP
|
3
lbs.
|
Horseshoes
& shoeing
|
1
SP
|
10
lbs.
|
Saddle:
Pack
|
5
SP
|
15
lbs.
|
Saddle:
Riding
|
10
SP
|
35
lbs.
|
Saddle
bags: Large
|
4
SP
|
8
lbs.
|
Saddle
bags: Small
|
3
SP
|
5
lbs.
|
Saddle
blanket
|
3
STP
|
4
lbs.
|
Yoke:
Horse
|
5
SP
|
15
lbs.
|
Yoke:
Ox
|
3
SP
|
20
lbs.
|
Quick Reference Table
Miscellaneous Equipment
|
Cost
|
Weight
|
Backpack
|
2
SP
|
2
lbs.
|
Barrel,
small
|
2
SP
|
30
lbs.
|
Basket:
Large
|
3
STP
|
1
lbs.
|
Basket:
Small
|
5
CP
|
1/2
lbs.
|
Bell
|
1
SP
|
1/16
lbs.
|
Belt
pouch: Large
|
1
SP
|
1
lbs.
|
Belt
pouch: Small
|
7
STP
|
1/2
lbs.
|
Block
and tackle
|
5
SP
|
5
lbs.
|
Bolt
case
|
1
SP
|
1
lbs.
|
Bucket
|
5
STP
|
3
lbs.
|
Chain:
Heavy(per ft.)
|
4
SP
|
3
lbs.
|
Chain:
Light(per ft.)
|
3
SP
|
1
lbs.
|
Chest:
Large
|
2
SP
|
25
lbs.
|
Chest:
Small
|
1
SP
|
10
lbs.
|
Cloth:
Common (per 10 sq. yards.)
|
7
SP
|
10
lbs.
|
Cloth:
Fine (per 10 sq. yards.)
|
50
SP
|
10
lbs.
|
Cloth:
Rich (per 10 sq. yards.)
|
100
SP
|
10
lbs.
|
Candle
|
1
CP
|
N/A
|
Canvas
(per sq. yard)
|
4
STP
|
1
lbs.
|
Chalk
|
1
CP
|
N/A
|
Crampons
|
4
SP
|
2
lbs.
|
Fishhook
|
1
STP
|
N/A
|
Fishing
net, 10 ft. sq.
|
4
SP
|
5
lbs.
|
Flint
and steel
|
5
STP
|
1/8
lbs.
|
Glass
bottle
|
10
SP
|
1/16
lbs.
|
Grappling
hook
|
8
STP
|
4
lbs.
|
Holy
item (symbol, water, etc.)
|
25
SP
|
1/4
lbs.
|
Hourglass
|
25
SP
|
1
lbs.
|
Iron
pot
|
5
STP
|
2
lbs.
|
Ladder,
10 ft.
|
5
CP
|
20
lbs.
|
Lantern:
Beacon
|
150
SP
|
50
lbs.
|
Lantern:
Bulls eye
|
12
SP
|
3
lbs.
|
Lantern:
Hooded
|
7
SP
|
2
lbs.
|
Lock:
Good
|
100
SP
|
1
lbs.
|
Lock:
Poor
|
20
SP
|
1
lbs.
|
Magnifying
glass
|
100
SP
|
N/A
|
Map
or scroll case
|
8
STP
|
1/2
lbs.
|
Merchants
scale
|
2
SP
|
1
lbs.
|
Mirror,
small metal
|
10
SP
|
N/A
|
Musical
instrument
|
5-100
SP
|
1/2-3
lbs.
|
Oil:
Greek fire (per flask)
|
10
SP
|
2
lbs.
|
Oil:
Lamp (per flask)
|
6
CP
|
1
lbs.
|
Paper
(per sheet)
|
2
SP
|
N/A
|
Papyrus
(per sheet)
|
8
STP
|
N/A
|
Parchment
(per sheet)
|
1
SP
|
N/A
|
Perfume
(per vial)
|
5
SP
|
N/A
|
Piton
|
3
CP
|
1/2
lbs.
|
Quiver
|
8
STP
|
1
lbs.
|
Rope:
Hemp (per 50 ft.)
|
1
SP
|
20
lbs.
|
Rope:
Silk (per 50 ft.)
|
10
SP
|
8
lbs.
|
Sack:
Large
|
2
STP
|
1/2
lbs.
|
Sack:
Small
|
5
CP
|
1/4
lbs
|
Sealing/candle
wax (per lb.)
|
1
SP
|
1
lbs.
|
Sewing
needle
|
5
STP
|
N/A
|
Signal
whistles
|
8
STP
|
N/A
|
Signet
ring or personal seal
|
5
SP
|
N/A
|
Soap
(per lb.)
|
5
STP
|
1
lbs.
|
Spyglass
|
1,000
SP
|
1
lbs.
|
Tent:
Large
|
25
SP
|
20
lbs.
|
Tent:
Pavilion
|
100
SP
|
50
lbs.
|
Tent:
Small
|
5
SP
|
10
lbs.
|
Thieves'
picks
|
30
SP
|
1
lbs.
|
Torch
|
1
CP
|
1
lbs.
|
Water
clock
|
1,000
SP
|
200
lbs.
|
Whetstone
|
2
CP
|
1
lbs.
|
Wineskin
|
8
STP
|
1
lbs.
|
Winter
blanket
|
5
STP
|
3
lbs.
|
Writing
ink (per vial)
|
8
SP
|
N/A
|
Quick Reference Table
Armour
|
Cost
|
Weight
|
Banded
mail
|
200
SP
|
35
lbs.
|
Brigandine
|
120
SP
|
35
lbs.
|
Bronze
plate mail
|
400
SP
|
45
lbs.
|
Chain
mail
|
75
SP
|
40
lbs.
|
Field
plate
|
2000
SP
|
60
lbs.
|
Full
plate
|
4,000-10,000
SP
|
70
lbs.
|
Helmet:
Great helm
|
30
SP
|
10
lbs.
|
Helmet:
Basinet
|
8
SP
|
5
lbs.
|
Hide
|
15
SP
|
30
lbs.
|
Leather
|
5
SP
|
15
lbs.
|
Padded
|
4
SP
|
10
lbs.
|
Plate
mail
|
600
SP
|
50
lbs.
|
Ring
mail
|
100
SP
|
30
lbs.
|
Scale
mail
|
120
SP
|
40
lbs.
|
Shield:
Body
|
10
SP
|
15
lbs.
|
Shield:
Buckler
|
1
SP
|
3
lbs.
|
Shield:
Medium
|
7
SP
|
10
lbs.
|
Shield:
Small
|
3
SP
|
5
lbs.
|
Splint
mail
|
80
SP
|
40
lbs.
|
Studded
leather
|
20
SP
|
25
lbs.
|
Quick Reference Table
Weapons
|
Cost
|
Weight(lbs.)
|
Damage
|
Battle
axe
|
5
SP
|
7
|
1D8
|
Blowgun
|
5
SP
|
2
|
See
Dart Type
|
Barbed
Dart
|
1
STP
|
1/8
|
1D4
|
Needle
|
2
CP
|
1/100
|
1D4
|
Composite
long bow
|
100
SP
|
3
|
See
Arrow Type
|
Composite
short bow
|
75
SP
|
2
|
See
Arrow Type
|
Flight
arrow
|
3 stp/12
|
1/25
|
1D6
|
Long
bow
|
75
SP
|
3
|
See
Arrow Type
|
Sheaf
arrow
|
3 stp/6
|
1/25
|
2D6
|
Short
bow
|
30
SP
|
2
|
See
Arrow Type
|
Club
|
1stp
|
3
|
1D6
|
Hand
crossbow
|
300
SP
|
3
|
See
Quarrel Type
|
Hand
quarrel
|
1
SP
|
1/25
|
1d4
|
Heavy
quarrel
|
2
STP
|
1/20
|
1d6
|
Heavy
crossbow
|
50
SP
|
14
|
See
Quarrel Type
|
Light
quarrel
|
1
STP
|
1/25
|
1d4
|
Light
crossbow
|
35
SP
|
7
|
See
Quarrel Type
|
Dagger
or dirk
|
2
SP
|
1
|
1D6
|
Dart
|
5
STP
|
1/2
|
1d3
|
Footmen
flail
|
15
SP
|
15
|
2d4
|
Footman's
mace
|
8
SP
|
10
|
1d6
|
Footmen
pick
|
8
SP
|
6
|
2d4
|
Hand
or throwing axe
|
1
SP
|
5
|
1d6
|
Harpoon
|
20
SP
|
6
|
2d6
|
Horsemen
flail
|
8
SP
|
5
|
1d4+1
|
Horseman's
mace
|
5
SP
|
6
|
1d6
|
Horsemen
pick
|
7
SP
|
4
|
1d4+1
|
Javelin
|
5
STP
|
2
|
1d6
|
Knife
|
5
STP
|
1/2
|
1D4
|
Heavy
horse lance
|
15
SP
|
15
|
3d6
|
Light
horse lance
|
6
SP
|
5
|
1d8
|
Jousting
lance
|
20
SP
|
20
|
1D6
|
Medium
horse lance
|
10
SP
|
10
|
2d6
|
Man
catcher
|
30
SP
|
8
|
0
|
Morning
star
|
10
SP
|
12
|
2d4
|
Awl
pike
|
5
SP
|
12
|
1d12
|
Bardiche
|
7
SP
|
12
|
2d6
|
Bec
de Corbin
|
8
SP
|
10
|
1d8
|
Bill-guisarme
|
7
SP
|
15
|
1d10
|
Fauchard
|
5
SP
|
7
|
1d8
|
Fauchard-fork
|
8
SP
|
9
|
1d10
|
Glaive
|
6
SP
|
8
|
1d10
|
Glaive-guisarme
|
10
SP
|
10
|
2d6
|
Guisarme
|
5
SP
|
8
|
1d8
|
Guisarme-voulge
|
8
SP
|
15
|
2d4
|
Halberd
|
10
SP
|
15
|
2d6
|
Hook
fauchard
|
10
SP
|
8
|
1d4
|
Lucern hammer
|
7
SP
|
15
|
2d4
|
Military
fork
|
5
SP
|
7
|
2d4
|
Partisan
|
10
SP
|
8
|
1d6+2
|
Ranseur
|
6
SP
|
7
|
2d4
|
Spetum
|
5
SP
|
7
|
2d6
|
Voulge
|
5
SP
|
12
|
2d4
|
Quarterstaff
|
5
SP
|
4
|
1d6
|
Scourge
|
1
SP
|
2
|
1d4
|
Sickle
|
6
STP
|
3
|
1d4
|
Sling
|
5
CP
|
1/100
|
See
Ammo Type
|
Sling
bullet
|
1
CP
|
1/2
|
1d6
|
Sling
stone
|
1
CP
|
1/2
|
1d4
|
Spear
|
8
STP
|
5
|
1d8
|
Staff
sling
|
2
STP
|
2
|
See
Ammo Type
|
Bastard
sword
|
25
SP
|
10
|
2D6
|
Broad
sword
|
10
SP
|
4
|
2d4
|
Long
sword
|
15
SP
|
4
|
1d12
|
Scimitar
|
15
SP
|
4
|
1d8
|
Short
sword
|
10
SP
|
3
|
1d8
|
Two-hand.
Sword
|
50
SP
|
15
|
3d6
|
Trident
|
15
SP
|
5
|
3d4
|
War
hammer
|
2
SP
|
6
|
2D6
|
Whip
|
1
STP
|
2
|
1D4
|