Thoth, Lord of Wisdom
(God of Knowledge, Wisdom and Magic)

Not even the oldest or wisest of the gods knows Thoth's true origin. Thoth can not remember most of the earlier parts of his existence. He knows that he was very different and there is something in the back of his mind, but he just can't remember much otyher then his name.

Thoth, was in fact a transformed Old One! Not only any Old One, but Xy, The Great Old One, the symbol of Power Incarnate! Deceived by his fellow Old Ones, Ya-Blik (Betrayal) and Al-Vil (Envy), Xy fell victim to an experimental power circle of his own invention. The incredible circle transformed him into a very different being, reversing his alignment and changing his physical form. Xy was reborn into Thoth, the opposite of what he was. All but the barest memory of his past life as an Old One has been obliterated. Thus, Xy became Thoth, god of wisdom and knowledge, who seeks knowledge for its own sake, not for the acquisition of ever greater power for dominion over others.

Thoth's roles are many. He serves as a mediating power, especially between good and evil, making sure neither has a decisive victory over the other.He also served as scribe of the gods, and is credited with the invention of writing and alphabets (i.e. hieroglyphs) themselves.

Many regard Thoth as One, self-begotten, and self-produced. He is the master of both physical and moral (i.e. divine) law. He is credited with making the calculations for the establishment of the heavens, stars, worlds, and everything in them. He is said to direct the motions of the heavenly bodies. His power is nearly unlimited in the Underworld and rivales that of all other gods.

He is credited as the author of all works of science, religion, philosophy, and magic and has been declared to be the inventor of astronomy, astrology, the science of numbers, mathematics, geometry, land surveying, medicine, botany, theology, civilized government, the alphabet, reading, writing, oratory and virtually every work of every branch of knowledge, human and divine. Thoth is the scribe of the gods and it is accepted that Thoth is a record keeper, not a divine messenger. He holds the knowledge held within the Vault of Heaven and is said to have contributed to every aspect of it from writings to magic items contained within.

Thoth is somewhat absent-minded and has forgotten things that mortal men would kill to know. He is strangely aloof and secretive, even toward his fellow gods. He holds the secrets to forgotten or little known magics and many other things which he keeps to himself. The reason for this secrecy is to keep others, good and evil, god and human, from gaining too much power (which he did as Xy), which he sees as a corrupting evil. Thoth is frequently too lost in thought, exploration or experimentation to care about what is happening to anybody in the Megaverse. It is only on those rare occasions that he pauses or is forcibly roused from his intense thoughts that he may take the time to help (or study) a person or situation.


Holy Symbol of Thoth

GM Note: Ninety percent of his memory as Xy is honestly gone forever. As a side effect of the transformation circle, Thoth even forgets little things in his current life, let alone remember things that occurred over 100,000 years ago. Thoth is never likely to remember his past life as Xy. There is no form ofpsionics or magic that can restore his lost memory. Even if he did begin to remember little snippets, he's likely to dismiss them as an anomaly or an attack by enemies meant to confuse him. The only way Thoth might remember his past is if he spent the next several hundred years developing a magic circle or device that might restore part of his memory (which he has no intention of doing, because he doesn't see anything wrong. As far as he is concerned, he is, and has always been, Thoth). Even so, Thoth's current existence has been so real that he will never be the creature of evil he once was, and will keep his current physical manifestation. He will never awaken the sleeping Old Ones, because it was he, as Thoth, who helped put them to sleep.

Thoth symbolizes wisdom, knowledge, and invention. Yet, despite his learning and knowledge, there is a bit of larceny in his heart, for he admires cunning, deception and people who use their wits and a quick tongue. Thus, he is the patron of magic, and of all fast speaking, thieving, quick-witted creatures.

Thoth himself is a great orator, scholar, and author of many books about magic and history. Books about magic circles, symbols, wards, magic spells, a study of alchemy, an alchemy recipe book, and many others are among his credits. He writes all of his books in a secret code (hieroglyph and runes), although a few have been stolen and translated. Legend attributes Thoth as the inventor of rune magic, the runic alphabet, Diabolism and wards, pyramid magic, and all the sciences. He is cursed with eternal curiosity and cannot remember the days of his youth.

Thoth is one of the few beings who has a complete knowledge of rune magic and it is he who has constructed many of the greatest rune weapons in the possession of the gods of Ma'ip, both good and evil. He is constantly experimenting, exploring or investigating something. Just about any magic device or component, herb, potion, magic component and the exotic are available to Thoth. He has dozens of magic wands, staves, enchanted cauldrons, manacles, amulets, books, and many other things of magic in his massive personal collection. Thoth also has a small zoo, and books and artifacts from dozens of different civilizations.

Real Name: Thoth (or, possibly, Xy)
Alignment: Neutral
Size: 20 feet (6 meters) tall
Description: With the head of an ibis, and the body of a humanoid, Thoth is clearly a deific entity. He is usually seen in ornate robes.
Attributes: I.Q.: 38, M.E.: 23, M.A.: 27, P.S.: 39, P.P.: 22, P.E.: 27, P.B.: 25, Spd.: 88 (60 mph/96 km), PER.: 32, Luck: 30, REF.: 48.
Attribute Notes: Thoth's mind is so quick, and so agile, that he tends to rely on it and magic, more than muscles. His physical strength and all other attributes are at the supernatural level.
Natural A.R.: 12
Hit points: 40,000.
S.D.C.: 6,200
P.P.E.: 6,000
Horror/Awe Factor: 16
Experience Levels: All Possible O.C.C.s at 15th Level, making Thoth the most talented god ever, Thoth's accomplishments are extraordinary.
Natural Abilities: Astral travel at will, keen vision and sharp senses, nightvision 200 feet (61 meters), see the invisible, turn invisible at will (no time limit), knows all languages, metamorphosis: any (no limit), sense/recognize enchantment/magic 98%, sense the location of ley lines 98%, teleport 98%, dimensional teleport 96%, and the ability to speed read and memorize any written material. Bio-regeneration of 1D4x1OO points of damage per minute and can regrow a new limb overnight. Note: All of Thoth's powers from his previous life as an Old One (including splintering numerous life essences) are all lost.
Deific Powers: Thoth has the full range of power over his followers, and can perform all prototypical deific powers at regular cost, as well as the following special powers:


Priest/Healing Powers: Exorcism 90%, remove curse 90%, turn dead 90% (affecting IDoxlOO dead at a time), healing touch (restores 2D6 S.D.C or hit points and can be performed twice per melee round).
Magic Powers: Except for elemental magic and Necromancy, Thoth possesses all known (and many unknown to the world of mortals) magical abilities, spells and powers. Note: Opponents must roll a 17 or higher to save vs Thoth's spell magic!
Psionic Powers: 2,000 I.S.P., 15th level Master Psionic who has all sensitive, healing and physical powers plus telemechanics and mind block auto-defense.
Skills of Note: Thoth has studied virtually everything! Knows all skills at 98%.
Attacks Per Melee Round: Six physical or psionic attacks per melee or three magical.
Special Bonuses (in addition to attribute bonuses): +4 on initiative, +2 to strike, parry and dodge, impervious to horror factor, +3 on all other saving throws, and 75% to charm or impress.
Favorite Weapons: Thoth can use just about anything but tends to rely on his intelligence, magic, psionics, and supernatural abilities. Despite this, he has a large collection of arcane items, magic items, potions, wands and weapons.
Armour: Thoth does not wear armor.
Alliances & Allies: Respected and feared by many, both good and evil, and he has an excellent relationship with most of the gods in his pantheon (he gets along with the Pantheon of Taut also), as well as many dragons, powerful wizards, demon lords and other supernatural beings. There are actually very few people Thoth would consider friends, but Ra, Isis and Anhur are three of them. A Eaksasha known as Tygre-Sinn (8th level, anarchist alignment) is another. Thoth has thousands of casual acquaintances including all the gods, many Raksasha. The Joker of Palladium, Kym-nark-mar, Narabium, and Od among countless others. Thoth is a welcome visitor to just about every deific realm, including Hades and Dyval.
Enemies: He doesn't think of himself as having any enemies with the unfortunate exception of Amon the Hidden One. There are actually many who dislike or hate Thoth for any number of reasons, but few are powerful or daring enough to do anything about it.
Vulnerabilities:
  1. Rune magic and weapons made from silver inflict double damage.
  2. Intense Curiosity. If there is one thing that is going to get Thoth in trouble one of these days, it is his obsession with finding out everything about everything. While he is well aware that the perfect bait for any Thoth-trap would be knowledge, he knows perfectly well that he wouldn't be able to resist.

Minions: There is no one race of beings who can be called Thoth's minions, although he does regularly enlist the assistance of Ramen and Raksashas. He also has an army of golems and a variety of diverse servants and assistants under his employ, even including such exotic creatures as adult dragons, Lyphan the great white Sphinx (legendary albino, 13th level alchemist and spell caster/diabolist/herbologist/wizard). Thoth will generally work with any creature of magic and/or those with a high intelligence and inquisitive mind.

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