Correllon Larethian, The Protector


God of Magic, Music, Arts, Crafts, Poetry



Pantheon Gods Religious Orders Prayers and Spells

Corellon Larethian, revered as the Creator of the Elves, holds the highest position within the elven pantheon known as the Seldarine. Legend tells that the very essence of the elven race was shaped from the divine blood spilled during his fierce and epic battles with Gruumsh, the fearsome orc god. Corellon stands as the embodiment of the most exalted ideals of elvenkind, seamlessly blending grace, beauty, and strength into his divine persona. As the patron of a multitude of pursuits; art, magic, music, poetry, and warfare; he represents the zenith of elven creativity and combat prowess. Veneration of Corellon is universal among elves, with the notable exception of those who have succumbed to the malevolent influence of Lolth or other dark powers. His presence is especially pronounced among elf and half-elf mages, musicians, and poets, who turn to him for inspiration and guidance in their respective crafts. Corellon's influence extends beyond the realm of creativity; when the need arises, he assumes the mantle of a formidable war deity, wielding his legendary longsword, Sahandrian, a weapon forged from the very stars themselves. In visual depictions, Corellon Larethian is often portrayed as a tall, ethereal elf with a perfect blend of masculine and feminine qualities. His appearance is as fluid and shifting as the seasons, reflecting the diverse and multifaceted nature of the elven race. Corellon is typically shown wearing elegant robes in hues of sky blue or shimmering silver, adorned with intricate symbols of the moon and stars, which highlight his celestial connection. His flowing hair, cascading in strands of silver or gold, sparkles with the brilliance of the night sky, adding to his otherworldly allure. When engaging in battle or divine interventions, Corellon dons armor of extraordinary beauty, crafted from the very essence of starlight and imbued with cosmic energies. This armor not only enhances his formidable prowess in combat but also serves as a radiant testament to his divine nature and the celestial forces that he commands. In all aspects, Corellon Larethian's presence is a harmonious blend of artistry and might, embodying the core values of elven society and standing as a beacon of inspiration and strength for all who revere him.

In his hand, Corellon Larethian wields Sahandrian, a longsword of unparalleled majesty and power. This extraordinary weapon is crafted from a fallen star, its origins as celestial as its brilliance. The blade of Sahandrian glows with a soft, ethereal silvery light, casting an otherworldly luminescence that reflects Corellon's divine essence. The sword's radiance is not merely ornamental; it symbolizes the unbreakable bond between the deity and his people, as well as his unwavering commitment to their protection and well-being. The craftsmanship of Sahandrian is legendary, a testament to the skill and artistry of its divine creator. The blade's surface is smooth and polished, with a delicate sheen that seems to dance with the light, creating an effect akin to moonlight shimmering on a tranquil lake. The sword's hilt is adorned with intricate designs, often incorporating motifs of stars and moons, emphasizing its celestial origin and the divine power it embodies. Sahandrian is more than just a weapon; it is a beacon of hope in the darkest of times. The blade possesses the remarkable ability to cut through any material with ease, slicing through even the toughest of defenses. This extraordinary sharpness ensures that no barrier can withstand its edge. Additionally, Sahandrian holds the power to dispel any darkness or malevolent force that may threaten the realm. Its luminous glow serves as a counter to shadows and evil, casting away fear and despair with every swing. The sword is imbued with potent magic that amplifies Corellon's divine strength and ensures that his righteous cause is ever victorious. When wielded by the deity, Sahandrian channels the full force of celestial energy, allowing Corellon to strike with unerring precision and formidable power. Its divine light not only illuminates the battlefield but also inspires courage and resolve in the hearts of those who fight alongside him. In essence, Sahandrian is a symbol of Corellon Larethian's might and his eternal vigilance. It stands as a radiant emblem of his dedication to defending the elven race and combating the forces of darkness. The sword's celestial origin and its unparalleled abilities make it a revered artifact among the elven people, embodying the divine protection and hope that Corellon extends to his followers.

Corellon Larethian's history is rich with legend and lore, deeply intertwined with his enduring struggle against Gruumsh, the fearsome god of orcs. This celestial conflict has shaped not only the destiny of the two deities but also the fate of the elven race, weaving a tapestry of myth and heroism that endures through the ages. The most celebrated tale in Corellon's storied past is the dramatic and pivotal account of the elven race's creation. According to legend, during a cataclysmic confrontation between Corellon and Gruumsh, the two gods engaged in a battle of cosmic proportions. Gruumsh, driven by a relentless desire to conquer and corrupt all that was beautiful and pure, sought to spread his dark influence and destroy the elven people. In this epic struggle, Corellon fought valiantly to protect the forces of light and preserve the sanctity of his creations. In the heat of this fierce battle, Corellon suffered grievous wounds. His blood, however, did not merely spill onto the earth; it became a source of extraordinary power. The divine essence within his blood was infused with the very magic and beauty that define elvenkind. From this sacred blood, the first elves emerged, born of both divine grace and the heroic struggle against the forces of darkness. Thus, the elven race was created as a reflection of Corellon's ideals; grace, beauty, and strength; imbued with the resilience to stand against the corruption and chaos that Gruumsh sought to impose. The enmity between Corellon and Gruumsh has persisted throughout the ages. Despite the passage of millennia, their conflict remains a defining element of their divine existence. Corellon, with his unwavering commitment to protecting the elven race and upholding the values of beauty, art, and magic, continuously opposes Gruumsh's malevolent schemes. The god of orcs, in turn, remains a relentless force of destruction, seeking to undermine the elven race and corrupt their sacred ideals. This eternal struggle has not only shaped the mythology surrounding Corellon and Gruumsh but has also influenced the history and culture of the elven people. Corellon's followers, inspired by their deity's valor and sacrifice, have dedicated themselves to the defense of their race and the preservation of their rich cultural heritage. They remain vigilant against Gruumsh's attempts to ravage their lands and corrupt their values, embodying the resilience and strength of their divine progenitor. In essence, Corellon Larethian's history is a saga of divine conflict and creation. His ongoing battle with Gruumsh symbolizes the larger struggle between light and darkness, order and chaos. The story of how the elven race sprang from Corellon's blood stands as a testament to his enduring legacy, and the continued opposition to Gruumsh's malice reinforces the timeless bond between the Creator of the Elves and his creations.

Corellon Larethian, as the leader of the Seldarine, commands a profound respect and loyalty from all the elven deities. His role as the supreme deity of the elven pantheon is marked by his multifaceted influence over magic, warfare, and the arts, embodying the ideal of elven nobility and creativity. Corellon's leadership is both revered and pivotal in maintaining the cohesion and prosperity of the elven races. Corellon Larethian's closest ally within the Seldarine is Angharradh, the unified deity formed from the aspects of Sehanine Moonbow, Aerdrie Faenya, and Hanali Celanil. This divine fusion represents a profound and intricate relationship within the elven pantheon, as Angharradh embodies the combined essence and power of these three significant goddesses:

  • Sehanine Moonbow: The goddess of the moon and dreams, whose serene and ephemeral nature brings mystery and intuition to Angharradh's divine presence.
  • Aerdrie Faenya: The goddess of air and weather, whose impulsive and whimsical personality contributes spontaneity and influence over the natural world.
  • Hanali Celanil: The goddess of love and beauty, whose romantic and affectionate demeanor adds depth and warmth to Angharradh's character.
As a triune goddess, Angharradh's role is crucial in the protection and preservation of elven culture and traditions. Her unity reflects the synthesis of these distinct qualities; dreams, nature, and love; into a single, powerful entity that aligns closely with Corellon's vision for the elven race. Together, Corellon and Angharradh work in tandem to safeguard the elven people. Corellon's strategic and creative leadership is complemented by Angharradh's multifaceted divine presence. While Corellon focuses on broader aspects of magic, art, and warfare, Angharradh ensures that the emotional, mystical, and natural elements of elven life are nurtured and protected. Their partnership is essential for maintaining the balance of elven society and ensuring the continuation of their rich heritage. Corellon's leadership and Angharradh's integrated divine attributes create a powerful synergy that upholds the values, culture, and traditions of the elven people amidst both internal challenges and external threats.

Corellon Larethian's relationship with the drow is a poignant and sorrowful chapter in his divine reign. Once, the drow were a proud and noble part of the elven race, sharing the same heritage and cultural richness that Corellon cherished and protected. However, their fall into darkness represents one of the greatest tragedies in elven history. The drow's descent into shadow began when they were seduced by the dark goddess Araushnee, now known as Lolth, who ensnared them with promises of power and vengeance. Lolth, once a member of the Seldarine, had betrayed the elven pantheon and sought to corrupt and dominate the elven race. Through her machinations, the drow were drawn away from the light and beauty of their former existence, embracing a path of chaos, strife, and malevolence. Corellon's sorrow over the drow's transformation is profound. As the leader of the Seldarine, he feels a deep sense of loss for those who once shared the ideals and values of the elven people but have since become embodiments of darkness and destruction. This loss is not merely personal but represents a deep wound in the heart of the elven pantheon and the elven race as a whole. Despite his grief, Corellon remains resolute in his opposition to Lolth and her followers. His dedication to preserving the integrity of the elven race and the ideals he holds dear compels him to stand firmly against the corruption and perversion wrought by Lolth. The drow's fall from grace serves as a stark reminder of the consequences of straying from the path of righteousness and harmony that Corellon upholds. Corellon's struggle against Lolth is not just a battle of light versus darkness but a personal crusade to restore balance and justice. He views the drow as tragic reflections of what could have been, driven by the very forces that once sought to elevate their race. This ongoing conflict is a testament to Corellon's unwavering commitment to protecting the values and beauty of the elven people, even in the face of their darkest aberrations. His sorrow and regret fuel his determination to oppose Lolth and ensure that the elven race continues to strive towards the ideals of unity, grace, and enlightenment.

Corellon Larethian's influence on the elven people is both profound and pervasive, extending deeply into every aspect of elven life and culture. As the creator and protector of the elves, Corellon embodies the highest ideals of nobility, beauty, and artistry that define the elven race. His divine presence is integral to the very essence of what it means to be elven, shaping their identity and guiding their way of life.

  • Creation and Identity: Corellon is revered as the progenitor of the elven race, the architect of their physical forms and the originator of their ethereal essence. His role as the creator establishes him as the ultimate symbol of elven grace and excellence. This foundational connection means that every aspect of elven culture is imbued with his influence, from their physical beauty to their intricate artistry.
  • Values and Traditions: For millennia, Corellon's teachings have been the cornerstone of elven values and traditions. He instilled in the elves a profound sense of purpose and direction, encouraging them to pursue perfection in all their endeavors. This pursuit of excellence is reflected in their achievements in magic, art, music, and craftsmanship. Elven society is deeply committed to the ideals of precision, elegance, and harmony, principles that are continually reinforced by Corellon's divine guidance.
  • Harmony with Nature: Corellon's influence extends to the elves' relationship with the natural world. His teachings emphasize living in balance with nature, respecting the land, and nurturing the beauty of the environment. Elves are known for their profound connection to the natural world, which is manifested in their reverence for the forests, rivers, and mountains they inhabit. Corellon's teachings encourage them to act as stewards of the land, preserving its sanctity and ensuring its health for future generations.
  • Inspiration and Aspiration: Corellon's divine presence inspires elves to strive for greater heights in all aspects of their lives. His example encourages them to seek out beauty and truth, to innovate and create, and to approach every task with the same dedication and skill that he exemplifies. Whether in the realms of art, magic, or governance, the influence of Corellon drives elves to excel and to live in a manner that reflects their divine heritage.

    Cultural Legacy: Corellon's impact is not limited to individual actions but is deeply embedded in the cultural fabric of elven society. His myths and legends, celebrated in their art and literature, serve as moral and spiritual guides for the elven people. Festivals, ceremonies, and rituals are dedicated to honoring him and reinforcing the values he represents. Through these traditions, Corellon's teachings are perpetuated and celebrated across generations, ensuring that his influence endures and continues to shape the destiny of the elven race. In essence, Corellon Larethian is the embodiment of all that is noble and beautiful in elven culture. His divine essence permeates every facet of elven life, inspiring them to uphold the highest standards of excellence, to live in harmony with nature, and to perpetuate the values and traditions that define their race.

    The legacy of Corellon Larethian is deeply embedded in the cultural and artistic achievements of the elven people, and his influence permeates various aspects of elven society. This legacy is evident in the realm of art, music, literature, and martial prowess, each reflecting his ideals of beauty, grace, and wisdom.

    • Art: Elven art is renowned for its unparalleled beauty and intricate craftsmanship, and this artistry is a direct reflection of Corellon's influence. From breathtaking sculptures carved from crystal and precious metals to enchanting tapestries woven with magical threads, elven art embodies the elegance and sophistication that Corellon represents. Each piece is crafted with meticulous attention to detail and a deep reverence for beauty, capturing the divine essence of their creator. The forms, colors, and designs used in elven art often draw inspiration from the natural world and celestial realms, highlighting Corellon's role as a patron of artistic excellence.
    • Music: Music holds a sacred place in elven culture, serving as both an expression of their emotions and a tribute to their divine heritage. Elven compositions, ranging from hauntingly beautiful melodies played on ancient instruments to intricate symphonies that evoke the grandeur of nature, are infused with Corellon's ideals of harmony and grace. Elven musicians, trained from a young age, create music that transcends time and space, connecting listeners to the divine and to the essence of their culture. Music is used in rituals, celebrations, and everyday life, reflecting Corellon's influence through its ability to inspire, heal, and uplift.
    • Literature: Elven literature encompasses a rich tradition of epic tales, poetry, and philosophical writings that reflect Corellon's wisdom and insights. These works often explore themes of beauty, heroism, and the natural world, drawing on Corellon's teachings to convey moral and spiritual lessons. Epic sagas recount the valorous deeds of elven heroes, while lyrical poetry captures the fleeting moments of beauty and inspiration that Corellon represents. Elven literature serves as both a cultural touchstone and a means of preserving and passing down Corellon's ideals through generations.
    • Martial Prowess: The martial skills of elven warriors are another testament to Corellon's legacy. Elven warriors, renowned for their agility, precision, and discipline, embody the grace and honor that Corellon upholds. Their combat training is rigorous and reflects the principles of balance and elegance. The mastery of swordplay, archery, and magical combat is not only a means of defense but also a form of art, with each movement and technique honed to perfection. Elven warriors are driven by a deep sense of duty to protect their people and uphold the honor of their race, drawing inspiration from Corellon's example of courage and nobility.
    • Cultural Practices: Corellon's legacy is also evident in the cultural practices and rituals that permeate elven society. Festivals celebrating beauty, nature, and the arts often include performances, exhibitions, and ceremonies that honor Corellon and his teachings. These events reinforce the values of grace, wisdom, and excellence, ensuring that Corellon's influence remains a central part of elven life and identity.

    Dogma

    The Tel'Quessir are both wardens and sculptors of magic's end­less mysteries. Through Art and Craft, bring forth the beauty that envelops and let the spirit gambol unfettered. The song of joy and the dance of freeedom shall ever soar on the wings of those who dare take flight. Guard against the slow death of stultifying sameness by seeking out new experi­ences and new ways. Ward against those who seek only to destroy in their inability to create and commune with the natural and mystical world. Be ever vigilant in force of arms and might of magic against any return of the banished darkness, and also be strong in heart against the corruption from within which allowed the Spider Queen to foment the chaos and evil of the Crown Wars.

    Symbols and Regalia

    Ceremonial vestments for priests of Corellon­ are often worn in normal situations by choice, although such attire is not re­quired, consist of azure robes made of gossamer and embroidered with silver quarter moons. Silver circlets engraved with the Protector's symbol are worn on the brow. The holy symbol of the faith is a silver or mlthral lu­nate pendant worn on an slender chain hung from the neck. Adventuring Garb: When adventuring, Corellon's priests generally favor sky blue cloaks, elven chain mail, long swords, and long bows in conscious imitation of their divine patron. Clerics, restricted to blud­geoning weapons, favor clubs, slings, staff slings, and staves, although maces and flails are employed as well. Leather, studded leather armor, or elven chain mail is favored in situations requiring stealth, in addition to elven cloaks and boots, whereas elven chain mail or elven plate mail (or N'Tel'Quess approximations) are favored in situations requiring direct melee combat.

    Holidays

    Corellon's faithful celebrate a great number of holydays, most of which are tied to astronomical events and occur only once every few years (such as Shieldmeet) or decades. Of particular import, once per lunar month, when the crescent moon softly illuminates the night sky, Corellon's faithful gather in moonlit glades to celebrate the gifts of their deity in a festival known as Lateu'quor, the Forest Communion of the Crescent Moon. Devotees of the Protector offer up their praises through music, song,dance, and the offering up of their most beautiful creations. True works of art are sometimes brought up to Arvandor so as to be appreciated by the spirits of those elves who dwell among the Seldarine, while others are kept within Corellon's shrines and temples so that the Fair Folk may wonder at the fruits of Corellon's greatest gift: creativity. On rare occasions such revels spontaneously unleash a glorious magical ceremony whose results are guided only by the Creator of the Elves. Sometimes the landscape is reshaped, and the site is thereafter treated as sacred to the Protector. At other times, the communal magic coalesces into an item, usually a sword, long bow, set of cloak and boots, suit of elven mail, or musical Instrument of unearthly beauty. Such items are then enchanted by Corellon's senior most priests and are thereafter treated as holy relics of the faith.

    Treatment of Worshipers, Priests and Organizations

    Corellon listens to the prayers and entreaties of his followers, and tries to help when he can, but his attention is usually focused on those protecting the Forests of his Realm. The church of Corellon settles most internal disputes either by inquest and arbitration, trial by ordeal or trial by combat. The method chosen is dependent on the alleged crime and the social status of the disputants. Generally, persons bound over for trial will face trial by arbitration. Trial by combat is generally restricted to the noble members of fighting orders, although in theory, any disputant who is a member of the church can claim the right. Punishment inflicted on those found guilty vary with the crime, the circumstances and often by the social status of the convicted person. Corellian courts have been known to ask for the death penalty for certain crimes, particularly treason, desecration of church property, and breach of temple privilege.

    Priests of Corellon are expected to serve ac­tively in the defense and artistic development of elven communities and to work to mediate disputes that arise among the Fair Folk or between the elves and other sylvan deities. In service to the Protector, many Corellite priests serve in the armed forces of their homeland, defending elf-claimed territories from the relentless expansion of other races and training their fellow elves in combat skills and magic. Others work closely with elven ar­tisans and craftsfolk instructing them in the skills they need to create works of wondrous beauty, as well as using their own creative talents in similar pursuits. Finally, members of Corellon's priesthood are often called upon to act as diplomats and arbitrators between the various clergies, the various subraces of elves, the various classes of elven society, and even between elven communities. While few priests of Corellon actually serve as rulers or councilors, many work behind the scenes to ensure the smooth functioning of government.

    Major Centers of Worship

    Corellon has 2 sacred groves in Arethane, the first located in the village of Eirthida in the principality of Lorien and the other located near the center of the northern half of the Principality of Evermeet at the heart of the great forest that blan­kets the Green Isle. Both sites are held to be closest to Arvandor in all of the Realms. Many Tel'Quessir claim to have seen Corellon Larethian himself, as well as other members of the Seldarine, wandering amidst this oasis of unearthly beauty. Corellon's Groves are visited by the Fair Folk for solemn ceremonies, private worship, or simple private meditation. The trees that surround Corellon's Groves magically weave their branches together, preventing entrance to the shrine. Treants sometimes join the guardian trees in watching over the shrines, as do the countless syl­van creatures who roam the forests. Wrought iron gates entwined with ivy and blooming roses year-round permit passage only to Tel'Quessir who approach wishing to worship Corellon and the Seldarine. Gleaming white marble walkways flanked by tall columns adorned with ivy and roses, like the entrance gates, lead through the heart of the Groves and connect the numerous shrines found within. Magical fountains are scat­tered throughout the grove, and their enchanted waters are said to confer one or more effects similar to those of potions of healing, elixirs of heath, po­tions of heroism, potions of invulnerability, potions of extra-healing, and potions of vitality. Within the Grove may be found shrines to Aerdrie Faenya, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and even the king and queen of faerie, Oberon and Titania. Each shrine contains a white marble statue depicting one of the Seldarine or faerie monarchs, and elves who pray before them are said to sometimes receive magical blessings from the power so depicted. Corellon's shrine is the largest by far found within the Grove, a great dome of green marble woven into the forest canopy. The First of the Seldarine and Creator of the Elves is portrayed traditionally as a tall, unnaturally thin, androgynous elven figure with a thin face, high cheek­ bones, and narrow, slanted eyes. The figure is clad in scale armor and carries a long, slim sword. A delicate coronet graces the brow of the Coronal of Ar­vandor, and a sense of peace and contentment radiates from the statue itself. Any of the Fair Folk who pray here may receive a special blessing from Corellon, although at most one such favor is granted per year. Corellon may manifest as discussed above, or he may grant the ability to cast cure light wounds or cure serious wounds once at some future time. Some elves report after praying at the shrine that the Protector gifted them with an item of magic (usually a weapon or article of clothing), while others have found woodland animal companions or mounts such as giant eagles, moon-horses, or pegasi awaiting them as they completed their supplications.

    Religious Orders

    Corellon is the divine patron of many knightly orders, many of which claim to trace their heritage and membership back to the Time of Flowers. Such orders are typically composed largely of cru­saders, warriors, and wizards (particularly fighter-mages), but their composi­tion has varied widely over the millennia and from culture to culture. Notable orders in ages past have included:
    • The Knights of the Golden Wyrm
    • The Blade of Sahandrian
    • The Fey Sraghorns
    • The Swords of the Seldarine
    • The Wings of Yathaghera
    • The Knights of the Al­icorn
    • The Weavers of Bladesong
    • The Vassals of the Reverend Ones

    All are pledged to support the Protector in the defense of the Elven Lands. Few orders have remained on the mainlands since the Retreat began, but of those that remain, The Swords of Seldarine are the most notable for their unwavering defense of the Elven held territories there. Outside of elven lands, the most frequently encountered agents of an elven knightly order belong to the Fellowship of the Forgotten Rower, a loosely structured organization dedicated to the recovery of lost elven relics from long-abandoned elven realms.
    See the Religious Orders section for more detail.

    Organization

    The backbone of the Corellian church is the temple, most of which are self-sufficient and hold large tracts of land. The church of Corellion is well organized and designed to provide the maximum communication between various levels of authority. The church holds substantial estates and maintains well organized units in the form of clerical orders. In addition to the overall organizational hierarchy of the Church of the Seldarine, the Church of Corellon has its own hierarchy

    • Te`Estair (Primate): Is the supreme mortal leader of the church with considerable spiritual and temporal responsibilities.

      • The Tarnia: This ten-member council serves as an advisory body to the primate and make up the effective government of the church's estates. Members are appointed by the primate from the Te`Estia and Te` Adrahtai.
    • Ti`Estair (Prelate): Is the administrative head of the various regions, and is responsible for the activities of the Corellian church therein.They are appointed by the Tarnia.

    • Te`Estia/Te`Estiana (High Priest/Priestess): Is the leader of a temple and makes policy in consultation with the other masters of that temple. On the Council of Five, as the High Priests and the other masters is called, he has three votes, guaranteeing that his will can only be defeated by a combination of all four masters. He is under no obligation to cast all of his votes at once, or even in the same way. Many use the number of votes cast to indicate the strength of their opinion. In cases where there is an even division of opinion between the four masters, a High Priest may split his votes to indicate partial approval of the position taken by those they vote against. The Council of 5 is made up of the Ti`Estair and:

      • The Master of Acolytes: The Master responsible for training of acolytes and assigning their duties and labours. The Master also decides when an acolyte has progressed sufficiently to be tested for elevation to the priesthood. More than anyone else, the Master of Acolytes is responsible for the day to day operation of the temple.
      • The Master of Archives: The Master is responsible for the temple library, holy relics, and other matters. He is also responsible for temple bookkeeping, a very important role considering the wealth of many Corellian temples. As a result, the Master is sometimes the head of a large bureaucracy.
      • The Master of Secular Affairs: The Master who is given the special duties of liason with secular lords, particularly those from whom the temple holds its lands. In temples that hold considerable lands the Master often weilds immense effective power. Since they are usually responsible for collecting revenue from temple estates, the potential for corruption is high, and more than a few have yielded to temptation.
      • The Master of the Order: The Master is in charge of relations with the fighting order associated with the temple. He leads ceremonies for them and generally acts as their spiritual advisor. His duties often require that he be absent from the temple, visiting the chapter houses of the order.
    • Ta`Estia/Ti`Estiana (Priest/Priestess): Varying in number from temple to temple, largely depending on the wealth and self-sufficiency of the particular location. They are assigned (by the High Priest) to various masters on a semi-permanent basis and assist them in the performance of their duties. They are not expected to be celibate, nor are they required to lead the lives of irreproachable ascetics. They are, however, required to display compassion, courage and a high degree of honour. Some are assigned as the personal "chaplain" to noble families requesting such a service. Such priests usually reside with the family, counselling them on spiritual matters and leading their devotions.

    • Estia/Estaiana (Monk): Make up the membership of the Fighting Orders

    • Learin (Acolyte): Enter the church between the ages of sixteen and twenty four. Many acolytes are the younger children of noble families who, seeing little chance of an inheritance, enter the priesthood. Upon becoming acolytes, individuals take Three Vows to uphold the moral dictums of the church. During their training period (usually about four years) acolytes are taught ritual and dogma, and assist priests and masters in their tasks. They also do much of the menial work in the temple. When they are judged ready by the Master of Acolytes, they are questioned by the council of masters on doctrinal matters to test them. If they are judged ready, they are allowed to undertake a ritual labour symbolizing their devotion to Corellon. Each acolyte determines his own labour, submitting his proposal for the approval of the High Priest. The Labour can range from manuscript illustration to lengthy and dangerous quests. Once the labour is approved the acolyte begins, and upon completion (which need not be successful) is declared Priest or Priestess.

    Clerical Orders

    In the Corellian church a clerical order either has well defined terms of reference to work within, or is a political/religious faction. Not all priests or temples are associated with a clerical order. Orders are often founded to represent a particular school of doctrinal thought, to accomplish a specific task, or to spread the word of Corellon to outlying districts. In a few instances, orders have been created in response to a grant of land from a secular lord, who wishes to demonstrate his piety by means of the bequest. Many of the orders founded by the latter method do not long outlive their benefactor. Clerical orders are outside the mainstream of the sacred bureaucracy, although many are important pressure groups. Most sponsor their own fighting orders.

    • Clerical Grandmaster: The role of the Grandmaster depends primarily on the purposes and activities of his order. Generally he interprets the directives or intent of the mainstream authorities. Each Grandmaster is assisted by one or more deputies who serve in his stead when the need arises and assist in the administrative and organizational work of the order.


    Fighting Orders

    Almost every clerical order maintains and commands its own fighting order. As is the case with clerical orders, fighting orders are often created to accomplish a specific task, such as protecting missionaries sent to an outlying district. Members serve as guards of Corellian temples, and as warriors in the service of spiritual or secular lord. It is possible for a fighting order to be created without a sponsoring clerical order, although this is an extremely rare dispensation. Fighting orders are organized along the lines of feudal society. Fighting orders maintain chapter houses as headquarters. Some hold huge estates, including mighty strongholds, and have hundreds of members. The chapter houses of the order also serve as a social club for members.

    • Grandmaster General: The military commander (typically a Palladin) of a fighting order. Duties include liaison with the clerical grandmaster in addition to military organization and administration. Although this office is seldom filled by a priest, it is by no means unheard of. In any case the grandmaster is invariably well schooled in ritual and may serve as a "lay-priest" to his command. In some orders a secular lord is appointed grandmaster if such a move is deemed politically wise. In such cases the office of Grandmaster General becomes essentially ceremonial, with the real work being done by one or more deputies. The Grandmaster General is usually appointed by the clerical grandmaster of the sponsoring order.

    • Chapter Captain: The function of Chapter Captain vary considerably. Many are commanders of a single chapter house or independent military unit. Others serve as deputies to the Grandmaster General, and still others are administrative officers of the order. They are under the command of the Grandmaster General. Chapter Captain are usually of noble birth.

    • Chapter Lieutenant: A member of the order who is of noble birth and thus Knights. These persons rank below the "officers" and above the commonality. Many Chapter Lieutenant only serve the order "at need or desire" and are of independent means. Landholding nobility (who are adherents of Corellon) often join a fighting order if one is located nearby.

    • Arquen: A knight who, by request, has temporarily left the chapter houses of his order to travel either for a specific or undefined purpose. An Arquen who has not undertaken a specific duty is often in search of a task to try his skills and honor.

    • Roquen: Soldier of the order of simple birth. There are also low ranking officers, the equivalents of corporals and sergeants, but most high officers in Corellian fighting orders are noble. It is very rare for a commoner to rise above this rank.


    Holy Artifacts

    Corellon has been known to forge Holy Weapons, using his own blood, for outstanding champions among his worshippers. They are permanent, and they often become major artifacts of his religions. The communal magic of a Grove Revel sometimes coalesces into an item, usually a sword, long bow, set of cloak and boots, suit of elven mail, or musical Instrument of unearthly beauty. Such items are then enchanted by Corellon's senior most priests and are thereafter treated as holy relics of the faith.

    Religious Practices of Corellon Larethian's Church

    The worship of Corellon Larethian is marked by rituals that emphasize art, creativity, and the pursuit of excellence. Prayer, meditation, and acts of artistic creation are central to the practices of his followers. Sacrifices, typically in the form of personal time dedicated to the arts or service to the elven community, are common, though not mandatory. The ceremonies of Corellon's church can be broadly categorized into three forms: Alanthir, the common masses for all followers; Ilmyrith, the high rituals reserved for clergy; and Quessir'ar, the sacred rite for those who seek to become Bladesingers, Corellon's elite warrior-artists.

    • Alanthir: These lay services are held three times each month and are open to all worshippers. In most temples, the rites are led by the High Priest or Priestess, though any ordained clergy may officiate. The service typically includes a sermon, often centered around tales of legendary elven heroes and the virtues they embodied, such as creativity, courage, and honor. The sermons are meant to inspire the congregation to live in a manner that reflects Corellon's ideals of beauty, wisdom, and grace. Private devotions are also encouraged, with many temples offering small, serene chambers dedicated to silent prayer, meditation, and personal artistic expression, allowing worshippers to draw closer to Corellon. Confession and atonement are also practiced, with adherents seeking the guidance of a priest to cleanse their spirit and renew their commitment to the elven ideals. Penance, when prescribed, often involves acts of creation, such as composing a song, crafting a piece of art, or performing a noble deed.

    • Ilmyrith: The Ilmyrith are the high rituals of Corellon's church, reserved exclusively for the clergy. These rituals occur every five days and require a higher degree of ritual precision and artistic skill. The ceremonies are similar in structure to the Alanthir but are more elaborate, involving complex prayers, chants, and offerings of art or music created by the priests themselves. Many clergy members also perform daily personal devotions to Corellon, often involving the creation of a new piece of art or the honing of their magical and martial skills. The most devout priests may voluntarily impose penances on themselves, such as periods of fasting or vows of silence, dedicating the energy saved to their artistic or spiritual pursuits.

    • Quessir'ar: The Quessir'ar is the sacred rite performed for those aspiring to become Bladesingers, the elite warrior-artists dedicated to Corellon. After squires have completed their rigorous training in both martial and artistic disciplines and have proven their worth to the church, they undergo this final ceremony. On the day before a squire is elevated to the status of Bladesinger, their weapons and armor are placed upon an altar in a temple of Corellon. The squire then begins a twenty-four-hour vigil, during which they meditate, pray, and sometimes create a final piece of art as an offering to Corellon. No food or drink is taken during this time, and the vigil is a deeply personal and sacred event that must not be interrupted. The squire seeks Corellon's blessing, asking for the divine strength and inspiration needed to embody the ideal of the Bladesinger; a perfect fusion of warrior and artist. At the conclusion of the vigil, the squire emerges as a fully consecrated Bladesinger, ready to defend the elven people and uphold the honor of their race in the name of Corellon.

    Name: Corellon Larethian

    Alignment: Scrupulous

    Size: 12 feet (4 meters) tall.

    Description: Corellon usually appears as an androgynous male elf of truly unearthly beauty and grace, although he can assume the form of either sex. Despite his obvious strength, the primary impression the Creator of the Elves radi­ates is that of litheness and swiftness, and he is possessed of incredible speed and reflex. He always wears a sky-blue cloak, a large amulet about his neck with a crescent moon motif within a large circle, and a pair of dazzling battle gauntlets.

    Horror/Awe Factor: 15

    Occupational Classes:Ranger, Priest, Cor`Selu`Taar, Wizard and Mind Mage

    Deific Powers of Corellon Corellon has the full range of powers over his followers, and can perform all prototypical deific powers at regular cost, as well as the following special powers:

    1. Deific Curse: God-Blind

      Range: Sight

      Duration: Permanent

      Cost: 450 P.P.E. + Token Body Investment

      Saving Throw: Natural 20 only

      Effect: The victim must be looking at Corellon or his likeness. The image flares with unnatural light and is permanently burned onto the victim's retinas, causing blindness to everything except for the god's image. The victim retains some minimal vision but suffers significant penalties:

      • Penalties: No initiative, combat bonuses and skill performance requiring sight are halved, attacks per melee are reduced by one. Movement faster than half normal speed causes frequent stumbling and injury.
      • Removal: Only Corellon or his high priests can remove the curse, typically requiring great deeds or extensive penance.
    2. Dispel Deific Power

      Range: Sight

      Duration: Permanent

      Cost: 140 P.P.E.; no body investment required

      Saving Throw: Special (1D20 roll)

      Effect: Corellon can attempt to negate another deity's deific power, including curses and pestilence:

      • Mechanics: Similar to negate magic; rolls 1D20 against the originating deity's 1D20.
      • Consequences: The dispelling god will be aware of the attempt, which could lead to conflicts or battles.
    3. Display Deific Omen

      Range: Sight

      Duration: A few minutes

      Cost: 25 P.P.E.; no body investment required

      Effect: Corellon displays a natural phenomenon as a sign or omen:

      • Signs: Includes northern lights, unusual skies, rainbows, or ominous events like birds circling or strange weather.
      • Accompaniment: May include dreams, nightmares, or impressions for faithful followers.
    4. Forge Holy Weapon

      Range: Sight

      Duration: Permanent

      Cost: 100 P.P.E. + 50 P.P.E. per special ability (1-4)

      Effect: Corellon imbues a weapon with holy attributes:

      • Attributes: Increases toughness, sharpness (+2 to damage), and can include 1-4 special holy weapon abilities (refer to Palladium Fantasy RPG, 2nd Edition).
    5. Godblaze

      Range: Sight

      Duration: Instantaneous

      Cost: 2,000 P.P.E. + Annihilated Body Investment

      Effect: A cataclysmic explosion of divine energy:

      • Damage: 1 million points of damage at the point of impact.
      • Blast Radius: 100 feet (30.5 m) with decreasing damage over larger radii.
      • Defense: Other gods or powerful magic may attempt to shield or save those affected.
    6. Manifestation

      Range: Sight

      Duration: Permanent

      Cost: 500 P.P.E. + Token Body Investment

      Effect: Creates a duplicate of Corellon's primal manifestation in another world:

      • Strength: The duplicate has all natural abilities and powers at half strength.
      • Vision: Can only see through followers' eyes in its realm.
      • Consciousness: Corellon is aware of both manifestations.
    7. Resurrection: Deific

      Range: Touch

      Duration: Permanent

      Cost: 300 P.P.E. (mortal), 600 P.P.E. (supernatural being), 1,200 P.P.E. (god); no body investment required

      Effect: Resurrects beings with full restoration of health and hit points:

      • P.P.E. Restoration: Maximum of 4D6 P.P.E. initially restored; the remainder returns with rest, minus 10% which is permanently lost.
    8. Transmutation

      Range: Sight

      Duration: Permanent

      Saving Throw: Standard (living things only)

      Cost: 500 P.P.E. + Token Body Investment

      Effect: Transmutes objects or creatures into another substance:

      • Scope: Up to 500 feet (150 meters) across.
      • Living Creatures: Transformed into statues, with destruction resulting in death unless reversed by Corellon.
    9. Weaponwright

      Range: Sight

      Duration: Permanent

      Cost: 150 P.P.E.; no body investment required

      Effect: Enhances a weapon to be particularly effective against specific enemies:

      • Damage Bonus: Double or triple damage (for an extra 100 P.P.E.) to a specified enemy type or individual.

    Priest/Healing Powers: Has the full range of Clerical Magic and Healing Magic

    Magic Powers: Can cast the full range of Wizard Magic but typically, In lieu of casting a wizard or priest spell, can cast, once per round any elven High Magic ritual at will, whether it be a ritual of solitude, a ritual of complement, or a ritual of myriad, without penalty. In addition, he can summon ld4 16th Level Air Elementals to do his bidding once per turn that serve him unquestioningly until no longer needed. Corellon is Immune to any magic that prevents his free movement (hold, web,etc.), causes wounds or energy drains, or exercises any form of mind control (Charm Person, Magic Jar, Domination, etc.). He is immune to all illusions that he does not wish to be affected by. He can be struck only by +3 or better mag­ical weapons.

    Psionic Powers: Master Psionic with all Psionic abilities and 800 ISP

    Favorite Weapons:

    1. Sabandrian: Corellon wields a great glittering long sword +6 that causes 410 points of damage per round to anyone aside from a member of the Seldarine who dares to hold or wield it (double damage to goblinkin).
    2. Amlada'liana: He also employs a longbow+5 that never misses to a range of 1mile (if the target is within his line of sight) and whose arrows, drawn from a quiver with an infinite supply, each deals 2D10 points of damage.
    3. Amulet and Wand: Corellon's amulet serves as a Talisman of pure good, and he has a slender wand with all of the powers of a staff of power, a staff of the magi, and a wand of frost, as well as unlimited charges available if necessary.

Armour: Wears +5 Elven Plate

Alliances & Allies: Other Gods of the Seldarine, the Good Gods of Dragonwright and the Church of light.

Enemies: Lolth, Gruumsh, and Most Gods of Evil

Vulnerabilities:

  1. Susceptibility to powerful anti-magic fields, which can temporarily strip Corellon's followers of their magical abilities and disrupt their divine connection.
  2. Overreliance on their natural grace and agility, which may leave them vulnerable to more brute-force tactics or enemies who can negate their evasive abilities.
  3. A strong attachment to their cultural traditions and artistic expression, which could be exploited by those who seek to manipulate or distract them.
  4. Difficulty in adapting to rapid changes, especially in situations where improvisation is needed rather than meticulous planning.
  5. A deep sense of pride in their lineage and achievements, which can sometimes lead to underestimating opponents or dismissing potential threats.

Minions:

  • Eladrin: These fey beings serve as Corellon's elite warriors and emissaries. Known for their powerful magic and unmatched agility, Eladrin are often sent on important missions to protect elven communities and uphold Corellon's will.

  • Bladesingers: The Bladesingers are elite warrior-mages who combine martial prowess with arcane magic. They are fiercely loyal to Corellon and are tasked with defending elven realms and leading armies in battle.

  • Moonblades: Legendary swords imbued with the essence of Corellon, Moonblades are wielded by chosen elves. These swords grant their bearers immense power, making them formidable defenders of the elven people.

  • Arcane Archers: Skilled elven archers who have mastered the art of enchanting their arrows with powerful magic. Arcane Archers serve as the long-range protectors of elven lands, striking down enemies with precision from afar.

  • Priests and Priestesses: Devoted clerics of Corellon who lead religious ceremonies, offer guidance to the elven people, and use divine magic to heal and protect.


Return to Gods and Religion
Return to Arethane