Erevan Ilesere, The Prankster


God of Mischief, Change, Rogues



Pantheon Gods Religious Orders Prayers and Spells

"I am Erevan, the Chameleon of the Seldarine. From the wild winds of the Feywild, I was born, laughter upon the breeze. Why bind yourself to one face, one name, one fate? Life is a dance of endless forms, join me, and we shall never be still."

"Life is a game, and the greatest joy lies in bending the rules. Let not the chains of law and order shackle you. Delight in chaos, in mayhem, for therein lies the truest freedom. Be wild, be free, create your own path."

"A prank well-played is as a blade finely honed, it cuts deep but leaves no lasting wound. Laugh, my children, and let your joy be contagious. Raise up the downtrodden with jest, and humble the mighty with wit. This is the way of Erevan."

"Come, gather beneath the full moon's light. Seek out the secret glades, where music and laughter reign. Dance until dawn, drink of the finest wines, and let your pranks echo through the night. In this revelry, you honor me."

"Do not mistake my mirth for weakness. When the weak are oppressed or the sylvan folk threatened, rise with the fury of the storm. We may jest, but we are not powerless. Protect the vulnerable, for they are dear to me."

"Walk unseen, like the shadow on the wind. Be the whisper in the dark, the thief of hearts and treasures. Your life is your own, bound by no law but your own. Seek the thrill of the chase, the joy of the heist. Let your skill be your art, and your heart unbound."

"Sacrifice not gold or blood, but beauty. Borrow that which catches the eye, and offer it back to the wilds in reverence. Let the world see that beauty is fleeting, ever-changing, just like us. In this, you honor me."

"Remember, the world is filled with those who take themselves too seriously. It is your sacred duty to remind them that life is fleeting, that laughter is the greatest gift. Puncture their pompous airs with wit, and let joy be your guide."

"The Dance of the Chameleon"

Erevan Ilesere is the elven god of mischief and rogues. He is a fickle, utterly unpredictable deity who can change his appearance at will. He is one of the most fun-loving deities in the multiverse, and he seems incapable of remaining still or concentrating on a single task for any extended period of time. Erevan enjoys causing trouble for its own sake, but his pranks are rarely either helpful or deadly. However, Erevan becomes very dangerous if sylvan races or weak elven groups are threatened, and he is always championing the underdog.

Erevan's followers mirror his chaotic tendencies, with no established hierarchy or formal structure within his church. Worshippers are free-spirited, wild, and independent, often serving as rogues, sorcerers, or bards. They reject the rigidity of law and order, preferring instead to create mayhem and disrupt the powerful. Their services are held in secret, shifting locations to avoid routine, and are filled with pranks, revelry, and the celebration of freedom.

Worshippers of Erevan gather during the Midnight Gambol, a monthly event held in a secluded sylvan glade under the full moon. These gatherings involve dancing, drinking, storytelling, and pranks, with the sacrifice of borrowed beautiful objects as a central ritual. Mischief-loving creatures like sprites often join in the festivities, making each Gambol a lively and unpredictable affair.

Despite his chaotic nature, Erevan remains a staunch ally of the Seldarine. He is part of a group of divine tricksters that includes deities like Brandobaris and Garl Glittergold, whose antics often frustrate more serious gods. Erevan's closest companion is Aasterinian, an aspect of the dragon deity Hlal, and the two are inseparable, inspiring tales of legendary exploits among younger elves.

Erevan's disdain for cruelty and greed places him at odds with darker deities like Beshaba and Mask, while his pranks have drawn the ire of powerful and humorless beings such as Bane and Loviatar. His playful nature, however, does not diminish his devotion to protecting sylvan races and weaker elven groups from harm.

Erevan's teachings emphasize living freely, embracing change, and rejecting societal norms. Followers are encouraged to disrupt the self-importance of others through pranks that entertain and challenge conventional wisdom. His philosophy is one of constant self-reinvention, pushing boundaries, and reveling in the unpredictable joys of life.

Erevan Ilesere may have lost some of his power during the Spellplague, becoming an exarch of Corellon, but his influence as the elven god of mischief and rogues continues to inspire those who thrive on excitement and adventure.

Divine Portfolio:

  • God of Mischief
  • Rogues
  • Change and Chaos
  • Pranks and Trickery
  • Protection of the Weak

Religious Dogma:

  1. Embrace change and seek excitement in all things.
  2. Live on the edge, unbound by societal conventions.
  3. Puncture self-righteousness with mischievous pranks that amuse and enlighten.
  4. Champion the underdog and protect the vulnerable.
  5. Find joy in chaos, mayhem, and constant self-reinvention.

Appearance and Symbols:

  • Holy Symbol: A silver asymmetrical star on a blue field.
  • Regalia:
    1. A cloak that changes color with the wearer's mood.
    2. Boots that make no sound, no matter the surface.
    3. A staff adorned with swirling, mystical patterns.

Role in Ceremonies: During ceremonies, the holy symbol is worn prominently, and the regalia is used to perform tricks and illusions that symbolize Erevan's ever-changing nature and his mastery of deception. The ceremony often includes a prank or humorous surprise, emphasizing the joy and unpredictability central to Erevan's teachings.

Treatment of Worshippers, Priests, and Organizations

  • Worshippers:
    • Treated with a playful spirit, encouraged to embrace mischief and personal freedom.
    • Expected to participate in pranks, revelry, and acts of defiance against order.
  • Priests:
    • Wild, independent, and unpredictable, they are expected to lead by example in their chaotic ways.
    • They have no fixed duties but are often found instructing others in the art of trickery and mischief.
  • Organizations:
    • Hierarchical Structure: Virtually non-existent, with no centralized leadership or strict hierarchy. Worship and gatherings are spontaneous and unplanned.
  • Punishment and Discipline:
    • Rarely practiced; when needed, it often takes the form of clever pranks or public embarrassment rather than traditional punishment.
    • Serious offenses, like betrayal of the faith, are met with exile or being the target of endless tricks and humiliation until the offender atones.

Temples and Influence

  • Temples:
    • Temples to Erevan are rare and unconventional, often makeshift shrines in forests or hidden glades.
    • They are never in the same place twice, as worship is a transient, spontaneous act that mirrors Erevan's unpredictable nature.
  • Influence:
    • Erevan's influence is felt in moments of chaos and whimsy, where order is disrupted and laughter reigns.
    • He inspires those who live on the fringes of society, rogues, tricksters, and those who challenge the status quo.
  • Philosophical Influence:
    • Encourages embracing change and unpredictability as fundamental aspects of life.
    • Promotes a philosophy of freedom and the rejection of rigid societal norms.
  • Cultural Impact:
    • Influences various cultural expressions, from literature and art to festivals and celebrations.
    • Encourages the integration of humor and mischief into everyday life and rituals.

Legacy

  1. His legacy is seen in the ongoing tradition of mischief and playful defiance within elven culture.
  2. The Trickster's influence is evident in the celebration of festivals that embrace chaos and revelry.
  3. He is remembered for inspiring a spirit of independence and personal freedom among his followers.
  4. His teachings continue to shape the philosophy of those who resist societal constraints and seek to live freely.
  5. His impact extends to the arts, where his themes of change and unpredictability are explored and celebrated.
  6. The Influence on Elven Society: In elven society, Erevan's legacy manifests through a cultural appreciation for humor, trickery, and the celebration of individual quirks. His influence encourages a vibrant, dynamic community that values creativity and spontaneity.

Divine Attributes:

  • Domains: Mischief, Trickery, Freedom, Change
  • Symbol: A stolen trinket or a symbol of mischief
  • Favored Weapon: Dagger or club
  • Typical Appearance: Erevan can change his appearance at will, often taking on forms that are whimsical or unexpected.
  • Manifestations: Erevan might manifest through sudden bursts of laughter, unexpected changes in the environment, or whimsical illusions.

Organizational Structure of Religion

The Hierarchy of the Faith:

  • Novices: Known as the Gullible, they are newcomers to the faith, learning the ways of mischief and trickery.
  • Full Priests: Known as Quicksilvers, they are experienced clerics who embody the essence of Erevan's chaotic nature.
  • Specialty Priests: Known as Mischiefmakers, they are dedicated to specific aspects of Erevan's domain and excel in particular forms of trickery.
  • High Priests/Priestesses: These are rare and hold significant influence within the faith, guiding the most important rituals and ceremonies.
  • Regional Leaders: They manage various regional branches of the faith, though such ties are fluid and voluntary.
  • Supreme Trickster: The highest spiritual leader of the faith, often a mythical figure or a figure of great legend in Erevan's pantheon.

Religious Orders and their Organizational Structure

    Fighting Orders

    1. Order of the Shadows: A secretive group of warriors and adventurers dedicated to protecting the faith through stealth and combat.
    2. Knaves of the Missing Page: A fellowship of elven spellfilchers (mage/thieves) who recover stolen or lost elven magical artifacts.
    3. Band of the Prankster's Blade: A group known for using their combat skills to perform elaborate pranks and strategic disruptions.

    Clerical Orders

    1. Order of the Midnight Gambol: Dedicated to organizing and overseeing the Midnight Gambols, ensuring their secrecy and success.
    2. Gilded Jesters: Clerics who focus on spreading Erevan's influence through public performances and gatherings.
    3. Brotherhood of the Chameleon: An order that specializes in shape-shifting and illusion magic to further the Trickster's goals.
    4. Society of the Eternal Jest: Clerics who maintain the sacred texts and teachings of Erevan, ensuring that the Trickster's lore is preserved and passed on.
    5. Faction of the Unseen Hand: An order dedicated to espionage and information gathering, using their skills to stay ahead of enemies and rivals.

Each of these orders plays a crucial role in the overarching structure of Erevan Ilesere's religious and mystical framework, ensuring the protection, preservation, and enforcement of divine principles across various aspects of his followers. All are pledged to support in the defense of his church.
See the Religious Orders section for more detail.

Holy Artifacts

  1. Trickster's Talisman: A powerful artifact that allows the wielder to perform minor miracles of mischief and illusion.
  2. Chameleon Cloak: A cloak that grants its wearer the ability to change their appearance at will, embodying Erevan's shifting nature.
  3. Gambler's Dice: Enchanted dice that can alter fate or influence outcomes of chance-based situations in favor of the faithful.

Religious Practices

  • Midnight Gambol: Monthly gatherings in secret sylvan glades where followers celebrate with dancing, pranks, and sacrifices.
  • Prank Rituals: Clerics perform small, playful tricks on each other and the public as part of their worship.
  • Transformation Ceremonies: Rituals involving shape-shifting or illusionary magic to honor Erevan's changing nature.

Celebrated Holidays

Day of the Green Changeling

  • A festival celebrating Erevan's ability to transform and change. It includes elaborate costume parties, masquerades, and mischief-making activities.
  • Pranks and tricks are performed across communities, with prizes awarded for the most creative or humorous acts.

Alignment: Anarchist

Size: 13 feet (Imposing presence)

Horror/Awe Factor: 16

OCCs:

  • Trickster Priests: Clerics who embody the chaotic and unpredictable nature of Erevan.
  • Shadow Rogues: Specialists in stealth and subterfuge, skilled in thievery and espionage.
  • Illusionists: Practitioners of illusion magic, often using their skills to entertain or deceive.

Deific Powers of Erevan Ilesere

Erevan Ilesere has the full range of powers over his followers and can perform all prototypical deific powers at regular cost, as well as the following special powers:

1. Shape-Shifting

Range: Self
Duration: Special
Cost: 300 P.P.E.
Erevan can alter his physical appearance at will, allowing him to assume any form or disguise as needed. This power includes changing size, gender, and even race, making him a master of deception and disguise.

2. Mischievous Influence

Range: 100 feet
Duration: 1 hour
Cost: 200 P.P.E.
Erevan can subtly influence the actions and thoughts of those around him to cause confusion and chaos. This power allows him to orchestrate pranks and disruptions with minimal direct intervention.

3. Illusion Mastery

Range: 500 feet
Duration: 1 hour
Cost: 350 P.P.E.
Erevan can create elaborate illusions that deceive the senses, making reality and fantasy indistinguishable. These illusions can range from simple visual tricks to complex scenarios involving all senses.

4. Gambler's Luck

Range: 50 feet
Duration: 30 minutes
Cost: 250 P.P.E.
Erevan can alter the outcome of chance-based events, ensuring favorable results for his followers. This power can be used in games of chance, combat situations, or any event relying on luck.

5. Chaotic Blessing

Range: Touch
Duration: 24 hours
Cost: 300 P.P.E.
Erevan can bestow a blessing that enhances a follower's ability to perform acts of chaos and mischief. Followers under this blessing may gain increased agility, cunning, or the ability to perform pranks more effectively.

Priest/Healing Powers: Erevan Ilesere has the full range of Clerical Magic and Healing Magic.

Magic Powers: Erevan Ilesere can wield a broad array of magical abilities, including those related to illusions, enchantments, and chaos magic.

Psionic Powers: Class of Psionic: Mindmage
700 ISP

Favoured Weapons

Erevan Ilesere's followers commonly use:

  • Daggers
  • Short Swords
  • Slings
  • Clubs

Armour: Erevan Ilesere's followers typically wear black leather armor or silenced elven chain mail.

Alliances/Allies:

  • Other Seldarine gods
  • Many gods from different Pantheons, in particular Asguard

Enemies:

  • Other humorless, evil deities
  • The drow pantheon (except Eilistraee)

Vulnerabilities:

  • Erevan Ilesere's playful nature and lack of focus can make him susceptible to more serious, disciplined foes who can exploit his chaotic tendencies.

Minions:

  • Sprites
  • Other mischievous fae beings
  • Rogues and adventurers who follow his teachings