Skill Selection
One of the nice features about most Palladium Role-Playing Games is the many different ways in which players can customize their characters. Skills play a big part in that, because they let each player tailor his character to his desires and make characters of the same O.C.C. different
and unique. A broad range of characters can be created for Caelestis Ulterius, and the skills
reflect this.
There are 3 categories of skill:
- O.C.C. Skills (Rrequired for that occupation)
- Scholastic Skills (Eelective skills learned through formal education or on the job training)
- Secondary Skills (Additional interests and hobbies. See Master Skills List for poaaible selections).
Selecting Skills
- Step One: Rolling up the character's attributes. This is important, because certain skills may compensate for a low attribute. For example:- Physical skills offer bonuses that boost low physical attributes
- Step Two: Determine Education Level and choose Scholastic Skills Programs.
- Step Three: Choosing an O.C.C. (Occupational Character Class). Each O.C.C. offers some background history and motivation behind each occupation. Use this information as a guide to selecting a character that sounds fun and then as an outline of how to play him. Pick the O.C.C. that seems most fun and appealing to you as a player. You'll notice we use the word ''fun'' quite a bit. That's because role-playing games are entertainment, and the whole idea is to have fun So pick a character that you think will be fun to play.
- Step Four: Secondary Skill Selection. Characters have a broad range of skills with a focus on those that make sense for life as a wandering adventurer, explorer or warrior. Characters also are likely to pick up two or more Physical Skills. It is important to note that Physical skill bonuses arc accumulative. It is perfectly acceptable within the confines of this game for players to pick numerous Physical skills in order to beef up their character, many providing some kind of combat bonus (to strike, parry, dodge, etc.), extra S.D.C., or a bonus to add to a physical attribute.
New Skills:
As the character advances in experience. he will also
learn additional skills along the way. All new skills begin with a first
level success ratio. Thus. if a 5th level character learns a new skill. that
new skill is performed at first level proficiency while all his other skills
are performed at 5th level proficiency. When the character reaches 6th
level his new skill will be at 2nd level while all of his others will be at
6th level.
Note: The maximum success ratio for any skill is 98%. regardless of how far the character advances or what modifiers he may
enjoy. Mortals are not perfect, so there is always a margin for error.
A Note on Combat Skills: Throughout a character's history, he will probably train in some form of Hand to Hand Combat. Note that only one type of Hand to Hand Combat may be selected. In cases where more than one choice is available for selection, the player must select one of them and disregard the others. Hand to Hand Combat is always part of an occupation that involves combat and adventuring, but other some characters can select Hand to Hand Combat as an Educational Skill or Secondary Skill. Although it can be crucial to have a character with at least basic combat and weapon skills, not every character needs to be a fighter or have powerhouse abilities. Some characters may be highly educated and have few to no fighting skills. Such characters will need to use their heads in combat situations and may have to rely on their comrades for protection when things get rough. Otherwise, if these men of science and intellect intend to go out in the world, they should be able to protect themselves on at least a basic level.
Weapon Proficiencies (W.P.s), Piloting and most other skills can
NOT be selected more than once to improve the quality of the skill or
to get extra bonuses. Not every skill may be taken more than once (in
fact, most of them may only be taken one time). Only the Domestic and
Technical skill categories (and the occasional other skill that states as
such) can be taken twice. Taking the skill a second time does not increase
the Base Skill proficiency/skill percentage unless otherwise
noted. but raises the overall quality to a slick, professional level of presentation.
Note: In general, when there is a discrepancy between two
separate bonuses, take the better of the two. If an O.C.C. starts off with a skill that normally has a prerequisite skill(s), assume that the character has the pre-requisite skill as part of their training. Although some skills fall under more than one category. it is the specific skill itself (NOT the category) that often determines whether or not a certain O.C.C. can learn it.
O.C.C. Attribute Requirements: Most O.C.C.s have one or more
attribute requirements such as an average to high I.Q., P.P. (Physical
Prowess) and/or other attributes. The character must meet or exceed
these attribute requirements or he can NOT select that occupation.
Note: G.M.s may allow a player who is close to meeting the minimum
physical attribute requirements (one or two points oft) to take the
O.C.C. on the condition that the character selects a Physical skill that
will boost his attribute to meet or exceed the minimum requirement.
Don't worry if a character doesn't meet the requirement, there are
plenty of other O.C.C.s to choose from. In fact, the requirements are
designed to help focus and encourage particular selections where the
high (or low) attributes are put to best use.
Scholastic Skills:
These elective skills can only be learned as part of educational or on the job training (as secondary skills)
They are acquired through on the job training and automatically occur
with the advancement, development and mastery of the character's chosen
occupation. The more one works at his job, the more skilled he becomes
at his initial skill set, and the more he can apply that knowledge
to other things. The cool thing about Scholastic Skills is that the
player selects the ones that he thinks are most useful and fun for his
character They may he skills that complement existing ones, or new,
hut related areas of knowledge. Scholastic Skills either have a direct
or indirect impact on the character's ability to do his job and expand
his area of expertise.
The exact number of Scholastic Skills is indicated on the Education Level Table in the Education Section. Many of the skill categories that are available will
indicate specific restrictions (if any) and possible skill bonuses as applicable
to that occupation. The skill bonuses are indicated in parentheses.
The skills that best relate to one's O.C.C. have the highest bonuses.
Skills without a bonus indicated are available for consideration, but
have the least to do with the work.
The list by skill category is a guide as to what skills someone in that
O.C.C. is likely to consider picking. At first level, the character gets the
Base Skill percentage plus any O.C.C. bonus (the number in parentheses,
if any) and any possible I.Q. bonus. The skill increase per level of
experience starts at second level.
O.C.C. Skills:
An Occupational Character Class (O.C.C.) provides a set of skills
required to do the job. These arc O.C.C. Skills. Everyone who takes
that O.C.C. automatically gets these skills. The bonus indicated in parentheses
applies to that one particular skill. The skills that are, generally,
important, valuable or crucial to one's occupation have the highest
bonuses. Add the O.C.C. bonus (the number in parentheses) to the Base
Skill percentage of that specific skill to determine the level of proficiency
the character starts off with. As the character grows in experience,
his level of expertise in that skill also increases. Each skill
description indicates the amount of improvement with each level of advancement
as: + 5% (or 4% or 2% percent or whatever the case may be)
per level ofexperience.
Occupational skills represent training that come with one's chosen
occupation and are required to do the job. Even in our own, modern
world, the majority of our primary skills, the ones we use every day,
arc usually related to our work.
Secondary Skills:
Secondary Skills are areas of knowledge that the character has
picked up on his own through learned experience, observation and personal
studies. They may be related to the character's occupation or reflect
completely different interests and hobbies. Secondary Skills
usually are self-taught and do not command the same degree of expertise
as Occupational and Scholastic Skills. For Example: If a character
took the Art skill as an Scholastic Skill, he would have the
ability of a professional artist. If that same character takes Art as a Secondary Skill however, his ability is that of a talented amateur. Even if a
Secondary Skill artist had a higher chance of success than an O.C.C.
Related Skill artist, the O.C.C. based artist's work always looks better.
That is the essential difference between Scholastic Skills and Secondary
Skills.
Secondary Skills to Start: The number of Secondary Skills available
at first level is indicated under the O.C.C. descripition. It is presumed
that the character has already learned them and they start at first
level proficiency. Unless stated otherwise, all characters start level one
with a few Secondary Skills under their belts. Additional Secondary Skills become available to the character at the rate of 1 per Level starting at Second Level. These skills developed later in life are presumed to be something the character has been studying, learning and practicing on the side and the character starts using that skill at first level
proficiency.
The Base Skill level is denoted in each skill description. Bonuses received
by one's O.C.C. are added to that base skill. This is a one time
skill bonus. Characters may also have an I.Q. attribute bonus (or penalty)
or other skill bonuses that are added to the base skill level as a one
time bonus.
As the character advances in level of experience, his chances of performing
skills successfully (his success ratio) will increase. This is not
so much a bonus as a designation of increased mastery of one's abilities
with time and experience. The amount that the skill level increases is
also noted in each skill description.