Bardic Magic

Music is so much a part of a bard's life that he weaves itthrough everything he does. Thus, it should come as nosurprise that the Bards have discovered a way to blend music into the magical weave to create spell songs.

Spell List

BARD SPELLS

0-LEVEL BARD SPELLS (CANTRIPS)
Spell Name Brief Description
Dancing Lights:Creates torches or other lights.
Daze:Humanoid creature of 4 HD or less loses next action.
Detect Magic:Detects spells and magic items within 60 ft.
Flare:Dazzles one creature (–1 on attack rolls).
Ghost Sound:Figment sounds.
Know Direction:You discern north.
Light:Object shines like a torch.
Lullaby:Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
Mage Hand:5-pound telekinesis.
Mending:Makes minor repairs on an object.
Message:Whispered conversation at distance.
Open/Close:Opens or closes small or light things.
Prestidigitation:Performs minor tricks.
Read Magic:Read scrolls and spellbooks.
Resistance:Subject gains +1 on saving throws.
Summon Instrument:Summons one instrument of the caster’s choice.
1ST-LEVEL BARD SPELLS
Spell Name Brief Description
Alarm:Wards an area for 2 hours/level.
Animate Rope:Makes a rope move at your command.
Cause Fear:One creature of 5 HD or less flees for 1d4 rounds.
Charm Person:Makes one person your friend.
Comprehend Languages:You understand all spoken and written languages.
Cure Light Wounds:Cures 1d8 damage +1/level (max +5).
Detect Secret Doors:Reveals hidden doors within 60 ft.
Disguise Self:Changes your appearance.
Erase:Mundane or magical writing vanishes.
Expeditious Retreat:Your speed increases by 30 ft.
Feather Fall:Objects or creatures fall slowly.
Grease:Makes 10-ft. square or one object slippery.
Hideous Laughter:Subject loses actions for 1 round/ level.
Hypnotism:Fascinates 2d4 HD of creatures.
Identify M:Determines properties of magic item.
Lesser Confusion:One creature is confused for 1 round.
Magic Mouth M:Speaks once when triggered.
Magic Aura:Alters object’s magic aura.
Obscure Object:Masks object against scrying.
Remove Fear:Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image:Creates minor illusion of your design.
Sleep:Puts 4 HD of creatures into magical slumber.
Summon Monster I:Calls extraplanar creature to fight for you.
Undetectable Alignment:Conceals alignment for 24 hours.
Unseen Servant:Invisible force obeys your commands.
Ventriloquism:Throws voice for 1 min./level.
2ND-LEVEL BARD SPELLS
Spell Name Brief Description
Alter Self:Assume form of a similar creature.
Animal Messenger:Sends a Tiny animal to a specific place.
Animal Trance:Fascinates 2d6 HD of animals.
Blindness/Deafness:Makes subject blind or deaf.
Blur:Attacks miss subject 20% of the time.
Calm Emotions:Calms creatures, negating emotion effects.
Cat’s Grace:Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds:Cures 2d8 damage +1/level (max +10).
Darkness:20-ft. radius of supernatural shadow.
Daze Monster:Living creature of 6 HD or less loses next action.
Delay Poison:Stops poison from harming subject for 1 hour/ level.
Detect Thoughts:Allows “listening” to surface thoughts.
Eagle’s Splendor:Subject gains +4 to Cha for 1 min./level.
Enthrall:Captivates all within 100 ft. + 10 ft./level.
Fox’s Cunning:Subject gains +4 to Int for 1 min./level.
Glitterdust:Blinds creatures, outlines invisible creatures.
Heroism:Gives +2 on attack rolls, saves, skill checks.
Hold Person:Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern:Fascinates (2d4 + level) HD of creatures.
Invisibility:Subject is invisible for 1 min./level or until it attacks.
Locate Object:Senses direction toward object (specific or type).
Minor Image:As silent image, plus some sound.
Mirror Image:Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection:Misleads divinations for one creature or object.
Pyrotechnics:Turns fire into blinding light or choking smoke.
Rage:Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Scare:Panics creatures of less than 6 HD.
Shatter:Sonic vibration damages objects or crystalline creatures.
Silence:Negates sound in 15-ft. radius.
Sound Burst:Deals 1d8 sonic damage to subjects; may stun them.
Suggestion:Compels subject to follow stated course of action.
Summon Monster II:Calls extraplanar creature to fight for you.
Summon Swarm:Summons swarm of bats, rats, or spiders.
Tongues:Speak any language.
Whispering Wind:Sends a short message 1 mile/level.
3RD-LEVEL BARD SPELLS
Spell Name Brief Description
Blink:You randomly vanish and reappear for 1 round/level.
Charm Monster:Makes monster believe it is your ally.
Clairaudience/Clairvoyance:Hear or see at a distance for 1 min./level.
Confusion:Subjects behave oddly for 1 round/level.
Crushing Despair:Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds:Cures 3d8 damage +1/level (max +15).
Daylight:60-ft. radius of bright light.
Deep Slumber:Puts 10 HD of creatures to sleep.
Dispel Magic:Cancels magical spells and effects.
Displacement:Attacks miss subject 50%.
Fear:Subjects within cone flee for 1 round/level.
Gaseous Form:Subject becomes insubstantial and can fly slowly.
Geas, Lesser:Commands subject of 7 HD or less.
Glibness:You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope:Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste:One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Illusory Script M:Only intended reader can decipher.
Invisibility Sphere:Makes everyone within 10 ft. invisible.
Major Image:As silent image, plus sound, smell and thermal effects.
Phantom Steed:Magic horse appears for 1 hour/level.
Remove Curse:Frees object or person from curse.
Scrying F:Spies on subject from a distance.
Sculpt Sound:Creates new sounds or changes existing ones.
Secret Page:Changes one page to hide its real content.
See Invisibility:Reveals invisible creatures or objects.
Sepia Snake Sigil M:Creates text symbol that immobilizes reader.
Slow:One subject/level takes only one action/round, –2 to AC and attack rolls.
Speak with Animals:You can communicate with animals.
Summon Monster III:Calls extraplanar creature to fight for you.
Tiny Hut:Creates shelter for ten creatures.
4TH-LEVEL BARD SPELLS
Spell Name Brief Description
Break Enchantment:Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds:Cures 4d8 damage +1/level (max +20).
Detect Scrying:Alerts you of magical eavesdropping.
Dimension Door:Teleports you short distance.
Dominate Person:Controls humanoid telepathically.
Freedom of Movement:Subject moves normally despite impediments.
Hallucinatory Terrain:Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster:As hold person, but any creature.
Invisibility, Greater:As invisibility, but subject can attack and stay invisible.
Legend Lore M F:Lets you learn tales about a person, place, or thing.
Locate Creature:Indicates direction to familiar creature.
Modify Memory:Changes 5 minutes of subject’s memories.
Neutralize Poison:Immunizes subject against poison, detoxifies venom in or on subject.
Rainbow Pattern:Lights fascinate 24 HD of creatures.
Repel Vermin:Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter:Creates sturdy cottage.
Shadow Conjuration:Mimics conjuring below 4th level, but only 20% real.
Shout:Deafens all within cone and deals 5d6 sonic damage.
Speak with Plants:You can talk to normal plants and plant creatures.
Summon Monster IV:Calls extraplanar creature to fight for you.
Zone of Silence:Keeps eavesdroppers from overhearing conversations.
5TH-LEVEL BARD SPELLS
Spell Name Brief Description
Cure Light Wounds, Mass:Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater:As dispel magic, but +20 on check.
Dream:Sends message to anyone sleeping.
False Vision M:Fools scrying with an illusion.
Heroism, Greater:Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Mind Fog:Subjects in fog get –10 to Wis and Will checks.
Mirage Arcana:As hallucinatory terrain, plus structures.
Mislead:Turns you invisible and creates illusory double.
Nightmare:Sends vision dealing 1d10 damage, fatigue.
Persistent Image:As major image, but no concentration required.
Seeming:Changes appearance of one person per two levels.
Shadow Evocation:Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk:Step into shadow to travel rapidly.
Song of Discord:Forces targets to attack each other.
Suggestion, Mass:As suggestion, plus one subject/level.
Summon Monster V:Calls extraplanar creature to fight for you.
6TH-LEVEL BARD SPELLS
Spell Name Brief Description
Analyze Dweomer F:Reveals magical aspects of subject.
Animate Objects:Objects attack your foes.
Cat’s Grace, Mass:As cat’s grace, affects one subject/level.
Charm Monster, Mass:As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass:Cures 2d8 damage +1/level for many creatures.
Eagle’s Splendor, Mass:As eagle’s splendor, affects one subject/level.
Eyebite:Target becomes panicked, sickened, and comatose.
Find the Path:Shows most direct way to a location.
Fox’s Cunning, Mass:As fox’s cunning, affects one subject/level.
Geas/Quest:As lesser geas, plus it affects any creature.
Heroes’ Feast:Food for one creature/level cures and grants combat bonuses.
Irresistible Dance:Forces subject to dance.
Permanent Image:Includes sight, sound, and smell.
Programmed Image M:As major image, plus triggered by event.
Project Image:Illusory double can talk and cast spells.
Scrying, Greater:As scrying, but faster and longer.
Shout, Greater:Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster VI:Calls extraplanar creature to fight for you.
Sympathetic Vibration:Deals 2d10 damage/round to freestanding structure.
Veil:Changes appearance of group of creatures.

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