Music is so much a part of a bard's life that he weaves itthrough everything he does. Thus, it should come as nosurprise that the Bards have discovered a way to blend music into the magical weave to create spell songs. Spell List BARD SPELLS0-LEVEL BARD SPELLS (CANTRIPS)1ST-LEVEL BARD SPELLS2ND-LEVEL BARD SPELLSSpell Name | Brief Description |
---|
Alter Self: | Assume form of a similar creature. | Animal Messenger: | Sends a Tiny animal to a specific place. | Animal Trance: | Fascinates 2d6 HD of animals. | Blindness/Deafness: | Makes subject blind or deaf. | Blur: | Attacks miss subject 20% of the time. | Calm Emotions: | Calms creatures, negating emotion effects. | Cat’s Grace: | Subject gains +4 to Dex for 1 min./level. | Cure Moderate Wounds: | Cures 2d8 damage +1/level (max +10). | Darkness: | 20-ft. radius of supernatural shadow. | Daze Monster: | Living creature of 6 HD or less loses next action. | Delay Poison: | Stops poison from harming subject for 1 hour/ level. | Detect Thoughts: | Allows “listening” to surface thoughts. | Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. | Enthrall: | Captivates all within 100 ft. + 10 ft./level. | Fox’s Cunning: | Subject gains +4 to Int for 1 min./level. | Glitterdust: | Blinds creatures, outlines invisible creatures. | Heroism: | Gives +2 on attack rolls, saves, skill checks. | Hold Person: | Paralyzes one humanoid for 1 round/level. | Hypnotic Pattern: | Fascinates (2d4 + level) HD of creatures. | Invisibility: | Subject is invisible for 1 min./level or until it attacks. | Locate Object: | Senses direction toward object (specific or type). | Minor Image: | As silent image, plus some sound. | Mirror Image: | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). | Misdirection: | Misleads divinations for one creature or object. | Pyrotechnics: | Turns fire into blinding light or choking smoke. | Rage: | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. | Scare: | Panics creatures of less than 6 HD. | Shatter: | Sonic vibration damages objects or crystalline creatures. | Silence: | Negates sound in 15-ft. radius. | Sound Burst: | Deals 1d8 sonic damage to subjects; may stun them. | Suggestion: | Compels subject to follow stated course of action. | Summon Monster II: | Calls extraplanar creature to fight for you. | Summon Swarm: | Summons swarm of bats, rats, or spiders. | Tongues: | Speak any language. | Whispering Wind: | Sends a short message 1 mile/level. |
3RD-LEVEL BARD SPELLSSpell Name | Brief Description |
---|
Blink: | You randomly vanish and reappear for 1 round/level. | Charm Monster: | Makes monster believe it is your ally. | Clairaudience/Clairvoyance: | Hear or see at a distance for 1 min./level. | Confusion: | Subjects behave oddly for 1 round/level. | Crushing Despair: | Subjects take –2 on attack rolls, damage rolls, saves, and checks. | Cure Serious Wounds: | Cures 3d8 damage +1/level (max +15). | Daylight: | 60-ft. radius of bright light. | Deep Slumber: | Puts 10 HD of creatures to sleep. | Dispel Magic: | Cancels magical spells and effects. | Displacement: | Attacks miss subject 50%. | Fear: | Subjects within cone flee for 1 round/level. | Gaseous Form: | Subject becomes insubstantial and can fly slowly. | Geas, Lesser: | Commands subject of 7 HD or less. | Glibness: | You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. | Good Hope: | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | Haste: | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. | Illusory Script M: | Only intended reader can decipher. | Invisibility Sphere: | Makes everyone within 10 ft. invisible. | Major Image: | As silent image, plus sound, smell and thermal effects. | Phantom Steed: | Magic horse appears for 1 hour/level. | Remove Curse: | Frees object or person from curse. | Scrying F: | Spies on subject from a distance. | Sculpt Sound: | Creates new sounds or changes existing ones. | Secret Page: | Changes one page to hide its real content. | See Invisibility: | Reveals invisible creatures or objects. | Sepia Snake Sigil M: | Creates text symbol that immobilizes reader. | Slow: | One subject/level takes only one action/round, –2 to AC and attack rolls. | Speak with Animals: | You can communicate with animals. | Summon Monster III: | Calls extraplanar creature to fight for you. | Tiny Hut: | Creates shelter for ten creatures. |
4TH-LEVEL BARD SPELLSSpell Name | Brief Description |
---|
Break Enchantment: | Frees subjects from enchantments, alterations, curses, and petrification. | Cure Critical Wounds: | Cures 4d8 damage +1/level (max +20). | Detect Scrying: | Alerts you of magical eavesdropping. | Dimension Door: | Teleports you short distance. | Dominate Person: | Controls humanoid telepathically. | Freedom of Movement: | Subject moves normally despite impediments. | Hallucinatory Terrain: | Makes one type of terrain appear like another (field into forest, or the like). | Hold Monster: | As hold person, but any creature. | Invisibility, Greater: | As invisibility, but subject can attack and stay invisible. | Legend Lore M F: | Lets you learn tales about a person, place, or thing. | Locate Creature: | Indicates direction to familiar creature. | Modify Memory: | Changes 5 minutes of subject’s memories. | Neutralize Poison: | Immunizes subject against poison, detoxifies venom in or on subject. | Rainbow Pattern: | Lights fascinate 24 HD of creatures. | Repel Vermin: | Insects, spiders, and other vermin stay 10 ft. away. | Secure Shelter: | Creates sturdy cottage. | Shadow Conjuration: | Mimics conjuring below 4th level, but only 20% real. | Shout: | Deafens all within cone and deals 5d6 sonic damage. | Speak with Plants: | You can talk to normal plants and plant creatures. | Summon Monster IV: | Calls extraplanar creature to fight for you. | Zone of Silence: | Keeps eavesdroppers from overhearing conversations. |
5TH-LEVEL BARD SPELLSSpell Name | Brief Description |
---|
Cure Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. | Dispel Magic, Greater: | As dispel magic, but +20 on check. | Dream: | Sends message to anyone sleeping. | False Vision M: | Fools scrying with an illusion. | Heroism, Greater: | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. | Mind Fog: | Subjects in fog get –10 to Wis and Will checks. | Mirage Arcana: | As hallucinatory terrain, plus structures. | Mislead: | Turns you invisible and creates illusory double. | Nightmare: | Sends vision dealing 1d10 damage, fatigue. | Persistent Image: | As major image, but no concentration required. | Seeming: | Changes appearance of one person per two levels. | Shadow Evocation: | Mimics evocation of lower than 5th level, but only 20% real. | Shadow Walk: | Step into shadow to travel rapidly. | Song of Discord: | Forces targets to attack each other. | Suggestion, Mass: | As suggestion, plus one subject/level. | Summon Monster V: | Calls extraplanar creature to fight for you. |
6TH-LEVEL BARD SPELLSSpell Name | Brief Description |
---|
Analyze Dweomer F: | Reveals magical aspects of subject. | Animate Objects: | Objects attack your foes. | Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. | Charm Monster, Mass: | As charm monster, but all within 30 ft. | Cure Moderate Wounds, Mass: | Cures 2d8 damage +1/level for many creatures. | Eagle’s Splendor, Mass: | As eagle’s splendor, affects one subject/level. | Eyebite: | Target becomes panicked, sickened, and comatose. | Find the Path: | Shows most direct way to a location. | Fox’s Cunning, Mass: | As fox’s cunning, affects one subject/level. | Geas/Quest: | As lesser geas, plus it affects any creature. | Heroes’ Feast: | Food for one creature/level cures and grants combat bonuses. | Irresistible Dance: | Forces subject to dance. | Permanent Image: | Includes sight, sound, and smell. | Programmed Image M: | As major image, plus triggered by event. | Project Image: | Illusory double can talk and cast spells. | Scrying, Greater: | As scrying, but faster and longer. | Shout, Greater: | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. | Summon Monster VI: | Calls extraplanar creature to fight for you. | Sympathetic Vibration: | Deals 2d10 damage/round to freestanding structure. | Veil: | Changes appearance of group of creatures. |
|