Cantrips

There are many levels of Wizardry magic, with a cantrip being the lowest. Whereas higher level spells might be summoning miniature suns to blaze through your opponents, a cantrip would be lighting a match. They are much easier to cast, easier to learn, and typically the most common uses of magic. Cantrips are a form of magic spells learned and used by apprentice Wizards during their long, rigorous, and tedious training for the craft of magic-use. They spend hours practicing and perfecting these small magics that can be cast without much effort, so that they can learn and Master the higher magics as well as be able to withstand the energies produced from higher magics. Typically they're small effects like generating an orb of light, a puff of smoke, or a puddle of acid. But don t underestimate their impact. With creativity and good luck cantrips can be game changing.

A cantrip is a spell that can be cast at will, without using P.P.E and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. A cantrip's spell level is 0. Only those which involve living creatures afford any saving throw. Individuals in a state of extreme concentration (such as when casting a spell) do not generally have that concentration broken by person-affecting cantrips (5% chance). The effects of cantrips, and the people and items affected by them, radiate a very faint magical aura.

  1. Accelerate/Decelerate
    Level: 0
    Range:30 feet
    Damage: N/A
    Duration: Concentration, up to 1 round
    Area of Effect: See description
    Saving Throw: Standard
    P.P.E.: 0
    Description: You make a minor change to the way time interacts with a single creature or object within range. Until the end of your next turn, the target s speed is reduced or increased by 10 feet. Likewise, if the creature falls 20 feet or less before the spell ends, it lands on its feet and has resistance to any falling damage it takes.

  2. Acid Balm
    Level: 0
    Range:Touch
    Damage: 1D6
    Duration: 1 Minute
    Area of Effect: Single target
    Saving Throw: Standard
    P.P.E.: 0
    Description: You conjure a strong acidic substance on your target's skin, yellow and sticky, that burns to the touch. While grappling a creature, you may deal 1D6 acid damage to it at the end of your turn. This spell ends if a creature breaks out of your grapple.

  3. Acidic Blast
    Level: 0
    Range:60 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Single target
    Saving Throw: Standard save for half damage
    P.P.E.: 0
    Description: A beam of acidic, corrupted energy streaks toward a creature within range. The target makes a Dexterity saving throw. On a failed save, it takes 1D6 acid damage, and then a further 1D4 acid damage at the end of its next turn. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 10th level, and four beams at 15th level. You can direct the beams at the same target or at different ones.

  4. Acidic Bolt
    Level: 0
    Range:60 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Single target
    Saving Throw: Standard
    P.P.E.: 0
    Description: You conjure a bolt of solidified acid that melts inside your target. It propels itself at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1D6 damage. If the target is a creature, it must make a P.E. saving throw or take an additional 1D6 Acid damage. The acid damage and piercing damage of this spell both increase by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  5. Acid Splash
    Level: 0
    Range:60 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 5 foot radius
    Saving Throw: Saving Throw vs P.P.
    P.P.E.: 0
    Description: You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a PP saving throw or take 1D6 acid damage. At Higher Levels. This spell s damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  6. Aerostrike
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: none
    P.P.E.: 0
    Description: You condense the winds around you, wrapping it around your weapon before you strike. The next time you make a melee weapon attack against a creature, you can use your Spell Strength modifier instead of your Strength modifier when calculating the attack and damage rolls. In addition to the attack's normal damage, the attack also deals an extra 1D6 slashing damage on a hit. You do not receive this bonus damage if you do not take the attack action during the turn you cast this spell, as the condensed winds around the blade disperse. The spell s extra damage increases when you reach the 5th level (2D6), 10th level (3D6), and 15th level (4D6).
    Note: At the GM's discretion, the bonus damage from this spell may deal wind damage instead of slashing damage.

  7. Aging Bolt
    Level: 0
    Range:15 ft
    Damage: 1D6
    Duration: Instantaneous
    Area of Effect: Individual or Object
    Saving Throw: Saving throw vs P.E.
    P.P.E.: 0
    Description: You cast a streak of time energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1D6 necrotic damage. The target makes an PE saving throw. If it fails, it is also rapidly aged by a number of years equal to your PE + your IQ modifiers.
    • Against inanimate objects, the bolt ages an area in the shape of a circle up to 1 foot in diameter and the aging can be multiplied by up to 10 times (this is determined by the caster). Worn or in-use equipment is affected at the same rate as the living creature using it.
    • Aging Bolt's damage is increased by 1D6 at 5th (2D6), 11th (3D6), and 15th (4D6) level.

  8. Air Cushion
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Self
    Saving Throw: None
    P.P.E.: 0
    Description: You blast the ground below you with air that softens your fall. When you fall from a height of 50 feet or lower, you avoid taking any damage from that fall and land on your feet. If you fall from a height greater than 50 feet, you only avoid taking any damage from the first 50 feet of falling. The maximum height of the fall increases to 100 feet when you reach 5th level, 150 feet at 10th level, and 200 feet at 15th level.

  9. Air Slash
    Level: 0
    Range:120 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You form a blade of air and launch it at incredible speeds at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1D10 slashing damage. At Higher Levels. This spell s damage increases by 1D10 when you reach 5th level (2D10), 10th level (3D10), and 15th level (4D10).

  10. Alacrity
    Level: 0
    Range:30 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You imbue a willing creature you can see within range with a temporary burst of speed. The target gains a 10' bonus to its walking speed until the end of its next turn. If you target yourself, this spell lasts until the end of your current turn.

  11. Alchemical Bomb
    Level: 0
    Range:30 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 5 foot radius
    Saving Throw: Saving Throw Vs P.P.
    P.P.E.: 0
    Description: You throw a vial filled with unstable alchemical mixtures at an enemy in range. The target must succeed on a P.P. saving throw or take 1D8 damage. The number rolled on that die determines the attack's damage type, as shown below.
    d8Damage Type
    1Acid
    2Cold
    3Fire
    4Force
    5Lightning
    6Poison
    7Psychic
    8Thunder

    At Higher Levels. This spell s damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8).

  12. Alchemical Grenade
    Level: 0
    Range:Self (60-foot radius)
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You brandish the weapon used in the spell s casting and make a ranged attack with it against one creature within 60 feet of you. You load the weapon with a special grenade filled with unstable alchemical mixtures and launch it at an enemy from the weapon. The weapon damage type changes to a random one. Roll 1D8 to determine the attack's damage type, as shown below. On a hit, the target suffers the weapon attack s normal effects.
    d8Damage Type
    1Acid
    2Cold
    3Fire
    4Force
    5Lightning
    6Poison
    7Psychic
    8Thunder
    At Higher Levels. At 5th level, the ranged attack deals an extra 1D8 damage to the target on a hit. The extra damage roll increase by 1D8 at 10th level (2D8) and 15th level (3D8).

  13. Almighty Strike
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 30-foot radius
    Saving Throw: Standard
    P.P.E.: 0
    Description: You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you. The first 1D4 opponents in range must succeed on a P.P. saving throw or take 1D4 force damage and be knocked prone. On a successful save they take half damage. This spell's number of targets and amount of damage increases to 1D6 when you reach 5th level, 1D8 at 10th level, and 1D10 at 15th level.

  14. Amanuensis
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: 10 minutes
    Area of Effect: N/A
    Saving Throw: None
    P.P.E.: 0
    Description: You cause writing from one source (such as a book) to be copied into a book, paper, or parchment. This spell copies 250 words per minute and creates a print duplicate of the original. The spell copies only non-magical comprehensible text, not illustrations or magical writings (such as the text of a spell-book or a spell-scroll). If the target contains normal and magical writing (such as a letter with explosive runes), only the normal text is copied, leaving blank space in the copied text where the magical writing would be expected. Likewise, if the target contains text and illustration, only the text is copied. The spell triggers (but does not copy) writing-based magic traps in the material being copied.

    Blank paper, parchment, or a book must be provided for the spell to write upon. If the target has multiple pages, the spell automatically turns to the next blank page whenever necessary. If more pages in the target exist than blank pages are available, the spell copies the original until it runs out of blank pages. The spell does not translate the copied writing. If you do not understand the original, you have no additional ability to understand the copy. If the parchment is received by someone who has seen the original text, they know that this is a mere copy.

    Special - At 5th level:

    • Artificer: This spell can be used to copy crafting recipes per Xanathars guide rules.
    • Bard: This spell also allows copying and transposing of music sheets.
    • Cleric: This spell allows you to translate religious text if you can read both texts.
    • Wizard: This spell allows you translate arcane text if you can read both texts.

  15. Anemo Guide
    Level: 0
    Range:60 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: Individual Creature or Object
    Saving Throw: Special
    P.P.E.: 0
    Description: The caster manipulates Anemo to create one of the following effects in a 5-foot cube within range:
    1. One Medium or smaller creature within the area that you choose must succeed on a P.S. saving throw or be pushed up to 5 feet away from you.
    2. You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn t pushed with enough force to cause damage.
    3. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
    4. One creature within the area must succeed a P.P. saving throw against your Spell or be afflicted with Anemo energy, reducing their movment speed by 10 feet for 1 minute.

  16. Angel's Arrow
    Level: 0
    Range:Self
    Damage: 1D6
    Duration: 1 Day
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You create a radiant bolt of pure light, usable as ammunition for any sort of bow or crossbow. When used as ammunition, these bolts deal 1D6 damage.

  17. Appearing Ink (Reversible)
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Special
    Area of Effect: Special
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip turns a small amount of ink (up to one pint) into water. The ink remains clear and colourless until it dries, at which time it reverts to its normal state. The reverse, disappearing ink, turns up to a pint of water into an inky liquid that evaporates like water, leaving no trace when it dries.

  18. Aqua Push
    Level: 0
    Range:60 feet
    Damage: 1D6
    Duration: Instantaneous
    Area of Effect: 5' radius
    Saving Throw: Saving throw vs P.S.
    P.P.E.: 0
    Description: You move a packet water from a water source within range and hurl it to splash into a creature within range. For the purpose of this spell, a water source is a continguous body of water comprised of at least 5 cubic feet. One creature you designate within 60 feet of the water source must succeed on a P.S. saving throw or take 1D6 damage. On a failed save, roll 1D4 to determine what effect affects the target:
    1. Nothing.
    2. The target's movement speed is decreased by 10 until the end of your next turn.
    3. The target is pushed 10 feet away from the water source.
    4. The target is knocked prone.

    This spell's damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  19. Arc
    Level: 0
    Range:30 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Special
    Saving Throw: None
    P.P.E.: 0
    Description: You draw an arc of lightning between the tips of your fingers, then sweep it out towards a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1D6 lightning damage. If you roll a 5 or higher on one or more of the damage dice, the lightning leaps to a second creature you can see within 20 feet of the original, and you can make a second ranged spell attack against the new target. If you roll a 6 on one or more of the damage dice for the second strike, the lightning leaps again towards a third creature you can see within 10 feet of the second, and you can make a third ranged spell attack against that target. The arc cannot target a creature more than once or target more than three creatures. You must always use a free hand to perform the somatic action to cast this cantrip. This spell s damage increases by 1D6 when you reach 5th level (2D6), 1Oth level (3D6), and 15th level (4D6).

  20. Arcane Attraction
    Level: 0
    Range:10 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: Arcane energies lash out to drag a Medium or smaller target that you can see within range closer to you. The target is pulled to the closest unoccupied space adjacent to you. If you target a Small or smaller object, you can catch it. If you target a creature, it can make a P.S. saving throw to resist this effect. If there is not an open space beside you, the target bumps into whatever blocks its path, and takes 1D4 bludgeoning damage if it would otherwise not take damage from touching that obstacle. If the target is a creature that is adjacent to you and it fails its save, it takes the damage instead of getting pulled. This spell's range and its damage against creatures increase by 5 feet and 1D4 when you reach 5th level (15 feet, 2D4), 10th level (20 feet, 3D4), and 15th level (25 feet, 4D4)

  21. Arcane Blade
    Level: 0
    Range:Touch
    Damage: Special
    Duration: 1 action
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You brandish the weapon used in the spell s casting and make a melee attack with it against one creature within 5 feet of you. You can use your spellcasting ability instead of Strength for the attack and damage rolls of the melee attack you make with this spell. On a hit, the target suffers the weapon attack s normal effects plus an extra 1d4 force damage. At Higher Levels. At 5th level, the melee attack deals an extra 1d8 damage to the target on a hit, and the extra damage the target takes increases to 2d4. Both damage rolls increase by one die at 10th level (2d8 and 3d4) and again at 15th level (3d8 and 4d4).

  22. Arcane Blast
    Level: 0
    Range:5'
    Damage: Special
    Duration: 1 Action
    Area of Effect: Individual
    Saving Throw: Save throw vs P.P.
    P.P.E.: 0
    Description: The caster gathers arcane energy in their hand and then releases it in a strong blast in front of them. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a P.P. saving throw or take 1d6 force damage and pushing both targets 10 feet back. At Higher Levels. This spell s damage increases by 1d6 when you reach 5th level (2d6) and 10th level (3d6). At 15th level, the target is also knocked prone.

  23. Arcane Bolt
    Level: 0
    Range:30'
    Damage: Special
    Duration: 1 action
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You launch a bolt of magical energy that follows its target before exploding on them. Choose a creature within range. It takes 1d4 damage. This spell's damage increases by 1d4 when you reach 5th level (2d4), 10th level (3d4), and 15th level (4d4).

  24. Arcane Deflection
    Level: 0
    Range:Self or Other
    Damage: N/A
    Duration: One minute (4 melee rounds)
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: With a wave of your hand, you create a barrier of arcane energy. This powerful spell instantly creates an invisible, weightless, noiseless, 5 foot dome that surrounds the caster or a targeted individual. The dome has an A.R. of 18 and 200 S.D.C. Furthermore, magic fire, lightning, and cold do half damage. The barrier can be instantly created upon anyone, as long as the spell caster invokes the spell while touching the intended recipient.

  25. Arcane Sneak Attack
    Level: 0
    Range:Touch
    Damage: Special
    Duration: 1 round
    Area of Effect: Individual Weapon
    Saving Throw: None
    P.P.E.: 0
    Description: Charge a weapon with mischievous energy to make Sneak Attacks more deadly. You touch a weapon within range and infuse it with mischievous energy to better exploit a foe s open defenses. The next time that weapon is used to make an attack it deals an additional 1d4 damage on a successful hit. If that attack would be considered a Sneak Attack it adds 1d6 instead. The effect is lost at the end of your next turn or after an attack with the weapon is made, regardless of if the attack was successful or not.

  26. Arcane Strike
    Level: 0
    Range:Touch
    Damage: Special
    Duration: 1 Round
    Area of Effect: Individual Weapon
    Saving Throw: None
    P.P.E.: 0
    Description: You brandish the weapon used in the spell's casting and use it to make a magical strike. Make a melee spell attack against a single target. On a hit, the target takes 1d12 damage. The spell s damage increases by 1d12 when you reach 5th level (2d12), 10th level (3d12), and 15th level (4d12)

  27. Arousal (Reversible)
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 turn + 1 round per level
    Area of Effect: Creature touched
    Saving Throw: Negates
    P.P.E.: 0
    Description: This spell creates a state of extreme horniness in the affected creature, including both biological and physiological effects, although said horniness is not directed towards anyone or anything in particular. The reverse of this spell, disinterest, completely snuffs out any lust the recipient might be feeling.

  28. Arrow of Dusk
    Level: 0
    Range:60'
    Damage: Special
    Duration: Instanteous
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: A bolt of shadow springs from your hand and toward a creature within range, draining vitality where it strikes. Make a ranged spell attack against the target. On a hit, it takes 1d8 piercing damage. If you score a critical hit, triple the damage. If this damage would reduce a creature to 0 hit points or fewer, it is rendered unconscious, but stable. This spell's damage increases by 1d8 when you reach 5th level (2d8), 10th level (3d8), and 15th level (4d8)

  29. Astral Barrier
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Self
    Saving Throw: N/A
    P.P.E.: 0
    Description: You call upon the power of the stars to try and blunt the damage of an incoming attack. If the triggering attack hits, reduce the damage you take by 1d6 (to a minimum of 0 damage). At Higher Levels. The damage reduction increases by +1 when you reach 5th level (1d6 + 1), 10th level (1d6 + 2), and 15th level (1d6 + 3).

  30. Astral Light
    Level: 0
    Range:Self
    Damage: N/A
    Duration: Concentration, up to 1 hour
    Area of Effect: 10'
    Saving Throw: None
    P.P.E.: 0
    Description: By gently waving your hand in a circular motion, you slowly draw forth an aurora of light into the air around yourself for the duration. This aurora persists in spaces you move through, leaving a glowing trail marking where you've been, and emits dim light in a 10-foot radius along its length. When the spell ends, you can choose to extinguish the aurora immediately or allow it to slowly fade over the course of the next 8 hours.

  31. Astral Sacrifice
    Level: 0
    Range:Self
    Damage: Special
    Duration: See Below
    Area of Effect: self
    Saving Throw: None
    P.P.E.: 0
    Description: You sacrifice your own vitality to the Weave, offering your strength in exchange for magical prowess. When you cast this spell, your maximum HP gets reduced by 10, and you gain an additional temporary 1st level spell slot. You may cast this spell multiple times to gain additional temporary spell slots, reducing your maximum HP by 10 each time. Beware, however: If your maximum HP gets reduced to 0 this way, your body and your very soul get disintegrated into magic and become one with the weave, killing you instantly. Only divine intervention or a wish spell can bring you back from this kind of death. You lose all additional spell slots, and regain your maximum HP after an 8 hour sleep.

  32. Aura Sphere
    Level: 0
    Range:90 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You hurl a single sphere of blue energy toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1D8 damage. At Higher Levels. This spell's damage increases to 1d10 at 5th Level. You may fire two spheres at level 10, and three at level 15. You can direct the spheres at the same target or at different ones. Make a separate attack roll for each sphere.

  33. Aural Scan
    Level: 0
    Range:Self
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: 30-foot radius
    Saving Throw: N/A
    P.P.E.: 0
    Description: You utter a series of clicks into the surrounding area, audible to a range of 150 feet. Until the beginning of your next turn, you have blindsight within a 30-foot radius sphere centered on where the spell was cast. This spherical area of effect can't pass through walls or other blocking materials.

  34. Awful Joke
    Level: 0
    Range:Self
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: 30-foot sphere
    Saving Throw: Special
    P.P.E.: 0
    Description: You tell an awful, horrible joke that's so bad it causes pain. Any living creature that can hear and understand you in a 30-foot sphere around you must make an I.Q. saving throw, if they succeed, they take 1D8 psychic damage and are unable to take reactions until the end of their next turn while they question their meaning in life. If they fail the saving throw, they didn't catch the joke and nothing happens to them.

  35. Bannana Slip
    Level: 0
    Range:Self
    Damage: N/A
    Duration: Concentration, up to 1 minute
    Area of Effect: 25 ft radius
    Saving Throw: Saving Throw vs. P.P.
    P.P.E.: 0
    Description: You wave your hands and chant a mystic chant, as bananas cover the ground within a 25 ft radius of you. Any creature within this area, as well as any creature that moves into this area for the duration of the spell, makes a P.P. saving throw to avoid slipping on banana peels. On a failed save, the creature slips and falls prone.

  36. Bardcraft
    Level: 0
    Range:Self
    Damage: N/A
    Duration: Up to 1 hour
    Area of Effect: Single Item
    Saving Throw: N/A
    P.P.E.: 0
    Description: This spell is a utility belt of handitricks for bards of all walks to aid in their performances. You create one of the following magical effects:
    • The Caster gains the ability to speak and sing in unnaturally high and low vocal registers for up to 1 hour.
    • The Caster gains the makeup and body styling of their choice for up to 1 hour.
    • The Caster cleans, presses, and mends an article of clothing.
    • The Caster summons a phantasmal simulacrum of an instrument of their choosing for up to 1 hour. This instrument can be touched only by the Caster and is otherwise indestructible.
    • The Caster summons a phantasmal notebook and writing quill for up to 1 hour. These items can be touched only by the Caster and are otherwise indestructible. The notebook will contain the same contents between castings and can hold up to 100 pages of writing. As part of dismissing the notebook, the Caster may choose to remove all writing from it. The notebook cannot be used as a spellbook.
    If this spell is cast multiple times, up to three of its non-instantaneous effects can be active at a time, and can be dismissed an effect as an action.

  37. Beamos
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  38. Bee
    Level: 0
    Range:1 foot
    Damage: Special
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When this cantrip is used, the caster summons a bee from someplace where is not important, for the creature appears in seconds. The bee will appear in whatever spot the caster is gazing at, up to 1 foot away. The bee is, of course, annoyed, and is 90% likely to sting any living creature it finds itself upon. (This will certainly cause the subject to react violently if it would otherwise be so affected by a bee sting.)

  39. Belch
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: When this cantrip is cast, the subject will involuntarily belch. A saving throw is applicable only to see how loud or muffled the burping is, failure indicating a very loud belch, success meaning that the sound is relatively low and muffled.

  40. Black Candle
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  41. Blade of Grass
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  42. Blade Volley
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  43. Blade Ward
    Level: 0
    Range:Self
    Damage: Special
    Duration: 1 Round
    Area of Effect: Self
    Saving Throw: None
    P.P.E.: 0
    Description: You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

  44. Blank
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 hour per level
    Area of Effect: Book touched
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip covers the print on the pages of a book and replaces it with the illusion of blank pages. For the blank pages to be convincing, the pages in the book must be seen bythe caster during the casting, otherwise the blank pages might not match up with the real ones. Also, individual pages may not be blanked. This is an all or nothing spell. The caster concentrates on blankness while passing her left hand over the book and muttering the proper words.

  45. Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  46. Blast Cantrip
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  47. Blastbolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  48. Blazer
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  49. Blazing Counterstrike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  50. Blazing Slash
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  51. Blink
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes the subject to blink his eye(s). The blinking reaction is only momentary, of course, lasting no more than half a second.

  52. Bluelight
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: 1 minute per level of the spell caster
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip enables the caster to conjure a small sphere of glowing blue radiance. The light has an eerie effect when seen from a distance, but the 3 inch sphere only illuminates an area of 5 feet around itself. Furthermore, the bluelight does not cast reflections beyond this radius. The light does not affect either infravision or ultravision.

  53. Blink, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  54. Blood Bind
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  55. Blood Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  56. Blood Blade, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  57. Blood Transfer
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  58. Bloodbridge
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  59. Blue Death
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  60. Boil Water
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: Permanent
    Area of Effect: One container
    Saving Throw: None
    P.P.E.: 0
    Description: With this cantrip, the wizard can heat the water (or water-based liquid) in a container of up to a quart to boiling. The wizard must concentrate on the container during the entire casting. The cantrip is used mainly by herbalists, who use it to create poultices and draughts quickly.

  61. Bolt of Time
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  62. Bolt Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  63. Bomb
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  64. Booming Blade
    Level: 0
    Range:Self (5-foot radius)
    Damage: Special
    Duration: 1 round
    Area of Effect: 5-foot radius
    Saving Throw: Standard
    P.P.E.: 0
    Description: You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1D8 thunder damage, and the spell ends. At Higher Levels. At 5th level, the melee attack deals an extra 1D8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2D8. Both damage rolls increase by 1D8 at 10th level (2D8 and 3D8) and again at 15th level (3D8 and 4D8).

  65. Boreal Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  66. Bounding Flame
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  67. Brutal Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  68. Bubble Spray
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  69. Bug
    Level: 0
    Range:1 foot
    Damage: Special
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: A variation of the bee cantrip, the bug cantrip enables the caster to summon some form of crawling insect. The bug appears in the same manner as the bee summoned by the cantrip. It will likewise be irritated and will pinch, bite, or otherwise attack the creature it might find itself upon, with appropriate results.

  70. Buggery
    Level: 0
    Range:30 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Special
    Saving Throw: Negates
    P.P.E.: 0
    Description: The wizard creates a number of small bugs equal to his level. In the illusionist's case, these bugs are only illusionary, but with the conjurer, they are real. If they are made to appear within the pockets (or open orifice) of an individual, a saving throw versus spell may apply to negate the cantrip's effects.

  71. Can't Trip
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  72. Cantillate
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  73. Cataclysm
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  74. Caul of Shadow
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  75. Cause Unease
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  76. Change
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Varies
    Saving Throw: None
    P.P.E.: 0
    Description: By means of a change cantrip, the caster alters one small object to another, although the change must be within the same kingdom, and only animal and vegetable objects are affected. Thus, a piece of parchment can be changed to a brightly coloured cloth square, then the cloth can be changed to a rose by another use of the cantrip. Likewise, a bird can be changed into a bat the bat to a flying squirrel by another use of the cantrip, etc. The cantrip will not cause more than a 50% increase or decrease in size/volume, and the effect will last for a base time of 10 minutes. If the change is radical, then the time will be reduced accordingly; i.e. changing a dead object to a live one is a radical change and will last only 15 seconds. On the other hand, a very slight alteration such as a colour change or the like will last for 1 or more days.

  77. Chaotic Rocket
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  78. Charged Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  79. Cherry Bomb
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  80. Chill
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip allows the caster to cause non-living liquid or solid material to become about 40 degrees F cooler than it was, subject to a minimum temperature of freezing. The chilling effect lasts for an instant, after which the subject warms slowly back to normal temperature.

  81. Chill Boomerang
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  82. Chill Touch
    Level: 0
    Range:120 feet
    Damage: Special
    Duration: 1 round
    Area of Effect: Touch
    Saving Throw: Standard
    P.P.E.: 0
    Description: You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1D8 necrotic damage, and it can t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. At Higher Levels. This spell s damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8).

  83. Chilling Wind
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  84. Chloromorpho
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  85. Chord
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  86. Chronobleed
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  87. Claws of the Dragon
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  88. Clean
    Level: 0
    Range:Self, one person and the clothes he s wearing up to 10 feet away, or two people by touch
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This is a simple but incredibly useful spell designed to remove dirt and grime from the body of a living being and the clothes s/he wears. Magic energy flows over the person and magically removes dirt, grime, stains and just about anything that the spell caster considers unclean. The recipient of this magic instantly becomes spotless, from head to toe. The hair and body look as if right out of the shower (only dry) and the clothes as if freshly washed and dried. The spell cannot be used on armour, buildings, vehicles, streets, or anything else, only living creatures and clothes/fabric. One pile of clothes, weighing no more than 25 pounds can also be washed in place of a person with clothes. Note: This spell only cleans off the surface of the target and will not rid them of diseases or poison, although it will kill most surface parasites, such as lice, ticks and fleas.

  89. Cleanse Wound
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  90. Clinging Slime
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  91. Clockwork Winding
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  92. Clothes Beam
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  93. Cloudbed
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  94. Coagulate
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  95. Coldslinger
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  96. Colour
    Level: 0
    Range:1 cubic yard
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: By use of this cantrip the caster brings colour to an object. It can be used to restore faded hues or to tinge those already coloured with a different hue. Thus, dull or faded fabric and be brightened, pigments restored, or even hair or skin changed to another colour. The effect must be renewed every 30 days.

  97. Color, Variant
    Level: 0
    Range:
    Damage: N/A
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  98. Coloured Lights
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Special
    Saving Throw: None
    P.P.E.: 0
    Description: When this cantrip is used, the caster creates one or more globes of pastel light. A single globe of illumination 1 foot in diameter can be brought forth, or a pair of 6 inch diameter globes, three 4 inch globes, or four 3 inch globes of any colour may be created. Each globe will illuminate a radius around it equal to five diameters. As long as the caster concentrates on the coloured lights, the cantrip will remain active, and the globe or globes will float near or rest upon the caster, as s/he desires within the 1 foot range. Globes can be moved back and fort, up and down, to and fro as desired. The illumination from any one of them will not cast reflections beyond 1 foot past the radius of illumination, and the light shed cannot be detected beyond 3 feet past. Infravision and ultravision are not affected if light is coloured pale blue or pink, but other hues will disturb these visual capabilities.

  99. Combat Nab
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  100. Combustion
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  101. Compass
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1D6 seconds
    Area of Effect: Special
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip causes a glowing arrow to appear in the cupped palm of the wizard. It is a light green in colour, and wavers around in the general direction of north. The spell will work underground, as well as at sea, and is not affected by a lodestone.

  102. Concealment
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  103. Concealment, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  104. Condense/Suffuse
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  105. Conduct
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  106. Conjure Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  107. Conjure Elemental Weapon
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  108. Conjure Object
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  109. Conjure Rotting Tomatoes
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  110. Conjure Shield
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  111. Conjure Stones
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  112. Conjure Weapon
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  113. Consecrate Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  114. Control Electricity
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  115. Control Elements
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  116. Control Flames
    Level: 0
    Range:60 feet
    Damage: N/A
    Duration: Instantaneous or 1 hour
    Area of Effect: 5 feet
    Saving Throw: None
    P.P.E.: 0
    Description: You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
    1. You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
    2. You instantaneously extinguish the flames within the cube.
    3. You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.
    4. You cause simple shapes such as the vague form of a creature, an inanimate object, or a location to appear within the flames and animate as you like. The shapes last for 1 hour.
    If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

  117. Coral Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  118. Corroding Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  119. Cough
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip enables the caster to make the subject individual cough spasmodically. If a saving throw is made, the cough is only a brief one with will not usually disturb other activities. Failing the saving throw indicates the victim is affected by a loud and active series of coughs lasting from 1-3 seconds.

  120. Count
    Level: 0
    Range:0
    Damage: N/A
    Duration: Permanent
    Area of Effect: 1-yard per level cube touched
    Saving Throw: None
    P.P.E.: 0
    Description: Count verbally announces the number of objects in the specified area (with a minimum of one cube yard), like grains of sand or pieces of silver, an apprentice can count up to 10 things, a 1st-level wizard can count 100 things, a 2nd-level one 1000 things, a 3rd-level one 10,000 things, and so on.

  121. Crabbo's Grasp
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  122. Creak
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: 5-15 seconds
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster evokes a noise similar to that of a door with corroded hinges slowly opening, or else a sound as if someone or something were walking across squeaking floorboards. The former sounds lasts for up to 5 seconds and the later for up to 15 and can be made to travel up to 10 feet away from the caster.

  123. Create Bonfire
    Level: 0
    Range:60 feet
    Damage: Special
    Duration: Concentration, up to 1 minute
    Area of Effect: 5 foot radius
    Saving Throw: Standard
    P.P.E.: 0
    Description: You create a bonfire on ground that you can see within range. Until the spell ends, the bonfire fills a 5-foot cube. Any creature in the bonfire s space when you cast the spell must succeed on a Dexterity saving throw or take 1D8 fire damage. A creature must also make the saving throw when it enters the bonfire s space for the first time on a turn or ends its turn there. At Higher Levels. The spell s damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8).

  124. Create Healing Spaghetti
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  125. Cryo Manipulation
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  126. Cryonis
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  127. Cure Minor Wounds
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  128. Curdle
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: Permanent
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip is broader than its name, for it affects many food and drink items. The magic curdles milk and hastens spoilage or wilting, but does not putrefy food and drink as per that spell. It has a permanent effect on the object. The subject must be of relatively small size, i.e. a small cask of liquid, a bushel of vegetables, etc. If used on a creature that is harmed by magics such as putrefy food and drink, the cantrip inflicts 1D4 points of damage. Curse
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  129. Dampen
    Level: 0
    Range:1 cubic yard
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When a cantrip of this sort is cast, the subject area is permeated by a fog-like dampness, which leaves all material within it damp to the touch. It is useful for many sorts of things. It is hard on parchment, and it similarly makes it and like substances hard to set aflame. Those within the area of effect of the dampen cantrip will be enwrapped in a light fog, and objects in this fog, while still visible, will lose their detail.

  130. Dancing Lights
    Level: 0
    Range:120 ft
    Damage: N/A
    Duration: Concentration, up to 1 minute
    Area of Effect: 10 food Radius
    Saving Throw: None
    P.P.E.: 0
    Description: You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell s range.

  131. Dark Exchange
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  132. Dark Matter Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  133. Dark Shovel
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  134. Daunting Volt Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  135. Daze
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  136. Death Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  137. Death Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  138. Death Finger
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  139. Death Sight
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  140. Death's Garrote
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  141. Deepen Shadows
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  142. Decompose
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: 1 minute
    Area of Effect: Touch
    Saving Throw: None
    P.P.E.: 0
    Description: You reach out and touch the corpse of a creature. Over the next minute, the corpse begins to rapidly decompose, sprouting fungus and moss as it begins to degrade into compost and mulch. An odd-colored flower or two may also spring from the corpse in this time. Applicable requirements for resurrection are unaffected by this decomposition.

  143. Delay
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  144. Dendro Growth
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  145. Descent
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  146. Desecrate Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  147. Desecration
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  148. Destroy Wall
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  149. Detect Arcane Residue
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  150. Detect Aura
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  151. Devilish Charm
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  152. Dim
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: 15 seconds
    Saving Throw: None
    P.P.E.: 0
    Description: By means of a dim cantrip, the caster causes a light source to become weaker or the very air to become less permeated by light rays. If multiple light sources are to be affected then about 6 torches, a medium sized fire, 72 candles, or even a light or continual light spell can be affected. The dim cantrip will cause any of the above light sources to at best shed only half their normal radiance for 15 seconds. Torches will burn only as brightly as candles; candles will but glow dimly; a fire will become torch like in illumination, and all light spells dim to half their normal brightness. Affected light must be within 1 foot of the caster.

  153. Dirty
    Level: 0
    Range:Self, one person and the clothes he s wearing up to 10 feet away, or two people by touch
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: The opposite of the clean cantrip, this enables the caster to soil, spot, and sully people or clothes.

  154. Disarming Cry
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  155. Discord Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  156. Disjunction
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  157. Distract
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes all who are watching to look at an area of the caster s choice. The area must be to the right or left of the caster, and the distraction must be within 10 feet of the caster. Thus, the caster can cause viewers to watch his or her right hand and a location a few feet distant where the caster s finger is pointing, while the caster s left hand does something unnoticed.

  158. Divine Arcane Attraction
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  159. Divine Empowerment
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  160. Divine Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  161. Dongle's Frozen Fire Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  162. Double-Edge Dance
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  163. Double-Edge Dance, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  164. Downy
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  165. Drago Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  166. Drop the Bass
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  167. Druid Craft
    Level: 0
    Range:30 ft
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: 5 foot radius
    Saving Throw: None
    P.P.E.: 0
    Description: Whispering to the spirits of nature, you create one of the following effects within range:
    1. You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
    2. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
    3. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
    4. You instantly light or snuff out a candle, a torch, or a small campfire.

  168. Dry
    Level: 0
    Range:1 yard
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip removes dampness and excess moisture from materials within the area of effect. It is useful for cloth, herbs, and cleaning chores.

  169. Dust
    Level: 0
    Range:10 foot radius
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: A cantrip of this sort removes all fine dust and tiny grit particles from exposed surfaces such as floors, shelves, walls, etc. The material so removed is transported elsewhere, but new dust can accumulate, of course

  170. Dusty
    Level: 0
    Range:10 foot radius
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes a film of dust and grime to settle upon all exposed surfaces within the area of effect.

  171. Earth Spike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  172. Earthen Bullet
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  173. Earthen Onslaught, Dagger
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  174. Earthen Onslaught, Handaxe
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  175. Earthen Onslaught, Mace
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  176. Earthen Onslaught, Quarterstaff
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  177. Earthshatter
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  178. Ebb And Flow, Dagger
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  179. Ebb And Flow, Handaxe
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  180. Ebb And Flow, Quarterstaff
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  181. Ebb And Flow. Mace
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  182. Echolocate
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  183. Eldritch Blast
    Level: 0
    Range:120 ft
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Touch
    Saving Throw: Standard
    P.P.E.: 0
    Description: A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1D10 force damage. At Higher Levels. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 10th level, and four beams at 15th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

  184. Eldritch Burst
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  185. Eldritch Legerdemain
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  186. Eldritch Strike, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  187. Eldritch Strikes
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  188. Electrical Handaxe
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  189. Electro Power
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  190. Elemental Aegis
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  191. Elemental Arrow
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  192. Elemental Beckoning
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  193. Elemental Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  194. Elemental Blow
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  195. Elemental Edge
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  196. Ember
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  197. Ember Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  198. Ember Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  199. Emberbolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  200. Emit Spores
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  201. Empowering Sacrifice
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  202. Encode Thoughts
    Level: 0
    Range:self
    Damage: N/A
    Duration: 8 hours
    Area of Effect: N/a
    Saving Throw: none
    P.P.E.: 0
    Description: You pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise stationary. If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand. Casting this spell while holding a thought strand allows you to instantly receive whatever memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)

  203. Endrian Slash
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  204. Enemy Insight
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  205. Enhancement
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  206. Entropy
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  207. Erasure
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  208. Eternal Memory
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  209. Exterminate
    Level: 0
    Range:1 small creature
    Damage: Special
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When this cantrip is used, the caster may kill a small pest such as a fly, mouse, rat, beetle, or the like. It is useful for indoor and outdoor applications. If the subject is very small, and area of up to cubic foot can be rid of pests. This cantrip is effective against magical creations and normal sized creatures magically shrunk to insect size, but has no effect on polymorphed creatures and similarly enchanted beings.

  210. Exit Beam
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  211. Eye of the Storm
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  212. Faerie Glitter
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  213. Farron Dart
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  214. Fart
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: 2D6 seconds
    Area of Effect: One person
    Saving Throw: M.E.check Negates
    P.P.E.: 0
    Description: This spell causes the recipient to emit a loud, raunchy, obnoxiously odoriferous fart for 2D6 seconds. The victim must make a M.E. check to avoid distraction.

  215. Fast Ball
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  216. Faust's Card Flourish
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  217. Ferment Grape
    Level: 0
    Range:0
    Damage: N/A
    Duration: Permanent
    Area of Effect: One grape
    Saving Throw: None
    P.P.E.: 0
    Description: By use of this spell an apprentice can convert the contents of a grape into fermented wine. It will not change the skin of the grape, so it will keep its shape. This spell is mostly used by apprentices tired of the same old food from teachers who do not approve of alcohol, but it could also be good in an emergency for use against alcohol-sensitive monsters.

  218. Fiery Disengage
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  219. Fighting Words
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  220. Final Stroke
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  221. Finger Gun
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  222. Fingers of the Necromancer
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  223. Firefinger
    Level: 0
    Range:Self
    Damage: 1D4
    Duration: 10 seconds
    Saving Throw: None
    P.P.E.: 0
    Description: The firefinger cantrip enables the caster to cause a jet of flame up to foot in length to shoot forth from his or her finger. The flame is very hot and will ignite combustible materials such as parchment, twigs, kindling, and the like without difficulty, providing the materials are relatively dry.

  224. Fire Bolt
    Level: 0
    Range:120 ft
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1D10 fire damage. A flammable object hit by this spell ignites if it isn t being worn or carried. At Higher Levels. This spell s damage increases by 1D10 when you reach 5th level (2D10), 10th level (3D10), and 15th level (4D10).

  225. Fire Boom
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  226. Fire Punch
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  227. Fire Splash
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  228. Firebrand
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  229. Firecracker
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  230. Firesweep
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  231. Firewater
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  232. Fitzgeralts' Inverse Mender
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  233. Fizban's Fabulous Fashion
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  234. Flame Blast, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  235. Flame Edged Bolts
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  236. Flame Ring
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  237. Flame Shot
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  238. Flare Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  239. Flare Blitz
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  240. Flare Counter
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  241. Flare Shot
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  242. Flash Powder
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  243. Flavour
    Level: 0
    Range:One Object
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip enables the caster to give the subject a superior or better or different flavour. Thus, mush can be made to taste as if it were lobster bisque, but the spell will not actually affect quality or wholesomeness. Spoiled food remains spoiled; a poisoned drink would still be deadly (though any tell-tale taste of the poison may be masked in this fashion.)

  244. Flavor Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  245. Fleeting Distraction
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  246. Floating Figment
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  247. Flurry of Strikes
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  248. Focus Flame
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  249. Focused Shout
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  250. Footfall
    Level: 0
    Range:2 feet
    Damage: N/A
    Duration: 1 minute
    Saving Throw: Standard
    P.P.E.: 0
    Description: When this cantrip is used, the caster creates the audial illusion of footsteps. The sound is as if a human or humanoid was walking. The footfalls can be soft or fairly noisy. They can approach, move away from, follow, or otherwise seem to parallel a person or party. They must begin within 1 foot of the caster but they may thereafter move away from him or her up to a 2 foot distance.

  251. Force
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  252. Force Arrow
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  253. Force Cannon
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  254. Force Streak
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  255. Force Whip
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  256. Forceful Breeze
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  257. Forceful Flash
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  258. Forceful Hand
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  259. Forceful Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  260. Forge Radiance
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  261. Freshen
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster brings new life or freshness to the object desired. The magic applies to food and drink items such as milk, beer, meat, and raw vegetables. It also works with cut vegetables, flowers, herbs, etc. Although it will remove a slight taint of spoilage, restore drooping flowers, and so on, it is not as effective as a purify food and drink spell, and it lasts for but an hour. The subject must be of relatively small size, i.e. a small cask of liquid, a sheep, a bushel of vegetables, etc. If used on a creature that is harmed by magics such as purify food and drink, the cantrip inflicts 1-4 points of damage.

  262. Friends
    Level: 0
    Range:Self
    Damage: N/A
    Duration: Concentration, up to 1 minute
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.

  263. Friends, Variant
    Level: 0
    Range:
    Damage: N/A
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  264. Frostbite
    Level: 0
    Range:60
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 30' rad
    Saving Throw: Saving throw vs P.E. for half damage
    P.P.E.: 0
    Description: You cause numbing frost to form on any creature in a 30 ft radius that you can see within range. The targets must make a P.E. saving throw. On a failed save, the target takes 1D6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. At Higher Levels. The spell s damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6). Creatures save for half damage.

  265. Frost Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  266. Froststrike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  267. Fulgur
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  268. Furious Charge
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  269. Gaiastrike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  270. Gather
    Level: 0
    Range:1 sq yard
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip enables the caster to neatly gather numerous small objects into a stack or pile. For instance, if nails, nuts, coins, papers, or like objects were spilled, the magic would bring them together. It can be sued selectively, for instance to separate one type of material from another; but only the selected type would be gathered neatly.

  271. Gaze of War
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  272. Geo Control
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  273. Ghostly Hands
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  274. Giggle
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: 2-3 seconds
    Saving Throw: Standard
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes the subject individual to involuntarily giggle. The loudness and length of this reaction depend on the saving throw. If the subject fails to save, the result will be a chuckle or giggle lasting about 2 or 3 seconds. If the save succeeds, only a brief chuckle will be caused.

  275. Glacies
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  276. Glare
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  277. Glass Form
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  278. Glyph of Pain
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  279. Glyph Trap
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  280. Gnats
    Level: 0
    Range:1 cubic foot
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip is similar to the bee and bug cantrips described above, except that when it is used a cloud of gnats is summoned. The swarm will immediately proceed to fly around the head of the nearest living creature, distracting the creature for 10-40 seconds unless a successful saving throw is made.

  281. Grain of Sand
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  282. Gravity Force
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  283. Green-Flame Blade
    Level: 0
    Range:Self (5-foot radius)
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 5 feet radius
    Saving Throw: None
    P.P.E.: 0
    Description: You brandish the weapon used in the spell s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes 1D6 fire damage. At Higher Levels. At 5th level, the melee attack deals an extra 1D8 fire damage to the target on a hit, and the fire damage to the second creature increases to 2D8. Both damage rolls increase by 1D8 at 10th level (2D8 and 2D8) and 15th level (3D8 and 3D8).

  284. Green-Flame Ammo
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  285. Groan
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip creates the audible illusion of a wracking cry coming from some location no more than 10 feet from the caster. Naturally, those creatures within hearing distance are allowed a saving throw vs. spell, and if it succeeds the individual will hear no such noise. A container or door will not hamper the range, so that a groaning sound can be made to seem to come from behind a door, in a chest, etc.

  286. Grum's Fix 'em/Hurt 'em
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  287. Grum's Flaming Pile of Poo
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  288. Grum's Pop
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  289. Guidance
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Concentration, up to 1 minute
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

  290. Gurgle
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  291. Gush of Ash
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  292. Gust
    Level: 0
    Range:30 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: 10' radius
    Saving Throw: Saving throw vs P.S.
    P.P.E.: 0
    Description: You seize the air and compel it to create one of the following effects at a point you can see within range:
    1. One Medium or smaller creature that you choose must succeed on a P.S. saving throw or be pushed up to 5 feet away from you.
    2. You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn t pushed with enough force to cause damage.
    3. You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

  293. Hairy
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: While this cantrip is not actually one of the standard useful ones which apprentices reverse for mischievousness, it is one which is generally used for no good purpose. It causes hair, fur, or hair like growth to thicken and lengthen. Thus, a head of hair, a peach, a beard, a cat, or whatever could be affected. The growth will cause the subject material to increase from 2-12 inches in length. The subject material must be trimmed or cut to remove the cantrip s effect. This cantrip can be reversed to shorten growth or effectively shave, but since the effect on short material (growth under 1 inch in length) is complete absence of growth for 2-12 days, it is not often used.

  294. Halt
    Level: 0
    Range:
    Damage: N/A
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  295. Harmless Ray of Light
    Level: 0
    Range:6 yards + 1 yard per level
    Damage: N/A
    Duration: One second
    Area of Effect: One creature
    Saving Throw: Special
    P.P.E.: 0
    Description: When cast, a ray of light is emitted from the wizard's index finger, lasting about a second. The colour is up to the wizard (sunlight cannot be duplicated, as the ray is monochromatic, like a laser). If aimed at a creature, a saving throw versus spell is required. If the saving throw succeeds, the ray missed. If it fails, the ray hits, inflicting no damage. Only a critical failure (1) can result in any ill effect. In that case, the victim was struck in the eyes, and is dazzled for 1D6 tenths of a round (-2 on all rolls). Of course, if the creature in question is blind, or immune to such attacks, there is no effect. At the GM's option, creatures particularly sensitive to light may be dazzled for a longer period of time.

  296. Hand of Radiance
    Level: 0
    Range:5 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 5' Radius
    Saving Throw: Saving throw vs P.E.
    P.P.E.: 0
    Description: You raise your hand, and burning radiance erupts from it. Each creature of your choice that you can see within 5 feet of you must succeed on a P.E. saving throw or take 1D6 radiant damage. At Higher Levels: The spell's damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  297. Haptic Counter
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  298. Hardened Stone
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  299. Hateful Lance
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  300. Haunting Whispers
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  301. Haze
    Level: 0
    Range:1 foot cube
    Damage: N/A
    Duration: 15 seconds
    Saving Throw: None
    P.P.E.: 0
    Description: When a haze cantrip is cast, the atmosphere in the desired area of effect becomes cloudy, as if layered by smoke or filled with floating dust. Any creature attempting to discharge missiles or cast spells at a target screened by such a haze will be affected. The target is 5% harder to hit, so missile discharge is at 1 to hit and saving throws are at +1 (if a to hit roll is required.) Hiding in shadows is 5% more effective when screened by a haze cantrip. The hazy effect lasts but 15 seconds. It must be cast over an area with 1 foot of the caster. Atmospheric conditions will destroy the haze if applicable, a good breeze, rain, etc. A gust of wind spell will immediately disperse the haze.

  302. Healing Touch
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  303. Heat Beam
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  304. Heated Hands
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  305. Hershey Squirt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  306. Hide
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: 5-10 minutes
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip allows the caster to magically hide an object of virtually any size for a short period of time. The cantrip casts a dweomer over the desired object so that it becomes invisible to all who are in front of the caster. The dweomer will not work if viewers are beside or behind the caster. The cantrip lasts for 10 minutes on an object of 2 cubic yards or less in volume, but only half that for anything larger.
    Note: The magic does not affect sound, so that if a crowing rooster were made to seemingly disappear, the noise of its cry would still be heard. Likewise, if an elephant were hidden by the cantrip, the sound of its tread, trumpeting, or even breathing might be heard.

  307. Hoarfrost Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  308. Hold on The Gullible
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  309. Holy Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  310. Holy Shield
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  311. Homing Needles
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  312. Hurricane Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  313. Hydro Barrier
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  314. Hydro Order
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  315. Hyperion Lance
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  316. Ice Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  317. Ice Shards
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  318. Infestation
    Level: 0
    Range:30 Feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a P.E. saving throw, or it takes 1D6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. If the direction rolled is blocked, the target doesn't move. At Higher Levels. The spell s damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  319. Ignite
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  320. Ignite, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  321. Ignitions
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  322. Impersonation
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 round
    Area of Effect: The caster
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip allows the wizard to impersonate any speaker with nearly perfect ability. The wizard can only speak in languages he knows, and must possess a small item recently in close proximity to the original speaker (for example, an article of clothing). The wizard's audience will probably be greatly amused if they can see who is speaking, or completely fooled if not.

  323. Implosion
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  324. Inferno
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  325. Inferno, Handaxe
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  326. Inferno, Mace
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  327. Inferno, Quarterstaff
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  328. Inflict Minor Wounds
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  329. Inquisitor's Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  330. Inspire Survival Instinct
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  331. Instant Fancy Clothes
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  332. Instill Pain
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  333. Invisible Scribe
    Level: 0
    Range:3 feet
    Damage: N/A
    Duration: Concentration
    Area of Effect: Special
    Saving Throw: None
    P.P.E.: 0
    Description: By casting this cantrip, the wizard brings into existence a field of force able to write normal materials with a quill pen. The wizard must sit quietly for the duration of the writing, and simply speaks what is to be written. The invisible scribe writes in a handwriting vaguely like the wizard's in any language the wizard knows how to read. It is fairly slow.

  334. Iridescent Ray
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  335. Item box
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  336. Ivote's Delivery Service
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  337. Jolt Cadaver
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  338. Keen Cut
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  339. Kinetic Garrote
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  340. Kinetic Throw
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  341. Knee-Jerk
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  342. Knot
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip is a permutation of the tie cantrip. Knot causes thread, string, cord, or rope to knot itself in such a manner as to be very difficult to untie, taking 2-8 melees to undo. It works even on material already affected by a tie cantrip, but not on magical ropes, ropes being held onto by a character or creature, or taut lines such as a bowstring.

  343. Know Direction
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  344. Know Quality
    Level: 0
    Range:0
    Damage: N/A
    Duration: Permanent
    Area of Effect: Equivalent of one bottle or less
    Saving Throw: None
    P.P.E.: 0
    Description: By casting this spell, an apprentice or wizard is able to tell what quality of wine or champagne he is drinking. This spell will let the caster know by quickly flashing a colour, on the surface of the drink, corresponding to the level of quality. It will also warn of possible spoilage (but not of poison). The colour black means poor or bad quality. Blue means good or average quality. A light blue means very good and white meansexcellent. If the flash is black and red, the wine is spoilt.

  345. Know Vintage
    Level: 0
    Range:0
    Damage: N/A
    Duration: Permanent
    Area of Effect: Equivalent of one bottle or less
    Saving Throw: None
    By use of this spell, an apprentice or wizard is able to tell the vintage (year) of one single bottle of wine or champagne. It is also possible to tell, with a 10% chance of failure, thevineyard or winery where the wine came from. This spell is very useful for those who are not sure about a particular bottle of wine.

  346. Lubrication
    Level: 0
    Range:1 foot
    Damage:
    Duration: 10 minutes per level
    Area of Effect: 10x3-inch area
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip covers an organic surface with a slippery layer of a greasy nature.

  347. Label
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  348. Label, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  349. Lambent Lance
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  350. Launch Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  351. Leaf Barrage
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  352. Lengthen Gladius
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  353. Leonardo's Magic Card
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  354. Lesser Regeneration
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  355. Lesser Smite
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  356. Le n's Small Wind
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  357. Liberate Flame
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  358. Life Flare
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  359. Light
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: 1 hour
    Area of Effect: Individual target
    Saving Throw: Special
    P.P.E.: 0
    Description: You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a P.P. saving throw to avoid the spell.

  360. Light Orbs
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  361. Lightning Field
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  362. Lightning Lasers
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  363. Lightning Lure
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 15 feet radius
    Saving Throw: Save vs P.S.
    P.P.E.: 0
    Description: You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1D8 lightning damage if it is within 5 feet of you. At Higher Levels. This spell's damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8).

  364. Lightning Orb
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  365. Lightning Tendrils
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  366. Lightning Whip
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  367. Liquid Night
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  368. LSD Splash
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  369. Lucky Coin Tossing
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  370. Luis Gustavo's Aura of Blades
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  371. Lullaby
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  372. Luminescent Blessing
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  373. Luminous Eyes
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 round
    Area of Effect: The caster
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip causes the caster's eyes to become luminous (not a light source worth a damn, but pretty impressive).

  374. Mage Fist
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  375. Mage Hand
    Level: 0
    Range:30 feet
    Damage: N/A
    Duration: 1 minute
    Area of Effect: Self
    Saving Throw: None
    P.P.E.: 0
    Description: A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magical items, or carry more than 10 pounds.

  376. Mage Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  377. Magi Mine
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  378. Magic Card
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  379. Magic Dart
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  380. Magic Feather
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Concentration
    Area of Effect: One feather
    Saving Throw: None
    P.P.E.: 0
    Description: This spell simply allows the wizard to control a feather. This is very useful for writing things secretly, or for tickling someone. It is related to the unseen servant spell.

  381. Magic Stone
    Level: 0
    Range:
    Damage: Special
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description: You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your Spell Strength modifier, not the attacker s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 2D6 + your Spell Strength modifier. Hit or miss, the spell then ends on the stone. If you cast this spell again, the spell ends early on any pebbles still affected by it.

  382. Magical Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  383. Magnetize
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  384. Manic Manacles
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  385. Manipulate Hearing
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  386. Manipulate Snow and Ice
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  387. Marsh's Dodgeball
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  388. Mask
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: 10 miutes
    Saving Throw: None
    P.P.E.: 0
    Description: A mask cantrip enables the caster to alter his or her visage, or the visage of whatever subject individual s/he chooses, by means of an illusion. Ears, hair, head shape, facial features, and all such aspects of appearance are affected. This spell causes others to not see the details of the wizard's face. Anyone paying attention to the wizard is entitled to a saving throw versus spell. If the saving throw succeeds, they realise that they cannot discern some detail in the wizard's appearanceThe mask will only be detectable if a viewer peers closely or can detect illusion and does so.

  389. Massage
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  390. Megaton Punch
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  391. Mend
    Level: 0
    Range:0
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: Piece of cloth touched
    Saving Throw: None
    P.P.E.: 0
    Description: This spell rejoins parted fabric, whether it was torn, cut, ripped, or shredded. It does not affect leather, nor will it affect a tear that has been subsequently altered significantly (sewn to something else, or hemmed).

  392. Mending
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: Single Object
    Saving Throw: None
    P.P.E.: 0
    Description: This spell repairs a single break or tear in any object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can t restore magic to such an object.

  393. Mental Shred
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  394. Message
    Level: 0
    Range:120 feet
    Damage: N/A
    Duration: 1 round
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn t have to follow a straight line and can travel freely around corners or through openings.

  395. Mike's Hard Lemonade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  396. Mind Sliver
    Level: 0
    Range:60 feet
    Damage: Special
    Duration: 1 round
    Area of Effect: Individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an I.Q. saving throw or take 1D6 damage and subtract 1D4 from the next saving throw it makes before the end of your next turn. At Higher Levels. This spell s damage increases by 1D6 when you reach certain levels: 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  397. Mini Missile
    Level: 0
    Range:1 yard + 1 yard per 3 levels
    Damage: 1D3
    Duration: Instantaneous
    Area of Effect: Special
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip is a weaker version of magic missile. Casting generates only a single missile that does 1D3 hp.

  398. Minor Animate
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  399. Minor Arcane Turret
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  400. Minor Inconvenience
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  401. Minor Illusion
    Level: 0
    Range:30 feet
    Damage: N/A
    Duration: 1 minuite
    Area of Effect: 10' radius
    Saving Throw: Standard save vs Illusion
    P.P.E.: 0
    Description: You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else s voice, a lion s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object such as a chair, muddy footprints, or a small chest it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

  402. Minor Stasis
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  403. Minor Step
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  404. Minor Summoning
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  405. Minor Telekinesis
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  406. Minor Telekinetic Field
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  407. Minor Ward
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  408. Mirage
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Special
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip lets the caster cause an area to appear to be something other than it is. The mirage cantrip brings an illusionary scene to cover the area. The area must be relatively flat and featureless, and the mirage must be an actual place, in existence at the time, which the caster has actually beheld. The cantrip lasts for as long as the caster concentrates, although each melee there is a 5% cumulative chance that it will waver and reveal its true nature. Touching a mirage will instantly dispel the cantrip.

  409. Mirth
    Level: 0
    Range:20 yards
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: 100 yards
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip causes a high-pitched, girlish giggle to come into existence somewhere within 20 yards of the caster. The caster controls where it will sound. It only lasts for a second or two,and requires the caster to point at the location.

  410. Moan
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip is the same as a groan cantrip, except that the sound involved is either a pitiful moaning or else an eerie one. The desired sound is either a low-pitched one for the haunting effect or a high pitched one for the pitiful effect.

  411. Mold Earth
    Level: 0
    Range:30 feet
    Damage: N/A
    Duration: Instantaneous or 1 hour
    Area of Effect: 5' radius
    Saving Throw: None
    P.P.E.: 0
    Description: You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
    1. If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn t have enough force to cause damage.
    2. You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
    3. If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.
    If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

  412. Momentary Relapse
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  413. Moonbeam Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  414. Moonlight
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  415. Mordenkainen's Magnificent Magical Mauling
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  416. Moth Swarm
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  417. Mouse
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip enables the caster to bring forth a mouse up to 1 foot from his position. The animal will be a typical field mouse or as similar a species as possible. When it arrives, the caster will have no control over the mouse, and the animal will behave, as would any mouse in the given situation.

  418. Mute
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: 1 minute
    Saving Throw: Standard
    P.P.E.: 0
    Description: The mute cantrip allows the caster to alter the shape of small objects of a mineral nature. The magic is effective against glass, metal, stone, etc. A plane can be altered to a rod, a torus to a sphere, etc. Thus, a coin could be changed to be a ring. Similarly, glass could be changed to crystal, lead to silver, copper to gold, etc. However, magical items are too strong for this cantrip to affect them. If another individual actually touches the object affected, they make a saving throw vs. spell magic and if it succeeds the cantrip is dispelled.

  419. Mystic Reflections
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  420. Nahal's Reckless Dweomer
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  421. Nature's Ward
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  422. Necro Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  423. Necrotic Glare
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  424. Necrotic Overlay
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  425. Necrotic Overlay, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  426. Necrotic Sickles
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  427. Nightly Terrors
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  428. Nod
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip causes the subject to give an involuntary nod of the head due to muscle contraction. The effect is as if the subject were nodding in agreement or as a greeting. A successful saving throw negates the effect.

  429. Noise
    Level: 0
    Range:1 foot radius
    Damage: N/A
    Duration: Special
    Saving Throw: Standard
    P.P.E.: 0
    Description: The caster of a noise cantrip causes illusory sound of whatever nature s/he desires, although it is indistinct and confusing. Thus, s/he can cause a murmuring sound as if many voices were speaking behind a thick door or at a great distance, a rushing sound similar to wings and wind combined, shuffling and scraping as if many people were moving things or walking slowly but at some distant place etc. The cantrip lasts for as long as the caster concentrates.

  430. Non-Destructive Scan
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  431. Notice
    Level: 0
    Range:0
    Damage: N/A
    Duration: Concentration
    Area of Effect: The caster
    Saving Throw: None
    P.P.E.: 0
    Description: With this cantrip, the wizard can put himself into a trance-like state in which he is highly aware of the details of his surroundings. For the duration of the trance, the wizard is at+2 perception (or +4 if there is something particular he is looking for), but cannot take any actions. Also, he is at a -2 penalty to rolls and is likely to ignore most attempts at communicating with him. The wizard can break the trance at any time, and can do so in response to a remark he "didn't hear", an impending attack, or whatever - it is assumed that his subconscious will snap him out if really necessary.

  432. Observer Ward
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  433. Obvious Banana
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  434. OGC:Dreaming Tide
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  435. One Inch Punch
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  436. On/Off
    Level: 0
    Range:60 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: Individual device
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip allows you to activate or deactivate any device within range, as long as the device has a clearly defined on or off function that can be easily accessed from the outside of the device. For example a lever controled trap

  437. Orb of Light
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  438. Origamist
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  439. Palm
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: 10 seconds
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip enables the caster to secret a small object in his hand without seeming to do so. The dweomer creates an illusory duplicate of the object to be palmed, so that the other can be taken while under a form of hide cantrip (which actually works regardless of viewer position.) The illusory duplicate must be quickly covered or screened form view, or else any onlookers will see it wink out of existence.

  440. Paradox Rift
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  441. Phantasmal Notebook
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  442. Pillar
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  443. Pillar of Sand
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  444. Pitch
    Level: 0
    Range:0
    Damage: N/A
    Duration: 2 rounds
    Area of Effect: The caster
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip sounds a perfectly-tuned note from out of nowhere. The note is centred on the wizard, and can be heard from a distance of 20 feet. Things that block normal noise (walls, curtains, silence, 15-foot radius, etc.) block this as well. This spell is useful for tuning instruments "by ear", or with the help of a tune cantrip. It is also slightly disturbing to those around the wizard, as any single note would be if held outfor two rounds. To cast this cantrip, the bard must speak out loud the name of the note he wishes to hear, such as "middle C", "B flat", or "quarter-step above the first F sharp above

  445. Poison Spray
    Level: 0
    Range:10 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a poison saving throw or take 1D12 damage. At Higher Levels. This spell s damage increases by 1D12 when you reach 5th level (2D12), 10th level (3D12), and 15th level (4D12).

  446. Power Beam
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  447. Power Chord
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  448. Power Word Meow
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  449. Powerful Punch
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  450. Powerful Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  451. Precipice Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  452. Precise Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  453. Prestidigitation
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Up to 1 hour
    Area of Effect: 1 foot
    Saving Throw: None
    P.P.E.: 0
    Description: This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
    1. You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
    2. You instantaneously light or snuff out a candle, a torch, or a small campfire.
    3. You instantaneously clean or soil an object no larger than 1 cubic foot.
    4. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
    5. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
    6. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
    If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

  454. Polish
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When this cantrip is used, the caster magically smoothes and brings a luster to materials such as wood, metal, stone, leather, or ceramic. Naturally, the desired object must be relatively clean in order for the cantrip to be effective. The object affected must be of reasonable size a floor up to 100 sq feet, an armoire, etc. It works better on smaller objects, of course, such as boots, mirrors, crystal containers, etc.

  455. Present
    Level: 0
    Range:2 foot radius
    Damage: N/A
    Duration: Special
    Saving Throw: Special
    P.P.E.: 0
    Description: A present cantrip enables the caster to bring any small object or series of objects from within a 2 foot radius of his or her person to his or her hand. The object or objects will appear magically in the caster s had. If an object as large as a tankard is thus presented, the cantrip will be exhausted, but as many as a dozen coins could be brought to the hand before the dweomer failed. The caster must know the exact nature and location of the object or objects to be presented. If they are on the person of another individual, a saving throw vs. spell magic applies, unless the object or objects are in plain sight.

  456. Primal Savagery
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantanious
    Area of Effect: 5 feet
    Saving Throw: None
    P.P.E.: 0
    Description: You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1D10 acid damage. After you make the attack, your teeth or fingernails return to normal. At Higher Levels. The spell s damage increases by 1D10 when you reach 5th level (2D10), 10th level (3D10), and 15th level (4D10).

  457. Primordial Rush
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  458. Produce Electricity
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  459. Produce Flame
    Level: 0
    Range:Self
    Damage: Special
    Duration: 10 minutes
    Area of Effect: Individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1D8 fire damage. At Higher Levels. This spell s damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8).

  460. Produce Wind
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  461. Protection from Sun (Reversible)
    Level: 0
    Range:0
    Damage: N/A
    Duration: 3 hours + 1 hour per level
    Area of Effect: Person touched
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip protects the target from suffering sunburn even under very adverse conditions. It does not protect against sun stroke, snow-blindness, or heat exhaustion. The reverse of the spell, tan, allows the target to get a nice tan by staying in the sun for only an hour or so in any clime and on all but the cloudiest days.

  462. Pseudopod Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  463. Psionbolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  464. Psionic Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  465. Psionic Hand
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  466. Psionic Kunai
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  467. Psionic Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  468. Psychic Attack
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  469. Psychic Missile
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  470. Psychokinesis
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  471. Punishing Pitchfork
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  472. Push
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  473. Pyro Command
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  474. Pyrokinesis
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  475. Quick Maths
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  476. Quickbolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  477. Quick Makeover (Reversible)
    Level: 0
    Range:0
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: Person touched
    Saving Throw: None
    P.P.E.: 0
    Description: This spell arranges the target's hair, cleans the face and skin, applies some minimal amounts of make-up, sprays the target with any desired perfumes, fixes the target's clothing or minor bits of apparel, etc. The spell cannot dress the target. The castermust have all the objects needed to perform these operations on hand. Upon casting the spell, the desired objects begin flying around the target and fixing her up. This spell applies equally well to males as to females, and can be reversed to muss the target up.

  478. Radiant Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  479. Radiant Flame Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  480. Radiant Flare
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  481. Radiant Lance
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  482. Radiant Song
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  483. Radiant Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  484. Radiant Strike, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  485. Rainbow
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: 1D4 seconds
    Saving Throw: Standard
    P.P.E.: 0
    Description: By means of this cantrip, the caster brings into being a plane of pastel colours, which exactly duplicates a rainbow. S/he can cause this 30 foot long, 1 foot wide band of colour to arch into a bowed shape, remain a ribbon, twist and turn, etc. In any event, one end of the rainbow must be within 1 foot of the caster when the cantrip is cast. The colours will glow softly and be visible even in total (non-magical) darkness. If no motion is desired, the caster may leave the vicinity of the rainbow; however if motion is desired, the caster must control it, and remain within 1 foot of one end of it. The rainbow will last for 1 minute and then fade away. All creatures failing to save will gaze at the rainbow for 1D4 seconds (1D4+1 if the caster keeps it in motion.)

  486. Rain Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  487. Raise Ally
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  488. Rattle
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: 2 seconds
    Saving Throw: Standard
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes the audible illusion of a rattling sound associated with chains. Its direction and distance is the same as for a groan cantrip. The sound will last for up to 2 seconds. All creatures within 10 feet of the sound are entitled to a saving throw to determine whether they hear the illusionary sound.

  489. Ravel
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: 1 minute
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip is the reverse of stitch. It will work only if there is a loose or broken thread in the seam or fabric to be affected, except for material magically stitched by the appropriate cantrip. When the latter sort of seam or material is involved, the ravel cantrip will always work except in a case where the subject is otherwise magical, i.e. a bag of holding, a cloak of protection, boots of elven kind etc.

  490. Ray of Frost
    Level: 0
    Range:60'
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: standard
    P.P.E.: 0
    Description: A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1D8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels. The spell s damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8).

  491. Razor Tome
    P.P.E.: 0
    Description: Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  492. Red-Flame Missile
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  493. Reinforce Arms
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  494. Remedy
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  495. Remove
    Level: 0
    Range:0
    Damage: N/A
    Duration: Permanent
    Area of Effect: 1-yard per level cube touched
    Saving Throw: None
    P.P.E.: 0
    Description: Like the cantrip Sort, remove can remove a number of things from a pile of things. The objects removed are not gone, but placed on a pile adjacent to the original pile. This cantrip has the same restrictions and capacities as the Sort.

  496. Resistance
    Level: 0
    Range:touch
    Damage: N/A
    Duration: Concentration, up to 1 minute
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after the saving throw. The spell then ends.

  497. Resonating Mind
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  498. Restore
    Level: 0
    Range:0
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: Piece of clothing touched
    Saving Throw: None
    P.P.E.: 0
    Description: This spell regenerates worn out cloth, returning it to its original strength and texture. Faded pants, for example, would unfade. Any holes in the cloth must be fixed first, however, for it will not fix anything worse than wear and rubbing.

  499. Rimeward Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  500. Rock Toss
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  501. Roll the Bones
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  502. Rune Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  503. Sacred Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  504. Sacred Flame
    Level: 0
    Range:60'
    Damage:Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: Save vs P.P.
    P.P.E.: 0
    Description: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a P.P. saving throw or take 1D8 radiant damage. The target gains no benefit from cover for this saving throw. At Higher Levels. The spell s damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8).

  505. Sacred Hunting
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  506. Sacrifice Sanity
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  507. Salmon's Leap
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  508. Salt
    Level: 0
    Range:4 yards
    Damage: Special
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip causes a sprinkling of fine salt to magically appear and descend upon the desired object a stew, a troublesome weed patch, or a barrel full of stock fish to be preserved. The object must be of a reasonable size up to perhaps 4 sq yards in area or about 30 gallons liquid volume. Care must be taken to avoid over-salting if the object involved is smaller, and if the object is larger, it will not receive much salt. Creatures adversely affected by salt (such as a giant slug) take 1-4 points of damage from this cantrip.

  509. Sandcast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  510. Sanguine Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  511. Sapping Sting
    Level: 0
    Range:30'
    Damage: 1D4
    Duration: Instantaneous
    Area of Effect: individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You sap the vitality of one creature you can see in range. The target must succeed on a P.E. saving throw or take 1D4 necrotic damage and fall prone.

  512. Sawsall
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    P.P.E.: 0
    Description:

  513. Scald
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  514. Scathing Insult
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  515. Scent
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  516. Scratch
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: A scratch cantrip causes the subject creature to experience an annoying itch on some portion of the body. Unless a saving throw is successful, the subject will involuntarily scratch at this itch. This will take but a second, and will immediately cause the itch to cease.

  517. Screw That One Guy Over There
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  518. Selo's Accelerando
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  519. Shadow Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  520. Shadow Flame
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  521. Shadow Garrote
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  522. Shadow Hood
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  523. Shadow Mist
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  524. Shadow Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  525. Shadow Warp
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  526. Shadowblade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  527. Shadowcery
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  528. Shadowstrike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  529. Shady Visage
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  530. Shape Light
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  531. Shape Water
    Level: 0
    Range:30'
    Damage: N/A
    Duration: Instantaneous or 1 hour
    Area of Effect: 5' radius
    Saving Throw: none
    P.P.E.: 0
    Description: You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
    1. You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn t have enough force to cause damage.
    2. You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
    3. You change the water s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
    4. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
    If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

  532. Shartrund's Energy Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  533. Shata's Rock of Flames
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  534. Shears (Reversible)
    Level: 0
    Range:0
    Damage: N/A
    Duration: Concentration
    Area of Effect: One target
    Saving Throw: Negates
    P.P.E.: 0
    Description: Shears causes hair, fur, or fur-like growth on the target to shorten by up to an inch, possibly causing it to disappear. Its effect on nearly bare skin is to completelyprevent growth for 2 days. The reverse of this spell, augmented hairiness, causes hair or fur to thicken and lengthen by up to two inches. This increase is permanent until the hair is trimmed or cut. Neither form affects rugs, furs, or any other hair or fur not on a living body. Unwilling targets get a saving throw versus spell.

  535. Shenanigan
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  536. Shift Stone
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  537. Shillelagh
    Level: 0
    Range:touch
    Damage: 1D8
    Duration: 1 minute
    Area of Effect: individual object
    Saving Throw: none
    P.P.E.: 0
    Description: The wood of a club or quarterstaff you are holding is imbued with nature s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon s damage die becomes a d8. The weapon also becomes magical, if it isn t already. The spell ends if you cast it again or if you let go of the weapon.

  538. Shine
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: Similar to the polish cantrip, this magic allows the caster to remove tarnish, rust, corrosion, and similar substances from the desired object. This cantrip brings about a mirror-bright shine to objects capable of such, causing their surfaces to be smooth and unmarred. A piece of jewelry, for instance, would be made more attractive, and the gems (only of such a piece might be actually made more valuable.) If base value of the gem(s) in a piece of jewelry was originally decreased, and a shine cantrip is used upon the object, then the owner may (if desired) find out whether the value of the gem(s) has been changed. No gem can be re-valued in this manner more than once.

  539. Shining Force Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  540. Shinsu Baang
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  541. Shiver
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  542. Shock of Flame
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  543. Shocking Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  544. Shocking Grasp
    Level: 0
    Range:Touch
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual creature
    Saving Throw: Standard
    P.P.E.: 0
    Description: Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1D8 lightning damage, and it can t take reactions until the start of its next turn. At Higher Levels. The spell s damage increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8)

  545. Shocking Reaction
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  546. Shoo
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 hour per level
    Area of Effect: 30-foot radius
    Saving Throw: None
    P.P.E.: 0
    Description: This spell allows the wizard to "shoo" away annoying bugs and small pests.

  547. Short Warp
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  548. Shrieking Skull
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  549. Silent Fart
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  550. Slap
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: One creature
    Saving Throw: Negates
    P.P.E.: 0
    Description: The victim of this spell feels a forceful slap across the cheek. Creatures must save versus spell or lose concentration and be distracted for one round, dazed by the blow.

  551. Slap, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:

  552. Slime Shield
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  553. Slip
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  554. Smokepuff
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When this cantrip is employed, a puff of actual smoke appears in the desired location, up to 1 foot distant from the cater, and will ascend as would a normal cloud of smoke, or be dissipated, depending on the prevailing conditions. The caster can cause the smoke to be white, gray, black, brown, yellow, or green.

  555. Sneeze
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: A cantrip of this nature causes an irritation in the nasal passages of the subject. Unless the subject makes a successful saving throw vs. spell, a sneeze will occur. This single sneeze will relieve the irritation.

  556. Snowy Barrage
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  557. Soaking Hands
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  558. Solar Blitz
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  559. Solar Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  560. Song of Courage
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  561. Song of the Awakened Dead
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  562. Sorrel's Minuscule Missile
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  563. Soul Claws
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  564. Soul Drain
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  565. Soul Transfer
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  566. Sort
    Level: 0
    Range:0
    Damage: N/A
    Duration: Permanent
    Area of Effect: 1-yard per level cube touched
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip separates the specified amount of any mixture of dry materials: salt and pepper, for example, or gold, platinum, and bronze. The cantrip does not affect living things, and cannot be used to separate materials bound together, i.e., mortar, plaster or stone.

  567. Sour
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When this cantrip is used, the caster causes the subject food or drink to take on a sour taste, not unlike vinegar of the appropriate sort. While it is typically used to spoil wine, beer, or some pastry, the sour cantrip can be used to useful purpose. The magic actually causes about a pint of vinegar to appear over the subject. This can be an empty container in which such liquid is desired.

  568. Spare the Dying
    Level: 0
    Range:touch
    Damage: N/A
    Duration: instantaneous
    Area of Effect: individual
    Saving Throw: none
    P.P.E.: 0
    Description: You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

  569. Sparks
    Level: 0
    Range:1D4 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: A few square feet
    Saving Throw: Special
    P.P.E.: 0
    Description: When this cantrip is cast, a shower of sparks sprays forth from the wizard's hand. These sparks are harmless unless cast in the presence of highly flammable or explosive substances. Creatures particularly susceptible to fire damage, such as trolls, may, at the DM's option, suffer a point or two of damage from the sparks. Such injury can be avoided with a successful saving throw versus breath weapon at +4.

  570. Spark of Levin
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  571. Spark Shower
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  572. Speak with Departed
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  573. Speak with Wind
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  574. Spectral Scythe
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  575. Spectral Shield
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  576. Spectral Throw
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  577. Spellfire
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  578. Spellstrike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  579. Spice
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: Unlike the flavour cantrip, this magic actually brings a particular spice to the object of food or drink. Thus, ginger, pepper, and like spices can be brought to add zest (or disguise.) Herbs such as bay leaf, garlic, parsley, and so forth can likewise be evoked by this cantrip. The quantity is sufficient to spice food or drink for about a dozen people. The spice (or herb) appears over the object vessel as a fine powder or flake, falls upon it, and ads its substance to the dish or drink.

  580. Spider
    Level: 0
    Range:1 foot
    Damage: Special
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: Much as the bee, bug or mouse cantrips, spider summons a small, ordinary spider from elsewhere to the location desired by the caster, up to 1 foot distant from his or her person. The arachnid so summoned will usually be a common garden spider or the like, no larger than an inch or two in diameter, and basically harmless. There is a 5% chance that the creature will turn out to be one with powerful poison (black widow, brown recluse, etc.) Since the spider summoned will be annoyed, the creature upon which it finds itself, if such is the caste, will be subject to an immediate bite attack. This will have only a momentary effect, distracting the victim for a couple of seconds if it is a normal spider. If the spider is of the poisonous sort, the victim must also make a saving throw vs. poison.

  581. Spill
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: The opposite of a gather cantrip, this enables the caster to cause the contents of a container to spill out. The object container is actually tipped by the cantrip, and since the magic is not powerful, containers of more than about 1 gallon in size, or magical ones, will not be affected by the cantrip. Solids and/or liquids within the object container will spill out, if the container is not securely closed or capped.

  582. Sprout
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes acceleration in the growth of plants, particularly with respect to the germination of plant seeds. Upon its casting, the cantrip will cause seeds to shoot forth tiny sprouts, newly sprouted plants to grow an inch or so, buds to flower etc. Fruits and vegetables can be caused to ripen (or actually go past ripening to spoilage) by this cantrip.

  583. Spiteful Gaze
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  584. Splitbolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  585. Splitting Chords
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  586. Spook
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  587. Spurt of Weirdness
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  588. Stalagmite
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  589. Starlight Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  590. Static Armor
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  591. Static Shock Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  592. Static Shot
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  593. Static Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  594. Stepping Stones
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 round per 4 levels
    Area of Effect: Four spheres, 1-foot diameter each
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip creates 4 spheres of force of approximately 1 foot in diameter. They can be placed anywhere within 20 feet of each other, and last approximately 1 round per 4 levels of the wizard. Combat of just about any sort will destroy these very useful discs, so they are not useful in combat. Furthermore, these disks cannot inflict any damage to anything.

  595. Step Up
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  596. Stitch
    Level: 0
    Range:Special
    Damage: N/A
    Duration: None
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip magically sews seams in cloth or leather. It will make new ones, or repair old work. About 20 yards of cloth can be thus stitched but only about 2 yards of leather. The seam thus created is neither stronger nor weaker than a seam done without magic.

  597. Stone
    Level: 0
    Range:20 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: One pebble
    Saving Throw: Special
    P.P.E.: 0
    Description: This cantrip conjures up a small pebble in any desired location within 20 feet of the wizard. If the pebble is to affect another creature in any way, a saving throw is permitted to resist the spell.

  598. Stone Shield
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  599. Stonefists
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  600. Stormcraft (Cataegis Cantrip)
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  601. Stupify
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  602. Summon Bee
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  603. Summon Cell
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  604. Summon Flounder
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  605. Summon Food
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  606. Summon Instrument
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  607. Summon Monster Limb
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  608. Summon Spirit
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  609. Summon Steak
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  610. Summon Umbra
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  611. Sunder
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  612. Sustain
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  613. Sweeten
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip is the same as a spice cantrip, except that the result is the evocation of a sweetener sugar, honey, or even syrup.

  614. Sword Burst
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 5 feet
    Saving Throw: Save vs P.P.
    P.P.E.: 0
    Description: You create a momentary circle of (roll d10) spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a P.P. saving throw or take 1D6 per blade of damage.

  615. Sword Glyph
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  616. Sylvanism
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  617. Tangle
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: A permutation of the tie cantrip, this magic allows the caster to cause fine material such as thread, hair, small grass, and the like to become twisted and entwined in a tangle. It will not work on heavy material such as rope. Untangling subject material will take 3-12 melees, unless it is roughly done and the material is broken and snapped in the process, torn loose, etc. The cantrip will tangle mixed materials such as grass and string, hair and threads, and so forth.

  618. Tap
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster is able to evoke an invisible force which will tap or rap against some solid object a door, lid, floor, table, wall, pane, or whatever. The sound will occur one, two or three times.

  619. Tarnish
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: The reverse of the shine cantrip, this causes a covering of rust, corrosion, verdigris, or the like to cover an object normally subject to such tarnishing. The object must be 1 cubic yard in volume or less.

  620. Taster's Choice
    Level: 0
    Range:30 feet
    Damage:
    Duration: 1 round per level
    Area of Effect: One creature
    Saving Throw: Negates
    Under the influence of this cantrip, an individual eating will taste whatever taste is desired.

  621. Taunt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  622. Tear
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  623. Temporal Blur
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  624. Temporal Rift
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  625. Temporal Surge
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  626. Thaumaturgy
    Level: 0
    Range:30'
    Damage: N/A
    Duration: Up to 1 minute
    Area of Effect: Self
    Saving Throw: none
    P.P.E.: 0
    Description: You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
    1. Your voice booms up to three times as loud as normal for 1 minute.
    2. You cause flames to flicker, brighten, dim, or change color for 1 minute.
    3. You cause harmless tremors in the ground for 1 minute.
    4. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
    5. You instantaneously cause an unlocked door or window to fly open or slam shut.
    6. You alter the appearance of your eyes for 1 minute.
    If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

  627. Thaumophone
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  628. The Dungeon Masters Key
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  629. Thorn Whip
    Level: 0
    Range:30'
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: none
    P.P.E.: 0
    Description: You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1D6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. At Higher Levels. This spell s damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  630. Thump
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: An audible illusion, the thump cantrip causes all creatures within a 10 foot radius of the area of effect to hear a loud but muffled thumping sound, as if something large just fell from a height of a foot or so. A successful saving throw vs. spell nullifies the effect.

  631. Thunder Clap
    Level: 0
    Range:Self
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 5 foot radius
    Saving Throw: Save vs P.E.
    P.P.E.: 0
    Description: You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a P.E. saving throw. On a failed save, the creature takes 1D6 thunder damage. At Higher Levels. The spell s damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6).

  632. Thunder Shock
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  633. Thundering Whip
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  634. Thunderous Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  635. Tie
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster can magically cause the object of the magic thread, sting, cord, rope, or even cable to tightly knot itself to either its other end or an end of a similar object within 1 foot of it. The resulting knot will be a normal one such as a square knot, half-hitch, running bowline, or whatever other sort is desired.

  636. Time Clusters
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  637. Toll the Dead
    Level: 0
    Range:60'
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: Save vs M.E.
    P.P.E.: 0
    Description: You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on an M.E. saving throw or take 1D8 necrotic damage. If the target is missing any of its hit points, it instead takes 1D12 necrotic damage. At Higher Levels. The spell s damage increases by one die when you reach 5th level (2D8 or 2D12), 10th level (3D8 or 3D12), and 15th level (4D8 or 4D12).

  638. Touch of Annihilation
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  639. Touch Wind
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  640. Touched by Love
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  641. Transmute Earth
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  642. Tremorsense
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  643. True Level
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  644. True Strike
    Level: 0
    Range:30'
    Damage:Special
    Duration: Concentration, up to 1 round
    Area of Effect: Individual
    Saving Throw: None
    P.P.E.: 0
    Description: You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target s defenses. On your next turn, you gain +3 to strike on your first attack roll against the target, provided that this spell hasn t ended.

  645. Tune (Reversible)
    Level: 0
    Range:0
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: 5-foot radius sphere
    Saving Throw: None
    P.P.E.: 0
    Description: With this cantrip, the bard can bring one note of an instrument in tune with either a hummed note, the equivalent note played by a second instrument, or the result of a preceding pitch cantrip. The one note will end up perfectly in tune with the reference note. The reverse of this cantrip, untune, causes one note of the specified instrument to become horribly out of tune.

  646. Tweak
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes an unseen thumb and forefinger to harmlessly, but annoyingly, tweak some portion of a chosen subject within 5 feet of the caster. Portions subject to the cantrip are: cheek, nose, ear, beard, moustache, whiskers, or tail. The cantrip s effects do not disturb spell casting, although the tweaking might distract any creature by causing it to turn to discover the source of the annoyance.

  647. Twilight Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  648. Twitch
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: By means of this cantrip, the caster causes a muscle contraction in some portion of the subject creature s appendages head, neck, hand, arm, foot, leg, etc. The twitch will be noticeable, but will not cause the subject great discomfort or loss of control or concentration.

  649. Two-D lusion
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Special
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip is virtually the same as a phantasmal force spell in most respects. The caster creates a two-dimensional illusion of whatever s/he desires. If any viewer sees it from an angle of more than 45 degrees from its horizontal or vertical viewing axis, the nature of the illusion will be immediately apparent. It is dispelled by touch or magic. It is invisible from the side or the rear and lasts as long as the caster concentrates upon it.

  650. Umbral Hand
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  651. Umbral Visage
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  652. Umbrella
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 hour per level
    Area of Effect: The caster
    Saving Throw: None
    P.P.E.: 0
    Description: As with all cantrips, this one can be very useful, but not very powerful. It manifests itself as a field of force that resembles an umbrella. It lasts for up to one hour per level of the wizard at most, but if the concentration of the wizard is broken for more than one round, it will fade away. It actually does have some form and is "worth" 6 HP, but only magical weapons will affect it.

  653. Unbalance Emotions
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  654. Unbutton (Reversible)
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: One object
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster can magically cause the object of the magic to unbutton itself. The reverse, button, buttons an object.

  655. Uncanny Outfitting
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  656. Unhinged Willpower
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  657. Unholy Flame
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  658. Unlock
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip enables the caster to conjure an invisible, key-like force appropriate to the locking mechanism to be opened (or closed.) The unlock cantrip will affect only simple locks of the most basic sort. Locks with tumblers or levers, as sell as combination locks, are not subject to this cantrip.

  659. Untie (Reversible)
    Level: 0
    Range:10 feet
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: One object
    Saving Throw: None
    P.P.E.: 0
    Description: By means of this cantrip, the caster can magically cause the object of the magic - thread, string, cord, rope - to untie itself. The reverse, tie, ties an object.

  660. Uprooted Sacrifice
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  661. Valkyries Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  662. Venom Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  663. Venomous Spit
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  664. Venomstrike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  665. Vent Anger
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  666. Vicious Mockery
    Level: 0
    Range:60'
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: save vs M.E.
    P.P.E.: 0
    Description: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on an M.E. saving throw or take 1D4 damage and have -3 on the next attack roll it makes before the end of its next turn. At Higher Levels. This spell s damage increases by 1D4 when you reach 5th level (2D4), 10th level (3D4), and 15th level (4D4).

  667. Vicious Rant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  668. Viktor's Soul Rend
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  669. Virtue
    Level: 0
    Range:touch
    Damage: N/A
    Duration: 1 round
    Area of Effect: individual
    Saving Throw: none
    P.P.E.: 0
    Description: You touch one creature, imbuing it with vitality. If the target has at least 1 hit point, it gains a number of temporary hit points equal to 1D4 + your spell strength modifier. The temporary hit points are lost when the spell ends.

  670. Vision
    Level: 0
    Range:0
    Damage: N/A
    Duration: 1 turn
    Area of Effect: The caster
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip allows the wizard to see things in the distance up to three times better for the duration of this spell. It also allows him to see things more clearly as they appear to be only one third of the distance away. It does, however, cause some problems when trying to see things close-up. The spell's duration may be ended at any time.

  671. Vitality
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  672. Vitriolic Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  673. Voidbolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  674. Vortex Gaze
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  675. Warding Flare
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  676. Warm
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: This cantrip is the same as chill, except that the magic brings a warming of the liquid or solid. The temperature will rise at most about 40 deg. F. The cantrip will never cause living creatures to become warmer than their normal body temperature.

  677. Wary Sphere
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  678. Wash
    Level: 0
    Range:0
    Damage: N/A
    Duration: Instantaneous
    Area of Effect: One 10x10x10 foot cube
    Saving Throw: None
    P.P.E.: 0
    Description: This spell removes dirt from all smooth surfaces in the area of effect. This includes skin, dishes, and stone walls, but not wood (unless highly polished), a dirt floor, etc.

  679. Water Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  680. Water Bolt
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  681. Water Whip, Variant
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  682. Weapon of Radiance
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  683. Weapon Shift
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  684. Weave Shadows
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  685. Weld
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  686. Whistle
    Level: 0
    Range:1 foot
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When this cantrip is cast, the dweomer causes a faint or loud whistling sound. A faint whistling can be heard within 10 feet, a loud one within 30 feet. The sound can be sharp and normal seeming or echoing hollow and eerie.

  687. White-Flame Blade
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  688. White-Frost Weapon
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  689. Wild Spark
    Level: 0
    Range:60 feet
    Damage: Special
    Duration: Instantaneous
    Area of Effect: Individual
    Saving Throw: Standard
    P.P.E.: 0
    Description: You beckon forth the unstable magics within yourself and attempt to willfully force a magical effect into creation. This spell transmutes your chaotic magic into the effect of another cantrip at random. As you are casting this spell, roll a d10 on the following table to determine what cantrip, if any, this spell produces. Follow all effects of the chosen cantrip as you normally would. If the cantrip has a normal range of touch, less than 60 ft, or more than 60 ft, its range becomes 60 ft instead (Touch spells, such as Shocking Grasp, create an ethereal hand that delivers the spell).
    Wild Spark Effect ResultCantrip Effect
    1Your cantrip fizzles and no effect is called forth.
    2Chill Touch
    3Ray of Frost
    4Acid Splash
    5Fire Bolt
    6Poison Spray
    7Shocking Grasp
    8Mind Sliver
    9Infestation
    10You may select one result from this table and use it as your result.

    At Higher Levels. The spells conjured forth by this spell gain all of their normal additional effects at the appropriate levels. (ie. If the spell s damage is 1D8 it increases by 1D8 when you reach 5th level (2D8), 10th level (3D8), and 15th level (4D8). etc)

  690. Wilt
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: A reverse of the freshen cantrip which affects only vegetable material whether growing or picked. Thus, a plant can be made to wilt (or possibly wither if it is not very healthy,) or a bunch of cut flowers sag or droop.

  691. Wind Blast
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  692. Wind Slash
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  693. Wind Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  694. Winds Of Chaos, Dagger
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  695. Winds Of Chaos, Handaxe
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  696. Winds Of Chaos, Mace
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  697. Winds Of Chaos, Quarterstaff
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  698. Wink
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: This cantrip enables the caster to cause the subject individual to wink one eye. A saving throw indicates that the winking is rapid and not greatly noticeable, while failure to save indicates a greatly exaggerated, prolonged winking.

  699. Withering Thorn
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  700. Word of Radiance
    Level: 0
    Range:5'
    Damage: Special
    Duration: Instantaneous
    Area of Effect: 5'radius
    Saving Throw: Standard
    P.P.E.: 0
    Description: You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1D6 radiant damage. At Higher Levels. The spell s damage increases by 1D6 when you reach 5th level (2D6), 10th level (3D6), and 15th level (4D6)

  701. Wrap
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: Instant
    Saving Throw: None
    P.P.E.: 0
    Description: When a wrap cantrip is employed, the caster creates a strong and sturdy wrapping around the subject desired a bit of herbs, a heap of flour, a bundle of cloth, etc. The material of the cantrip is of a suitable type and thickness for the item(s) to be wrapped. Thus, a few ounces of fine powder will be contained in a waxy tissue, gem stones in a felt-like envelope, meal in cloth, and so forth. The wrapping can be undone normally, but the caster can just as easily order it to open.

  702. Write (Reversable)
    Level: 0
    Range:Touch
    Damage: N/A
    Duration: 1 hour
    Saving Throw: None
    P.P.E.: 0
    Description: When a write cantrip is employed, the caster creates a mystic pen that will write what the caster tells it to. This cantrip can be used in conjunctiuon with the appearing ink cantip, if the caster is fortunate enough to know it, otherwise a supply of ink must be handy.

  703. Wyrd Reconstruction
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  704. Yawn
    Level: 0
    Range:5 feet
    Damage: N/A
    Duration: Instant
    Saving Throw: Standard
    P.P.E.: 0
    Description: A yawn cantrip makes the subject creature feel a brief wave of drowsiness, which in turn evokes a yawn reaction. If a saving throw succeeds, the subject is totally unaffected by the cantrip. Failure, however, not only forces a yawn to immediately occur, but the subject is then more susceptible to a sleep spell. During the balance of the round in which the yawn cantrip was cast, and during the whole of the following round, the subject will automatically fall into comatose slumber from a sleep spell or psionic cast upon it. On spells/psionics that affect more than one person it allows for an extra person to be made to sleep.

  705. Zap
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

  706. Zephyr-Burst Strike
    Level: 0
    Range:
    Damage:
    Duration:
    Area of Effect:
    Saving Throw:
    P.P.E.: 0
    Description:

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