The NobleMembers of the noble class use their intelligence and natural charisma to make their way in the world. True royalty and nobility, elected officials, merchants so wealthy that they effectively function as nobles, military commanders and even crimelords, the types of people who belong to the class are varied and numerous. Some bring honour to the name, others are sly, treacherous, and dishonourable to the core. With a winning smile, a golden tounge, or a powerful message the noble commands respect, make friends, and inevitably influences people. Nobles often feel responcible for others, though most consider themselves to be better then others as well. The noble fosters feelings of good will and honesty, or at least the illusion of such, to succeed. Where other classes charge into a fight, the noble starts out asking questions and hopes to finish by negotiating a deal, or by exploiting the respect others feel for his position to get things done. Most believe they can accomplish more with words and deeds than violence, though they will quickly draw a sword when push comes to shove. The noble character is typically taught the rudimentaries of combat, weapons and horsemanship, as well as educated in courtly matters and etiquette. Most nobles end up in politics, business, administration and similar occupations, but some are struck by wanderlust or a desire for adventure. Others become adventurers to make a name for themselves or to boost a sagging family fortune. Some are foppish or sissified, or pampered, selfish, and arrogant snobs. Others are dignified, proper and honorable, some are friendly and compassionate, and some are as heroic and generous as the best knights in the land. Nobles & Armour: The character can use all types of armour. Some prefer ornated scale or plate armour, others less conspicuous leather or plate and chain. The usual penalties apply. Family Background & Family Skills: Note: Make a random roll (fun) or select one of the following. Then select corresponding skills as described in the next table.
Family Skills Note: Select three skills from the categories listed, in addition to O.C.C. skills; all get a + 10% bonus.
The Noble O.C.C.Attribute Requirements: None O.C.C. Skills:
Heraldry (+15%) Horsemanship: General Languages: Native Tongue at 98% plus one of choice (+20%) Literacy: One language of choice (+15%) Military Etiquette (+5%) Court Etiquette (+15%) Mathematics: Basic (+20%) Play Musical Instrument (+15%; pick one) Sing (+10%) W.P.Two of choice Hand to Hand: Basic(Hand to hand: basic can be changed to hand to hand: expert for the cost of one "other" skill, or martial arts (or assassin, if evil) for the cost of two "other" skill selections.) O.C.C. Related Skills: Select 6 other skills at level one, plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency. Don't forget about the three family skills.
Domestic: Any Espionage: None Horsemanship: None, other than O.C.C. skill above. Labour: Any Medical: First Aid Only. Military: Falconry and Recognize Weapon Quality only (+10%) Naval Skills: Any Preforming Arts: Any Physical: Any Rogue: None Science: Any (+10%) Scholar/Noble/Technical: Any (+10%) Weapon Proficiencies: Any Wilderness: Any Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start atLvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus. Starting Equipment: A set of traveling clothes, a set of fine clothing, boots, a pair of gloves, cape or cloak, hat, belt, bedroll, tent, purse, backpack, three small sacks, a water skin, a bottle of fine wine or brandy, pocket mirror, comb, a tin of snuff, and a tinder box.Plus a riding horse of good quality. The horse has 30+2D6 S.D.C., 6D6 hit points, running speed 33, and a value of ID6xl000 gold! Armour: Starts with a suit of chain mail (A.R. 14, S.D.C. 44). Weapons: Starts with a knife and two additional weapons of choice; all are basic S.D.C. weapons of good quality. Magic weapons and additional items must be acquired later. Experiance Table:
Return to Occupations and Skills |