The Vagabond/Peasant

Not everybody who gets involved in adventure is a specialist in combat or another area of training. Some are just ordinary people who get swept up in the flow of events or decide that it is time they make a change in their life. The Vagabond/Peasant Occupational Character Class (O.C.C.) represents player characters who don't have any impressive area of expertise or special powers. The character is a person from an ordinary walk of life. The unskilled character is a spirited individual who is full of life and dreams for a better future. Most are illiterate and lack any formal education. Consequently, they tend to live by the seat of their pants and rely on their wits.

Vagabond/Peasant O.C.C.

Attribute Requirements: None
Alignment: Any
Gender: Male or Female
Race: Any
O.C.C. Skills:

    3 Domestic skills of choice (+10%)
    Cook (+5%)
    Athletics (General)
    Languages: Native Tongue at 98% plus one of choice (+10%)
    Wilderness Survival (+5%)
    W.P. one of choice
    Hand to Hand: Basic (Hand to hand: basic can be changed to hand to hand: expert for the cost of two "other" skills or martial arts for the cost of three "other" skills.)
O.C.C. Related Skills: Select six other skills at level one, plus select one additional skill at levels three, six, nine and twelve. All new skills start at level one proficiency.
    Communications: Language skills only
    Domestic: Any (+10%)
    Espionage: None
    Horsemanship: General or Exotic Only.
    Labour: Any
    Medical: Brewing, First Aid and Holistic Medicine only.
    Military: Heraldry Only
    Naval Skills: None
    Performing Arts: Any
    Physical: Any, except Acrobatics, Gymnastics and Wrestling.
    Rogue: Any (+2%)
    Science: Mathematics skills only.
    Scholar/Noble/Technical: Any (+5%)
    Weapon Proficiencies: Any
    Wilderness: Any

Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus.

Starting Equipment: Two sets of clothing, boots, hat, belt, blanket backpack, one large sack, 1D4 small sacks, a water skin, dried meats and fruit equal to food rations for 1D4+1 weeks, and a tinder box.

Armour: Starts with a suit of hard leather (A.R. 11, S.D.C. 30).

Weapons: Starts with a dagger, small hand axe, and two other weapons of choice. All are basic S.D.C. weapons of fair to good quality. Magic weapons and other equipment must be acquired later.

Money: The character starts with 120 in gold, which can be used immediately to purchase more equipment or saved. Additional money will come from payment for jobs and/or booty.

LevelExperiance
10-2,200
22,201-4,400
34,401-8,800
48,801-16,500
516,501-25,000
625,001-35,000
735,001-50,000
850,001-71,000
971,001-96,500
1096,501-135,500
11135,501-180,500
12180,501-230,500
13230,5001-280,500
14280,501-335,500
15335,501-400,500

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