The Vagabond/PeasantNot everybody who gets involved in adventure is a specialist in combat or another area of training. Some are just ordinary people who get swept up in the flow of events or decide that it is time they make a change in their life. The Vagabond/Peasant Occupational Character Class (O.C.C.) represents player characters who don't have any impressive area of expertise or special powers. The character is a person from an ordinary walk of life. The unskilled character is a spirited individual who is full of life and dreams for a better future. Most are illiterate and lack any formal education. Consequently, they tend to live by the seat of their pants and rely on their wits. Vagabond/Peasant O.C.C.Attribute Requirements: None
Cook (+5%) Athletics (General) Languages: Native Tongue at 98% plus one of choice (+10%) Wilderness Survival (+5%) W.P. one of choice Hand to Hand: Basic (Hand to hand: basic can be changed to hand to hand: expert for the cost of two "other" skills or martial arts for the cost of three "other" skills.)
Domestic: Any (+10%) Espionage: None Horsemanship: General or Exotic Only. Labour: Any Medical: Brewing, First Aid and Holistic Medicine only. Military: Heraldry Only Naval Skills: None Performing Arts: Any Physical: Any, except Acrobatics, Gymnastics and Wrestling. Rogue: Any (+2%) Science: Mathematics skills only. Scholar/Noble/Technical: Any (+5%) Weapon Proficiencies: Any Wilderness: Any Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus. Starting Equipment: Two sets of clothing, boots, hat, belt, blanket backpack, one large sack, 1D4 small sacks, a water skin, dried meats and fruit equal to food rations for 1D4+1 weeks, and a tinder box. Armour: Starts with a suit of hard leather (A.R. 11, S.D.C. 30). Weapons: Starts with a dagger, small hand axe, and two other weapons of choice. All are basic S.D.C. weapons of fair to good quality. Magic weapons and other equipment must be acquired later. Money: The character starts with 120 in gold, which can be used
immediately to purchase more equipment or saved. Additional money will
come from payment for jobs and/or booty.
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