Velu`Tael, The Blade-SingerOf the Roving elves there are few so deadly as the Blade-Singer. They are the masters of their weapons and have spent their lives in the study of their chosen weapons. They have also learned to cast spells while engaging in combat, and thus double their might. While some elves stay at home to defend the elven way, these Weaponsmaster/Mages go out and actively promote it. They do this by seeking out their race's foes and eliminating them, either through words or actions. Acting as both diplomats and one elf armies, they ensure the safety of the elven race. Not only must they advance the cause of elvendom somehow at all times, they must also lend aid to any elf in need. Unless the elf is proven to be an enemy of the elven way of life, the blade-singer must sacrifice life and limb to save that elf's life. Of course, the blade-singer is free to determine whether there is in fact an elf in danger. Too many times other races have tried to eliminate the blade-singer menace through illusion and trickery. The Bladesinger is a master of the ancient Elven martial art known as the bladesong.
The most famous martial tradition of the elven nations, the Bladesong is also one of its most cherished. The bladesong is a legendary style taught only to elite elven warriors. The style relies on speed and agility, with a special emphasis on slashing attacks dealt with dizzying accuracy. The style receives its name because of the particular sound the fighter makes when whirling the sword in wide arcs, and because of his disquieting tendency to sing to the rhythm of his thrusts and parries. Seen as an art as well as a means of cultural preservation, the Bladesong style descended from what was once purely a warrior tradition in the days when the elven people first picked up arms to defend themselves. Nothing in elven culture remains untouched by the need for beauty, and this inevitably includes their war arts. The natural grace and internal resolve of the elves turned this technique into an art unto itself. The original form of the Bladesong was created when elven warriors combined their love of dance and song with their beautiful fighting and preternatural grace. Their dancing attacks and the fluid motions of their slim long swords, coupled with their haunting war songs, provided economy of motion and confused enemies in combat. Traditionally, the Bladesong is practiced only by elves that have sworn to uphold the virtues of elven society. Few non-elves learn this style because most other races lack lifespan long enough to allow an apprentice to earn the absolute trust of a Bladesong master. Special Abilities:
Like other weaponsmasters the Blade-singer is always identifiable by his weapon of choice. Such a weapon is always ornate and beautiful, enhancing the blade-singers appearance in battle. Not only are they easily identifiable by their weapon and cat like grace, Blade-Singers are decorated with their weapon guild's distinctive tattoo. Each guild has a separate and unique tattoo depicting it's style of weapon. With the exception of Magically weightless or elven armours the blade-singer may wear no armour heavier than studded leather or chain, as heavier armours hinder the delicate movements of the blade song. They may not use shields or two handed weapons such as pole arms or great swords for they also interfere with the bladesong. During the many centuries of seperation from their surface kin, the Drow too have managed to retain a form of this mighty warrior-mage, however in a corrupted ideal. These Drow blade-singers are known as Deathsingers and are greatly feared.
W.P. Sword {choice of short, long, or bastardsword} Weaponsmith (+15%) Armour/Weapons Decoration (+10%) Dancing (+10%) Singing (+15%) Acrobatics Court Etiquette Blind Fighting (+15%) Languages: Native tongue at 98% plus 1 of choice (+15%) Literacy: Native Language (+20%) Magic Lore Spell Casting Magic Combat Common Knowledge Spells O.C.C. Related Skills:Choose 2 other skills form the Military skill category and five other skills at level 1 , plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency.
Domestic: Any Espionage: Any Horsemanship: General or Exotic Only. Labour: Any Medical: First Aid Only. Military: Any (+15%) Naval: Any Performing Arts: Any (+5%) Physical: Any Rogue: Any Science: Math Only Scholar/Noble: Any (+15% on language & Literacy skills only) Technical: Any Weapon Proficiencies: Bow or Paired Weapons only. Wilderness: Any Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Lvl. oneproficiency. These are additional areas of knowledge that don't get the O.C.C. bonus. OCC Related Bonuses:
+10% chance bonus per every 4 levels of being able to preform unusual manuvers. Casting of spell does not effect their hand to hand combat attacks. Receive a defensive adjustment of their level divided by 2 plus 1 (eg. Level 6 divided by 2 equals 3 plus 1 give a defensive AR bonus of 4) Experiance and Combat Table:
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