Alfar'Huldufae, the Elven SeerCOMING SOON
Alfar'Huldufae, the Elven Seer O.C.C. Attribute Requirements: P.S. 10 and P.P 12 or higher.
Languages: Native Tongue at 98% plus one of choice (+10%) Bowyer/Fletcher(+20%) Sniper Wilderness Survival (+10%) W.P. All Bow Types W.P. Targeting W.P. One of choice Hand to Hand: Basic (Hand to hand: basic can be changed to hand to hand: expert for the cost of one "other" skill, or to martial arts or assassin (if evil) for the cost of two "other" skills.) O.C.C. Related Skills: Select eight other skills at level one, plus 1 per level starting at level 2. All new skills start at Level. One proficiency
Domestic: Any. Espionage: Any (+5%). Horsemanship: General or Exotic only (+5%). Labour: Any. Medical: First Aid only (+5%). Military: Any (+10%). Naval: Any. Performing Arts: Any. Physical: Any, except Acrobatics. Rogue: Any. Science: Mathematics only. Scholar/Technical: Any (+5%). Weapon Proficiencies: Any. Wilderness: Any. Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Level. One proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus. Starting Equipment: Two sets of clothing, hooded cape or cloak, boots, a pair of gloves, belt, bedroll, backpack, one large sack, two small sacks, a quiver for arrows, sharpening stone, a water skin, Armour: Starts with a suit of studded leather (A.R. 13,38 S.D.C.). Weapons: Starts with a knife, long bow, quiver with 32 long bow arrows, and one other weapon of choice. All are basic S.D.C. weapons of good quality. Magic weapons and other items must be acquired later. Experiance and Combat Table:
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