Nilranare`Doraiven, The Gryphon FlyerThroughout history, people have fought on top of their loyal steeds, however, there is that rare warrior who goes beyond the standard land- or sea- based steeds. Thus, we find the Nilranare`Doraiven or Gryphon Flyers. The gryphon riders are the elite combat force of the Elves that inhabit the Golden Gryphon Keep, a massive fortification located in the Draedan Mountains in the kingdom of Ačrithačnč. Their courage and stamina are legendary. A gryphon rider must be an Elf. They are handpicked from the most skilled of the Elven infantry and then linked to both their weapon and their gryphon in a magical ritual. The stormbow, a rider's devestating weapon, is crafted by an Elven Master Bowmaker. The entire thing, including the handle, is made of a special type of wood that is gifted from the tree. It symbolizes the Elves relationship to the land. Many characters seek to become a Nilranare`Doraiven for a wide variety of reasons, some seeking to use their aerial ability to escape from the law while others seeking to use the help of their Gryphon to gain an advantage in battle or to adventure where no other man (or Gryphon) has trod before. Regadless of the reasons bonding with the gryphon changes one for ever. Nilranare`Doraiven are the Scout's of the air and Ranger's of the mountains. Flyer's are men or women of the forest that have bonded with a gryphon for a shared purpose. Nilranare`Doraiven are typically used as supporting units with an army, keeping flying foes off their backs and dive bombing the enemies on the ground. They also make for excellent scouts and can also help their allies break into fortresses or escape from danger. Nilranare`Doraiven are ferocious fighter's, combining both the savage fighting of a mount and the deadly hail of arrows from the Flyer's bow, they are surely the champions of the air. Gryphons can be useful for hit-and-run attacks on enemy expansions by taking advantage of trees and water to hover over where ground units cannot reach them. They are master's of the wilderness and mountains, often living nomadic lifestyles alone or with the pride their gryphon lives. Often these men and women are wild elves of the forest, who form a mental link with the Gryphon or more civilized elves that had them trained as fledgelings. A Nilranare`Doraiven may have only one Gryphon at a time. Should the Nilranare`Doraiven’s servant die, may replace it with another one after 3 months of preparing the new Gryphon, however the bond formed between the Nilranare`Doraiven and Gryphon can often become so strong that one cannot survive the loss of the other. The gryphons used as mounts have been bred for strength and intelligence by the Elves for thousands of years. They are handled in huge aviaries by air warlocks. The gryphons are also trained near the aviaries. After the ritual, the gryphon gains a telepathic link to the rider and becomes a powerful ally. The bonding ritual includes not only the Elf rider, the gryphon, and the stormbow, but also an air warlock, an earth warlock and the Master Bowmaker that originally shaped the stormbow that the gryphon rider would use. The ritual also requires three gems, of all the same type and color. All participants are gathered in the gryphon aviary, and must chant ancient melodies for hours. This continues for half a day, when both warlocks and the Master Bowmaker take the three gems and infuse them with PPE. Then, at the height of the magic, the earth warlock presses a gem into Elves forehead, the air warlock presses a gem into the gryphon's forehead, and the Master Bowmaker presses a gem into the stormbow. The ritual finishes, and the three are linked. The gems press into the flesh and stone without damaging either. They become imbedded there and impossible to remove. The ritual provides the Elf with greater S.D.C as well as increases the SDC of the gryphon. They are also telepathically linked. They can sense each others thoughts and respond accordingly, making them a lethal team. One of the biggest changes is to the stormbow. Although the rider's strength is only minimally increased by the magic, he can now wield the bow as if it were perfectly balanced and the bow is also imbued with other special properties. Nilranare`Doraiven Special Abilities:
Alignment: Nilranare`Doraiven are generally good aligned. In rare cases will there be a neutral Nilranare`Doraiven. There have been no known reports of evil Gryphon Flyer though it does remain a possibility. Armor: Nilranare`Doraiven rarely wear any armor heavier then studded leather or Elven Chain (unless magically enchanted to be weightless). Most prefer simple tooled leather armor. Griffons can also have armour specially designed for them, but at a very expensive price. Griffon armour can be purchased for about 1500 gold and give A.R. of 16 with 300 SDC. Weapons: In addition to the Stormbow the Nilranare`Doraiven are equiped with one to two bladed weapons. Bola's and Javelins are also popular weapons among the sparse ranks.
Nilranare`Doraiven O.C.C.
Alignment: Any except Evil Gender: Male or Female Race: Elves only O.C.C. Skills:
Wilderness Survival (+5%) Land Navigation (+5%) Languages: Native Elven at 98%, Common W.P. Long Bow W.P. One of Choice Hand to Hand Martial Arts Sniper Targeting Tracking O.C.C. Related Skills: Choose 8 other skills at level 1 , plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency.
Domestic: Any Espionage: All but Pick Pocket's, Streetwise (+5%) Horsemanship: Any Labour: None Medical: Only Animal Husbandry, Herb Lore, Veterinary Science, Animal Husbandry Military: All but Falconry, Field Armourer, Forced March, Seige Engineer (+5%) Naval: None Performing Arts: Any Physical: Any Rogue: All but Drugs, Pick Pockets, Streetwise Science: None Scholar/Noble/Technical: Any Weapon Proficiencies: Any Wilderness: Any but Boat Building, Falconry, Carpentry Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus. OCC Related Bonuses: +3 to strike and damage with weapon of specialization only +10% chance bonus per every 4 levels of being able to preform unusual manuvers. Experiance and Combat Table:
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