The Apprentice Wizard

As stated in the Wizard O.C.C., one of the most complicated and versatile areas of magic is wizardry. Wizardry is the science of spell magic, invoking magic energy through force of will and incantations. Spell magic relies on the speaking of arcane spells. The properly spoken words can summon, direct, or unleash great forces in the blink of an eye. No components, no diagrams, no deity and little, if any, preparations are required; merely the spoken word and sufficient magic energy will do the job. This makes spell casting ideal for adventuring and combat.

The would be wizard's powers are derived from his knowledge, physical stamina, and ingenuity. He gains this knowledge by serving an apprenticship with a wizard willing to teach him the secrets of the craft. He learns and memorizes dozens of spells regardless of level, as well as learn a number of rituals and even a few circles. In return he acts as a servent, student, ally, and companion to the wizard teaching him.

Apprentices & Armour

Like true wizards and other practitioners of magic, they tend to prefer leather armour because it offers excellent maneuverability, stealth (no jingling or clunking of metal parts) and because it is more comfortable. He is not trained in the use of the heavy types of armour, which are heavy, cumbersome and confining.
Of course, an apprentice may elect to use/wear any type of armour he or she desires, but with the usual encumbrance penalties: -15% to prowl and -20% to climb/scale walls or swim in full splint or plate armor. -10% to prowl, swim or climb in chain or scale mail, and -5% in studded leather.

Conversion of Spell Scrolls

Like a wizard, the apprentice can attempt to convert a magic scroll into a functioning magic spell incantation. This is an extremely difficult task, because spells on scrolls are yet another type of magic quite different from spell magic.Once read, the scroll is activated and magic energies flow about the wizard as he attempts to mold and control them. This is extremely difficult because the energy is extremely volatile and there is always a reaction.The apprentice's chance to successfully convert scrolls is a mere 5% chance

An Unsuccessful Conversion: See for the results of an Unsuccessful Scroll Conversion.

Successful Scroll Conversion: A successful scroll conversion may not be exactly what you might expect. What it means is that the apprentice has succeeded in creating a working magic incantation, but not necessarily the spell desired. The possibilities are as follows (roll percentile dice):
%Result
01-33 The correct spell but always functions at half strength, duration,range and damage.
34-66Total success, exactly the correct spell.
67-00 Unstable spell; always different (roll on the Unstable Magic table).

Wizard O.C.C. Abilities

  1. Like the wizard, the apprentice can see mystic energy radiating from incredibly powerful creatures, such as ancient dragons, demon and devil lords, and godlings and gods, as well as the most powerful magic items, like the weapons of the gods and greater rune weapons.
  2. Common Knowledge Spells: 4 Cantrips of choice.

The Apprentice O.C.C.


Attribute Requirements: I.Q.- 10, P.E.-12
Alignment: Any
Gender: Male or Female
Race: Any
O.C.C. Skills:

    Languages: Native Tongue at 98%
    Literacy: (+5%)
    Research:(+5%)
    Lore: Magic (+5%)
    Mathematics: Basic

O.C.C. Related Skills: Choose 2 other skills

    Communications: Any
    Domestic: Any
    Espionage: Forgery, Escape Artist and Intelligence only.
    Horsemanship: General or Exotic Only.
    Labour: Any
    Medical: Any
    Military: Any
    Naval: Any
    Performing Arts: Any
    Physical: Any
    Rogue: Any
    Science: Any
    Scholar/Noble/Technical: Any
    Weapon Proficiencies: Any, except Large Axes, Pole Arms and Lance.
    Wilderness: Dowsing, Identify Plants & Fruits, Preserve Food and Wilderness Survival only.

Secondary Skills: Choose 2.

Starting Equipment: Two sets of clothing, a robe or cloak with a hood, boots, a pair of soft leather gloves, belt, bedroll, backpack, a medium-sized to large purse/satchel, two small sacks, a water skin, 3D4 sheets of parchment paper, a 100 page notebook, three crow quill pens, two bottles of ink (each may be a different color), ID4 sticks of graphite, ID4 sticks of chalk, ID4 candles, a wooden cross, small mirror, and a tinder box.

Experiance: The Apprentice Wizard has no Level advancement. Once he has gained 10,000 experiance points he becomes a full fledge wizard, and advances as per the Wizard O.C.C.

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