The Spy

Recruited and groomed from an early age, and intensively educated in all aspects of espionage. The character has wandered the world, tasted its pleasures, flirted with danger, and learned a thing or three about how it all works.

Espionage is the art of accessing the place where desired information is stored, or accessing the people who know the information and will divulge it through some kind of subterfuge.

Espionage is usually part of an institutional effort, and the term is most readily associated with state spying on potential or actual enemies, primarily for military purposes. Many nations routinely spy on both their enemies and allies, although they maintain a policy of not making comment on this. A spy is a person employed to obtain secrets. A spy may or may not be an actual citizen of a target kingdom. While the more common practice is to recruit a person already trusted with access to sensitive information, there are cases where a person may attempt to infiltrate a target, with a well-prepared false identity for them, as cover.

Apart from simply gathering information, spies may also be used to spread disinformation in the kingdoms they are planted in, such as giving false reports about their kingdom's military movements. Furthermore, due to the highly skilled infiltration tactics required for espionage, spies may be given other roles that also require infiltration, such as sabotage.

The Spy O.C.C.

Attribute Requirements: I.Q. 9, P.P. 9.
Alignment: Any.
Gender: Male or Female
Race: Any
O.C.C. Skills:

O.C.C. Related Skills:Choose 2 other skills form the Espionage skill category and six other skills at level 1 , plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency.

Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Lvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus.

Experiance and Combat Table:
Level Experience Hand to Hand: Assasin
10-1,8502 Attacks per melee, +2 strike
21,851-3,700+1 attack per melee
33,701-7,400+3 roll with/pull punch
47,401-13,000+4 Damage, Disarm 17-20
513,001-22,000+1 attack per melee
622,001-33,000+3 to parry/dodge, Body flip/throw
733,001-47,000Knock out/Stun 17-20
847,001-66,000+1 attack per melee
966,001-91,400Kick Attacks: Karate style kick (2d4 dam) and 2 of choice except jump kicks
1091,401-131,500Critical Strike: 17 to 20
11131,501-171,600+2 Strike
12171,601-221,700Death Blow: 19-20
13221,701-272,800+1 attack per melee
14272,801-326,900+2 damage
15326,901-378,000+2 to strike/parry/dodge

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