The Squire

The Squire,is typically a young nobleman who is an attendant to a Knight. As such, the squire must be familiar with the rudimentaries of combat, horsemanship and weapons. As a nobleman, the squire is educated and taught courtly etiquette. Some squires go on to become Knights, Paladins, soldiers, mercenaries or lords. Regardless of their actual occupation decription, the character retains the title "squire" and is considered to be next below the Knight in rank. Thus, these characters might be considered lesser knights or noblemaen with knightly training.

Like the knights they served as a youngster, squires can become champions of the people or travel the world looking for adventure and righting wrongs. Likewise, most respect, honour and follow the code of Chivilry.

Special Squire Training & Mastery

  1. The Way of the Horse: Horsemanship: Knight, see that skill description for full details regarding thecharacter's riding prowess, combat bonuses while on horseback, and knowledge about horses. Squires, like Knights areexcellent horsemen, able to make jumps, perform tricks and make special manoeuver on horseback even in fullplate armour.
  2. Other O.C.C. Bonuses: +1 on initiative, +1 to pull punch, 25 S.D.C., and +1 to save vs. Horror factor atlevels 1, 3, 4, 5, 6, 8, 10, 12, and 14.
  3. Family Background: Roll Social Background on the Family Background Tables found on pg. 86 Palladiumrule book under O.C.C. Knight. Then select the corresponding family skills.

Weapons: Standard issue is typically a Lance, Dagger, Sword or Weapon of choice. They may purchase any other weapons at their own expense.

Other Equipment: Standard starting equipment includes: Shield of choice, Backpack, Belt with 2 Pouches, Boots, 2 sets of Clothing, a Robe, Cape or Cloak, Grooming Utensils,Holy symbol, Bed Roll, Tinder Box, 2 Large Sacks, 2 Small Sacks, Horse, Tack and Barding. Anyother equipment can be bought at the Squire's or his Knight's expense.

Squires and the Code of Chivilry

A Squire is sworn to valour, both in intent and deed:

    He avenges the wrong
    He defends the weak and innocent
    He fights with honour
    He never abandons a friend ally, or noble cause.

A Squire's heart knows only virtue and honour:
    He always keeps his word of honour
    He always maintains his principles
    He never betrays a confidence or comrade
    He avoids deception
    He respects life
    His blade defends the helpless
    His might upholds the weak
    His words speak only truth
    His wrath undoes the wicked
    He lives his life so that it is worthy of respect and honour

A Squire is sworn to fair play:
    He will never attack an unarmed foe
    He will never charge an unhorsed opponent
    He will never attack from behind
    He will avoid cheating
    He will avoid torture

A Squire is sworn to nobility:
    He exhibits self discipline
    He shows respect to authority
    He obeys the law
    He administers justice
    He administers mercy
    He protects the innocent
    He respects women

A Squire is sworn to courtesy:
    He exhibits manners
    He is polite and attentive
    He is respectful of host, authority and women

A Squire is sworn to loyalty to his Gods, Knight, Soveriegn, Kingdom, and the Codes of Chivalry.

Squire O.C.C.

Attribute Requirements: I.Q.: 7, P.S.: 10, P.P.: 12, P.E.:10
Alignment: Any, but usually good
Gender: Male or Female
Race: Any
O.C.C. Skills:

    Dance (+10%)
    Heraldry (+10%)
    Horsemanship: Knight
    Land Navigation (+5%)
    Languages: Two of Choice (+5%)
    Literacy: One Language of choice (+10%)
    Military Etiquette (+10%)
    Armourer (+5%)
    Mathematics: Basic (+5%)
    Hand to Hand: Squire
    W.P. Lance
    W.P. Large Shield
    W.P. Two of Choice

O.C.C. Related Skills: Choose 2 other skills form the Military skill category , 2 from Communications skill category, and 3 other skills at level 1 , plus 1 per level starting at level 2. All new skills start atLvl. one proficiency.

    Communications: Any
    Domestic: Any
    Espionage: Any
    Horsemanship: Exotic Only.
    Labour: Any
    Medical: First Aid Only.
    Military: Any (+5%)
    Naval Skills: Any
    Performing Arts: Any
    Physical: Any
    Rogue: None
    Science: Any
    Scholar/Technical: Any
    Weapon Proficiencies: Any
    Wilderness: Any

Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start atLvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus.

LevelExperianceHand to Hand: Squire
10-2,1002 Attacks per Melee, +2roll/pull punch
22,101-4,200+3 parry/dodge
34,201-8,400+2 strike
48,401-15,4003 Attacks per Melee
515,401-23,4000Kick Attack: 2d4 damage
623,401-33,400 Critical Strike: 18 to 20
733,401-48,400+2 Damage
848,401-68,400Body flip/throw
968,401-93,4004 Attacks per Melee
1093,401-133,400 +4 damage, +2 roll/pull punch
11133,401-173,400K.O./Stun 18-20
12173,401-223,400+2 parry/dodge
13223,401-273,4005 Attacks per Melee
14273,401-323,400+2 Strike
15323,401-373,400Death blow: Natural 20

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