The Squire The Squire,is typically a young nobleman who is an attendant to a Knight. As such, the squire must be familiar with the rudimentaries of combat, horsemanship and weapons. As a nobleman, the squire is educated and taught courtly etiquette. Some squires go on to become Knights, Paladins, soldiers, mercenaries or lords. Regardless of their actual occupation decription, the character retains the title "squire" and is considered to be next below the Knight in rank. Thus, these characters might be considered lesser knights or noblemaen with knightly training. Like the knights they served as a youngster, squires can become champions of the people or travel the world looking for adventure and righting wrongs. Likewise, most respect, honour and follow the code of Chivilry. Special Squire Training & Mastery - The Way of the Horse: Horsemanship: Knight, see that skill description for full details regarding thecharacter's riding prowess, combat bonuses while on horseback, and knowledge about horses. Squires, like Knights areexcellent horsemen, able to make jumps, perform tricks and make special manoeuver on horseback even in fullplate armour.
- Other O.C.C. Bonuses: +1 on initiative, +1 to pull punch, 25 S.D.C., and +1 to save vs. Horror factor atlevels 1, 3, 4, 5, 6, 8, 10, 12, and 14.
- Family Background: Roll Social Background on the Family Background Tables found on pg. 86 Palladiumrule book under O.C.C. Knight. Then select the corresponding family skills.
Weapons: Standard issue is typically a Lance, Dagger, Sword or Weapon of choice. They may purchase any other weapons at their own expense. Other Equipment: Standard starting equipment includes: Shield of choice, Backpack, Belt with 2 Pouches, Boots, 2 sets of Clothing, a Robe, Cape or Cloak, Grooming Utensils,Holy symbol, Bed Roll, Tinder Box, 2 Large Sacks, 2 Small Sacks, Horse, Tack and Barding. Anyother equipment can be bought at the Squire's or his Knight's expense. Squires and the Code of Chivilry A Squire is sworn to valour, both in intent and deed: He avenges the wrong He defends the weak and innocent He fights with honour He never abandons a friend ally, or noble cause. A Squire's heart knows only virtue and honour:He always keeps his word of honour He always maintains his principles He never betrays a confidence or comrade He avoids deception He respects life His blade defends the helpless His might upholds the weak His words speak only truth His wrath undoes the wicked He lives his life so that it is worthy of respect and honour A Squire is sworn to fair play:He will never attack an unarmed foe He will never charge an unhorsed opponent He will never attack from behind He will avoid cheating He will avoid torture A Squire is sworn to nobility:He exhibits self discipline He shows respect to authority He obeys the law He administers justice He administers mercy He protects the innocent He respects women A Squire is sworn to courtesy: He exhibits manners He is polite and attentive He is respectful of host, authority and women A Squire is sworn to loyalty to his Gods, Knight, Soveriegn, Kingdom, and the Codes of Chivalry.Squire O.C.C.Attribute Requirements: I.Q.: 7, P.S.: 10, P.P.: 12, P.E.:10 Alignment: Any, but usually good Gender: Male or Female Race: Any O.C.C. Skills: Dance (+10%) Heraldry (+10%) Horsemanship: Knight Land Navigation (+5%) Languages: Two of Choice (+5%) Literacy: One Language of choice (+10%) Military Etiquette (+10%) Armourer (+5%) Mathematics: Basic (+5%) Hand to Hand: Squire W.P. Lance W.P. Large Shield W.P. Two of Choice O.C.C. Related Skills: Choose 2 other skills form the Military skill category , 2 from Communications skill category, and 3 other skills at level 1 , plus 1 per level starting at level 2. All new skills start atLvl. one proficiency. Communications: Any Domestic: Any Espionage: Any Horsemanship: Exotic Only. Labour: Any Medical: First Aid Only. Military: Any (+5%) Naval Skills: Any Performing Arts: Any Physical: Any Rogue: None Science: Any Scholar/Technical: Any Weapon Proficiencies: Any Wilderness: Any Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start atLvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus.
Level | Experiance | Hand to Hand: Squire | 1 | 0-2,100 | 2 Attacks per Melee, +2roll/pull punch | 2 | 2,101-4,200 | +3 parry/dodge | 3 | 4,201-8,400 | +2 strike | 4 | 8,401-15,400 | 3 Attacks per Melee | 5 | 15,401-23,4000 | Kick Attack: 2d4 damage | 6 | 23,401-33,400 | Critical Strike: 18 to 20 | 7 | 33,401-48,400 | +2 Damage | 8 | 48,401-68,400 | Body flip/throw | 9 | 68,401-93,400 | 4 Attacks per Melee | 10 | 93,401-133,400 | +4 damage, +2 roll/pull punch | 11 | 133,401-173,400 | K.O./Stun 18-20 | 12 | 173,401-223,400 | +2 parry/dodge | 13 | 223,401-273,400 | 5 Attacks per Melee | 14 | 273,401-323,400 | +2 Strike | 15 | 323,401-373,400 | Death blow: Natural 20 |
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