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The Squire,is typically a young nobleman who is an attendant to a Knight. As such, the squire must be familiar with the rudimentaries of combat, horsemanship and weapons. As a nobleman, the squire is educated and taught courtly etiquette. Some squires go on to become Knights, Paladins, soldiers, mercenaries or lords. Regardless of their actual occupation decription, the character retains the title "squire" and is considered to be next below the Knight in rank. Thus, these characters might be considered lesser knights or noblemaen with knightly training.
Like the knights they served as a youngster, squires can become champions of the people or travel the world looking for adventure and righting wrongs. Likewise, most respect, honour and follow the code of Chivilry.
Special Squire Training & Mastery
Weapons: Standard issue is typically a Lance, Dagger, Sword or Weapon of choice. They may purchase any other weapons at their own expense.
Other Equipment: Standard starting equipment includes: Shield of choice, Backpack, Belt with 2 Pouches, Boots, 2 sets of Clothing, a Robe, Cape or Cloak, Grooming Utensils,Holy symbol, Bed Roll, Tinder Box, 2 Large Sacks, 2 Small Sacks, Horse, Tack and Barding. Anyother equipment can be bought at the Squire's or his Knight's expense.
Squires and the Code of Chivilry
A Squire is sworn to valour, both in intent and deed:
Attribute Requirements: I.Q.: 7, P.S.: 10, P.P.: 12, P.E.:10
Alignment: Any, but usually good
Gender: Male or Female
Race: Any
O.C.C. Skills:
O.C.C. Related Skills: Choose 2 other skills form the Military skill category , 2 from Communications skill category, and 3 other skills at level 1 , plus 1 per level starting at level 2. All new skills start atLvl. one proficiency.
Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start atLvl. one proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus.
Level | Experiance | Hand to Hand: Squire |
1 | 0-2,100 | 2 Attacks per Melee, +2roll/pull punch |
2 | 2,101-4,200 | +3 parry/dodge |
3 | 4,201-8,400 | +2 strike |
4 | 8,401-15,400 | 3 Attacks per Melee |
5 | 15,401-23,4000 | Kick Attack: 2d4 damage |
6 | 23,401-33,400 | Critical Strike: 18 to 20 |
7 | 33,401-48,400 | +2 Damage |
8 | 48,401-68,400 | Body flip/throw |
9 | 68,401-93,400 | 4 Attacks per Melee |
10 | 93,401-133,400 | +4 damage, +2 roll/pull punch |
11 | 133,401-173,400 | K.O./Stun 18-20 |
12 | 173,401-223,400 | +2 parry/dodge |
13 | 223,401-273,400 | 5 Attacks per Melee |
14 | 273,401-323,400 | +2 Strike |
15 | 323,401-373,400 | Death blow: Natural 20 |
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