The Soldier

Soldiers are professional fighters who are part of a large military force. Being the instruments of war (defensive or offensive), the major­ity of their skills and training are directed toward developing weapon proficiencies, hand to hand combat, scaling walls, laying siege to forti­fied strongholds, military procedure and operating as part of a combat group.

Hand to hand training focuses on inflicting lethal damage to one's opponent as quickly and accurately as possible. Attacks are frequently aimed at where they'll do the most harm in an attempt to quickly kill, cripple or incapacitate an opponent, so the soldier can move forward and engage his next target -one does not have to kill every opponent to win a battle. Likewise, soldiers are taught to fight to­ward a specific objective. This is typically a position/location of strate­gic advantage or importance, as well as an opportunity to target and eliminate enemy commanding officers. Capturing or killing an enemy army's leader(s) will usually cause the troops to become confused, break ranks, and lose their will to fight.

Military life can be restrictive, repetitive and petty. The soldier is re­quired to account for his actions, obey orders, and show respect toward his military superiors. Typically, the soldier cannot pick or decline anassignment, or the location where he is to be stationed. Nor can he pick his commanding officer or fellow teammates. He is told what to do, how to do it, and where to go. He must obey orders, his superiors and military law or be punished. Punishment can include reduction in rank and responsibilities, assignment to the worst (or most dangerous) postsand missions, imprisonment, execution, and/or dishonorable dischargefrom service.

The soldier is expected to obey orders without question or hesitation and follow the chain of command. The soldier is usually under the di­rect command of a squad or platoon leader, often a knight or an experi­enced field soldier. The squad leader (and those under his charge) answers to his company commander, and all other officers of superior rank. The ultimate Commander and Chief of such troops will be the King, Chieftain, High Council, or other head of State. In many in­stances, wealthy nobles, royalty, merchants and powerful practitioners of magic may also build, supply and command small armies; this is es­pecially true of royalty (Barons, Dukes, etc.). It is the king, kingdom or other power who has commissioned the army who is responsible for training the troops, keeping them supplied and well maintained.

The soldier player character will serve a particular King, Kingdom, country, or organization, to whom he has pledged an oath of loyalty and allegiance. Most soldiers are patriots, loyal to king and country, andgladly serve to protect their homeland and defend the honor of their king. Under the best circumstances, the soldier serves a king or master who is just and noble; a supreme leader who cares about his troops and subjects. Unfortunately, all too often the soldier is little more than apawn or cannon fodder with whom the king or master has little compas­sion. Soldiers and war are often a means to an end, whether it be a show of power, intimidation, peacekeeping or conquest. Thus, it is the ruler of the land who will determine the duties and goals of his army and all who serve in it.

An army may be committed to the defense of a kingdom, its bor­ders, people, property, holdings/outposts, crown and honor, or aggres­sion, in which case the soldiers are part of a military campaign of conquest and expansion. The troops may be located in their homeland or sent on campaigns in distant lands. In both cases, military assign­ments may include reconnaissance, infiltration and spying, exploration, investigation, communications (message delivery), seek and destroymissions, sabotage, defending strategic positions, maintaining outposts, keeping the peace, supervising slave operations, protecting supply lines, and so on.

Assignments which afford the most freedom and informalities are reconnaissance patrols, espionage missions (seek and destroy, sabotage, spying, etc.), law enforcement, and duty at border towns in the wilder­ness. Outposts in remote regions often require a journey that spans weeks or even months of travel over hostile enemy territory, so commu­nication is minimal and the troops are expected to be self-sufficient. These posts are usually more relaxed and informal because they are far away from the prying eyes of a high command, kings, nobility, and even the average civilian. Furthermore, many are regarded as low prior­ity, or in so hostile a situation that normal protocol is not expected or overlooked.In many cases, the town, outpost, or surrounding territory is undermarshal law, so the soldiers are the law. Guidance from a strong com­mander can mean a strong, disciplined, organized and well behaved armed force whose troops enjoy extra personal freedoms for their coop­eration and dedication. Under weak or corrupt leadership, a garrison might become sloppy and careless, or corrupt, and exert little effort to enforce the law or their duty. Others can become petty tyrants that ex­ploit and abuse the people they are assigned to protect. Such outposts as the latter may consider themselves to be "above the law" and may en­gage in acts of brutality and cruelty. Outposts in remote regions and hostile war zones can often escape with such reprehensible behavior for months, even years.

The Advantages of being a Soldier

In addition to getting basic military training, being outfitted with ba­sic equipment, and food in the belly, the soldier is given a modest sal­ary, job security, opportunity for advancement, respect (in some cases fear), power and glory. Furthermore, the character has access to military bases, other resources and, theoretically, the soldier can count on the support of the kingdom and the rest of the military, as well as have the blessings of the Church of the Realm and the respect this all brings with it.

Enlistment and Salaries

Soldiers usually sign up for a minimum 4 year period of enlistment, but many kingdoms require terms of 5-25 years. Reenlistment is usually for a 4 year period. Conditions for discharge include poor behavior, lack of obedience, and injury.

Average Salaries: In addition to basic training, food and supplies.

Soldiers & Armour

Although any type of armour can be used, soldiers usually lean strongly toward heavy armours. This is because their profession is high profile, requires little need for stealth, and calls for maximum physical protection.

The Soldier O.C.C.

Attribute Requirements: P.S. 10, P.E. 8 or higher, and a desire to fight.
Alignment: Any
Gender: Male or Female
Race: Any
O.C.C. Bonus: Bonuses: +1 to pull punch, and + 1 to save vs horror factor at levels 1,3,7, l0 and 13.
O.C.C. Skills:

O.C.C. Related Skills: Select three additional skills from the category of Military or Espionage, and seven other skills of choice at level one, plus 1 per level starting at level 2. All new skills start at Level. One proficiency

Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Level. One proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus.

Starting Equipment: Uniform, set of civilian clothing, boots, a pair of gloves, belt, bedroll, backpack, two small sacks, a water skin, two weeks' worth of food rations, and a tinder box.

Armour: Starts with a suit of chain mail (A.R. 14, S.D.C. 44), or studded leather (A.R. 13,38 S.D.C.); player's choice.

Weapons: Starts with a small shield, a dagger, and two weapons of choice; all are basic S.D.C. weapons of good quality. Special or magic weapons, superior annor, additional equipment, a horse, and other odds and ends may be assigned for special mis­sions. Officers will have one superior weapon (+2 to parry and +4 to damage, or a minor holy weapon), one additional weapon of choice, splint or plate annor and a horse with barding.

Soldiers and buying additional weapons & equipment: Most armies allow the soldier the option of purchasing his own special or superior weapons and armour, provided he returns his military issue equipment to the supply officer and gets permission to make such purchases (usually granted). Almost all towns and cities (even bor­der towns) will have special shops, weapon smiths, and armourerswho are subcontracted by the military to provide arms and armour to their soldiers at a 25% discount.

Experiance Table:

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LevelExperience
10-2,000
22,001-4,000
34,001-8,000
48,001-14,000
514,001-22,000
622,001-32,000
732,001-47,000
847,001-67,000
967,001-92,000
1092,001-120,000
11120,001-150,000
12150,001-200,000
13200,001-265,000
14265,001-320,000
15320,001-375,000