PSIONIC GENERATION

With rare exceptions, there is a 10% chance that anyone can have some degree of psionic ability (Hob-Goblins, Trolls, troglodytes are the exception with a 1% chance).  All Players (except those that are choosing races that are restricted from having Psionics) get to roll once to determine if they have some sort of Psionic potential.

If the Psionic Roll is successful, then the character may roll on the following table to determine the degree of Psionics that he or she has.

Psionic Potential Rating Table

Die Roll (Roll D100)TypeRankStrength (Roll 1D10/2)
01Superior NullNull A0
02-10NullNull B0
11-30Non PsionicNull C0
31-50Latent PsionicPsi-A1-5
51-70Minor PsionicPsi-B1-5
71-90Major PsionicPsi-C1-5
91-99Master PsionicPsi-D1-5
00Superior PsionicPsi-E1-5

Null-A (Superior Psionic Null Class A):If this is rolled, the Character has no psionic abilities whatsoever nor can any ever be developed. Further the Character cannot be affected by Psionic (for good or bad). In addition, The Character exudes a 5 Foot radius around himself in which Psionics absolutely will not work

Null-B (Psionic Null Class B): If this is rolled, the Character has no psionic abilities whatsoever nor can any ever be developed. Further the Character cannot be affected by Psionic (for good or bad)

Null-C (Psionic Null Class C): If this is rolled, the Character has no psionic abilities whatsoever nor can any ever be developed.

Psi-A (Latent Psionic Ability Class A): If this is rolled, it indicates that the Character has a very limited range of Psionics to which s/he has little or no control over. The Character is limited to these initial powers and in most cases can never develop others ( in very rare circumstances an Esper can train the Latent Psionic to untap his or her powers and obtain Minor Psionic Ability (2% chance)), although some degree of Mastery can be obtained over those that are possessed. At 1st Level the Character has a 30% chance of control which increases by 5% per level of experience. Powers are determined by rolling 1D4 for the amount of powers and 1d6 on the following chart for the power category.

Die Roll    Type of Psionics
1-2 Healing
3-4 Sensitive
5-6 Physical

I.S.P. is determined with the following formula: M.E.+1D6+1D4/level.

Psi-B (Minor Psionic Ability Class B): If this is rolled, it indicates that the Character has a limited range of Psionics not strong enough to become one of the Psychic O.C.C.s but have the ability to hone those they do have to Mastery. The Character is limited to these initial powers and in most cases can never develop others ( in very rare circumstances a Mind Mage can train the Minor Psionic to untap his or her powers and obtain Major Psionic Ability (4% chance)). At 1st Level the Character rolls 1D6 on the following table and chooses 1D10 abilities from that Category. Minor Psionics do not gain any new abilities as they grow in experience.

Die Roll    Type of Psionics
1-2 Healing
3-4 Sensitive
5-6 Physical

I.S.P. is determined with the following formula: M.E.+2D6+1D6/level.

Psi-C (Major Psionic Ability Class C): If this is rolled, it indicates that the Character has a wider range of Psionics and is the strongest of the untrained Psionic users. Although not strong enough to become one of the Psychic O.C.C.s. The Character is unlimited in developing his power in regards to the Healing, Physical and Sensitive power categories but cannot learn any powers from the super Category ( in very rare circumstances a Mind Mage can train the Major Psionic to untap his or her powers and obtain Superior Psionic Ability (8% chance)). At first level the Character may select 10 powers from one power category or a total of 8 from the three categories allowed to the Major Psionic. The Major Psionic may select 1 new ability from any of these three categories at each new level.

I.S.P. is determined with the following formula: M.E.+3D6+1D8/level.

Special Note: If one of the Psionic O.C.C.s are chosen they are automatically Rated PPR-G Psionics, although they should roll 1D100 to determine if they have PPR-H status. If 01 to 15 is rolled then the Psionic Character is ranked as PPR-H.

Psi-D (Master Psionic Ability Class D):  If this is rolled, it indicates the second strongest level of the Psionic users. Master Psionics have powers near full potential and must be one of the Psionic OCCs. They have the full range of power categories available to them and may choose 8 from each category at first level as well as 1d4 new powers from each category at each new level.

I.S.P. is determined with the following formula: M.E.+4D6+1D10/level.

Psi-E (Superior Psionic Ability Class E): If this is rolled, it indicates the strongest level of the Psionic users. Superior Psionics have powers at full potential and must be one of the Psionic OCCs. The have a full range of power categories available to them and may choose 10 from each category at first level as well as 1d6 new powers from each category at each new level. They also receive a +2 bonus to Psionic save throws.

I.S.P. is determined with the following formula: M.E.+20+4D6+10/level.

Psionic Strength: Each Level of Psionic Ability has a strength rating ranging from 1 to 5.   This rating refers to the relative strength of the Psionics ability. Use the following table:

Strength Level Range Duration Effect
1 As per Description As per Description As per Description
2 Multiply by 2 Multiply by 2 Multiply by 2
3 Multiply by 3 Multiply by 3 Multiply by 3
4 Multiply by 4 Multiply by 4 Multiply by 4
5 Multiply by 5 Multiply by 5 Multiply by 5