Ashmedai: The Crawling Horrors

Quick Reference

Racial Statistics
Description
Combat
Habitat/Society
Ecology

Number of 6 sided Dice:
RaceI.Q.M.E.M.A.P.S.P.P.P.E.P.B.SPDPERLUCK
Ashmedai 2D6+12 2D6+10 2D6+10 3D6+14 2D6+12 3D6+12 1D4 (or varies with shape) 1D4x10 3D6 3D6

Experience Level: 1D6+1 (equivalent to a Psychic).
Alignment: Typically Diabolic or Miscreant, with a few Aberrant types.
Hit Points: 2D4x10+2; hit points remain constant in all forms.
S.D.C. Base: 3D6x10+150 in base form. While wearing a Humanoid sized shape, S.D.C. is reduced by 100. A small-sized Ashmedai (the size of a medium dog, for instance) has 120 less S.D.C., and a tiny form (a bird or rat) has 180 less S.D.C. (minimum 10).
Natural A.R.: 14
Horror Factor: 14
O.C.C.'s Available: N/A
Special/Natural Abilities:
# Of Attacks: 4
Damage/Attack: In true form, tentacle adds 1D6+6 to supernatural P.S. damage or by weapon type
Bonuses: +3 to strike, parry and dodge, +5 to roll with fall or impact, +5 to pull punch, +3 save vs magic, +5 to save vs psionics, +8 to save vs horror factor. Plus attribute bonuses.
Magic: None
Psionics: Knows the following psychic abilities: Alter aura, empathy, mind block, Mind Bond, see aura, and telepathy. I.S.P.: 204x10+20
Average Lifespan: Believed to average 300 years, but some have lived much longer.
Value: None
Languages: Common, Elven and can learn others as needed
Habitat: N/A
Frequency: Rare
Organization: N/A
Activity Cycle: Any
Diet: A race of supernatural predators, the Ashmedai live not on flesh but on the life force of their victims. While the monsters often bite and tear the victim's flesh, they will rarely eat much, if any, of it. The only goal of their brutality is to "flavor" the life energies with terror and agony. When hunting on their own, the Ashmedai will stalk and toy with the victim.
Enemies: Creatures of good.
Allies: As servants of the Chaos Lords, the Ashmedai often work side by side with Hounds, Hunters, and Hollow Men. The occasional renegade will form a temporary partnership with a vampire, murderous humanoid, other supernatural menaces and similar evil characters. d+
Height: 8 to 12 feet (2.4 to 3.6 m) from top of the head to the tip of the tails. The tentacles have a reach of 6 feet (1.8 m).
Weight (true form): 300 to 800 Ibs. (136 to 362 kg)
Treasure: Varies with form taken
# Appearing: 1-4
Favourite Weapons: Varies with Form taken
Racial Skills: Skills: Can learn 8 skills from any category (but cannot ignore prerequisites), with a +10% bonus plus I.Q. bonus, and an additional 12 secondary skills. Combat bonuses from physical skills apply only to a human or humanoid shape. Cannot learn any hand to hand combat skills (already has instinctive skills).
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Description:

Many are the fearsome stories about the Ashmedai, the monstrous servants of the Chaos Lords. They are said to live in some hellish dimension until the Chaos Lords summon them. Some legends claim the Ashmedai are actually demons, and that their horrible worm-like forms are the Demon's True Shape.

As an independent race, they have more initiative and self-reliance and are often used by the Chaos Lords on special missions where the servile Hounds and Hunters won't do. A few Ashmedai have left the service of the Ba'al, because the worms' malevolent natures make it impossible to form a lasting alliance with an other beings. They either roam the Waste or have made a home on The Prime Material Plane, where they hunt Humanoids for pleasure. It is rumored that a few nests of as many as six crawling horrors have been built in some The Prime Material Plane cities, where the renegades hunt at will. These renegade Ashmedai are persecuted by the Chaos Lords and their minions for their treachery and because they jeopardize their schemes.

The true form of the Ashmedai is a worm-like, fleshy giant, with no apparent eyes and four long tentacles protruding from the sides of his serpentine trunk. The head is dominated by a gaping maw filled with sharp teeth and four main fangs in each corner. Unfortunately, the creatures are master shape-shifters, able to assume any form they desire. The monsters can hide themselves in a humanoid or animal shape, undetected and unsuspected. Only some magical spells and psychic powers can unmask the creatures.

In addition to their shape-shifting abilities, the Ashmedai have limited psionic powers that enable them to act as spies and manipulators. Some Ashmedai do pass themselves off as Heros, however, using special magic artifacts created by the Chaos Lords to hide their true nature. Luckily, only a few such artifacts exist.

Their shape-shifting powers make them ideal agents for the Chaos Lords, they are great for espionage and assassination missions.

Combat:

As Stated, the monsters can hide themselves in a human or animal shape, undetected and unsuspected. Only some magical spells and psychic powers and Because of thier psionic abilities have access to the skills and memories of those they imitate.

Habitat/Society:

A race of supernatural predators, the Ashmedai live not on flesh but on the life force of their victims. While the monsters often bite and tear the victim's flesh, they will rarely eat much, if any, of it. The only goal of their brutality is to "flavor" the life energies with terror and agony. When hunting on their own, the Ashmedai will stalk and toy with the victim.

Ecology:

As Stated, the monsters can hide themselves in a human or animal shape, undetected and unsuspected. Only some magical spells and psychic powers and Because of thier psionic abilities have access to the skills and memories of those they imitate.

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