Ashmedai: The Crawling Horrors
Number of 6 sided Dice: Race | I.Q. | M.E. | M.A. | P.S. | P.P. | P.E. | P.B. | SPD | PER | LUCK |
Ashmedai |
2D6+12 |
2D6+10 |
2D6+10 |
3D6+14 |
2D6+12 |
3D6+12 |
1D4 (or varies with shape) |
1D4x10 |
3D6 |
3D6 |
Experience Level: 1D6+1 (equivalent to a Psychic).
Alignment: Typically Diabolic or Miscreant, with a few Aberrant
types.
Hit Points: 2D4x10+2; hit points remain constant in all forms.
S.D.C. Base: 3D6x10+150 in base form. While wearing a Humanoid sized
shape, S.D.C. is reduced by 100. A small-sized Ashmedai (the size of a medium dog, for instance) has 120 less S.D.C., and a tiny form (a bird or rat) has 180 less S.D.C. (minimum 10).
Natural A.R.: 14
Horror Factor: 14
O.C.C.'s Available: N/A
Special/Natural Abilities: - Supernatural Vision: Although the Ashmedai
have no eyes in their true form, they can see through
supernatural senses. They can see the invisible and in total
darkness (up to 2000 feet/610 m). This works in any and all
forms it may select.
- Bio-regenerate 1D6x10 S.D.C./Hit Points
every minute (4 melee rounds).
- Shape shifting: The Ashmedai can shape shift at will into the
form of any living creature, from a mouse to an elephant. It is
believed that mouse-size is the limit; they cannot transform
themselves into insects. While wearing an animal form, the
Ashmedai can use all the abilities of that form (such as flight,
running, swimming, etc). The Ashmedai can even create
monstrous shapes for themselves, with claws, sharp teeth, etc., however.
Changing into small creatures will temporarily reduce the
Ashmedai's S.D.C., but not its hit points. Changing from one
form to the next counts as one melee attack/action.
# Of Attacks: 4
Damage/Attack: In true form, tentacle adds 1D6+6 to supernatural P.S.
damage or by weapon type
Bonuses: +3 to strike, parry and dodge, +5 to roll with fall or impact, +5 to pull punch, +3 save vs magic, +5 to save vs
psionics, +8 to save vs horror factor. Plus attribute
bonuses.
Magic: None
Psionics: Knows the following psychic abilities: Alter
aura, empathy, mind block, Mind Bond, see aura, and telepathy.
I.S.P.: 204x10+20
Average Lifespan: Believed to average 300 years, but some
have lived much longer.
Value: None
Languages: Common, Elven and can learn others as needed
Habitat: N/A
Frequency: Rare
Organization: N/A
Activity Cycle: Any
Diet: A race of supernatural predators, the Ashmedai live not on flesh but on the life force of their victims. While the monsters often bite and tear the victim's flesh, they will rarely eat much, if any, of it. The only goal of their brutality is to "flavor" the life energies
with terror and agony. When hunting on their own, the
Ashmedai will stalk and toy with the victim.
Enemies: Creatures of good.
Allies: As servants of the Chaos Lords, the Ashmedai
often work side by side with Hounds, Hunters, and
Hollow Men. The occasional renegade will form a temporary
partnership with a vampire, murderous humanoid, other supernatural
menaces and similar evil characters.
d+
Height: 8 to 12 feet (2.4 to 3.6 m) from top of the head
to the tip of the tails. The tentacles have a reach of 6 feet (1.8
m).
Weight (true form): 300 to 800 Ibs. (136 to 362 kg)
Treasure: Varies with form taken
# Appearing: 1-4
Favourite Weapons: Varies with Form taken
Racial Skills: Skills: Can learn 8 skills from any category (but cannot
ignore prerequisites), with a +10% bonus plus I.Q. bonus, and
an additional 12 secondary skills. Combat bonuses from
physical skills apply only to a human or humanoid shape.
Cannot learn any hand to hand combat skills (already has instinctive
skills).
back to topDescription:
Many are the fearsome stories about the Ashmedai, the monstrous
servants of the Chaos Lords. They are said to live in some
hellish dimension until the Chaos Lords summon them. Some legends
claim the Ashmedai are actually demons, and that their
horrible worm-like forms are the Demon's True Shape.
As an independent race, they have more initiative and self-reliance
and are often used by the Chaos Lords on special missions
where the servile Hounds and Hunters won't do. A few Ashmedai
have left the service of the Ba'al, because the worms' malevolent
natures make it impossible to form a lasting alliance
with an other beings. They either roam the Waste or have made
a home on The Prime Material Plane, where they hunt Humanoids for pleasure. It is rumored
that a few nests of as many as six crawling horrors have
been built in some The Prime Material Plane cities, where the renegades hunt at will.
These renegade Ashmedai are persecuted by the Chaos Lords and
their minions for their treachery and because they jeopardize their
schemes.
The true form of the Ashmedai is a worm-like, fleshy giant,
with no apparent eyes and four long tentacles protruding from
the sides of his serpentine trunk. The head is dominated by a
gaping maw filled with sharp teeth and four main fangs in each
corner. Unfortunately, the creatures are master shape-shifters,
able to assume any form they desire. The monsters can hide
themselves in a humanoid or animal shape, undetected and unsuspected.
Only some magical spells and psychic powers can unmask the creatures.
In addition to their shape-shifting abilities, the Ashmedai
have limited psionic powers that enable them to act as spies and
manipulators. Some Ashmedai do pass themselves
off as Heros, however, using special magic artifacts
created by the Chaos Lords to hide their true nature. Luckily, only a few such artifacts exist.
Their shape-shifting powers make them ideal agents for the
Chaos Lords, they are great for espionage and assassination
missions.
Combat:
As Stated, the monsters can hide
themselves in a human or animal shape, undetected and unsuspected.
Only some magical spells and psychic powers and Because of thier psionic abilities have access to the skills and memories of those they imitate.
Habitat/Society:
A race of supernatural predators, the Ashmedai live not on
flesh but on the life force of their victims. While the monsters often bite and
tear the victim's flesh, they will rarely eat much, if any, of it.
The only goal of their brutality is to "flavor" the life energies
with terror and agony. When hunting on their own, the
Ashmedai will stalk and toy with the victim.
Ecology:
As Stated, the monsters can hide
themselves in a human or animal shape, undetected and unsuspected.
Only some magical spells and psychic powers and Because of thier psionic abilities have access to the skills and memories of those they imitate.
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