Metallic Dragons: Gold Dragon

Number of 6 sided Dice:
Race I.Q. M.E. M.A. P.S. P.P. P.E. P.B. SPD PER LUCK
Gold Dragon: Adult3d6+163d6+163d6+18 2d6+30 3d6+12 3d6+184d6+18 Walking- 2d4x10
Flying- 2d6x10+60
3d6+183d6+12
Hatchlings2d6+8 2d6+4 2d6+9 2d6+15 2d6+6 2d6+9 4d6+9 Walking-1d4x10
Flying 1d6x10+30
1d6+123d6+4

Alignment:Principled
Hit Points: Adult- 1d6 x 1000 + 1000 + P.E. Hatchlings- 1d6 x 500 + P.E.
S.D.C. Base: Adult- 10d8x 150 Hatchlings- 2d8 x 150 (note: Wings are 1/10 of S.D.C.)
Natural A.R.: See Table
Horror/Awe Factor: Adult- 14 Hatchlings- 9
O.C.C.'s Available: Any but tend toward Magic types
Special/Natural Abilities: Dragon Fear, Dragon Senses, Bio-Regeneration, PrehensileTail, Resize, Polymorph, Water breathing, Healing, speak with animals.
No. of Attacks: 4 or 2 and 1 magical or 2 magical
Damage/Attack: Claw/Claw/Bite 2D6/2D6/5D6 or by weapon type
Special Attacks: Breathe Weapon- Cone of fire 90' long, 5' wide . cloud of potent chlorine gas 50' long, 40' wide and 30' high
Special Defences: Immune to fire and gas.
Bonuses: +7 save vs. charm and sleep type magic
Magic: See Table
Magic Resistance: See table
Psionics: Major or Master ISP: Calculate as normal and multiply by 2
Average Lifespan: 16,000-18,000 years
Value: varies with market
Languages: Dragon, Elven, Common and any other can be learned.
Habitat: Any
Frequency: Very Rare
Organization: Solitary or Clan
Activity Cycle: Any
Diet: Special
Enemies: Creatures of Evil.
Allies: Elves, Humans, and those of good alignment.
Size: See Table
Weight: Adult- 6D6 + 2 Tons Hatchling- 3D6 x 100 pounds
Treasure:See Table
# Appearing: 1-5
Favourite Weapons:Magic and Magical Items
Racial Skills:

    Hatchling-
    • Can communicate with any intelligent creature(16%+5%/level)
    • Young: bless three times a day.
    • Juvenile: detect lie three times a day.
    • Adult: animal summoning once a day. Mature adult: animal summoning once a day.
    • Mature adult: luck bonus once a day. The luck bonus power of mature adults is used to aid good adventurers. By touch the dragon can enchant one gem to bring good luck. The gem is usually one which has been embedded in the dragon's hide. When the dragon carries the gem, it and every good creature in a 10' radius per age category of the dragon receives a +1 bonus to all Saving Throws and similar dice rolls, cf. stone of good luck. If the dragon gives a gem to another creature only the bearer gets the bonus. The enchantment lasts three hours per age category of the dragon. plus 1-3 hours. The enchantment ends if the gem is destroyed before its duration expires.
    • Old: quest once a day, and detect gems three times a day. (This allows the dragon to know the number and kind of precious stones within a 30' radius, duration is one minute.

    Age Categories and Bonuses:
    Age Category Body Length Tail LengthA.R.Breath WeaponNatural Spells:Times per DayMagic ResistanceTreasure TypeXP
    Hatchling 7-19’ 6-16’ 14 2D12+1 Nil Nil Nil 8,000
    Very Young 19-31’ 16-28’ 15 4D12+2 Nil Nil Nil 9,000
    Young 31-43’ 28-38’ 15 6D12+3 Nil Nil Nil 11,000
    Juvenile 43-55’ 38-50’ 16 8D12+4 1 Nil E, R, T 13,000
    Young Adult 55-67’ 50-60’ 16 10D12+5 2 35% H, R, T 15,000
    Adult 67-80’ 60-70’ 17 12D12+6 4 40% H, R, T 18,000
    Mature Adult 80-93’ 70-84’ 17 14D12+7 6 45% H, R, T 19,000
    Old 93-106’ 84-95’ 18 16D12+8 9 50% H, R, Tx2 20,000
    Very Old 106-120’ 95-108’ 18 18D12+9 12 55% H, R, Tx2 22,000
    Venerable 120-134’ 108-120’ 19 20D12+10 16 60% H, R, Tx2 23,000
    Wyrm 134-148’ 121-133’ 19 22D12+11 18 65% H, R, Tx3 24,000
    Great Wyrm 148-162’ 133-146’ 19 24D12+12 20 70% H, R, Tx3 25,000

    Special note: Gold Dragons can polymorph self three times a day. Each change form lasts until the dragon chooses a different form; reverting to the dragon's normal form does not count as a change. A gold dragon's natural form has wings. However, they sometimes choose a wingless form to facilitate swimming, gaining the higher swimming rate. A gold dragon in any wingless form can still fly. A Gold dragon casts its spells and uses its magical abilities at 10th level, plus its combat modifier.

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    Description: Gold dragons are wise, judicious, and benevolent. They often embark on self-appointed quests to promote goodness, and are not easily distracted from them. They hate injustice and foul play. A gold dragon frequently assumes human or animal guise and usually will be encountered disguised. At birth, a gold dragon's scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales grow completely golden. Gold dragons speak their own tongue, a tongue common to all good dragons, and 18% of hatchling gold dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

    Combat: Gold dragons usually parley before combat. When conversing with intelligent creatures they use detect lie and detect gems spells to gain the upper hand. In combat, they quickly use bless and luck bonus. Older dragons use luck bonus at the start of each day if the duration is a day or more. They make heavy use of spells in combat. Among their favorites are sleep, stinking cloud, slow, fire shield, cloudkill, globe of invulnerability, delayed blast fireball, and maze.

    Breath weapon: A gold dragon has two breath weapons: a cone of fire 90' long, 5' wide at the dragon's mouth, and 30' wide at the end or a cloud of potent chlorine gas 50' long, 40' wide and 30' high. Creatures caught in either effect are entitled to a save versus breath weapon for half damage.

    Habitat/Society: Gold dragons can live anywhere. Their lairs are secluded and always made of solid stone, either caves or castles. These usually have loyal guards: either animals appropriate to the terrain, or storm or good cloud giants. The giants usually serve as guards through a mutual defensive agreement.

    Ecology: Gold dragons can eat almost anything, however, they usually sustain themselves on pearls or small gems. Gold dragons who receive pearls and gems from good or neutral creatures will usually be favorably inclined toward the gift bringers, as long as the gift is not presented as a crass bribe. In the latter case, the dragon will accept the gift, but react cynically to any requests the giver makes.